[MATCH OVER] 3v3 - jas61292 vs Darkamber8828!!!

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Flora

Yep, that tasted purple!
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You guys got way too many numbers.

I don't really know how this will go, but who wants to be the first person I battle?

Lets go with:
3v3 Singles
2 Day DQ
2 Recovers, 5 Chills

And as for an arena, well, nothing too complicated. How about a field. With some grass. And lets just say there's a tree in the middle.

Done.

Switch=KO
All Abilities
No items

if nobody accepts, I'll just attack a first-timer instead. gosh.

the person with the most numbers in their username posts their first Pokemon
the person with the least numbers excluding me will post their first Pokemon and its orders
most numbered person posts orders
me
okay, fine, jas
DA
flora
DA
jas
flora
jas
DA
flora
DA
jas
flora
jas
DA
flora
kkkkk

Spr_5b_155.png

Cyndaquil(*) (M)
Nature: Naïve (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Defense)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire (DW): (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Stats:
HP: 90
Atk: **
Def: **
SpA: ***
SpD: * (-)
Spe: 75 (65 * 1.15 = 74.75 rounds to 75)

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Tackle (*)
Leer (*)
Smokescreen (*)
Ember (*)
Quick Attack (*)
Flame Wheel (*)
Defense Curl (*)

Extrasensory (*)
Flare Blitz (*)
Foresight (*)

Double Team (*)
Flame Charge (*)
Will-o-Wisp (*)

Spr_5b_447.png

Riolu(*) Ike (M)
Nature: Mild (Adds * to Special Attack; Subtracts * From Defense)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: ***
Def: *(-)
SpA: ***(+)
SpD: **
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)

Agility (*)
Blaze Kick (*)
Vacuum Wave (*)

Focus Blast (*)
Shadow Claw (*)
Work Up (*)

Spr_5b_580.png

Ducklett(*) BigPecks (F)
Nature: Quirky (No Effect on Stats)

Type: Water/Flying
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Hydration (DW): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
HP: 100
Atk: **
Def: **
SpA: **
SpD: **
Spe: 55

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Water Gun (*)
Water Sport (*)
Defog (*)
Wing Attack (*)
Water Pulse (*)
Aerial Ace (*)
BubbleBeam (*)
Feather Dance (*)
Aqua Ring (*)

Me First (*)
Mirror Move (*)
Steel Wing (*)

Facade (*)
Ice Beam (*)
Scald (*)

poliwag.png

Poliwag [Buff] (Male)

Nature: Adamant (+1 to Special Attack, -1 Attack)

Type: Water

Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: *** (+1)
Def: **
SpA: * (-1)
SpD: **
Spe: 90

(+1 to Special Attack, x20/23 to Speed)

EC: 0/9
MC: 0
DC: 0/5

Abilities

Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Swift Swim: (DW, not activated) (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks

Water Sport
Bubble
Hypnosis
Water Gun
DoubleSlap
Rain Dance
Bubblebeam

Refresh
Encore
Mud Shot

Waterfall
Return
Toxic

spr5b458.png

Mantyke (*) Squishy (F)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Water/Flying

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Water Veil (DW): (Innate) Pokemon with this ability always have their body coated in a lair of water which prevents burns.

Stats:
HP: 90
Atk: * (-1)
Def: **
SpA: **** (+1)
SpD: ****
Spe: 50


EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Bubble
Supersonic
BubbleBeam
Headbutt
Agility
Wing Attack

Hydro Pump
Haze
Splash

Ice Beam
Surf
Rain Dance

172_pichu_front_norm.png

Pichu [Sandaa] (Female)

Nature: Mild (+1 to Special Attack, -1 Special Defense)

Type: Electric

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Stats:
Pichu
HP: 80
Atk: **
Def: * (-1)
SpA: *** (+1)
SpD: **
Spe: 60
(+1 to Special Attack, -1 to Defense)

EC: 0/9
MC: 0
DC: 0/5

Abilities

Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.


