Its_A_Random
A distant memory
Be Patient, you can't post until these two complete their battle
Hi all, welcome to this ASB Battle between porygon3 & Venser. Here are the two posts that make up this battle...
Arena: A dry rocky field. Yes, that's just it. A dry rocky field.
Here are the two Pokemon that both teams have picked...
Numel: [Lemun] (M)
Nature: Brave (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type: Fire/Ground
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Abilities:
Oblivious (Innate): This Pokemon is incapable of being effected by Attract or Cute Charm
Simple (Innate): This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Own Tempo (Innate) (DW): This Pokemon moves at its own pace and cannot be confused by any method
Stats:
HP: 100
Atk: **** (+1)
Def: **
SpA: ***
SpD: **
Spe: 30 (35 / 1.15)
EC: 0
MC: 0
DC: 0
Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Yawn
Ancientpower
Howl
Earthquake
Flamethrower
Dig
Privatyke [Matey] (M)
Nature: Adamant (+* to Attack, -* to Sp.Atk)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
EC: 1/6
MC: 1
DC: 1/5
HP: 100
Atk: **** (+)
Def: ***
SpA: * (-)
SpD: **
Spe: 35
Moves:
Bubble*
Smokescreen*
Yawn*
Wrap*
Arm Thrust*
Recover*
Bulk Up*
Drain Punch*
Taunt*
Toxic*
Waterfall*
ORDER OF OPERATIONS
1. Venser issues actions
2. porygon3 issues actions
3. I test people's patience by reffing
4. poryygon3 issues actions
5. Venser issues actions
6. I spend time reffing
7. Repeat from step 1 until somebody wins
Alright, that's about it. Venser, your first, issue your actions.
Hi all, welcome to this ASB Battle between porygon3 & Venser. Here are the two posts that make up this battle...
anybody want to 1v1? (I'm using Numel so I would prefer no water pokemon if possible !!)
1v1 singles
no recovery/5 chills
2 day DQ
I'm assuming it's All Abilities?damn i was planning on using a water type :P
battle taken!
switch= jesus
no items
Arena: A dry rocky field. Yes, that's just it. A dry rocky field.
Here are the two Pokemon that both teams have picked...
Numel: [Lemun] (M)
Nature: Brave (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type: Fire/Ground
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Abilities:
Oblivious (Innate): This Pokemon is incapable of being effected by Attract or Cute Charm
Simple (Innate): This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Own Tempo (Innate) (DW): This Pokemon moves at its own pace and cannot be confused by any method
Stats:
HP: 100
Atk: **** (+1)
Def: **
SpA: ***
SpD: **
Spe: 30 (35 / 1.15)
EC: 0
MC: 0
DC: 0
Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Yawn
Ancientpower
Howl
Earthquake
Flamethrower
Dig
Privatyke [Matey] (M)
Nature: Adamant (+* to Attack, -* to Sp.Atk)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
EC: 1/6
MC: 1
DC: 1/5
HP: 100
Atk: **** (+)
Def: ***
SpA: * (-)
SpD: **
Spe: 35
Moves:
Bubble*
Smokescreen*
Yawn*
Wrap*
Arm Thrust*
Recover*
Bulk Up*
Drain Punch*
Taunt*
Toxic*
Waterfall*
ORDER OF OPERATIONS
1. Venser issues actions
2. porygon3 issues actions
3. I test people's patience by reffing
4. poryygon3 issues actions
5. Venser issues actions
6. I spend time reffing
7. Repeat from step 1 until somebody wins
Alright, that's about it. Venser, your first, issue your actions.