[MATCH OVER] 2v2 at Mt Moon! Alchemator vs danmantincan!

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Flora

Yep, that tasted purple!
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2v2 Singles
3 Day DQ
Switch = KO
2 Recovers, 5 Chills
One Ability
No Items
Unevolved mons only

Arena:
Mt Moon

In the very centre of Mt. Moon, and at its peak, there is a cave. The diggable floor is well-lit by the full moon, which shines through a circular opening in the roof. The edges of the arena are slightly darker, but still impossible to hide in. The ceiling is high enough for Flying-type Pokémon to move freely, but unfortunately there is no water to be had. At the end of every round, there is a 25% chance of a Pokémon appearing. This 25% is made up of:

74.png

Geodude (M)
Nature: Adamant (Adds * to Attack, subtracts * from Special Attack)

Type:
[Rock]: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
[Ground]: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Stats:

HP: 45
Atk: **** (+)
Def: ****
SpA: * (-)
SpD: **
Spe: 20

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Attacks:
Tackle
Defense Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude

95.png

Onix (M)
Nature: Adamant (Adds * to Attack, subtracts * from Special Attack)

Type:
[Rock]: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
[Ground]: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Stats:

HP: 45
Atk: *** (+)
Def: *****(+1)
SpA: * (-)
SpD: **
Spe: 70

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Attacks:
Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam

41.png

Zubat (M)
Nature: Adamant (Adds * to Attack, subtracts * from Special Attack)

Type:
[Poison]: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
[Flying]: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:

HP: 45
Atk: *** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 55

Abilities:
Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray

The ref controls the Pokémon that appears, and must always post their actions first (that is, at the end of every reffing). The Pokémon must act only in an attempt to save its own skin, and should not recklessly attack either player. There may only be one wild Pokémon on the field at any time.

whoever issued the challenge sends out first mon
whoever accepted sends out first mon and orders
challenge issuer orders
flora
yep yep

209.png

Snubbull [Samuel] (M)
Nature: Quiet (Adds * to Special Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type:
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: ***
Def: **
SpA: *** (+)
SpD: **
Spe: 26 (30/1.15v)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Attacks:
Ice Fang
Thunder Fang
Fire Fang
Tackle
Scary Face
Tail Whip
Charm
Bite
Lick
Headbutt
Roar
Close Combat
Crunch
Heal Bell
Work Up
Fire Blast
Earthquake

605.png

Elgyem [Alchemator] (M)
Nature: Quiet (Adds * to Special Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: **
Def: **
SpA: **** (+)
SpD: **
Spe: 25 (30*0.85v)

EC: 2/6
MC: 0
DC: 0/5

Abilities:
Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Analytic (DW): (Can be Enabled)
If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Attacks:
Confusion
Growl
Heal Block
Miracle Eye
Psybeam
Headbutt
Hidden Power [Fighting] [7]
Imprison
Disable
Nasty Plot
Teleport
Psyshock
Shadow Ball
Thunderbolt

236.png

Tyrogue [Simon] (M)
Nature: Adamant (Adds * to Attack, subtracts * from Special Attack)

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: *** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 35

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Attacks:
Tackle
Helping Hand
Fake Out
Foresight
Hi Jump Kick
Mach Punch
Rapid Spin
Rock Slide
Earthquake
Facade

554.png

Darmuka(M)-Buddha
Nature: Docile

Type:
Fire:
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Inner Focus (DW): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
HP: 100
Atk: ***
Def: **
SpA: *
SpD: **
Spe: 50

EC: 0/6
MC: 2
DC: 0/5

Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Work Up

Focus Punch
Hammer Arm
Yawn

Will-o-Wisp
U-Turn
Substitute

255.png

Torchic (F) - Abraxas
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities:
Blaze:
(Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 90
Atk: ***
Def: **
SpA: ****(+1)
SpD: *(-1)
Spe: 45

EC: 0/9
MC: 0
DC: 0/5

Moves:
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin

Counter
Feather Dance
Reversal

Fire Blast
Shadow Claw
Rock Slide

1.png

Bulbasaur (F) - Ivy
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)

Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: **
Def: **
SpA: ****(+)
SpD: **(-)
Spe: 45

EC: 0/9
MC: 1
DC: 0/5

Moves:
Tackle
Growl
Leech Seed
Vine Whip
Poison Powder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth

Curse
Giga Drain
Power Whip

Sludge Bomb
Swords Dance
Facade

GOOD LUCK! And, announce that ability!
 
