iiMKUltra vs. Objection

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Welcome one and all to Chain Chomp Roulette, an arena that I don't fully understand, but agreed to ref anyways. Before we get this battle started, I would like to say that due to insurance reasons, the combatants have asked me not to blow up the arena :( Regardless, rules, teams, etc.

4v4 Dubulous
3 Days DQ
2/5/2/No evolving mid battle/No evolved mons
Arena: Chain Chomp Roulette from Mario Kart Wii. The Chain Chomp is replaced with a giant Ferroseed that moves around the board at approximately 0.1 revolutions per action. Iron Barbs does damage if anyone touches Ferroseed, and it will use Power Whip or Gyro Ball (Brave natured, 50% chance of either attack) should a pokemon attack it.
All abilities
No Items
Edit: Switch=KO

Teams and stuff:


Spr_5b_098.png

Krabby [Carcinus] (F)
Nature: Adamant (Adds * to Attack; takes * from Special Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: *****(+)
Def: ***
SpA: (-)
SpD: *
Spe: 50

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Shell Armor: (Innate)
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Mud Sport(*)
Bubble(*)
Vicegrip(*)
Leer(*)
Harden(*)
BubbleBeam(*)
Mud Shot(*)
Metal Claw(*)
Stomp(*)

Haze(*)
Tickle(*)
Slam(*)

X-Scissor(*)
Rock Slide(*)
Brick Break(*)

Spr_5b_574.png

Gothita [Belladonna] (F)
Nature: Modest (Adds * to Special Attack, takes * from Attack)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

EC: 2/6
MC: 1
DC: 1/5

Stats:
HP: 90
Atk: *(-)
Def: **
SpA: ***(+)
SpD: ***
Spe: 45

Abilities:
Frisk: (Can Be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Moves:
Pound(*)
Confusion(*)
Tickle(*)
Fake Tears(*)
Doubleslap(*)
Psybeam(*)
Embargo(*)
Faint Attack(*)
Psyshock(*)

Dark Pulse(*)
Mirror Coat(*)
Mean Look(*)

Calm Mind(*)
Thunderbolt(*)
Thunder Wave(*)

Spr_5b_619.png

Mienfoo [Mysterio] (F)
Nature: Lonely (+Atk, -Def)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: ****(+)
Def: *(-)
SpA: **
SpD: **
Spe: 65

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Regeneration: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.

Moves:
Pound(*)
Meditate(*)
Detect(*)
Fake Out(*)
Doubleslap(*)
Swift(*)
Calm Mind(*)

Endure(*)
Low Kick(*)
Vital Throw(*)

Bulk Up (*)
Focus Miss(*)
Taunt(*)

498.png

Tepig(*) Vulcan (F)
Nature: Lonely (Attack increased by *; Defense decreased by *)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional
damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two
(2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme
heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance
(2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 100
Atk: ****(+)
Def: *(-)
SpA: **
SpD: **
Spe: 45

EC: 2/9
MC: 0
DC: 2/5

Attacks:
Tackle(*)
Tail Whip(*)
Ember(*)
Odor Sleuth(*)
Defense Curl(*)
Flame Charge(*)
Smog(*)
Rollout(*)
Take Down(*)

Yawn(*)
Superpower(*)
Thrash(*)

Overheat(*)
Will-O-Wisp(*)
Wild Charge(*)

Flare Blitz
Head Smash

198.gif

Murkrow (*) [Facilier] (M)
Nature: Naive (+Speed, -Special Defence)

Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: ***
Def: **
SpA: ***
SpD: * (-)
Spe: 105 (+)

EC: 4/6
MC: 0
DC: 3/5

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks:
Peck (*)
Astonish (*)
Pursuit (*)
Haze (*)
Wing Attack (*)
Night Shade (*)
Assurance (*)
Sucker Punch

Confuse Ray (*)
Faint Attack (*)
Whirlwind (*)

Taunt (*)
Aerial Ace (*)
Snarl (*)

Heat Wave

592f.gif

Frillish [Ursula] (F)
Nature: Modest (+Special Attack, -Attack)

Type: Water/Ghost
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: * (-)
Def: **
SpA: **** (+)
SpD: ***
Spe: 40

EC: 1/6
MC: 0
DC: 1/5

Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Attacks:
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse

Acid Armor
Confuse Ray
Pain Split

Ice Beam
Shadow Ball
Surf
Scald
Ursula the Frillish



207.gif

Gligar [Jafar] (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: **** (+)
Def: ****
SpA: * (-)
SpD: ***
Spe: 85

EC: 1/6
MC: 2
DC: 1/5

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity (DW): (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.