Lightning Rod: (DW, not activated) (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Attacks

Thundershock
Charm
Tail Whip
Thunder Wave
Sweet Kiss
Nasty Plot

Charge
Encore
Volt Tackle

Thunderbolt
Hidden Power Ice 7
Protect

Okay, good luck and have fun!

edit: DA, I would totally go with a Water-type Pokemon to fight that Ducklett!

aww da's a meany T_T

it's okay, go ahead and use it ^_^
 
keikaku.jpg


Let's do this, Sandaa the Pichu!

Charge ~ Nasty Plot ~ Thunderbolt

EDIT: hey, flora, if you can use it, abuse it, is what I say.

see figure 1.0, politoed drizzle+loads of swift swim/water absorbers+lightningrod pi[ka]chu+soon to be herbivore azumarill for further information)
 
OK, so I might be new to ASB, but I am not new to Pokemon. In fact one of my friends recently introduced me to someone as "the guy who knows everything about Pokemon." As such, I would just like to say that right now I feel like a complete and total idiot. I mean I saw the Pichu, and I sent out BigPecks anyways. I am completely disgusted with myself right now, and would just like to apologize to my Pokemon in advance.

But that's besides the point. We can still win this (Maybe. Possibly. I hope). So lets start off with Scald - Water Pulse - Scald and hope something good happens
 
Spr_5b_580.png

BigPecks (Ducklett) (F)
HP: 100
Energy:
100
Boosts/Drops:
Others:

Actions: Scald - Water Pulse - Scald
Nature: Quirky (No Effect on Stats)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Atk: **
Def: **
SpA: **
SpD: **
Spe: 55

172_pichu_front_norm.png

Sandaa (Pichu) (F)
HP: 80
Energy: 100

Boosts/Drops:

Others:

Actions: Charge ~ Nasty Plot ~ Thunderbolt
Nature: Mild (+1 to Special Attack, -1 Special Defense)
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Atk: **
Def: * (-1)
SpA: *** (+1)
SpD: **
Spe: 60

---------------------------------------------------------

Round 1: Bloody bloody Grassy Fields

One experienced person walks along a field and meets someone just fresh out of the gym. They chat for a bit... and ultimately come down to a challenge to each other! There comes BigPecks and Sandaa out of their PokeBalls. Uh-oh! Is the end result more obvious than it seems?

In order to up her advantage, Sandaa prepares herself by Charging into a shiny ball and increases her spiritual mind and electrical powers. This seems like a vulnerable phase, and I'm sure BigPecks wants to take advantage of that! She does with a Scalding assault that blasts Sandaa with fiery waters, but that's not enough to bring her to her knees!

Look at Sandaa, she just keeps setting up! She's just quietly thinking about nasty plots and schemes she could play upon BigPecks. One involves electrocution I think. Bad thoughts aside, it seems BigPecks has finally decided to move and splash a Water Pulse at the awaiting Sandaa. The attack pounds Sandaa a bit and wets her face with electrical cheeriness. Still, she's smiling with delight...

And this is why. Sandaa can immediately be seen shocked with electricity and gearing into a Thunderbolt strike! Under one second, BigPecks is just like a frying pan! She's just experienced the worst pain any bird at her level could've suffered! At the very least, she's able to squirt off a Scald before she tries to recover from the attack. Sadly, all that did was splash Sandaa... or tickle.

Poor BigPecks. Where's the hax???