Huh, this looks like it's a job for Buddha the Darumaka! Let's start this battle of by crippling the little mushroom thingy. Because this won't be a challenge, start off by Yawning at your opponent. Everyone knows that mushrooms are always better cooked, so hit it with a Will-o-Wisp and finish up by creating a Substitute (25 HP).
 
Yawn is such a pain heh.

Ok, I'm not sure what causes Yawn to take effect, but I'll assume that it's a combination of sight and sound (mainly the former). Use Teleport to get as far away as is necessary to avoid its effects, and make sure that you're facing away from it. Then Disable it, we don't want any sleeping on the job. Finish with a Psyshock. If Yawn works, go for a double Psyshock instead.

Teleport ~ Disable / Psyshock ~ Psyshock
 
605.png

Alchemator (M)
HP: 90
Energy:
100
Boosts/Drops:
Others:

Actions: Teleport AWAY! - Disable / Psyshock - Psyshock
Nature: Quiet (Adds * to Special Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Atk: **
Def: **
SpA: **** (+)
SpD: **
Spe: 25 (30*0.85v)
554.png

Buddha (M)
HP: 100
Energy:
100
Boosts/Drops:
Others:

Actions: Yawn - Will-O-Wisp - Substitute (25%)
Nature: Docile
Fire:
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Atk: ***
Def: **
SpA: *
SpD: **
Spe: 50

---------------------------------------------------------

Round 1: Mt Moon... AGAIN

Yes, I've been there before. I freakin' hate it. IDK why I'm even here...

Oh wait.

A wild Buddha appeared! He seems to be in a Yawning mode today! At who may you ask? At... that thing! I think it's called Alchemator, but I'm not so sure... wait, wtf, where he go? Did he just... Teleport away? Ah look how far he is in the cave! He's REALLY FAR! But the loudness of the Yawn... ECHOS through the cave and becomes absorbed into Alchemator's thoughts. I think I know what Alchemator wants to scream right now. I HATE THIS ARENA!

From afar, flames from a searing Buddha Will-O-Wisp can be seen clearly traveling through the arena. But... it goes off course and hits a wild Zubat instead, burning it up and killing it, leaving only its charred skeletal remains behind. Alchemator slowly advances like an invading alien toward the scene from his hiding spot and launches a Psyshock assault that mentally damages and shocks Buddha's physical body into screeching pain!

At an attempt to prevent any further pain from developing in his skin, Buddha quickly puts up a nice, sturdy 25% of a Substitute! You know, it kinda looks like itself! Only, it's a dharma doll, but whatever as Alchemator quickly goes on the offensive to shatter that crappy Substitute into dust with another Psyshock! The Substitute rumbles in damage, but it's still ready to take on more hits!

Alchemator is slowing advancing in a drowsy way toward Buddha's weary Substitute, which is a good distance away. Now that should conclude this round...

Huh, what's that? A WILD ZUBAT APPEARED! AND IT'S SPARKLY!

41s.png

Crap, no Pokeballs. Oh well. Apparently from what I've heard from Serebii, this little guy is going to do nasty stuff to any Pokemon that makes loud, creepy noises, conjures any fire, creates crackling electrical noises, or attempts to attack it next round. Beware foul creatures!

