Cryogonal (Analysis)

cosmicexplorer

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Cryogonal


[OVERVIEW]
<p>Cryogonal has usable Speed and Special Attack, and a brilliant STAB typing in Ice. It also has an excellent Special Defense stat, capable of surviving Chandelure's super effective Heat Wave, allowing it to serve as a reasonably bulky special attacker. However, its absolutely terrible Defense stat and numerous weaknesses due to its Ice typing means it will hardly ever survive a physical hit, although its ability, Levitate, allows it to avoid Earthquake. Cryogonal's STAB Ice Beam or Blizzard does severe damage to many of the common Pokemon in VGC 2011, but its movepool is relatively barren otherwise. While Cryogonal may not be the best choice for many teams, its ability to fire off a fast and powerful Ice Beam can prove deadly, and gives it a definite niche over its fellow Ice-type, Vanilluxe.</p>

[SET]
name: Special Attacker
move 1: Ice Beam / Blizzard
move 2: Hidden Power Dark
move 3: Ice Shard / Reflect
move 4: Protect
nature: Hasty
ability: Levitate
item: Focus Sash
evs: 28 Atk / 252 SpA / 228 Spe

[SET COMMENTS]
<p>Cryogonal's Ice Beam has excellent coverage, and can OHKO or do severe damage to the genie trio, Hydreigon, Whimsicott, and a multitude of other common Pokemon. Hidden Power Dark allows Cryogonal to do decent damage to Jellicent and Chandelure, two common Pokemon that resist Ice Beam, while its huge Special Defense stat allows it to take any of their attacks in return. Protect is a staple move in doubles play, and is especially useful on Cryogonal de to its atrocious physical bulk, giving its partner a turn to eliminate physical attackers that may threaten it. Ice Shard provides a priority attack, breaking a Focus Sash and a Tornadus's or Thundurus's Substitute, while allowing Cryogonal to get a last hit off before going down. The given EVs and nature allow Cryogonal to outspeed Jolly Landorus, always break Tornadus's and Thundurus's Substitutes with Ice Shard, and hit as hard as possible off of 95 base Special Attack. Focus Sash allows Cryogonal to always survive a hit despite its terrible Defense, and guarantees it will fire off at least one Ice Beam. If Ice Shard is not being used, an alternate EV spread of 4 HP / 252 SpA / 252 Spe with a Timid nature should be used to allow Cryogonal to Speed tie with Mienshao.</p>

[ADDITIONAL COMMENTS]
<p>Blizzard is an option over Ice Beam, hitting about as hard against both opponents, but its terrible accuracy means that it's going to miss more often than not: in fact, there is only a 49% chance that Blizzard will hit both opponents. Unless used on a dedicated hail team to boost Blizzard's accuracy to 100%, Ice Beam is the superior choice. Reflect helps Cryogonal patch up its horrible Defense stat and support the team as it does so, but Ice Shard's ability to break Focus Sashes is generally more useful, as Cryogonal will often be killed before it is able to set up Reflect thanks to its merely good Speed stat and horrible Defense. Cryogonal's good Speed and STAB Ice Beam makes it an ideal partner for anything that struggles with Dragon-types or the genies, or just needs something that can take a few special hits and retaliate.</p>

<p>Archeops makes a good partner for Cryogonal, OHKOing most Rock Slide users with a Flying Gem-boosted Acrobatics. A special attacking Tornadus can also work well, OHKOing Terakion with Grass Knot and Conkeldurr with Air Slash, while also setting up Tailwind to allow Cryogonal to outspeed and KO the genie trio with Ice Beam. Wide Guard users are also helpful, blocking Rock Slide while Cryogonal attacks with Ice Beam. Chandelure causes quite a few problems for Crygonal, resisting Cryogonal's STAB and hitting back with its STAB Fire-type moves. Terrakion's Rock Slide can do severe damage or OHKO Chandelure if Chandelure is not holding a Focus Sash, while Hydreigon resists both of Chandelure's STAB moves and OHKOes with Dark Pulse. Jellicent can cause problems as well due to with its resistance to Ice Beam and good special bulk. Hydreigon can again prove quite useful as a partner, easily 2HKOing Jellicent with Dark Pulse, while Chandelure can outspeed and 2HKO with Shadow Ball, or even OHKO with a Ghost Gem attached. Due to its atrocious Defense stat, Cryogonal is very weak to priority, especially Fake Out. While a Fast Guard user such as Archeops or Terrakion can mitigate this somewhat, it is in no way a foolproof solution, especially because the Fast Guard user is vulnerable to normal attacks as they use Fast Guard. However, a Rage Powder user like Amoonguss can redirect priority attacks, easily taking any Mach Punch or Quick Attack thrown at it, while Sucker Punch fails against the Rage Powder user. Amoonguss in particular can use Spore on an opponent while Cryogonal uses Protect, incapacitating the opponent and removing a threat to Cryogonal in a single move. A Pokemon that simply hits really hard, such as Archeops, Conkeldurr, or Terrakion, can also help, KOing most priority users with their sheer strength.</p>