---------------------------------------------------------

Spr_5b_580.png

BigPecks (Ducklett) (F)
HP: 61
Energy:
86
Boosts/Drops:
Others:

Nature: Quirky (No Effect on Stats)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Atk: **
Def: **
SpA: **
SpD: **
Spe: 55

172_pichu_front_norm.png

Sandaa (Pichu) (F)
HP: 52
Energy: 80

Boosts/Drops:
+1 SpD (4 more actions), +2 SpA
Others:
Charge (+3 to Electric moves, 4 more actions)
Nature: Mild (+1 to Special Attack, -1 Special Defense)
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Atk: **
Def: * (-1)
SpA: *** (+1)
SpD: **
Spe: 60

BigPecks
A1: Scald > 8 + 3 + (2-2 x 1.5) + (0-1 x 1.5) = [10 Damage] [5 Energy]
A2: Water Pulse > 6 + 3 + (2-2 x 1.5) + (0-1 x 1.5) = [8 Damage] [4 Energy]
A3: Scald > 8 + 3 + (2-2 x 1.5) + (0-1 x 1.5) = [10 Damage] [5 Energy]

Sandaa
A1: Charge > [7 Energy]
+1 SpD, +3 to Electric moves (this lasts for 4 more actions)
A2: Nasty Plot > [7 Energy]
+2 SpA
A3: Thunderbolt > 10 + 3 + 3 + (3-2 x 1.5) x 2.25 = [39 Damage] [6 Energy]

I guess it's "balanced" with Pichu's 80 HP and Ducklett's 100 HP... to an extent.

jas61292's turn!
 
I'm so sorry Ducklett, but there isn't much else we can do here against a Pichu but to keep attacking, so Scald and then Water Pulse and then, if you are still around to make a third action lets try out Ice Beam, cause freezing might be our only chance here. So lets do this. I believe in you (cause that will help a lot...)

Scald - Water Pulse - Ice Beam
 
Spr_5b_580.png

BigPecks (Ducklett) (F)
HP: 61
Energy:
86
Boosts/Drops:
Others:

Actions: Scald - Water Pulse - Ice Beam
Nature: Quirky (No Effect on Stats)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Atk: **
Def: **
SpA: **
SpD: **
Spe: 55

172_pichu_front_norm.png

Sandaa (Pichu) (F)
HP: 52
Energy: 80

Boosts/Drops:
+1 SpD (4 more actions), +2 SpA
Others:
Charge (+3 to Electric moves, 4 more actions)
Actions: Thunderbolt x2 - Nasty Plot
Nature: Mild (+1 to Special Attack, -1 Special Defense)
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Atk: **
Def: * (-1)
SpA: *** (+1)
SpD: **
Spe: 60

---------------------------------------------------------

Round 2: Derp

Not wasting a single second, Sandaa immediately throws a Thunderbolt at BigPecks and almost completely stops her heart! Dangerous. Very dangerous. BigPecks is at least able to deliver a Scalding blast of water toward Sandaa, but that doesn't stop her rampage. One last Thunderbolt is charged right at BigPecks, which then fries her brain and cooks her into a very toasty dinner. Or you can say, she fainted.

Poor bird.

---------------------------------------------------------

Spr_5b_580.png

BigPecks (Ducklett) (F)
HP: fried duck brain, legs, tail, etc.
Energy:
0
Boosts/Drops:
Others:

Nature: Quirky (No Effect on Stats)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Atk: **
Def: **
SpA: **
SpD: **
Spe: 55

172_pichu_front_norm.png

Sandaa (Pichu) (F)
HP: 42
Energy: 64

Boosts/Drops:
+1 SpD (2 more actions), +1 SpA
Others:
Charge (+3 to Electric moves, 2 more actions)
Nature: Mild (+1 to Special Attack, -1 Special Defense)
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Atk: **
Def: * (-1)
SpA: *** (+1)
SpD: **
Spe: 60

BigPecks
A1: Scald > 8 + 3 + (2-2 x 1.5) + (0-1 x 1.5) = [10 Damage] [5 Energy]

Sandaa
A1: Thunderbolt > 10 + 3 + 3 + (3-2 x 1.5) + (2-0 x 1.5) x 2.25 = [46 Damage] [6 Energy]
A2: Thunderbolt > 10 + 3 + 3 + (3-2 x 1.5) + (2-0 x 1.5) x 2.25 = [46 Damage] [10 Energy]

Smash told me before that you can't Nasty Plot/Rain Dance/Recover/Chill/etc. after your foe has fainted so I'm going with that.

jas sends out a new mon but not its orders! Then DA orders and then jas orders!
 