Attacks:
Poison Sting
Sand-Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack

Metal Claw
Night Slash
Wing Attack

Earthquake
Stone Edge
X-Scissor
Jafar the Gligar




004.gif

Charmander [Hades] (M)
Nature: Lonely (+Attack, -Defence)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: *** (+)
Def: * (-)
SpA: ***
SpD: **
Spe: 65

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Attacks:
Scratch
Growl
Ember
Smokescreen
Dragon Rage
Scary Face
Fire Fang

Flare Blitz
Rock Slide
Swords Dance

Dig
Brick Break
Will-o-Wisp
Ultra, your Pokemon. Following this, Objection will order, Ultra orders, I ref.
 
Spr_5b_098.png

Krabby [Carcinus] (F)
Nature: Adamant (Adds * to Attack; takes * from Special Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: *****(+)
Def: ***
SpA: (-)
SpD: *
Spe: 50

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Shell Armor: (Innate)
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Mud Sport(*)
Bubble(*)
Vicegrip(*)
Leer(*)
Harden(*)
BubbleBeam(*)
Mud Shot(*)
Metal Claw(*)
Stomp(*)

Haze(*)
Tickle(*)
Slam(*)

X-Scissor(*)
Rock Slide(*)
Brick Break(*)

Crabhammer

Spr_5b_574.png

Gothita [Belladonna] (F)
Nature: Modest (Adds * to Special Attack, takes * from Attack)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

EC: 2/6
MC: 1
DC: 1/5

Stats:
HP: 90
Atk: *(-)
Def: **
SpA: ***(+)
SpD: ***
Spe: 45

Abilities:
Frisk: (Can Be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Moves:
Pound(*)
Confusion(*)
Tickle(*)
Fake Tears(*)
Doubleslap(*)
Psybeam(*)
Embargo(*)
Faint Attack(*)
Psyshock(*)

Dark Pulse(*)
Mirror Coat(*)
Mean Look(*)

Calm Mind(*)
Thunderbolt(*)
Thunder Wave(*)
 
207.gif

Gligar [Jafar] (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: **** (+)
Def: ****
SpA: * (-)
SpD: ***
Spe: 85

EC: 1/6
MC: 2
DC: 1/5

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity (DW): (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.

Attacks:
Poison Sting
Sand-Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack

Metal Claw
Night Slash
Wing Attack

Earthquake
Stone Edge
X-Scissor

004.gif

Charmander [Hades] (M)
Nature: Lonely (+Attack, -Defence)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: *** (+)
Def: * (-)
SpA: ***
SpD: **
Spe: 65

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Attacks:
Scratch
Growl
Ember
Smokescreen
Dragon Rage
Scary Face
Fire Fang

Flare Blitz
Rock Slide
Swords Dance

Dig
Brick Break
Will-o-Wisp

First of all, Hades. I want you to Will-o-Wisp the Krabby until it hits, then if you have any spare actions, use Swords Dance, and if you have another spare action after that, follow it up with a Fire Fang on the Gothita.

Jafar, I want you to concentrate your fire on the Gothita. I want you to Night Slash, Faint Attack and Night Slash the Gothita. I reckon that one will be quite the threat.
 
Bella, do everything in your power to stop that Will-O-Wisp hitting. Use Psyshock and Confusion alternately to deflect it away from Carci, and get in the way of it yourself if you have to.

Carci, we'll start with a Crabhammer on Hades then a Rock Slide with the smaller roulette balls, followed by another Crabhammer, all on Hades. Bitches who play with fire get whacked in the face by crabs.
 
Spr_5b_098.png

HP: 90
Energy: 100
Stats: No changes
Status/other: None of consequence

Spr_5b_574.png

HP: 90
Energy: 100
Stats: No changes
Status/other: None of consequence
vs

207.gif

HP: 100
Energy: 100
Stats: No changes
Status: None of consequence

004.gif

HP: 90
Energy: 100
Stats: No changes
Status and other: None of consequence.

