3v3 - Arcanite vs rewindman

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Arcanite said:
Open Battle:

3Vs3 Singles
DQ Time 3 Days
Two uses of Recover/Rest type moves and 5 chills.
Arena: Field with Short Grass, Calm Weather. Fences enclose the arena (50m by 50m), any pokemon going outside the fences are counted as knocked out.

My First Battle, so a simple arena. Anyone?
rewindman said:
I'm up for the challenge.

Switch = KO
One Ability
No items
Arcanite sends out a pokemon and its ability
rewindman sends out a pokemon and its ability, and orders
Arcanite orders
p3 - Arcanite - rewindman - etc - p3 - rewindman - Arcanite - p3 - etc


note: Arcanite you sent abilities with your team, for future reference you don't have to decide until you actually send the pokemon out.


Growlithe (*) Firion (Male)

Nature:
Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)

Type:
Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities:

  • Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
  • Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
  • Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round. (Not yet active)
Stats:

HP: 90
Atk: ***
Def: * (-)
SpA: ***
SpD: **
Spe: 69 (60*1.15)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Bite (*)
Roar (*)
Ember (*)
Leer (*)
Odour Sleuth (*)
Take Down (*)
Helping Hand (*)
Flame Wheel (*)
Reversal (*)

Close Combat (*)
Morning Sun (*)
Howl (*)

Flame Charge (Nitro Boost) (*)
Aerial Ace (*)
Wild Charge (*)



Vanillite (*) Shiva (Female)

Nature:
Serious (No effect on Stats)

Type:
Ice: (Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.))

Abilities:

  • Ice Body: (Innate) his Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
  • Weak Armour (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.(Not yet active)
Stats:

HP: 90
Atk: **
Def: **
SpA: ***
SpD: ***
Spe: 44

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Icicle Spear (*)
Harden (*)
Astonish (*)
Uproar (*)
Icy Wind (*)
Mist (*)
Avalanche (*)
Taunt (*)

Automotize (*)
Water Pulse (*)
Ice Shard (*)

Explosion (*)
Hail (*)
Blizzard (*)



Riolu (*) Sir. Auron (Male)

Nature:
Lonely: (Adds * to Attack; Subtracts * From Defense)

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Fighting

Abilities:

  • Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
  • Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. (Not yet active)
Stats:

HP: 90
Atk: **** (+)
Def: * (-)
SpA: **
SpD: **
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)

Blaze Kick (*)
Hi Jump Kick (*)
Crunch (*)

Drain Punch (*)
Work Up (*)
Rock Slide (*)



Eevee(*)(Shine) (F)
Nature: Naive (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Defense)
Type: Normal
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).


Stats:

HP: 90
Atk: **
Def: **
SpA: **
SpD: ** (-)
Speed: 63 (55*1.15v)

EC: 1/6
MC: 1
DC: 1/5

Abilities:
Run Away (innate): This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability (innate): The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation (DW) (innate): This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.

Attacks:
Tackle (*)
Tail Whip (*)
Helping Hand (*)
Sand-Attack (*)
Growl (*)
Quick Attack (*)

Wish (*)
Detect (*)
Yawn (*)

Toxic (*)
Shadow Ball (*)
Hidden Power (Fighting 7) (*)



Larvesta(*) (Helios)(M)
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Type: Bug/Fire
Bug:Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:

HP: 90
Atk:***
Def:**
SpA:***(+)
SpD:*(-)
Spe:60

EC: 4/6
MC: 1
DC: 2/5

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Attacks:
Ember (*)
String Shot (*)
Leech Life (*)
Take Down (*)
Bug Buzz

Morning Sun (*)
Zen Headbutt (*)
Magnet Rise (*)

Will-o-Wisp(*)
Fire Blast (*)
Wild Charge (*)



Snivy (Tangle)(F)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)

Type:
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: * (-)
Def: **
SpA: ***(+)
SpD: **
Spe: 63

EC:0/9
MC:0
DC:0

Abilities:
Overgrow: (innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW)(Can be enabled)
This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Attacks:
Level moves :
Tackle
Leer
Vine Whip
Wrap
Growth
Grass Mixer
Leech Seed
Mega Drain
Slam

Glare
Twister
Mirror Coat

Hidden Power (Fire 7)
Taunt
Reflect


Good luck and have fun both of you! :toast:
 
Let's go, tangle, the snivy!
(modest)

Alright tangle, you've got this! lead reflect on yourself to soften any hits, followed with a Leech seed on that riolu. Finish it with a Leaf Tornado (english name for grass mixer, gotta fix that) to deal any damage an hopefully lower his accuracy! if at any time you sense that riolu is planning to set up with a stat-up move, however, replace one of these moves with taunt before he gets a chance!
reflect - Leech seed - leaf tornado
(replace any with taunt to prevent stat-up moves)
 
Ok Riolu, start with Screech to lower its defence, and then use Blaze Kick. Then, follow up with Force Palm, hopefully slowing it down with paralysis!