Well, Ike would do better against those water Pokemon, so for now I'll keep him in reserve. So lets go Cyndaquil!

Spr_5b_155.png
 
Well, it can't hurt you if it can't hit you. So start out with Double Team to make 3 extra copies of yourself, and then go with Flame Wheel and Extrasensory. And if you do get Encored, well there are worse moves to be locked into than Double Team.

Double Team (3 copies) - Flame Wheel - Extrasensory
 
Oh, my bad. I never saw this ready. I also just realized I forgot to calculate in Nasty Plot when toasting BigPecks, so that's fixed.
Spr_5b_155.png

Cyndaquil (M)
HP: 90
Energy:
100
Boosts/Drops:
Others:

Actions: Double Team (3 copies) - Flame Wheel - Extrasensory
Nature: Naïve (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Defense)
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Atk: **
Def: **
SpA: ***
SpD: * (-)
Spe: 75

172_pichu_front_norm.png

Sandaa (Pichu) (F)
HP: 42
Energy: 64

Boosts/Drops:
+1 SpD (2 more actions), +1 SpA
Others:
Charge (+3 to Electric moves, 2 more actions)
Actions: Encore - Thunderbolt x2
Nature: Mild (+1 to Special Attack, -1 Special Defense)
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Atk: **
Def: * (-1)
SpA: *** (+1)
SpD: **
Spe: 60

---------------------------------------------------------

Round 3: Babbiez Fite

Since BigPecks was fried so quickly, Sandaa wants another meal! She wants one, she gets it! It's a... Cyndaquil. And this baby's blazing hot!

Cyndaquil's so hot he moves first and creates three clones from his Double Team technique! Quadruple the numbers spells trouble for the mischievous Sandaa. She doesn't seem too down though; in fact, she seems pretty happy! So happy that she plays an Encore! But as it's for some reason a single-targeting move, she had to pick one of the four to screw with. Was it the right one? ... ... ... ... Uhh, umm, hmm, wait, NO IT WASN'T SORRY! One clone poofs in excitement while the other three clones roll over into a Flame Wheel and deliver burning hell to the awaiting Sandaa! The attack was so freaking hot that it burned Sandaa into anger! Sandaa backs off a bit as now she is realizing that she's getting a bit too close. Upon backing away, she fires off a Thunderbolt that strikes one of the three Cyndaquils. But it was alas a clone and poofs like magic! The remaining two Cyndaquil go into an Extrasensory attack and flip Sandaa's mind upside-down and crush her mentally! With extra comes a prize of a flinching Sandaa! I think she needs a new brain... she even ran outta Charge!

---------------------------------------------------------

Spr_5b_155.png

Cyndaquil (M)
HP: 90
Energy:
79
Boosts/Drops:
Others:
Double Team (1 clone remains)
Nature: Naïve (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Defense)
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Atk: **
Def: **
SpA: ***
SpD: * (-)
Spe: 75

172_pichu_front_norm.png

Sandaa (Pichu) (F)
HP: 19
Energy: 48

Boosts/Drops:

Others:
Burn
Nature: Mild (+1 to Special Attack, -1 Special Defense)
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Atk: **
Def: * (-1)
SpA: *** (+1)
SpD: **
Spe: 60

Cynda
A1: Double Team > [12 Energy]
A2: Flame Wheel > 6 + 3 + (2-1 x 1.5) = [11 Damage] [3 Energy]
A3: Extrasensory > 8 + (3-2 x 1.5) + (0-1 x 1.5) = [8 Damage] [6 Energy]

Sandaa
A1: Encore > [10 Energy]
A2: Thunderbolt > 10 + 3 + 3 + (3-1 x 1.5) + (1-0 x 1.5) = [21 Damage] [6 Energy]
2 damage from burn
A3: Thunderbolt > 10 + 3 + 3 + (3-1 x 1.5) + (1-0 x 1.5) = [21 Damage] [10 Energy] (not used)
2 damage from burn
all the boosts dried out

jas's turn!
 