And thus we're off on this battle at Chain Chomp Roullete. The stakes are high, but the chaos is higher. Who will hit it big, and who will go home broke? Our lucky contestants are sent out as a gigantic Ferroseed crashes into the opposite end of the roulette. Not phased at all, Jafar the Gligar races forwards, slamming into Gothita and sending her realing back with a nasty Slash across the chest imbued with the aura of the night. Even though the interuption was quite painful, Gothita still determines to waddle across the arena, where she barely lunges forward in time to intercept a nasty ball of flames from Hades that was meant to hit her partner. But how far can selflessness get in a game like this? Only time can tell. Enraged by the pain of her burn, Belladonna channels her rage into sheer, physical force that materializes in front of Hades and sends him blasting back. In the true nature of the game, Krabby leaps out of nowhere and slams a fist imbued with the power of the water straight into Charmander while he's down, dealing incredible damage.

Despite the sheer power of the Crabhammer, Gligar sees Gothita as the bigger threat, and slips off into the shadows to plan his attack. Slightly confused, but still to angry to care, Gothita stirs up a host of bizzare memories inside of Charmander's mind, but he refuses to let him subcomb to the madness. Instead, he does the only logical thing to do when one might be going insane. Play with large, pointy objects. The dance invigorates him, and he begins to feel the power running through his claws and fangs, allowing him to strike harder. Sorry, error in translation. I think he actually said. HADES KILL!!! Undaunted by the menacing roar, Krabby picks up the balls around him (...) and throws them all at Charmander, who is lost under the pile. Lady Luck isn't going his way tonight. And on a final note for the round, Gligar reappears and slams into Belladonna, dealing a lot of damage with the dark aura he collected.

The madness continues, and Gligar swoops back around, and slashes Gothita using the remainder of the shadowy aura he collected. Charmander pokes his head up from under the pile of balls he's trapped by, and lights his mouth on fire. I'm starting to seriously question whether this guy needs some psychological help. Regardless, he charges forwards and clamps his jaws down on Gothita, further intensifying the pain of her burn. Not happy in the slightest, Gothita once again focuses her brainwaves and slams them into the hapless lizard, causing him to stagger backwards where another quick Crabhammer takes him out for the count. In the meantime, the Ferroseed rolls forwards.

Spr_5b_098.png

HP: 90
Energy: 82
Stats: No changes
Status/other: None of consequence

Spr_5b_574.png

HP: 24
Energy: 88
Stats: No changes
Status/other: Burned

vs

207.gif

HP: 100
Energy: 86
Stats: No changes
Status: None of consequence

004.gif

Fainted

Objection sends in his Pokemon, Ultra orders, Objection orders.
 
Dag, yo.

I will send out Ursula the Frillish now.

592f.gif

Frillish [Ursula] (F)
Nature: Modest (+Special Attack, -Attack)

Type: Water/Ghost
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: * (-)
Def: **
SpA: **** (+)
SpD: ***
Spe: 40

EC: 1/6
MC: 0
DC: 1/5

Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Attacks:
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse

Acid Armor
Confuse Ray
Pain Split

Ice Beam
Shadow Ball
Surf
Scald
 
Carci, Crabhammer Gligar, X-Scissor Frillish, Crabhamer Gligar.
Bella, Thunder Wave Frillish, Psybeam Gligar, Thunderbolt Frillish. If Gligar tries to intercept an electric attack, turn it into a Psyshock.
 
OK Jafar, if a Gothita can block a Will-o-Wisp, you can block a Thunder Wave, so block the Thunder Wave with your body. Even if somehow it ends up being something else, still take the hit. Then Ursula is to Shadow Ball the Gothita and Jafar is to Faint Attack the Gothita. At this point, the Gothita should be KO'd, so I want Ursula to Scald the Krabby until it burns. If it happens to burn on the first try, Ursula should use Acid Armor for her last action. Meanwhile, Jafar will use Sand-Attack on the Krabby for his final action.