Screech>>Blaze Kick>>Force Palm
 
Arcanite's Riolu/Sir Auron:

HP: 90
Atk: **** (+)
Def: * (-)
SpA: **
SpD: **
Spe: 60
Energy: 100
other: none

rewindman's Snivy/Tangle:

HP: 90
Atk: * (-)
Def: **
SpA: ***(+)
SpD: **
Spe: 63
Energy: 100
other: none

Here we are at Simple Field, eagerly awaiting the battle between a new player and an almost new player. The trainers send out their first pokemon, a Riolu and a Snivy respectively, with much anticipation. What's going to happen? Only time will tell!

Tangle starts off placing a Reflective box around herself, hoping to block some damage. Not only does it do that, but the box manages to distort sound well enough that she does not hear Sir Auron's Screech, causing it to miss! On a high note, Tangle fires off a Leech Seed, but her joyful jumping causes it to fall way short of actually hitting Sir Auron, who takes the opportunity to charge in and attack with a huge Blaze Kick! Tangle takes quite a bit of damage despite the protective wall, but luckily does not seem to suffer from any side effects of the attack.

Outraged, Tangle decides to change things up a bit with a giant Leaf Torando. Although there is not much grass, plenty of it gets uprooted along with a section of the fence, damaging Sir Auron as it is rushing in again preparing its next attack! Sir Auron runs straight towards his opponent and hits her with a powerful Force Palm, so powerful that it causes a critical hit! Tangle seems to be shocked at how powerful that hit was and can't seem to find a way to move (she's paralyzed as well)!

The round ends with both pokemon standing just a few feet away from each other. Both of them seem to be fairly healthy and full of energy, eager to be fighting some more. Scattered pieces of fence lie randomly around the battlers from the Leaf Tornado and a few patches of grass are now missing and revealing the dirt undernearth.




HP: 79
Atk: **** (+)
Def: * (-)
SpA: **
SpD: **
Spe: 60
Energy: 83
other: none


HP: 70
Atk: * (-)
Def: **
SpA: ***(+)
SpD: **
Spe: 63 16
Energy: 79
other: Reflect (3 more actions), Paralysis (20%)


Tangle's Reflect: 8 Energy
Sir Auron's Screech: 6 energy [miss]

Tangle's Leech Seed: 9 energy [miss]
Sir Auron's Blaze Kick: 14 damage, 7 energy

Tangle's Leaf Tornado: 11 damage, 4 energy
Sir Auron's Force Palm: 9 damage [critical], 4 energy



edit: Forgot to mention, Arcanite is up! (I mixed this up a bit in the original post but you guys did everything right. I just fixed the error so from now on that post is correct)
 
First I want you to screech again, trying to lower its defence right down, then, follow it up with a Blaze Kick. Then, I want you to Try and Flinch snivy before he attacks with Rock Slide! If Snivy tries to glare, Use Rock slide before it, and then Use the moves you haven't used yet.

Screech>Blaze Kick >Rock slide
If Snivy Glares, replace action with Rock Slide, and replace the last rock slide with the action replaced by Rock slide.
 
Alright, let's tale advantage of our opponent's orders! start with a glare forcing him to use rock slide on the first attack. From there, use a taunt so he won't be screeching you any time soon. Finish it with a mega drain to do some damage and steal some energy back

glare - Taunt - Mega Drain
 

HP: 79
Atk: **** (+)
Def: * (-)
SpA: **
SpD: **
Spe: 60
Energy: 83
other: none


HP: 70
Atk: * (-)
Def: **
SpA: ***(+)
SpD: **
Spe: 63[/]s 16
Energy: 79
other: Reflect (3 more actions), Paralysis (20%)


And we're back with today's episode of Battle on Simple Field. The pokemon are still fairly healthy and eager to fight some more, so let's quit the talking and get to it!

Sir Auron, being suddenly faster than his foe, starts the match by crushing one of the nearby fence pieces into tiny rocks and hurling them at Tangle (Rock Slide). Tangle barely feels anything and shows her anger with a harsh Glare, causing Sir Auron to be gripped in fear! Feeling powerful, and fast again, Tangle is somehow rude enough to Taunt her foe! Poor Sir Auron is so enraged that he doesn't notice Tangle move out of the way as he attempts to hit her hard with a Blaze Kick and ends up missing!