[Other Options]
<p>Cryogonal can run Icy Wind, slowing down and damaging faster opponents and allowing slower teammates to outspeed and take them down, but its low Base Power means that it's only really useful for the Speed drop, and having Tailwind or Trick Room up can much more reliably and effectively allow slower teammates to outspeed the opponent. A Charti Berry allows Cryogonal to almost always survive a Terrakion's Rock Slide, provided it does not hold a boosting item, but means that Cryogonal will easily lose to the multitude of Fighting-type moves and is generally an inferior option. Cryogonal can equip an Ice Jewel to do severe damage to or OHKO most Amoonguss sets with Ice Beam, but it leaves it open to a multitude of physical attacks such as Rock Slide that it just can't take with its base 30 Defense. Light Screen can be used in conjunction with Reflect to make Cryogonal extremely hard to take down with special attacks, and also makes it a usable dual screen user, but its terribly low Defense stat and inability to outspeed Terrakion and the genies means that a faster, physically bulkier dual screen user such as Serperior is usually a better choice for the job. Recover allows Cryogonal to abuse its excellent special bulk and throw around a few more Ice Beams before dying. However, its atrocious physical frailty means that any sort of defensive moveset will prove ineffective.</p>

<p>Hail is an option to allow Cryogonal and its teammates to abuse a 100% accurate Blizzard, which is quite deadly in VGC 2011, but as with other support moves, Cryogonal's terrible physical bulk and middling Speed, coupled with its inablity to deal with the genies and Terrakion, means that Cryogonal will likely die before it is able to abuse Blizzard, or even before it is able to set up hail. A bulky Water-type, such as Jellicent or Samurott. is generally superior for setting up Hail due to their greater bulk and lack of the weaknesses that plague Ice-types. Other types of Hidden Power are also viable options; although Hidden Power Dark hits the two most common Pokemon that resist Ice Beam, Jellicent and Chandelure, for super effective damage, Hidden Power Electric retains the super effective hit on Jellicent, and also hits other Water-types such as Samurott hard, attaining a pseudo-BoltBeam coverage. Hidden Power Water still hits Chandelure hard, but also hits other Fire-types, such as Emboar, Darmanitan, and Volcarona, for super effective damage. Hidden Power Fire hits Steel-types as well as opposing Ice-types for super effective damage, so it's also a reasonable choice. Explosion may seem like a good idea to get some good spread damage, but Cryogonal's terrible Attack stat and the move's nerf from last generation means that it will do absolutely pitiful damage, maxing out at 80.1% damage on opposing Cryogonal, the physically frailest Pokemon in the tier.</p>

[Checks and Counters]
<p>A Rock Slide from Terrakion or Conkeldurr easily brings Cryogonal down to its one HP (due its Focus sash), while Cryogonal's middling Speed and Conkeldurr's Mach Punch will often KO it quite quickly. Chandelure, while 2HKOed by Hidden Power Dark, can still do huge damage with its super effective STAB Heat Wave, and can set up Trick Room to outspeed Cryogonal. 252 HP Jellicent takes a maximum of 36.7% from a super effective Hidden Power, and resists Ice Beam, allowing it to easily take any of Cryogonal's attacks. Most Fighting-types are a complete pain for Cryogonal, easily OHKOing it with their STAB Fighting-type moves. Cryogonal is also useless against Darmanitan without Hidden Power Water, unable to 2HKO it, while Darmanitan easily OHKOs with Flare Blitz or Fire Punch. Steel-types leave Cryogonal completely helpless, resisting its main STAB and easily OHKOing back with their STAB moves, although they must watch out for Hidden Power Fire, which severely damages most Steel-types.</p>