Summary:

Jafar: Block Thunder Wave - Faint Attack on the Gothita - Sand-Attack on the Krabby
Ursula: Shadow Ball on the Gothita - Scald on the Krabby - Acid Armor/Scald on the Krabby
 
Spr_5b_098.png

HP: 90
Energy: 82
Stats: No changes
Status/other: None of consequence

Spr_5b_574.png

HP: 24
Energy: 88
Stats: No changes
Status/other: Burned

vs

207.gif

HP: 100
Energy: 86
Stats: No changes
Status: None of consequence

592f.gif

HP: 90
Energy: 100
Stats: No changes
Status: None of consequence

Begin round two:

Objection unleashes another bulky Pokemon to team up with his sturdy Gligar, although he may need more than that to keep up with iiMKUltra's powerful offenses. At the very start of the round, Jafar swoops in front of his new partner to block any nasty status attempts, but finds himself thrown back by the power of materializing brainwaves from Bella, who is still enraged from the pain of her burn. Seeing a chance to strike another powerful blow, Krabby leaps through the air, and slams down his claw onto Gligar, sending Jafar crashing to the ground. Regretably for him, that's not a good thing. Seeing her chance, Ursula shoots a ball of shadowy energy straight over the two combatants on the floor, sending Gothita down for the count.

With a newfound advantage in numbers, the odds seem stacked against Krabby. Jafar briefly dissapears into the shadows, but the crab doesn't even seem to notice, perhaps believing the ground-type ran away. Gligar readies his claws, and leaps up to slash in a wide arc straight across Frillish's chest. Feeling the pain, despite her resistance, Frillish fires off a Scalding wave of water from the puddles that had collected from Krabby's attacks. However, the pain isn't intense enough to cause a damaging burn, and Krabby has much bigger things to worry about when Gligar comes out from hiding and delivers a powerful Faint Attack.

As the battle continues, Gligar decides to use tactics instead of brute force. He tries to scrape some sand into Krabby's face, but quickly realizes that there is no sand to speak of in the arena, so the attack fails. Krabby continues to be in attack mode, and slams a claw into Gligar, releasing a little bit more water onto the arena floor, which Frillish immediately scoops up and throws at Krabby, who is mildly annoyed by the hot water, but doesn't actually seem to mind it that much.

Spr_5b_098.png

HP: 64
Energy: 62
Stats: No changes
Status/other: None of consequence

Spr_5b_574.png

Fainted

vs

207.gif

HP: 50
Energy: 77
Stats: No changes
Status: None of consequence

592f.gif

HP: 83
Energy: 81
Stats: No changes
Status: None of consequence

iiMKUltra sends out his Pokemon, Objection orders, Ultra orders.
 
498.png

Tepig(*) Vulcan (F)
Nature: Lonely (Attack increased by *; Defense decreased by *)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional
damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two
(2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme
heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance
(2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 100
Atk: ****(+)
Def: *(-)
SpA: **
SpD: **
Spe: 45

EC: 2/9
MC: 0
DC: 2/5

Attacks:
Tackle(*)
Tail Whip(*)
Ember(*)
Odor Sleuth(*)
Defense Curl(*)
Flame Charge(*)
Smog(*)
Rollout(*)
Take Down(*)

Yawn(*)
Superpower(*)
Thrash(*)

Overheat(*)
Will-O-Wisp(*)
Wild Charge(*)

Flare Blitz
Head Smash
Sorry red, I thought I'd c/ped only Tepig.
 
Gligar readies his claws, and leaps up to slash in a wide arc straight across Frillish's chest.

I thought it was Krabby attacking Frillish, not Gligar.

Anyway, Jafar can't go down yet! He still has stuff to do! Wait, I didn't teach him Dig? Dag, yo. OK, let's try this then: Earthquake to start off, followed by Poison Sting on the Tepig and then Poison Sting on the Krabby if he can stay standing for that much time.

Meanwhile, Ursula can use Confuse Ray on the Krabby followed by an Acid Armor and finish up with an Absorb on the Krabby.
 
Note: This is a mobile reffing. As such, it is short and spriteless. But no one bothers to read the flavor anyways, so I don't think anyone cares.