That couldn't have work out better If I had chose it myself. So now lets just finish it off

Flame Wheel x3
 
ok fine

Wait till Cyndaquil (nice nickname btw) comes close and Thunder Wave, spreading it out to hit both of them! He can't move fast to maintain the Double Team if he's paralyzed! Then finish up with Thunderbolt til you go down!

RIP!

also flinch :/
 
Spr_5b_155.png

Cyndaquil (M)
HP: 90
Energy:
79
Boosts/Drops:
Others:
Double Team (1 clone remains)
Actions: Flame Wheel x3
Nature: Naïve (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Defense)
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Atk: **
Def: **
SpA: ***
SpD: * (-)
Spe: 75

172_pichu_front_norm.png

Sandaa (Pichu) (F)
HP: 19
Energy: 48

Boosts/Drops:

Others:
Burn
Actions: Wait and Thunder Wave - Thunderbolt x2
Nature: Mild (+1 to Special Attack, -1 Special Defense)
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Atk: **
Def: * (-1)
SpA: *** (+1)
SpD: **
Spe: 60

---------------------------------------------------------

Round 4: Burning Fury

Keeping up his awesome momentum, Cyndaquil and his pal clone roll right into a tight Flame Wheel and charge into Sandaa. Oh, and btw, Sandaa is apparently near the tree now! Pretty cute! As Cyndaquil and his clone close in together, Sandaa snaps out a swift Thunder Wave that attaches to both targets! It was too late to stop the rampage though as the real Cyndaquil smashes onto Sandaa and sends her smacking her face and body onto the tree!

Luckily, she survived the assault and now has the momentum in her grips! But it's not long until Cyndaquil rolls into another blazing Flame Wheel straight at her! And with her last breath, she zaps Cyndaquil with a bolt of thunder before being smashed against the wheel of doom. The pressure of the wheel was so great that the tree burned down into cinders! What the hell man.

---------------------------------------------------------

Spr_5b_155.png

Cyndaquil (M)
HP: 74
Energy:
69
Boosts/Drops:
Others:
Paralysis (25%, 20% next round)
Nature: Naïve (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Defense)
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Atk: **
Def: **
SpA: ***
SpD: * (-)
Spe: 75

172_pichu_front_norm.png

Sandaa (Pichu) (F)
HP: burnt on a burnt tree
Energy: 0

Boosts/Drops:

Others:

Nature: Mild (+1 to Special Attack, -1 Special Defense)
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Atk: **
Def: * (-1)
SpA: *** (+1)
SpD: **
Spe: 60

Cynda
A1: Flame Wheel > 6 + 3 + (2-1 x 1.5) = [11 Damage] [3 Energy]
A2: Flame Wheel > 6 + 3 + (2-1 x 1.5) = [11 Damage] [7 Energy]

Sandaa
A1: Thunder Wave > [6 Energy]
2 damage from burn
A2: Thunderbolt > 10 + 3 + (3-1 x 1.5) = [16 Damage] [6 Energy]

DA's turn! New mon, etc.
 
Right then! Buff the Poliwag, it's all you!

Rain Dance ~ Waterfall ~ Waterfall puny little mice! If you can, put a little more energy into that Rain Dance, so the water droplets are strong enough to destroy any Double Team clones!
 
Hmmmm.... Double Team probably won't work here, and being Paralyzed doesn't help. But the whole missing thing worked well before, so lets try it out again, but this time by covering that Poliwag in a Smokescreen. Then lets just get in some hits with Quick Attack and then Extrasensory.