Now at a safe distance, Tangle finally attacks with a safe Mega Drain, gaining a bit of health in the process. Sir Auron, despite his anger and desire to knock out his foe, is too paralyzed to do anything!

The round ends with both pokemon a few feet away from each other. The field is in the same condition as it had been previously, although the nearby piece of fence is gone. The reflective wall around Tangle has disappeared



HP: 69
Atk: **** (+)
Def: * (-)
SpA: **
SpD: **
Spe: 60 15
Energy: 70
other: Taunted (4 more actions), Paralysis (25%)


HP: 69
Atk: * (-)
Def: **
SpA: ***(+)
SpD: **
Spe: 63 16
Energy: 58
other: Paralysis (15%)

Sir Auron's Rock Slide: 6 damage, 6 energy
Tangle's Glare: 6 energy

Tangle's Taunt: 10 energy
Sir Auron's Blaze Kick: 0 damage [miss], 7 energy

Tangle's Mega Drain: 10 damage [heals 5], 5 energy
Sir Auron is fully paralyzed: 0 damage, 0 energy



rewindman, you're up!
 
Alright Tangle, set up another Reflect, then follow it up with a Leech Seed. Finish it with a Mega Drain, and hopefully this paralysis will disappear soon.
 
Ok Riolu, I want you to crunch, hopefully lowering its defense, then Go for a Blaze Kick! Follow it up with a Drain Punch! If Blaze Kick doesn't hit, replace Drain punch with blaze kick!

Crunch>Blaze Kick>Drain Punch/Blaze Kick
 

HP: 69
Atk: **** (+)
Def: * (-)
SpA: **
SpD: **
Spe: 60 15
Energy: 70
other: Taunted (4 more actions), Paralysis (25%)


HP: 69
Atk: * (-)
Def: **
SpA: ***(+)
SpD: **
Spe: 63 16
Energy: 58
other: Paralysis (15%)



The two pokemon stare at each other for a very long time, waiting for one of them to finally get up and make a move. Finally, after what seemed like hours, Sir Auron finally jogs toward Tangle and attempts to Crunch a limb off; however, he finds that during this time she had already used Reflect again!

Disappointed by the lack of damage, he runs up and hits Tangle with a Blaze Kick, hitting perfectly as she was fully paralyzed! Obviously angry about this tough hit, Tangle decides she needs some health back and Mega Drains some of the lost health back, just as her foe is hitting her with an almost equally powerful Drain Punch! They both sap quite a bit of health out of each other (criticals), and decide that it may not be in their best interests to do that exchange again!



HP: 62
Atk: **** (+)
Def: * (-)
SpA: **
SpD: **
Spe: 60 15
Energy: 50
other: Taunted (1 more actions), Paralysis (20%)


HP: 47
Atk: * (-)
Def: **
SpA: ***(+)
SpD: **
Spe: 63 16
Energy: 45
other: Paralysis (10%), Reflect (3 more actions)

Tangle's Reflect: 8 energy
Sir Auron's Crunch: 6 damage, 6 energy

Tangle is fully paralyzed!
Sir Auron's Blaze Kick: 11 damage, 7 energy

Tangle's Mega Drain: 13 damage [critical], 5 energy, heals 7
Sir Auron's Drain Punch: 12 damage [critical], 7 energy, heals 6


Note: I made a slight (3 damage) error in Blaze Kick's damage in Round 1, as soon as this post is up I will go back and edit in the proper HP for Tangle for all the following rounds. The HP in this post is already correct. (edit: done)


Arcanite, you're up!
 
Ok Sir Auron, It's time to go into overdrive! First use A Hi Jump Kick on Tangle, then follow it up with screech! Finish up with Blaze Kick. If He Taunts the Screech, use Crunch instead!

Hi Jump Kick>Screech/Crunch>Blaze Kick
 
Alright Tangle, we got him right where we want him.
Lead with a Vine Whip to trip his hi jump kick up, hopefully causing him to crash to the ground. Follow it up with a Mega Drain, then finish it with a Grass Tornado, hopefully lowering his accuracy this time.

Vine Whip, Mega Drain, Grass Tornado
 
Welcome back to Simple Field! Both trainers are still on their first pokemon, hoping that the other will faint before they do. Both are still fairly healthy though so it's anybody's guess what might happen!