Krabby
HP: 64
Energy: 62
Stats: No changes
Status: None of consequence

Tepig
HP: 100
Energy: 100
Stats: No changes
Status: None of consequences

vs

Gligar
HP: 50
Energy: 77
Stats: No changes
Status: None of Consequence

Frillish
HP: 83
Energy: 81
Stats: No changes
Status: None of Consequence

ROUND THREE: Earthshaking news

As the rounds starts, Gligar decides to be completely insensitive to recent events in Japan, and decides to hit the arena with an EARTHQUAKE!!! At this command, the ref sits upright in his seat and the sound of the only command that is specified to actually destroy the arena in the Data Audit thread. Regardless, the arena starts to fracture as shockeaves begin to rip across the arena, slamming into Frillish, Gligar, and Tepig, who is struck with a brutal super effective attack. Laughing in glee, Gligar almost doesn't hear the inhuman screech behind him. Almost. Enraged at the blow he took, Ferroseed accelerates faster and faster, eventually slamming straight into Gligar and knocking him back with a Gyro Ball attack. Seeing a chance to strike Gligar for even more damage, Krabby scuttles over and slams his fist into the... whatever Gligar is. Pulling himself back up from the Earthquake, and charges straight towards Frillish. As he runs, he builds increasing friction with the ground, eventually engulfing himself in sparks, but obviously in pain from the voltage. Frillish barely pulls herself off of the ground in time to see several pounds of electrical bacon charging her way before she falls back down. Slightly dazed herself, Ursula emits a strange beam of light that Tepig doesn't notice in the sparks, but confuses Krabby.

After getting crushed by Ferroseed and Krabby, Gligar gets mad, and flies rapidly over to Tepig, his tail glowing purple. Jafar violenty slams his stinger into the pig, piercing the skin and causing quite a bit of damage. Krabby prepares to help out, but can't remember what he's doing and smacks his claw into his head in frustration. Unfortunately, he hit himself harder than he intended to. Tepig decides to try and help, and shoots a small stream of ghostly fire at Frillish, but the stinger in his side keeps him from aiming properly and he misses. Frillish uses this lucky break to try and abosorb water into her... Wait... What water? Anyways, with no water to absorb, the acid armor fails.

In a much more eventful action, Gligar sails over to Tepig, and and inserts his stinger into his side. I refuse to comment on how this looks, by the way. In his extremely awkward predicament, Krabby slams his fist into Gligar, knocking him away but but just barely not knocking him out. But the damage has been done, and Krabby is poisoned from the venom. Tepig continues his reckless assault, and hits Frillish with another wild charge attack. Frillish decides to recover some of the damage, and closes her eyes. Moments later, strange orbs of green fly out of Krabby and into Frillish. But something else is moving. Ferroseed moves forwards, and knocks all four combatants back, hurting them in the process. This blow proves to be too much for Gliar, who finally subcombs.


Krabby
HP: 18
Energy: 45
Stats: No changes
Status: Poisoned

Tepig
HP: 67
Energy: 81
Stats: No changes
Status: None of consequence

vs

Gligar: Fainted

Frillish
HP: 14
Energy: 82
Stats: No changes
Status: None of consequence

Arena: All combatants are directly in front of Ferroseed.

Objection sends out his mon, iiMKUltra orders, Objection orders.
 
Wait, there needs to be surrounding water for Acid Armor to work? Yet I was able to use Acid Armor in another match in a waterless arena? Eh, never mind.

Anyway, I send out my last pokemon, Facilier the Murkrow.

198.gif

Murkrow (*) [Facilier] (M)
Nature: Naive (+Speed, -Special Defence)

Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: ***
Def: **
SpA: ***
SpD: * (-)
Spe: 105 (+)

EC: 4/6
MC: 0
DC: 3/5

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks:
Peck (*)
Astonish (*)
Pursuit (*)
Haze (*)
Wing Attack (*)
Night Shade (*)
Assurance (*)
Sucker Punch

Confuse Ray (*)
Faint Attack (*)
Whirlwind (*)

Taunt (*)
Aerial Ace (*)
Snarl (*)

Heat Wave
 
Vulcan, WOW until it hits, unless he taunts, in which case Wild Charge Frillish until she faints. If she does faint, Head Smash then Wild Charge Murkrow.

Carci, Rock Slide-Crabhammer-Rock Slide Murkrow.

Also Objection I may not have read the move description of AA in your battle with Venser. (Fortunately it made little difference, but I apologise anyway).

EDIT: If it wasn't clear, WOW is on Murkrow, I know this is after his actions, but I went afk almost as soon as I posted these and have only just realised it might not be clear. Sorry :(
 
OK, Ursula, I want you to start with a Recover, followed by a Water Pulse on the Tepig to push it into the Ferroseed and, if you somehow survive, Recover again.