<p>Most Trick Room users can completely stop Cryogonal, as Trick Room uses its relatively good Speed against it, and leaves it open to crushing physical assaults that will almost always leave it KOed; additionally, Cryogonal cannot deal much damage to any common Trick Room user, allowing them to set up freely. Almost all priority users will bring Cryogonal a swift death due to its atrocious Defense stat, and Fake Out users can break its Focus Sash while preventing it from moving unless Cryogonal uses Protect. Many Tailwind teams can leave Cryogonal in the dust as well, bypassing its Speed and hitting it on its weak Defense stat. If Cryogonal's partner has Tailwind, though, Cryogonal's excellent super effective coverage with Ice Beam and good Speed will make it difficult for many Tailwind teams to stop. Choice Scarf users can completely destroy Cryogonal, outspeeding it before it can attack and likely KOing it due to Cryogonal's terrible Defense stat. However, if Crygonal's partner can get Tailwind up, Cryogonal's good Speed stat allows it to bypass most Choice Scarf users.</p>
 

breh

強いだね
Archeops can't outspeed Terrakion and is thus a suboptimal teammate intelligence at its finest. In fact, I'd say a better teammate would be anything with wide guard; you get rid of rock slide, which is half the battle.

Otherwise, does it always break kami subs or does it always break no defense investment kami subs? good thing to point out.

uhhh... try ice gem I guess? otherwise, I have little else to say.
 

muffinhead

b202 wifi vgc
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Kami; close enough.

If the public calls them genies, let it be so.

Also Archeops can't outspeed Terrakion and is thus a suboptimal teammate. In fact, I'd say a better teammate would be anything with wide guard; you get rid of rock slide, which is half the battle.

Otherwise, does it always break kami subs or does it always break no defense investment kami subs? good thing to point out.

uhhh... try ice gem I guess? otherwise, I have little else to say.
please god look at stats
 

Darkmalice

Level 3
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Other types of Hidden Power are also viable options; although Hidden Power Ghost hits the two most common Pokemon that resist Ice Beam, Jellicent and Chandelure, for super effective damage, Hidden Power Electric retains the super effective hit on Jellicent, and also hits other Water-types like Samurott hard, attaining a pseudo-BoltBeam. Hidden Power Water still hits Chandelure hard, but also hits other Fire-types like Emboar, Darmanitan, and Volcarona for super effective damage. Hidden Power Fire hits Steel-types like Ferrothorn and opposing Ice-types for super effective damage, so it's also a reasonable choice.
Why no mention of Hidden Power Dark? If anything, I would think that it would be superior to Hidden Power Ghost due to hitting the same types super-effective whilst keeping your IVs maxed.
 

cosmicexplorer

pewpewpew
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Why no mention of Hidden Power Dark? If anything, I would think that it would be superior to Hidden Power Ghost due to hitting the same types super-effective whilst keeping your IVs maxed.
That's completely correct, and I've put it over Hidden Power Ghost. I was thinking that it would be better in case a Fighting-type switched in on it, but that's incredibly situational, and keeping perfect IVs is quite useful. Thanks.
 

muffinhead

b202 wifi vgc
is a Forum Moderator Alumnusis a Contributor Alumnus
2 cents: focus sash should be main item.
vs conkeldurr scrafty chandelure etc, sash stops all of them from ohkoing cryogonal. charti doesn't stop crits either :/ here you don't need that extra defense EV spread, I guess they could go into attack or speed iunno :D
 

Alaka

formerly Alakapimp
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I think you covered everything well, QC Approved 1/2

One little thing, the standard is to list Protect last on any set its on.
 

cosmicexplorer

pewpewpew
is a Forum Moderator Alumnusis a Contributor Alumnus
Breludicolo, I will mention Wide Guard users for partners, and Alaka, I will move Protect to move 4.

I've tested Ice Gem, Cryogonal's too frail to use much else besides Sash.

EDIT@Breludicolo: Ice Shard breaks no investment genie subs, but hardly any genie runs bulk except for Landorus, which is 4x weak and doesn't have Prankster. I don't think it's worth mentioning.
 

cosmicexplorer

pewpewpew
is a Forum Moderator Alumnusis a Contributor Alumnus
You're right about Charti; Cryogonal is just too frail to run anything besides a Focus Sash. I've moved it to Other Options. Thanks. I'll write this up soon.
 