HP: 62
Atk: **** (+)
Def: * (-)
SpA: **
SpD: **
Spe: 60 15
Energy: 50
other: Taunted (1 more actions), Paralysis (20%)


HP: 47
Atk: * (-)
Def: **
SpA: ***(+)
SpD: **
Spe: 63 16
Energy: 45
other: Paralysis (10%), Reflect (3 more actions)


Tangle starts off the round with a weak Vine Whip, hoping to do a miniscule amount of damage to Sir Auron. He barely even feels it as he jumps and prepares a Hi Jump Kick, doing a huge amount of damage to Tangle! Definitely not what she was hoping for to start the round! She tries to make up for it with a Mega Drain, but as she's doing it she starts to become distracted by Sir Auron's Screech! Luckily it doesn't affect the attack but who knows what might happen later on...

Extremely frustrated now, Tangle creates another huge Leaf Tornado, ripping up more grass and the gate to the fenced-in arena! The gate hits Sir Auron square in the face, causing a bit of damage and stunning him long enough to prevent him from doing a final action (fully paralyzed)!

As the round ends, the protective barrier around Tangle fades away. Sir Auron finally regains his composure and plans to take advantage of the now-vulnerable Tangle, and picks up the gate sitting in front of him! It isn't extremely large but based on the damage it did to him, it could potentially be painful for Tangle if used correctly! The ground is in awful condition with huge pieces of grass missing and plenty of dirt everywhere.



HP: 30
Atk: **** (+)
Def: * (-)
SpA: **
SpD: **
Spe: 60 15
Energy: 37
other: Paralysis (15%), has picked up the gate


HP: 39
Atk: * (-)
Def: **
SpA: ***(+)
SpD: **
Spe: 63 16
Energy: 34
other: Paralysis (5%), Screech (2 more rounds)

Tangle's Vine Whip: 6 damage, 2 energy
Sir Auron's Hi Jump Kick: 13 damage, 7 energy

Tangle's Mega Drain: 10 damage [heals 5], 5 energy
Sir Auron's Screech: 6 energy

Tangle's Leaf Drain: 11 damage, 4 energy [the gate did an additional 5 damage]
Sir Auron is fully paralyzed! 0 damage, 0 energy



rewindman, you're up!
 
Alright Tangle, let's get to this. Start with setting up one more Reflect, I don't want you to be taking too much damage. From there, grab a near buy fence with Vine Whip and crash it into Sir Auron, as I'm sure there are still pieces of fence lying around the field. Finish it with a Leaf Tornado to hammer him, hopefully flinging some more debris at him as a result.
Reflect - Vine Whip (To pick up and attack with fence) - Leaf Tornado
 
Before attacking, throw the gate as far from Snivy as possible (If it doesn't count as and action). Then, use Blaze Kick, and then Hi Jump Kick. Hopefully, another Blaze Kick will be enough to KO it.

Blaze Kick>Hi Jump Kick>Blaze Kick
 

HP: 30
Atk: **** (+)
Def: * (-)
SpA: **
SpD: **
Spe: 60 15
Energy: 37
other: Paralysis (15%), has picked up the gate


HP: 39
Atk: * (-)
Def: **
SpA: ***(+)
SpD: **
Spe: 63 16
Energy: 34
other: Paralysis (5%), Screech (2 more rounds)


Both pokemon are very tired, and their trainers know that one of them will probably be knocked out by the end of this round. Which one though? Let's find out!

Tangle starts out with, as usual, a Reflect to shield itself from a large amount of damage. Sir Auron throws the gate away, far out of its foe's reach, and then runs up with a powerful Blaze Kick! Tangle is hurt quite a bit despite the Reflect, but it's not going down yet! In fact, the anger from taking so much damage caused her to Overgrow!

With her new added power, she sends a few large vines (Vine Whip) to completely uproot a nearby fence and attack Sir Auron, hitting him for extra damage! Sir Auron is almost ready to collapse and end this fight, but first attacks with another Hi Jump Kick. Snivy is slow in getting up after being knocked down by it, but somehow manages to do so and attacks with a Leaf Tornado, mustering up all the power that she can, which is not very much at this point. However, it was still enough to knock out Sir Auron!

Tangle is no longer paralyzed.


HP: 0 (FAINTED)
Atk: **** (+)
Def: * (-)
SpA: **
SpD: **
Spe: 60 15
Energy: 0 (FAINTED)
other: Fainted


HP: 8
Atk: * (-)
Def: **
SpA: ***(+)
SpD: **
Spe: 63
Energy: 20
other: Reflect (2 more rounds), Screech (1 more round), Overgrow

Tangle's Reflect: 8 energy
Sir Auron's Blaze Kick: 14 power, 7 energy

Tangle's Vine Whip: 18 power [double damage], 2 energy
Sir Auron's Hi Jump Kick: 17 power, 7 energy

Tangle's Leaf Tornado: 14 power, 4 energy


Fun side note: Tangle would have fainted without Overgrow, since Sir Auron would have survived with 2 HP and hit with Blaze Kick!