---------------------------------------------------------


605.png

Alchemator (M)
HP: 90
Energy:
72
Boosts/Drops:
Others:
Yawn (Will fall asleep after Action 1)
Nature: Quiet (Adds * to Special Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Atk: **
Def: **
SpA: **** (+)
SpD: **
Spe: 25 (30*0.85v)
554.png

Buddha (M)
HP: 61
Energy:
65
Boosts/Drops:
Others:
Substitute (11 HP remain)
Nature: Docile
Fire:
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Atk: ***
Def: **
SpA: *
SpD: **
Spe: 50


Alch

A1: Teleport > [14 Energy]
Gotta say the cave's pretty big and Alch wanted to go a pretty far distance, so 10 feet.
A2: Psyshock > 8 + 3 + (4-2 x 1.5) = [14 Damage] [5 Energy]
A3: Psyshock > 8 + 3 + (4-2 x 1.5) = [14 Damage] [9 Energy]

Buddha
A1: Yawn > [7 Energy]
A2: Will-O-Miss > [6 Energy]
A3: Substitute (25% of 100) > [22 Energy]

Alch's orders!
 
Energy burning go go go 9.9

Start off with a Psyshock before you snooze, and attempt to cannon Buddha into that Zubat! As far as I know it's impossible for you complete the next action, but whatever let's go with Nasty Plot! If you're awake (come on RNG :D) finish with yet another Psyshock, in the same way that you did the first one. If the first succeeded in cannoning Buddha into Zubat, just make this a normal one.

Psyshock Buddha into Zubat ~ Nasty Plot ~ Psyshock Buddha into Zubat / Psyshock normally
 
Shouldn't Alch be asleep since he completed 3 actions after the Yawn?

Well if it's staying the way it is. Wait for Alch to break your current Substitute, then create another Substitute (15 HP). (Also, Hustle is activated) After that hit Alch with a U-Turn and then Fire Punch.
 
RE: Yawn. No he shouldn't.

Yawn: The Pokemon yawns loudly, forcing the opponent to think of sleeping and making them drowsy. The opponent will fall asleep three (3) actions after they are made drowsy. This move will fail if the opponent cannot hear the user.

Attack Power: -- | Accuracy: 100% | Energy Cost: 7 | Effect Chance:--

Alch was made drowsy the first action of Round 1. Thus, he still needs 3 more actions to become asleep.

605.png

Alchemator (M)
HP: 90
Energy:
72
Boosts/Drops:
Others:
Yawn (Will fall asleep after Action 1)
Actions: Psyshock Buddha onto Zubat - Nasty Plot - Psyshock Buddha onto Zubat / normal Psyshock
Nature: Quiet (Adds * to Special Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Atk: **
Def: **
SpA: **** (+)
SpD: **
Spe: 25 (30*0.85v)
554.png

Buddha (M)
HP: 61
Energy:
65
Boosts/Drops:
Others:
Substitute (11 HP remain)
Actions: Wait to get attacked and Substitute (15%) - Activate Hustle and U-turn - Fire Punch
Nature: Docile
Fire:
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Atk: ***
Def: **
SpA: *
SpD: **
Spe: 50

---------------------------------------------------------

Round 2: Burning Slumber

Despite his greater Speed, Buddha, instead of attacking, decides to wait for Alchemator's move and determine to best course of action. Ah there he is! Alch's advancing! He emits a sharp Psyshock that immediately flashes and destroys... Buddha's Substitute! It immediately dissipates into dust, unable to be thrown away as an object. Seeing how his safety wall is gone, Buddha creates another lovely Substitute in front of him. Jeez, your HP's going drooooooping Buddha! By then, it looks like Alchemator has dozed off into a nice, tight deep sleep! Zzzz.

Now it seems that Buddha can take this time to tear Alchemator up a new hide while he's slacking off for two actions! There he goes, running across the moonlit cave, hustling in for a smashing U-turn AND a fiery Fire Punch of doom! Despite their lowered accuracy, they hit! These moves violently shove Alchemator onto his side, but he refuses to wake up! Maybe at the start of next round he will.

Hey look, Zubat's onto something!

