3v3 Triples
2 Day DQ
One Recover etc. / Unlimited Chills
No items
All abilities
2 Day DQ
One Recover etc. / Unlimited Chills
No items
All abilities
There are no real restrictions on moves, but there will be rain on every day except Wednesdays (determined by what day the ref refs) unless the players choose something different, and there are Gyarados in the lake. If the players disturb the Red Gyarados in the middle he will use Dragon Rage against everyone. It is also surrounded by trees, which Pokemon can hide in or use for whatever they want. You could even set them on fire :)
Male Dragonair (*), "Nidhogg"
Nature: Hasty. A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks. Subtracts * from Defence.
Type: Dragon - Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Stats: 41 / 64 / 45 / 50 / 50 / 50
HP: 100
Atk: ***
Def: ** (-)
SpA: ***
SpD: ***
Spe: 81 (+)
EC: 8/9
MC: 2
DC: 7/5
Abilities:
Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW) - (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the damage received from physical attacks by two (2).
Attacks:
Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Agility (*)
Dragon Pulse (*)
Extremespeed (*)
Haze (*)
Rain Dance (*)
Thunder (*)
Surf (*)
Outrage
Toxic
Fire Blast
Ice Beam
Male Marshtompz (*), "Poseidon"
Nature: Brave. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks. This seems weird. Perhaps someone can confirm? Adds * to Attack.
Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Stats: 50 / 70 / 50 / 50 / 50 / 40
Marshtomp
HP: 100
Atk: **** (+)
Def: ***
SpA: ***
SpD: ***
Spe: 42 (-)
EC: 5/9
MC: 1
DC: 3/5
Abilities:
Torrent - (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW) - (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Attacks:
Tackle (*)
Growl (*)
Mud-slap (*)
Water Gun (*)
Bide (*)
Foresight (*)
Mud Sport (*)
Counter (*)
Mirror Coat (*)
Avalanche (*)
Surf (*)
Rain Dance (*)
Waterfall (*)
Toxic
Lapras (M), "Typhon"
Nature:
Quiet: Adds * to Special Attack. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
Type:
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Stats:
HP: 120
Atk: ***
Def: ***
SpA: **** (+)
SpD: ***
Spe: 51 (-)
EC: 1/0
MC: 0
DC: 1/5
Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armour: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Attacks:
-Sing
-Growl
-Water Gun
-Mist
-Confuse Ray
-Ice Shard
-Water Pulse
-Rain Dance
-Body Slam
-Perish Song
-Foresight
-Fissure
-Dragon Pulse
-Toxic
-Thunder
-Ice Beam
-Psychic
-Sheer Cold
-Hydro Pump
Dragonair [Azure] (Female)
Nature: Mild (+1 * Special Attack, -1 * Defence)
Type
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Dragonair
HP: 100
Atk: ***
Def: ** (-1)
SpA: **** (+1)
SpD: ***
Spe: 70
EC: 5/9
MC: 0
DC: 3/5
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale: (DW) (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the damage received from physical attacks by two (2).
Attacks
Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Agility (*)
Aqua Jet (*)
Dragon Pulse (*)
Extreme Speed (*)
Dragon Tail (*)
Fire Blast (*)
Thunderbolt (*)
Aqua Tail
Outrage
Dragon Dance
Riolu, Lee (M)
Nature: Mild (+ Special Attack -Defence)
Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Stats:
Riolu
HP: 90
Atk: ***
Def: *(-)
SpA: *** (+)
SpD: **
Spe: 60
EC: 4/6
MC: 1
DC: 2/5
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Mischievous Heart (DW) (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Blaze Kick
Sky Uppercut
Vacuum Wave
Drain Punch
Focus Blast
Shadow Claw
Nasty Plot
Nohface (Shadow)(M)
Nature: Jolly A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks.
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit
HP: 100
Atk: **
Def: ***
SpA: (-)
SpD: ***
Spe: 11 (+)
EC: 3/6
MC: 0
DC: 2/5
Attacks:
Scratch
Tackle
Iron Defense
Lick
Odor Sleuth
Leer
Faint Attack
Shadow Sneak
Curse
Meteor Mash
Foul Play
FeatherDance
Taunt
Will-O-Wisp
Dig
Metal Burst
ShadowStrike
Nature: Mild (+1 * Special Attack, -1 * Defence)
Type
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Dragonair
HP: 100
Atk: ***
Def: ** (-1)
SpA: **** (+1)
SpD: ***
Spe: 70
EC: 5/9
MC: 0
DC: 3/5
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale: (DW) (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the damage received from physical attacks by two (2).
Attacks
Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Agility (*)
Aqua Jet (*)
Dragon Pulse (*)
Extreme Speed (*)
Dragon Tail (*)
Fire Blast (*)
Thunderbolt (*)
Aqua Tail
Outrage
Dragon Dance
Riolu, Lee (M)
Nature: Mild (+ Special Attack -Defence)
Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Stats:
Riolu
HP: 90
Atk: ***
Def: *(-)
SpA: *** (+)
SpD: **
Spe: 60
EC: 4/6
MC: 1
DC: 2/5
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Mischievous Heart (DW) (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Blaze Kick
Sky Uppercut
Vacuum Wave
Drain Punch
Focus Blast
Shadow Claw
Nasty Plot
Nohface (Shadow)(M)
Nature: Jolly A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks.
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit
HP: 100
Atk: **
Def: ***
SpA: (-)
SpD: ***
Spe: 11 (+)
EC: 3/6
MC: 0
DC: 2/5
Attacks:
Scratch
Tackle
Iron Defense
Lick
Odor Sleuth
Leer
Faint Attack
Shadow Sneak
Curse
Meteor Mash
Foul Play
FeatherDance
Taunt
Will-O-Wisp
Dig
Metal Burst
ShadowStrike
Triple battles are a rare occasion in the world of ASB, and this one is sure to be made more interesting by the fact that each combatant has a Dragonair, in addition to very different accompanying Pokemon! How will this affect the outcome of the battle? The Challenger, Ginganinja, has the first move.... Let's find out-- now!
VS