Deletions
Additions / Corrections
Comments

[OVERVIEW]
<p>Cryogonal has usable Speed and Special Attack, and a brilliant STAB typing in Ice. It also has an excellent Special Defense stat, even surviving Chandelure's super effective Heat Wave, allowing it to serve as a reasonably bulky special attacker. However, its absolutely terrible Defense stat and many numerous weaknesses due to its Ice typing means it will hardly ever survive a physical hit, although its ability Levitate allows it to avoid Earthquake. Cryogonal's STAB Ice Beam or Blizzard does severe damage to many of the common Pokemon in VGC 2011, but its movepool is relatively barren otherwise. While Cryogonal may not be the best choice for many teams, its ability to get off a fast Ice Beam can prove deadly and gives it a definite niche over its fellow Ice-type, Vanilluxe.</p>

[SET]
name: Special Attacker
move 1: Ice Beam / Blizzard
move 2: Hidden Power Dark
move 3: Ice Shard / Reflect
move 4: Protect
nature: Hasty
ability: Levitate
item: Focus Sash
evs: 28 Atk / 252 SpA / 228 Spe

[SET COMMENTS]
<p>Cryogonal's Ice Beam has excellent coverage, and can OHKO or do severe damage to the genie trio, Hydreigon, Whimsicott, and a multitude of other common Pokemon. Hidden Power Dark allows Cryogonal to do decent damage to Jellicent and Chandelure, two common Pokemon that resist Ice Beam, while its huge Special Defense stat allows it to take any of their attacks in return. Protect is a staple move in doubles play, and is especially useful on Cryogonal, with its atrocious physical bulk, giving its partner a turn to eliminate physical attackers that may threaten it. Ice Shard provides a priority attack, breaking a Focus Sash and a Tornadus's or Thundurus's Substitute, while allowing it to get a last hit off before going down. The given EVs and nature allow it to outspeed Jolly Landorus, always break Tornadus's and Thundurus's Substitutes with Ice Shard, and to hit as hard as possible off of 95 base Special Attack. A Focus Sash allows Cryogonal to always survive a hit despite its terrible Defense and fire off an Ice Beam. If Ice Shard is not being used, the EVs should be an alternate EV spread of 4 HP / 252 SpA / 252 Spe with a Timid nature should be used to allow it Cryogonal to Speed tie with Mienshao.</p>

[ADDITIONAL COMMENTS]
<p>Blizzard is an option over Ice Beam, hitting about as hard against both opponents, but its terrible accuracy means that it's going to miss more often than not: there is only a 49% chance that Blizzard will hit both opponents. Unless used on a dedicated hail team to boost Blizzard's accuracy to 100%, Ice Beam is the superior choice. Reflect helps Cryogonal to patch up its horrible Defense stat and support the team as it does so, but Ice Shard's ability to break a Focus Sash is generally more useful, as Cryogonal will often be killed before it is able to set up Reflect thanks to its merely good Speed stat and horrible Defense. Cryogonal's good Speed and STAB Ice Beam makes it a good partner for anything struggling that struggles with Dragon-types or the genies, or just needs something that can take a few special hits and retaliate.</p>

[OTHER OPTIONS]
<p>Cryogonal can run Icy Wind, slowing down and damaging faster opponents, and allowing slower teammates to outspeed and take them down, but its low Base Power means that it's only really useful for the Speed drop, and having Tailwind or Trick Room up can much more reliably and effectively allow slower teammates to outspeed the opponent. A Charti Berry allows Cryogonal to almost always survive a Terrakion's Rock Slide, provided it does not hold a boosting item, and to allow another team member to use a Focus Sash, but means that Cryogonal will easily lose to the multitude of Fighting-type moves and is generally an inferior option. Cryogonal can equip an Ice Jewel to do severe damage to or OHKO most Amoonguss sets with Ice Beam, but it leaves it open to a multitude of physical attacks like such as Rock Slide that it just can't take with its base 30 Defense, and will usually prove useless. Light Screen can be used in conjunction with Reflect to make Cryogonal nearly untouchable with special attacks, and also makes it a usable dual screen user, but its terribly low Defense stat and inability to outspeed Terrakion and the genies means that a faster, physically bulkier dual screen user such as Serperior is usually a better choice for the job. Recover allows Cryogonal to abuse its excellent special bulk and throw around a few more Ice Beams before dying. However, its atrocious physical frailty means that any sort of defensive moveset will prove ineffective.</p>