Smokescreen - Quick Attack - Extrasensory
 
Spr_5b_155.png

Cyndaquil (M)
HP: 74
Energy:
69
Boosts/Drops:
Others:
Paralysis (20%)
Actions: Smokescreen - Quick Attack - Extrasensory
Nature: Naïve (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Defense)
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Atk: **
Def: **
SpA: ***
SpD: * (-)
Spe: 75

poliwag.png

Buff (Poliwag) (M)
HP: 90
Energy: 100

Boosts/Drops:

Others:

Actions: Rain Dance - Waterfall - Waterfall
Nature: Adamant (+1 to Attack, -1 Special Attack)
Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Atk: *** (+1)
Def: **
SpA: * (-1)
SpD: **
Spe: 90

---------------------------------------------------------

Round 5: God's Buff

With the recent faint of Sandaa, small DA sends out a small lil tadpole - Buff! He squeals in excitement! A Fire-type to destroy! Yaaaay!

Buff's so pumped up for the match that he does the Rain Dance! Rain clouds suddenly form and droplets of water can be heard and felt as they drip down. Looks like the fire on the tree has been cleansed as a result. That's not good for Cyndaquil, sadly. It looks like that he can withstand the rain and pop out a sneaky Smokescreen that clouds through the rain and gushes Buff in fogginess! Jeez, even my accuracy got lowered!

Despite the smokescreen, Buff isn't phazed away and goes with a powered up Waterfall into what he thinks is Cyndaquil! I mean, come on, how can you NOT see Cyndaquil's burning back? Oh yeah, it can turn off... and apparently Buff forgot that too as he bounces his Waterfall onto the grass instead. Nice miss! How about Cyndaquil, what was he going to do? It seems he was commanded to Quick Attack, but his back instead held him back in paralysis! Eekers!

Apparently Buff heard the tingles of paralysis somewhere, but does he know exactly where? He follows his instinct and propels into another Waterfall! The rows of grass wetten even more... all the way to a small little critter in the awaiting fog - Cyndaquil! SMASH and Cyndaquil goes flying through the stadium, but at least he's still there! While he was flying, Cyndaquil manages to pull off an Extrasensory that attempts to break Buff's mind. It works... to an extent. His mind is still there, though it's psychologically damaged.

---------------------------------------------------------

Spr_5b_155.png

Cyndaquil (M)
HP: 46
Energy:
59
Boosts/Drops:
Others:
Paralysis (20%, 15% next round)
Nature: Naïve (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Defense)
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Atk: **
Def: **
SpA: ***
SpD: * (-)
Spe: 75

poliwag.png

Buff (Poliwag) (M)
HP: 80
Energy: 77

Boosts/Drops:
-1 Accuracy
Others:

Nature: Adamant (+1 to Attack, -1 Special Attack)
Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Atk: *** (+1)
Def: **
SpA: * (-1)
SpD: **
Spe: 90

Cynda
A1: Smokescreen > [4 Energy]
A2: Quick Attack > 6 + 3 + (2-1 x 1.5) = [11 Damage] [7 Energy] (not used)
A3: Extrasensory > 8 + (3-2 x 1.5) = [10 Damage] [6 Energy]

Buff
A1: Rain Dance > [9 Energy]
A2: Waterfall > 8 + 3 + (3-2 x 1.5) x 1.5 x 1.5 = [28 Damage] [5 Energy] (missed)
A3: Waterfall > 8 + 3 + (3-2 x 1.5) x 1.5 x 1.5 = [28 Damage] [9 Energy]

The smokescreen remains in the area for 1 more action and the rain lasts for 4 more rounds.

jas's turn!
 
Lets start off by trying to burn it with a Will-o-Wisp, and the once the Smokesreen fades away, well, use it again. And finally, finish up with a Quick Attack.