41s.png

It saw... FIRE! FIRE! Who made that FIRE? BUDDHA IT WAS YOU! Naughty child, now look what you've done. Zubat's MAD! Your warning? A violent SUPERSONIC! WIGGLE WIGGLE

... that did nothing...

Now Zubat wants more! MORE! Except, it's actually not as crazy as it appears to be. This time, it's concerned about support moves, but more about its own skin. But it may look at your Pokemon at the sight of a support move!

---------------------------------------------------------


605.png

Alchemator (M)
HP: 57
Energy:
67
Boosts/Drops:
Others:
Sleep (Will wake up before Action 1)
Nature: Quiet (Adds * to Special Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Atk: **
Def: **
SpA: **** (+)
SpD: **
Spe: 25 (30*0.85v)
554.png

Buddha (M)
HP: 46
Energy:
43
Boosts/Drops:
Others:
Substitute (15 HP remain)
Nature: Docile
Fire:
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Atk: ***
Def: **
SpA: *
SpD: **
Spe: 50


Alch

A1: Psyshock > 8 + 3 + (4-2 x 1.5) = [14 Damage] [5 Energy]
A2: Nasty Plot > [7 Energy] (zzz)
A3: Psyshock > 8 + 3 + (4-2 x 1.5) = [14 Damage] [5 Energy] (zzz)

Buddha
A1: Substitute (15%) > [12 Energy]
Activate Hustle
A2: U-turn > 7 + 3 + (3-2 x 1.5) x 1.5 = [17 Damage] [5 Energy]
A3: Fire Punch > 8 + 3 + 3 + (3-2 x 1.5) = [16 Damage] [5 Energy]

dan's orders!
 
Ok, great job last round. Let's start this round with a repeat U-Turn + Fire Punch combo. Then, if your current Sub is gone, create another 15 HP Substitute. If your sub is still intact, smack Alch with another U-Turn.
 
My arenas persistently go against me 9.9

Start off with a Teleport, covering as much distance necessary to avoid that deadly combo. Then Disable U-turn, and finish with a Recover.

Zubat is really gonna hate me! Luckily I just checked it out, and Disable works against substitutes.
 
Yep, just like how Encore works on Substitutes. ^_^
605.png

Alchemator (M)
HP: 57
Energy:
67
Boosts/Drops:
Others:
Sleep (Will wake up before Action 1)
Actions: Teleport - Disable (U-turn) - Recover
Nature: Quiet (Adds * to Special Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Atk: **
Def: **
SpA: **** (+)
SpD: **
Spe: 25 (30*0.85v)
554.png

Buddha (M)
HP: 46
Energy:
43
Boosts/Drops:
Others:
Substitute (15 HP remain)
Actions: Fire Punch + U-turn combo - rest - Substitute (15%) / U-turn
Nature: Docile
Fire:
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Atk: ***
Def: **
SpA: *
SpD: **
Spe: 50

---------------------------------------------------------

Round 3: Smart Brain

Pretty damn smart! Buddha doesn't approve of his smartness though and thinks up something pretty... "clever" himself. A spark in his mind goes off... and there he goes, trampling through the moonlit cave toward Alchemator. He aims a quite Fiery Punch that's combined with the bounce of U-turn within it! As Buddha is faster in momentum, he manages to clip pieces of Alchemator's skin before the little brain... awakens and vanishes with the help of Teleport! Alchemator then pops up right on the back of Buddha with a haunting, but flaming, smile on his face.

After the combo, it seems that Buddha is just too tired to move! That's a big consequence of a combo for sure! Alchemator takes advantage of the free time with a Disable that happens at the snap of a finger. Looks like Buddha just completely forgot how to U-turn!

And it also appears that Buddha... can't do anything this action! Substitute still there, checked. U-turn? Uhhh.... uuhhhh... ? Confuzzled? And there's Alchemator, grinning with a devilish smile once again as he Recovers off some charred parts of his body.