<p>Hail is an option to allow Cryogonal and its teammates to abuse a 100% accurate Blizzard, which is quite deadly in VGC 2011, but as with other supporting moves, Cryogonal's terrible physical bulk and only middling Speed, coupled with its losing inability to deal with the genies and Terrakion, means that Cryogonal will likely die before it is able to abuse Blizzard, or even before it is able to set up Hail. A bulky Water-type like such as Jellicent or Samurott is generally superior for setting up Hail, with their greater bulk and lack of the weaknesses that plague Ice-types like such as Cryogonal. Other types of Hidden Power are also viable options; although Hidden Power Dark hits the two most common Pokemon that resist Ice Beam, Jellicent and Chandelure, for super effective damage, Hidden Power Electric retains the super effective hit on Jellicent, and also hits other Water-types like such as Samurott hard, attaining a pseudo-BoltBeam coverage. Hidden Power Water still hits Chandelure hard, but also hits other Fire-types like such as Emboar, Darmanitan, and Volcarona for super effective damage. Hidden Power Fire hits Steel-types like Ferrothorn and opposing Ice-types for super effective damage, so it's also a reasonable choice. Explosion may seem like a good idea to get some good spread damage, but Cryogonal's terrible Attack stat and its nerf from last generation means that it will do absolutely pitiful damage, maxing out at 80.1% damage on opposing Cryogonal, the physically frailest Pokemon in the tier.</p>

[CHECKS AND COUNTERS]
<p>A Rock Slide from Terrakion or Conkeldurr easily brings Cryogonal down to its sash, while Cryogonal's middling Speed tier and Conkeldurr's Mach Punch will often find Cryogonal it dead quite quickly. Archeops makes a good partner for this reason, OHKOing both with a Flight Gem-boosted Acrobatics. A special attacking Tornadus can also work well, OHKOing Terakion with Grass Knot and Conkeldurr with Air Slash, while also setting up Tailwind to allow Cryogonal to outspeed and KO the genie trio with Ice Beam. Many Wide Guard users can also help, blocking Rock Slide while Cryogonal attacks with Ice Beam. Chandelure, while 2HKOed by Hidden Power Dark, can still do huge damage with its super effective STAB Heat Wave, and can set up Trick Room to outspeed Cryogonal. Terrakion's Rock Slide can do severe damage or OHKO if Chandelure is not holding a Focus Sash, while Hydreigon resists both of Chandelure's STAB moves and OHKOs with Dark Pulse. 252 HP Jellicent takes a maximum of 36.7% from a super effective Hidden Power Dark, and resists Ice Beam, allowing it to easily take any of Cryogonal's attacks. Hydreigon can again prove quite useful, easily 2HKOing Jellicent with Dark Pulse, while Chandelure outspeeds and 2HKOs with Shadow Ball, or even OHKOs with a Ghost Gem attached.</p>

<p>Most Trick Room users can completely stop Cryogonal, as Trick Room uses its good Speed against it and leaves it open to crushing physical assaults that it will easily die to with its base 30 Defense, while Cryogonal is unable to do very signifcant damage to most Trick Room users in return as they set up. Chandelure can use Imprison to stop Trick Room from being setup and then use Shadow Ball to 2HKO any Trick Room user, but is also weak to Rock Slide, and as such may not prove to be the best partner. Hydreigon can do excellent damage to most Trick Room users with Dark Pulse, and a Taunt user can also help to stop Trick Room from being setup, although a Rage Powder user or Mental Herb easily stops that. Almost all priority users will bring Cryogonal a swift death due to its atrocious Defense stat, and Fake Out users can break its sash while preventing it from moving. While a Fast Guard user such as Archeops or Terrakion can mitigate this somewhat, it is in no way a foolproof solution, especially because the Fast Guard user is vulnerable to normal attacks as they use Fast Guard. However, a Rage Powder user like Amoonguss can redirect priority attacks, easily taking any Mach Punch or Quick Attack thrown at it, while Sucker Punch fails against the Rage Powder user. Amoonguss in particular can use Spore on an opponent while Cryogonal uses Protect, incapacitating the opponent and removing a threat to Cryogonal in a single move. A Pokemon that just hits really hard, such as Archeops, Conkeldurr, or Terrakion, can also help, KOing most priority users with their sheer strength.</p>


I have said this earlier. Please, please, do not dwell upon Cryogonal's teammates in such detail in the Checks and Counters section. You have written two huge paragraphs in the Counters section, but sadly, almost 75% of it is about Cryogonal's teammates.