Arcanite, send out your next pokemon AND orders. Then, rewindman posts orders
 
Go, Shiva

Vanillite (*) Shiva (Female)

Nature:
Serious
(No effect on Stats)

Type:
Ice: (Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.))

Abilities:

  • Ice Body: (Innate) his Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
  • Weak Armour (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.(Not yet active)

Stats:

HP: 90
Atk: **
Def: **
SpA: ***
SpD: ***
Spe: 44


Ice Shard til he faints shiva.
 
Alright Tangle, you probably won't survive this round, but you did a great job anyway. Try to finish it strong with a Leaf Tornado, just keep firing those off until you fall
 
"Go, Shiva! Avenge your fallen comrade!" Arcanite shouts. With a flash, a small ice cream cone pops out of the Poke Ball.


HP: 90
Atk: **
Def: **
SpA: ***
SpD: ***
Spe: 44


HP: 8
Atk: * (-)
Def: **
SpA: ***(+)
SpD: **
Spe: 63
Energy: 20
other: Reflect (2 more rounds), Screech (1 more round), Overgrow


Shiva starts by firing two large Ice Shards at its foe. Tangle, out of breath and hardly able to stand, sees them coming and just barely manages to create one more Leaf Tornado before finally fainting!



HP: 78
Atk: **
Def: **
SpA: ***
SpD: ***
Spe: 44
Energy: 92
other: none


HP: 0 (FAINTED)
Atk: * (-)
Def: **
SpA: ***(+)
SpD: **
Spe: 63
Energy: 0 (FAINTED)
other: Fainted

Shiva's Ice Shard: 5 damage, 2 energy
Tangle's Leaf Tornado: 12 damage, 4 energy

Shiva's Ice Shard: 5 damage, 6 energy



rewindman, send out a pokemon and orders. Then, Arcanite does orders!
 
It's alright Tangle, you did great. Let's go, Helios!
Rash

Alright Helios, Let's go on the offensive and finish this quick. Lead with a Fire Blast to melt shiva into a puddle. Follow it up with a Bug Buzz for some additional damage, and finish it with another Fire Blast! Try to burn up the terrain a bit with those fire moves in order to restrict Shiva's movements.

Fire Blast - Bug Buzz - Fire Blast
 

HP: 78
Atk: **
Def: **
SpA: ***
SpD: ***
Spe: 44
Energy: 92
other: none



HP: 90
Atk: ***
Def: **
SpA: ***(+)
SpD: *(-)
Spe: 60
Energy: 100
other: none



rewindman sends out Helios the baby moth to replace his first pokemon, and it immediately sends out a Fire Blast. Should have taken the time to relax and aim the move first though, because it completely missed! Meanwhile, Shiva starts to make it Hail, healing itself and hurting Helios!

Helios decides to be a little safer and uses Bug Buzz, flying around and eventually hitting its foe. Shiva responds with a quick Water Pulse, hitting it hard! Helios realizes it just wants to do damage and again attacks with a Fire Blast, this time hitting and doing quite a bit of damage! Shiva finishes the round off with an Icy Wind, doing some damage and ensuring that it will go first the next round!


HP: 49
Atk: **
Def: **
SpA: ***
SpD: ***
Spe: 44
Energy: 75
other: none



HP: 63
Atk: ***
Def: **
SpA: ***(+)
SpD: *(-)
Spe: 60
Energy: 81
other: Icy Wind (1 round)

Helios's Fire Blast: 0 damage [miss], 7 energy
Shiva's Hail: 9 energy

Helios's Bug Buzz: 12 damage, 5 energy
Shiva's Water Pulse: 12 damage, 4 energy

Helios's Fire Blast: 23 damage, 7 energy
Shiva's Icy Wind: 9 damage, 4 energy

also Hail hurts Helios and heals Shiva


Arcanite, you're up!
 
Okay Shiva, extra poffins if you beat it! Go for a Blizzard, and follow it up with another water pulse. Finish the rouund off with a blizzard! Try to make the blizzards extra cold to try and freeze Helios!
 
Helios, you're not about to lose to an ice type! Hit it with your most powerful Fire Blast, Followed by another Bug Buzz. Now, Finish it off with a Fire Blast, don't hold back, give it your all!

Fire Blast - Bug Buzz - Fire Blast
 
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