ZUBAT SEES. ZUBAT HEARS.
41s.png

WAS THAT A... WAIT THREE SUPPORT MOVES? THAT'S HELLA SCARY! ESPECIALLY THAT TELEPORT! THAT WAS LIKE VOODOO MAGIC THERE! HOLY HOLY CRAP ALCHEMATOR DIE NOW!!!

And there goes the Zubat, swinging right past Alchemator with a swift Wing Attack that knocks him right onto his tummy! Ah, good thing it was kinda weak though; Alchemator just gets right back up like a tough pimp, dusting off his "feet" and body!

Now Zubat just wants to patrol the area... it's kinda tired. It will attack if it's caught in a crossfire or something though!

---------------------------------------------------------


605.png

Alchemator (M)
HP: 58
Energy:
45
Boosts/Drops:
Others:

Nature: Quiet (Adds * to Special Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Atk: **
Def: **
SpA: **** (+)
SpD: **
Spe: 25 (30*0.85v)
554.png

Buddha (M)
HP: 46
Energy:
31
Boosts/Drops:
Others:
Substitute (15 HP remain), Disable (U-turn, 5 more actions)
Nature: Docile
Fire:
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Atk: ***
Def: **
SpA: *
SpD: **
Spe: 50


Alch

A1: Teleport > [5 Energy]
Hmm, 3 meter/distance I guess. I also forgot Teleport was a Psychic move, so I subtracted 2 now, 1 for this and the past Teleport.
A2: Disable > [6 Energy]
A3: Recover > [+20 HP] [11 Energy]
Zubat Wing Attack > 6 + 3 + (3-2 x 1.5) = [11 Damage]

Buddha
A1: Fire Punch + U-turn (just adding them up) > 33 x .25 (a clip of damage, was initially thinking x .50 but that seemed a bit too much) = [8 Damage] [12 Energy] (energy is made of the two moves + a little more energy)
A2: tired >
A3: nothing to do >

Alch's orders!
 
Remind me to get Psychic after this battle, these substitutes are annoying me 9.9

Ok, start off with a Psyshock, then follow with another. Then Recover. If he attempts a Fire Punch at one point, I want you to Teleport behind Zubat and use it as a meatshield (don't teleport into midair though!)

Psyshock ~ Psyshock ~ Recover
if Fire Punch, Teleport behind Zubat
 
I meant for the combo to simply be a repeat from the previous round (As action 1 and action 2), but whatever.
Let's start this round with a Yawn, because this mushroom is so incredibly boring. After that I want you to hit Alch with a Fire Fang. After that, we'll take a chill pill, to regain some energy.
 
That was pretty unclear then. When a ref interprets the word "combo", it will be two or more moves into one action. So be aware next time! (gladly enough i made it do some damage)
605.png

Alchemator (M)
HP: 58
Energy:
45
Boosts/Drops:
Others:

Actions: Psyshock ~ Psyshock ~ Recover
Nature: Quiet (Adds * to Special Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Atk: **
Def: **
SpA: **** (+)
SpD: **
Spe: 25 (30*0.85v)
554.png

Buddha (M)
HP: 46
Energy:
31
Boosts/Drops:
Others:
Substitute (15 HP remain), Disable (U-turn, 5 more actions)
Actions: Yawn - Fire Fang - Chill
Nature: Docile
Fire:
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Atk: ***
Def: **
SpA: *
SpD: **
Spe: 50

---------------------------------------------------------

Round 4: Yawn...

Still behind his wonderful Substitute. Buddha takes advantage of the fact that Alchemator must attack by giving him a jaw-breaking YAWN! This immediately puts Alchemator into a sleepy daze, but that doesn't phaze him away from Psyshocking the Substitute! Ah, the Substitute lives on, if only barely! How unlucky to be off by 1!

Buddha then advances from the Substitute and clips his fiery fangs right onto Alchemator's alien skin. They burn with flaming delight, though it's not enough to waste Alchemator as he conjures another Psyshock that finally shatters Budda's Substitute into garbage!