Will-o-Wisp - Smokescreen - Quick Attack
 
I fixed that tidbit, thanks for the heads-up!

Spr_5b_155.png

Cyndaquil (M)
HP: 46
Energy:
59
Boosts/Drops:
Others:
Paralysis (15%)
Actions: Will-O-Wisp - Smokescreen - Quick Attack
Nature: Naïve (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Defense)
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Atk: **
Def: **
SpA: ***
SpD: * (-)
Spe: 75

poliwag.png

Buff (Poliwag) (M)
HP: 80
Energy: 77

Boosts/Drops:
-1 Accuracy
Others:

Actions: Waterfall ~ Refresh ~ Waterfall
Nature: Adamant (+1 to Attack, -1 Special Attack)
Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Atk: *** (+1)
Def: **
SpA: * (-1)
SpD: **
Spe: 90

---------------------------------------------------------

Round 7: Poor Poor Cyndaquil...

Not a happy day for him, eh? Meh, let's see how this round's events flow! Maybe it'll be better? Or worse.

With the aid of the rain, Buff goes into a Waterfall attack against the about-to-land-on-ground Cyndaquil, who's just about to conjure a Will-O-Wisp, albeit very slowly due to the paralysis. Buff gets his attack in without any disturbances from the past Smokescreen and thrashes Cyndaquil through the grass, but not as Cyndaquil delivers his Will-O-Wisp right after getting hit! How does that even manage to hit in the rain is beyond me, but Pokemon are incredible beings! Ah, the smokescreen is clearing up now!

Wanting to eliminate the burn as soon as possible, Buff, with the aid of the rain, Refreshes off the burn and leaves no burn marks behind. Jeez, all the effort went to waste! Cyndaquil attempts to squeak out a Smokescreen with all his might and courage, but he couldn't do it. He was just too paralyzed!

Cyndaquil knows that he's screwed, so he goes for a Quick Attack and tackles Buff with his last strength. It was so weak though; Buff barely felt anything as he wraps Cyndaquil with his tail and delivers the coup de grace - a finale Waterfall! This bashes Cyndaquil up to the sky, with Buff dropping downward after the finishing of the move, until Cyndaquil drops downward like a crashing meteor and BUMP! faints. Maybe if you had a nickname you'd do better!

---------------------------------------------------------

Spr_5b_155.png

Cyndaquil (M)
HP: not breathing
Energy:
0
Boosts/Drops:
Others:

Nature: Naïve (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Defense)
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Atk: **
Def: **
SpA: ***
SpD: * (-)
Spe: 75

poliwag.png

Buff (Poliwag) (M)
HP: 76
Energy: 59

Boosts/Drops:

Others:

Nature: Adamant (+1 to Attack, -1 Special Attack)
Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Atk: *** (+1)
Def: **
SpA: * (-1)
SpD: **
Spe: 90

Cynda
A1: Smokescreen > [4 Energy]
A2: Smokescreen > [4 Energy]
A3: Quick Attack > 4+ (2-2 x 1.5) = [4 Damage] [3 Energy]

Buff
A1: Waterfall > 8 + 3 + (3-2 x 1.5) x 1.5 x 1.5 = [28 Damage] [5 Energy]
A2: Refresh > [8 Energy]
A3: Waterfall > 8 + 3 + (3-2 x 1.5) x 1.5 x 1.5 = [28 Damage] [5 Energy]

I'll send out lord Ike. GO!

Spr_5b_447.png


Rain lasts for 3 more rounds.

DA's turn!
 
Excellent work, Buff! Now...

THE POWER OF ORIGINALITY COMPELS YOU

Waterfall ~ Waterfall ~ Waterfall

Refresh one status, or if you don't get status'd, Protect Ike's strongest attack once!
 
Ok, this battle is not looking good, but we are going to take down that Buff, so lets start of by taking that Waterfall and Countering it. Then Screech at to lower that defense. Finally finish off with Feint. Lets see it try to Protect itself from that.