Facilier, I want you to first Sucker Punch the Krabby and then Faint Attack the Krabby. Coupled with the poison, that should be enough to take him out. Afterwards, I want you to use Confuse Ray on the Tepig.
 
Mobile reffing. See the standings at the end of the last round if you forgot.

Roud Four: Fall of the First

Krabby starts off the round by picking up part of the floor that had been damaged by the Earthquake. He prepares to throw it at Murkrow... but he can't find him. Suddenly, Murkrow appears from nowhere and scrapes his talons across the crap, dealing critical damage. Unfortunately, the crow can't avoid the rocks the crab dropped in pain, and Murkrow is briefly pinned down by the super effective attack. Tepig decides to take advantage of this, and shoots a stream of ghostly fire at Murkrow, who is burned by the Will-o-Wisp. In the meantime, Frillish uses her inner strength to recover from some of her wounds. Unfortunately for him, the poison finally gets to Krabby, and he goes down.

Murkrow struggles frantically to escape his imprisonment, but eventually comes up with a plan, and fades into nothing. Tepig isn't phased in the slightest, and engulfs his body in electricity. Once again, he charges across the battlefield, electricity arcing from his body. In a huge, anime-esque explosion the pig collides with Ursula, sending her flying back. But before she hits the ground, she generates a huge wave of water from her inner reserves and blasts the Water Pulse at Tepig, who is sent flying into Ferroseed, where he is hurt by the Iron Barbs. Angered at the watery attack, Ferroseed starts to rotate rapidly and slams into Frillish. Tepig is sent back in the spinning... just in time for Murkrow to reappear and send him flying back. Confused by recent events, It all proves too much for Tepig, and he gets slightly confused.

To add insult to injury, Murkrow shoots a confusing beam of light at Tepig, but he really doesn't care. In fact, he is so lost in his own world that he trips and hits himself in confusion. Frillish takes another chance to recover from old wounds with another recover. Once again, Ferroseed rolls forwards, knocking the combatants back.


Murkrow
HP: 72
Energy: 84
Stats: No changes
Status: Burned

Frillish
HP: 42
Energy: 65
Status/Stats: No changes

vs

Tepig
HP: 53
Energy: 65
Stats/Status: No changes

iiMKULtra: mon and orders
 
Spr_5b_619.png

Mienfoo [Mysterio] (F)
Nature: Lonely (+Atk, -Def)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: ****(+)
Def: *(-)
SpA: **
SpD: **
Spe: 65

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Regeneration: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.

Moves:
Pound(*)
Meditate(*)
Detect(*)
Fake Out(*)
Doubleslap(*)
Swift(*)
Calm Mind(*)

Endure(*)
Low Kick(*)
Vital Throw(*)

Bulk Up (*)
Focus Miss(*)
Taunt(*)

Myst, start with a Taunt on Frillish. Then we'll have Vital Throw on Murkrow and Taunt on Murkrow. If you get Taunted at any time, change both Taunts to Focus Blast on Murkrow.

Vulcan, Wild Charge-Head Smash-Wild Charge all on Frillish. Should she faint, switch them to Murkrow.
 
I knew I'd have to do this eventually.

First, I want Facilier the Murkrow to Taunt the Mienfoo. This is critical. After that, I want you to use Wing Attack on the Mienfoo and Aerial Ace on the Mienfoo.

Ursula, I want you to use Pain Split on the Mienfoo first (since Pain Split is different to Recover+clones and Rest, I believe I'm allowed to use it; if not then replace with Shadow Ball on the Mienfoo), and then Water Pulse on the Tepig followed by Shadow Ball on the Mienfoo.
 
Spr_5b_619.png

Mienfoo
HP: 90
Energy: 100
Stats: No changes
Status: None of consequence

498.png

Tepig
HP: 53
Energy: 65
Stats: No changes
Status: None of consequence

vs

198.gif

Murkrow
HP: 72
Energy: 84
Stats: No changes
Status: Burned

592f.gif

HP: 42
Energy: 65
Stats: No changes
Status: None of consequence

Round Five: The pig who ruled Sin City

Starting off the round, Murkrow begins vigorously Taunting Mienfoo about how he didn't even bother showing up until the fight was almost over, and he was clearly a piece of worthless scum who wasn't even trusted by his trainer. Infuriated by the reprimand, Mienfoo focuses all of his energy into a single blast of power that sends Murkrow flying back. However, Frillish uses the opportunity to attach herself to Mienfoo's exposed mind, sharing his strength with a Pain Split attack. Tepig continues his suicidal charge by slamming into Murkrow with a Wild Charge attack.