This seems to be quite a struggle so far! Buddha and Alchemator seem a bit weary, though, and they chill out and Recover, respectively. Yaaaaawn! Definitely should be taking a nap soon.

ZUBAT SLEEPS
41s.png


---------------------------------------------------------


605.png

Alchemator (M)
HP: 62
Energy:
20
Boosts/Drops:
Others:
Yawn (will sleep after Action 1)
Nature: Quiet (Adds * to Special Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Atk: **
Def: **
SpA: **** (+)
SpD: **
Spe: 25 (30*0.85v)
554.png

Buddha (M)
HP: 46
Energy:
32
Boosts/Drops:
Others:
Disable (U-turn, 2 more actions)
Nature: Docile
Fire:
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Atk: ***
Def: **
SpA: *
SpD: **
Spe: 50


Alch

A1: Psyshock > 8 + 3 + (4-2 x 1.5) = [14 Damage] [5 Energy]
A2: Psyshock > 8 + 3 + (4-2 x 1.5) = [14 Damage] [9 Energy]
A3: Recover > [+20 HP] [11 Energy]

Buddha
A1: Yawn > [7 Energy]
A2: Fire Fang > 7 + 3 + 3 + (3-2 x 1.5) = [16 Damage] [4 Energy]
A3: Chill > [+12 Energy]

dan's orders!
 
At least he can't recover anymore....
Let's create another 15 HP Substitute. Then let's hit Alch with a Fire Punch followed by a U-Turn, since it won't be disabled anymore.
 
605.png

Alchemator (M)
HP: 62
Energy:
20
Boosts/Drops:
Others:
Yawn (will sleep after Action 1)
Actions: Chill - Psyshock - Psybeam
Nature: Quiet (Adds * to Special Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Atk: **
Def: **
SpA: **** (+)
SpD: **
Spe: 25 (30*0.85v)
554.png

Buddha (M)
HP: 46
Energy:
32
Boosts/Drops:
Others:
Disable (U-turn, 2 more actions)
Actions: Substitute (15%) - Fire Punch - U-turn
Nature: Docile
Fire:
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Hustle:
(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Atk: ***
Def: **
SpA: *
SpD: **
Spe: 50

Note: I follow orders exactly how it's said. Yes, Yawn did stop the second action, but that just meant the second action was delayed to the third action, and the third action is delayed... into nothing.

---------------------------------------------------------

Round 5: sleepy sleepy

Ah, I just woke up. And it seems someone's about to fall to sleep!

Alchemator eases his soul and mind by chilling in this nice, cozy cave. Heh, free turn! And that's what's exactly in Buddha's mind as he sets up another OH CRAP Substitute in front of his face! I'm sure both Alchemators are fringing in frustration right now! Especially this Alchemator, as he falls asleep lightly! Oh, good thing it was only light!

Buddha then regains his momentum and slams himself onto the sleeping Alchemator with a Fire Punch to the face and a kinda twisty U-turn, which has so suddenly been returned to Buddha's mind, that just oh so closely misses due to Buddha just being a crazy kamikaze!! Too much hustlin' eh? This grievously bruises Alchemator to deep sea red, but he manages to wake up fresh and sound and Psyshock Buddha... I mean Buddha's Substitute! Ah the trolls, how gracious!

ZUBAT SLEEPS ON...
41s.png

It will awake though to signs of a struggle! Uhh, yeah, that means attacks! Any attacks that manage to be near it. However, it will try to not use attacks of its own. It wants to be a pacifist you know. As for its location, let's say it's "perched" right on top of the center area. I should probably put your locations too. Let's say they're close to each other on the righthand side of the center area (since Buddha went into close combat). That should work.

