Rules:
Pokemon: 2v2
Format: Doubles
DQ: 2 days
Items: None
Abilities: 1
Switch: Banana (If you try to switch, you'll see what this means!)
2 Recovers / 5 Chills
No fully-evolved Pokémon
No mid-battle evolutions
Arena:
The Lake of Rage, in Johto. There are no real restrictions on moves, but there will be rain on every day except Wednesdays (determined by what day the ref refs) unless the players choose something different, and there are Gyarados in the lake. If the players disturb the Red Gyarados in the middle he will use Dragon Rage against everyone. It is also surrounded by trees, which Pokemon can hide in or use for whatever they want. You could even set them on fire.
When sending out Pokemon, please specify the ability of the Pokemon if your Pokemon has more than one.
Athenodoros's Team:
Lapras (M), "Typhon"
Nature:
Quiet - Adds * to Special Attack. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
Type:
Ice - Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities:
Water Absorb - (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armour - (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Hydration (DW) - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
HP: 120
Atk: ***
Def: ***
SpA: **** (+)
SpD: ***
Spe: 51 (-)
EC: Doesn't Evolve
MC: 0
DC: 1/5
Attacks:
-Sing
-Growl
-Water Gun
-Mist
-Confuse Ray
-Ice Shard
-Water Pulse
-Rain Dance
-Body Slam
-Perish Song
-Foresight
-Fissure
-Dragon Pulse
-Toxic
-Thunder
-Ice Beam
-Psychic
-Sheer Cold
-Hydro Pump
Magikarp (M), "Jormungandr"
Nature:
Naive - A 15% increase in Base Speed [Rounded Up] and a +5% flat decrease in accuracy on an opponent's attacks. Special Defense decreased by *
Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities:
Swift Swim - (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Rattled (DW) - (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types
HP: 80
Atk: *
Def: **
SpA: *
SpD: (-)
Spe: 92 (+)
EC: 1/9
MC: 3
DC: 1/5
Attacks:
-Splash
-Tackle
-Flail
-Bounce
-Bubble
-Reversal
iiMKUltra's Team:
Pignite(*) Vulcan (F)
Nature: Lonely (Attack increased by *; Defense decreased by *)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional
damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two
(2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme
heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance
(2x weak becomes neutral, neutral becomes resistance, etc.)
Stats:
HP: 100
Atk: ****(+)
Def: *(-)
SpA: ***
SpD: **
Spe: 55
EC: 5/9
MC: 0
DC: 2/5
Attacks:
Tackle(*)
Tail Whip(*)
Ember(*)
Odor Sleuth(*)
Defense Curl(*)
Flame Charge(*)
Smog(*)
Rollout(*)
Take Down(*)
Yawn(*)
Superpower(*)
Thrash(*)
Overheat(*)
Will-O-Wisp(*)
Wild Charge(*)
Flare Blitz
Head Smash
Arm Thrust
Gothorita [Belladonna] (F)
Nature: Modest (Adds * to Special Attack, takes * from Attack)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
EC: 5/9
MC: 2
DC: 2/5
Stats:
HP: 100
Atk: *(-)
Def: ***
SpA: ****(+)
SpD: ***
Spe: 55
Abilities:
Frisk: (Can Be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Moves:
Pound(*)
Confusion(*)
Tickle(*)
Fake Tears(*)
Doubleslap(*)
Psybeam(*)
Embargo(*)
Faint Attack(*)
Psyshock(*)
Dark Pulse(*)
Mirror Coat(*)
Mean Look(*)
Calm Mind(*)
Thunderbolt(*)
Thunder Wave(*)
Turn Order:
Athenodoros sends out his 2 Pokemon.
iiMKUltra sends out his 2 Pokemon and issues actions.
Athenodoros issues actions.
REFEREE
Pokemon: 2v2
Format: Doubles
DQ: 2 days
Items: None
Abilities: 1
Switch: Banana (If you try to switch, you'll see what this means!)
2 Recovers / 5 Chills
No fully-evolved Pokémon
No mid-battle evolutions
Arena:
The Lake of Rage, in Johto. There are no real restrictions on moves, but there will be rain on every day except Wednesdays (determined by what day the ref refs) unless the players choose something different, and there are Gyarados in the lake. If the players disturb the Red Gyarados in the middle he will use Dragon Rage against everyone. It is also surrounded by trees, which Pokemon can hide in or use for whatever they want. You could even set them on fire.
When sending out Pokemon, please specify the ability of the Pokemon if your Pokemon has more than one.
Athenodoros's Team:

Lapras (M), "Typhon"
Nature:
Quiet - Adds * to Special Attack. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
Type:
Ice - Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities:
Water Absorb - (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armour - (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Hydration (DW) - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
HP: 120
Atk: ***
Def: ***
SpA: **** (+)
SpD: ***
Spe: 51 (-)
EC: Doesn't Evolve
MC: 0
DC: 1/5
Attacks:
-Sing
-Growl
-Water Gun
-Mist
-Confuse Ray
-Ice Shard
-Water Pulse
-Rain Dance
-Body Slam
-Perish Song
-Foresight
-Fissure
-Dragon Pulse
-Toxic
-Thunder
-Ice Beam
-Psychic
-Sheer Cold
-Hydro Pump

Magikarp (M), "Jormungandr"
Nature:
Naive - A 15% increase in Base Speed [Rounded Up] and a +5% flat decrease in accuracy on an opponent's attacks. Special Defense decreased by *
Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities:
Swift Swim - (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Rattled (DW) - (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types
HP: 80
Atk: *
Def: **
SpA: *
SpD: (-)
Spe: 92 (+)
EC: 1/9
MC: 3
DC: 1/5
Attacks:
-Splash
-Tackle
-Flail
-Bounce
-Bubble
-Reversal

Pignite(*) Vulcan (F)
Nature: Lonely (Attack increased by *; Defense decreased by *)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional
damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two
(2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme
heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance
(2x weak becomes neutral, neutral becomes resistance, etc.)
Stats:
HP: 100
Atk: ****(+)
Def: *(-)
SpA: ***
SpD: **
Spe: 55
EC: 5/9
MC: 0
DC: 2/5
Attacks:
Tackle(*)
Tail Whip(*)
Ember(*)
Odor Sleuth(*)
Defense Curl(*)
Flame Charge(*)
Smog(*)
Rollout(*)
Take Down(*)
Yawn(*)
Superpower(*)
Thrash(*)
Overheat(*)
Will-O-Wisp(*)
Wild Charge(*)
Flare Blitz
Head Smash
Arm Thrust

Gothorita [Belladonna] (F)
Nature: Modest (Adds * to Special Attack, takes * from Attack)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
EC: 5/9
MC: 2
DC: 2/5
Stats:
HP: 100
Atk: *(-)
Def: ***
SpA: ****(+)
SpD: ***
Spe: 55
Abilities:
Frisk: (Can Be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Moves:
Pound(*)
Confusion(*)
Tickle(*)
Fake Tears(*)
Doubleslap(*)
Psybeam(*)
Embargo(*)
Faint Attack(*)
Psyshock(*)
Dark Pulse(*)
Mirror Coat(*)
Mean Look(*)
Calm Mind(*)
Thunderbolt(*)
Thunder Wave(*)
Athenodoros sends out his 2 Pokemon.
iiMKUltra sends out his 2 Pokemon and issues actions.
Athenodoros issues actions.
REFEREE