Ignoring his burn, Murkrow swoops across the battlefield, slamming his wings into Mienfoo, who is unable to stay balanced due to the forces of the winds. However, at the last moment he catches the bird, and throws him flying back, straight into Tepig. Tepig smacks his head straight into the bird, striking him in the space behind the wings for critical damage, knocking Facilier unconcious. Angered by the fainting of her partner, Ursula slams another jet of water into Tepig, who is blasted away from Murkrow as he is withdrawn.

To celebrate his win, Mienfoo sends out another Focus Blast, but it passes straight through Frillish due to her ghost typing. Tepig, however, is experienced with hurting her and slams into her with a wild charge, that hits Ursula in the eye for the pig's second Critical Hit this round. Really, really tired of taking the super effective hits, Ursula unleashes her anger in a burst of Shadows, that slam into Mienfoo, who honestly hadn't been paying much attention after his victory over Murkrow. The Ferroseed rolls forwards again, pushing all combatants back.

Spr_5b_619.png

Mienfoo
HP: 36
Energy: 86
Stats: No changes
Status: None of consequence

498.png

Tepig
HP: 17
Energy: 44
Stats: No changes
Status: None of consequence

vs

198.gif

Murkrow
Fainted
592f.gif

HP: 41
Energy: 40
Stats: No changes
Status: None of consequence
 
Isn't Mienfoo still taunted?

Water Pulse on the Tepig until Tepig faints - Confuse Ray on the Mienfoo - Absorb on the Mienfoo.
 
I thought we agreed Absorb counted as healing ;_;

Anyway, Tepig, Wild Charge-Flare Blitz-Wild Charge.
Mienfoo, do all you can to get in the way of her attacks. You have no attacks that can hit her, so defending Tepig is the only option. For a start, use Focus Blast and HJK alternately to stop the Water Pulses and cost her a lot of energy.
 
Spr_5b_619.png

Mienfoo
HP: 36
Energy: 86
Stats: No changes
Status: None of consequence

498.png

Tepig
HP: 17
Energy: 44
Stats: No changes
Status: None of consequence

vs

592f.gif

HP: 41
Energy: 40
Stats: No changes
Status: None of consequence

Round six: Uneven numbers

Tepig and Mienfoo inch ever closer to Frillish, who is busy cowering at the realization that she is alone against two opponents. Wasting no time, she quickly prepares another jet of water, but Mienfoo comes diving in and contains the hit with a powerful blast of energy. After the projectiles fall into place, Tepig comes running forwards in yet another suicidal charge and coats himself in sparks before slamming into Frillish.

In an attempt to keep the stall tactics going, Mienfoo leaps up into the air, jumping in a massive arch while steadily gathering power from momentum. Frillish however, sees her chance. While the fighting-type is in the air, she sags slightly to the ground, as water leaks from her saturated body. Projecting her energy into the water, she starts to raise it further off the ground, charging it into one ring suspended in the air. Trying to save himself while going out with a bang, Tepig runs forwards as fast as his little legs can take him, glowing brighter and brighter until he is eventually engulfed in a massive cloud of searing flames. Right as Frillish shoots the water forwards, Tepig leaps into the air, slamming a massive ball of fire into the water as Mienfoo slams down into the steam cloud. When it finally lifts, Mienfoo must pull himself off of the ground and deal with the pain from the impact as Frillish stands over an unconcious Tepig.

Angered by the unfortunate turn of events, Mienfoo starts to glow brightly as thoughts of combat rush through his mind. Seeing a chance to break his concentration, Ursula shoots off a confusing pattern of light that causes her foe to become slightly confused and break his concentration, although some stray beams from the attack do escape. Ferroseed continues to spin forwards, knocking both combatants back.

Spr_5b_619.png

Mienfoo
HP: 31
Energy: 71
Stats: No changes
Status: Confused (1 action)
498.png

Tepig
Fainted

vs

592f.gif

HP: 10
Energy: 23
Stats: No changes
Status: None of consequence

This is almost certainly the final round. Let's make it a good one.
 
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