---------------------------------------------------------


605.png

Alchemator (M)
HP: 46
Energy:
27
Boosts/Drops:
Others:

Nature: Quiet (Adds * to Special Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Atk: **
Def: **
SpA: **** (+)
SpD: **
Spe: 25 (30*0.85v)
554.png

Buddha (M)
HP: 31
Energy:
10
Boosts/Drops:
Others:
Substitute (1 HP remaining)
Nature: Docile
Fire:
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Hustle:
(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Atk: ***
Def: **
SpA: *
SpD: **
Spe: 50


Alch

A1: Chill > [+12 Energy]
A2: zzz
A3: Psyshock > 8 + 3 + (4-2 x 1.5) = [14 Damage] [5 Energy]

Buddha
A1: Substitute > [12 Energy]
A2: Fire Punch > 8 + 3 + 3 + (3-2 x 1.5) = [16 Damage] [5 Energy]
A3: U-turn > 7 + 3 + (3-2 x 1.5) x 1.5 = [17 Damage] [5 Energy] (missed)

Alch's orders!
 
I was hoping you'd ref it like that Flora.

Let's go! Start off with a Confusion to break that Substitute then follow with two Psyshocks! If he chills on the first action I instead want you to Disable Substitute and delay your other actions by 1 (that is, the second action would be Confusion.)

Confusion / Disable ~ Psyshock ~ Psyshock
 
I guess I'll let you Disable Substitute, Chill~Fire Punch~U-Turn. Use the U-Turn to position yourself on the opposite side of Zubat, so the Psyshock hits it instead.
 
605.png

Alchemator (M)
HP: 46
Energy:
27
Boosts/Drops:
Others:

Actions: Disable ~ Confusion ~ Psyshock
Nature: Quiet (Adds * to Special Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Atk: **
Def: **
SpA: **** (+)
SpD: **
Spe: 25 (30*0.85v)
554.png

Buddha (M)
HP: 31
Energy:
10
Boosts/Drops:
Others:
Substitute (1 HP remaining)
Actions: Chill ~ Fire Punch ~ U-Turn
Nature: Docile
Fire:
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Hustle:
(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Atk: ***
Def: **
SpA: *
SpD: **
Spe: 50

---------------------------------------------------------

Round 6: smooshy

Seeing how tired he is, Buddha goes off to chill behind his awesome Substitute THAT SAVES LIVES! Despite the Substitute being ready to crumble, Alchemator goes ahead and Disables Buddha. Yes, as in, gave him a broken leg. No I'm joking. It seems as Buddha's Substitute was forgotten from Buddha's memory! Oh goodie.

Buddha swaps open from the Substitute and delivers a burning Fire Punch of raging fury! This gravely damages Alchemator's body, angering and provoking him to attack... the Substitute with a Confusion! This breaks the Substitute once and for all! NO MORE!

Backing off a bit, it seems as if Buddha's a bit surprised. No more Substitute? I have to attack with no bodyguard? NOOOOOOO! Hmm... well, what exactly in this room can be used as another bodyguard? It seems a spark appeared on top of Buddha's head as he leaps forward and smashes onto Alchemator in a U-turn toward... oh wait, where exactly IS the opposite side of the on-top Zubat? Wouldn't that be... on the ground? Seeing his trainer's orders, he shudders a bit and throws himself onto the center ground, right above the sleeping, but soon-to-be awake, Zubat. Buddha no comprehende! Alchemator takes advantage of the confusion with a sharp Psyshock that snaps parts of Buddha's fiery body mentally AND physically! Still, it's not enough to vanquish Buddha's flames of glory!

ZUBAT AWAKENS. ZUBAT SEES. BUT ZUBAT... DOESN'T ATTACK. ZUBAT DECIDES TO FLAP AROUND BOTH BATTLERS FOR SOME REASON. WANTS TO STAY IN A GOOD 3 FEET DISTANCE BETWEEN THE BATTLERS. ZUBAT IS INTERESTED IN BOTH MONS MAYBE.
41s.png

ZUUUUUUUUUUUUUUUUUUUUUUUBAT!!!!!!!!!!!!