Counter - Screech - Feint
 
"Strongest attack" is kinda vague here (like Hi Jump Kick from Ike's movepool if it had it?), but you can't really edit since jas already posted. To me, the "strongest move" would be the move that does the most damage out of jas's three selected moves, so that's what I'm going to do (and it looks right!). I don't think Counter would fall into this category since it's not really an attack such as Tackle per say. It's like... a counter-attack!
Spr_5b_447.png

Ike (Riolu) (M)
HP: 90
Energy:
100
Boosts/Drops:
Others:

Actions: Counter - Screech - Feint
Nature: Mild (Adds * to Special Attack; Subtracts * From Defense)
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Atk: ***
Def: *(-)
SpA: ***(+)
SpD: **
Spe: 60

poliwag.png

Buff (Poliwag) (M)
HP: 76
Energy: 59

Boosts/Drops:

Others:

Actions: Waterfall x2 - Protect
Nature: Adamant (+1 to Attack, -1 Special Attack)
Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Atk: *** (+1)
Def: **
SpA: * (-1)
SpD: **
Spe: 90

---------------------------------------------------------

Round 8: A Hero's Return

Despite the rain pouring down and spoiling the mood for everyone except Buff, Ike comes into play, brave and prepared. How will he change the outcomes of the match?

This little guy's appearance doesn't deter Buff from attacking! Buff just blasts into a Waterfall form and pulverizes Ike onto the muddy ground and grass. He seemed to be in an enduring form when he got hit, strangely enough. And when Buff was rampaging over him, Buff was blasted away from some special power! My my, I'd say that was a splendid Counter! I'd spam that if I were you Ike!

After getting up from the attack, Buff just runs over to Ike and strikes with another Waterfall! Man, what can I say - IT'S A WATERFALL AND IT HURTS LIKE GIGA BALLS! Ike apparently doesn't want to listen to my recommendation last action, though, as after he got hit, he Screeches loudly at the invading tadpole. I can't tell if that did damage or not.

And then, Buff does something different! He... Protects himself? Ah come on, that's gay! But, Ike doesn't think so as... he Feints the Protect by slamming onto Buff! Oddly enough, the Feint pierces through the Protect and pins Buff on the ground. Hmm, Ike on top, Buff on bottom. I'm liking where this is going.

---------------------------------------------------------

Spr_5b_447.png

Ike (Riolu) (M)
HP: 48
Energy:
79
Boosts/Drops:
Others:

Nature: Mild (Adds * to Special Attack; Subtracts * From Defense)
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Atk: ***
Def: *(-)
SpA: ***(+)
SpD: **
Spe: 60

poliwag.png

Buff (Poliwag) (M)
HP: 35
Energy: 38

Boosts/Drops:
-2 Def
Others:

Nature: Adamant (+1 to Attack, -1 Special Attack)
Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Atk: *** (+1)
Def: **
SpA: * (-1)
SpD: **
Spe: 90

Ike
A1: Counter > [32 Damage] [13 Energy]
A2: Screech > [6 Energy]
A3: Feint > 4 + (3-2 x 1.5) + (2-0 x 1.5) = [9 Damage] [2 Energy]

Buff
A1: Waterfall > 8 + 3 + (3-1 x 1.5) x 1.5 = [21 Damage] [5 Energy]
A2: Waterfall > 8 + 3 + (3-2 x 1.5) x 1.5 x 1.5 = [21 Damage] [9 Energy]
A3: Protect > [7 Energy]

Rain lasts for 2 more rounds.

jas's turn!
 
Ok, lets start out with a powerful Focus Blast, then hit it with a Force Palm, and then Focus Blast again. But if it ever tries to hit you with Waterfall (or Return) Counter it instead.

Focus Blast - Force Palm - Focus Blast

Change any action to Counter if attacked with Waterfall or Return, changing as many actions as necessary to counter all physical attacks.

 
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