---------------------------------------------------------


605.png

Alchemator (M)
HP: 13
Energy:
14
Boosts/Drops:
Others:

Nature: Quiet (Adds * to Special Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Atk: **
Def: **
SpA: **** (+)
SpD: **
Spe: 25 (30*0.85v)
554.png

Buddha (M)
HP: 17
Energy:
12
Boosts/Drops:
Others:
Disable (Sub, 4 more actions)
Nature: Docile
Fire:
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Hustle:
(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Atk: ***
Def: **
SpA: *
SpD: **
Spe: 50


Alch

A1: Disable > [6 Energy]
A2: Confusion > Destroys Sub [2 Energy]
A3: Psyshock > 8 + 3 + (4-2 x 1.5) = [14 Damage] [5 Energy]

Buddha
A1: Chill > [+12 Energy]
A2: Fire Punch > 8 + 3 + 3 + (3-2 x 1.5) = [16 Damage] [5 Energy]
A3: U-turn > 7 + 3 + (3-2 x 1.5) x 1.5 = [17 Damage] [5 Energy]

Well, looks like every numbers in the tens. It seems we also know what's going to happen next round too. It's... inevitable.

dan's orders!
 
I'm pretty sure you mean Substitute is disabled. I will deactivate Hustle and Fire Punch. If that doesn't kill, use U-Turn and if he is still alive for whatever reason, use Incinerate.
 
Why do I always get put in this situation 9.9

Well, let's Teleport directly onto Zubat and see what happens.
 
Good catch. I can't really complain about being up at 2:00 AM, heh.
605.png

Alchemator (M)
HP: 13
Energy:
14
Boosts/Drops:
Others:

Actions: Teleport onto Zubat
Nature: Quiet (Adds * to Special Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Atk: **
Def: **
SpA: **** (+)
SpD: **
Spe: 25 (30*0.85v)
554.png

Buddha (M)
HP: 17
Energy:
12
Boosts/Drops:
Others:
Disable (Sub, 4 more actions)
Actions: Deactivate Hustle and Fire Punch - U-turn - Incinerate
Nature: Docile
Fire:
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Hustle:
(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Atk: ***
Def: **
SpA: *
SpD: **
Spe: 50

---------------------------------------------------------

Round 7: burnt brain

It looks like Alchemator is at the last of his line! Buddha prepares for the brain's death by deactivating Hustle and running in for the final hit. Due to the distance, Alchemator smirks a bit and Teleports... right onto the flapping Zubat! Well, with Zubat being 6.5lbs and Alchemator being 19.8lbs, I think we know where this is going...

Zubat is IMMEDIATELY pounded onto the ground, fainted, by the unaware Alchemator, and look who's coming! Buddha is charging in for a fistful of Fire Punch that immediately pounds onto Alchemator's head, causing serious head injuries! This ultimately causes Alchemator to moan a bit and faint. Ouch.
41s.png

=( deadbat

---------------------------------------------------------


605.png

Alchemator (M)
HP: powed
Energy:
0
Boosts/Drops:
Others:

Nature: Quiet (Adds * to Special Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Atk: **
Def: **
SpA: **** (+)
SpD: **
Spe: 25 (30*0.85v)
554.png

Buddha (M)
HP: 17
Energy:
7
Boosts/Drops:
Others:
Disable (Sub, 3 more actions)
Nature: Docile
Fire:
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Hustle:
(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Atk: ***
Def: **
SpA: *
SpD: **
Spe: 50


Alch

A1: Teleport > [5 Energy]

Buddha
A1: Fire Punch > 8 + 3 + (3-2 x 1.5) = [13 Damage] [5 Energy]

Alch sends in a new mon and its orders, than dan orders!
 
I just wanted a ride :(

Go Samuel the Snubbull! Use Earthquake until it dies. If he attempts Yawn or Will-o-Wisp, Heal Bell instead.

Earthquake *3 / Heal Bell

Oh and make sure Intimidate activates.
 
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