Please remove all of the said sentences from Checks and Counters. Instead, put them all in Additional Comments. They would be much, much more appropriate in that section. Just make sure you don't blindly c&p from [Counters]; I know that I really don't have to be so detailed, but just mention the problems that plague Cryogonal, and then the teammates suggested for each, one by one, in AC. That way, you wouldn't lose much of the content in this analysis, either, since I really do appreciate the hard work you have put into this.

Otherwise, good job.



GP 1 / 2
 

cosmicexplorer

pewpewpew
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I have moved those sentences to AC and fleshed out the checks and counters section, as well as implementing all of your other changes. Sorry for all of the like->such as though :S
 

Snorlaxe

2 kawaii 4 u
is a Top Contributor Alumnus
GP CHECK 2/2

additions
removals

[OVERVIEW]
<p>Cryogonal has usable Speed and Special Attack, and a brilliant STAB typing in Ice. It also has an excellent Special Defense stat, even capable of surviving even Chandelure's super effective Heat Wave, allowing it to serve as a reasonably bulky special attacker. However, its absolutely terrible Defense stat and numerous weaknesses due to its Ice typing means it will hardly ever survive a physical hit, although its ability, Levitate, allows it to avoid Earthquake. Cryogonal's STAB Ice Beam or Blizzard does severe damage to many of the common Pokemon in VGC 2011, but its movepool is relatively barren otherwise. While Cryogonal may not be the best choice for many teams, its ability to get fire off a fast and powerful Ice Beam can prove deadly, and gives it a definite niche over its fellow Ice-type, Vanilluxe.</p>

[SET]
name: Special Attacker
move 1: Ice Beam / Blizzard
move 2: Hidden Power Dark
move 3: Ice Shard / Reflect
move 4: Protect
nature: Hasty
ability: Levitate
item: Focus Sash
evs: 28 Atk / 252 SpA / 228 Spe

[SET COMMENTS]
<p>Cryogonal's Ice Beam has excellent coverage, and can OHKO or do severe damage to the genie trio, Hydreigon, Whimsicott, and a multitude of other common Pokemon. Hidden Power Dark allows Cryogonal to do decent damage to Jellicent and Chandelure, two common Pokemon that resist Ice Beam, while its huge Special Defense stat allows it to take any of their attacks in return. Protect is a staple move in doubles play, and is especially useful on Cryogonal, with Cryogonal due to its atrocious physical bulk, giving its partner a turn to eliminate physical attackers that may threaten it. Ice Shard provides a priority attack, breaking a Focus Sash and a Tornadus's or Thundurus's Substitute, while allowing it Cryogonal to get a last hit off before going down. The given EVs and nature allow it Cryogonal to outspeed Jolly Landorus, always break Tornadus's and Thundurus's Substitutes with Ice Shard, and to hit as hard as possible off of 95 base Special Attack. A Focus Sash allows Cryogonal to always survive a hit despite its terrible Defense, and guarentees it will fire off an at least one Ice Beam. If Ice Shard is not being used, an alternate EV spread of 4 HP / 252 SpA / 252 Spe with a Timid nature should be used to allow Cryogonal to Speed tie with Mienshao.</p>

[ADDITIONAL COMMENTS]
<p>Blizzard is an option over Ice Beam, hitting about as hard against both opponents, but its terrible accuracy means that it's going to miss more often than not: in fact, there is only a 49% chance that Blizzard will hit both opponents. Unless used on a dedicated Hail hail team to boost Blizzard's accuracy to 100%, Ice Beam is the superior choice. Reflect helps Cryogonal to patch up its horrible Defense stat and support the team as it does so, but Ice Shard's ability to break a Focus Sashes is generally more useful, as Cryogonal will often be killed before it is able to set up Reflect thanks to its merely good Speed stat and horrible Defense. Cryogonal's good Speed and STAB Ice Beam makes it a good an ideal partner for anything that struggles with Dragon-types or the genies, or just needs something that can take a few special hits and retaliate.</p>

<p>Archeops makes a good partner for Cryogonal, OHKOing most Rock Slide users with a Flight Gem-boosted Acrobatics. A special attacking Tornadus can also work well, OHKOing Terakion with Grass Knot and Conkeldurr with Air Slash, while also setting up Tailwind to allow Cryogonal to outspeed and KO the genie trio with Ice Beam. Many Wide Guard users can are also helpful, blocking Rock Slide while Cryogonal attacks with Ice Beam. Chandelure causes quite a few problems for Crygonal, resisting Cryogonal's STAB and hitting back with its STAB Fire-type moves. Terrakion's Rock Slide can do severe damage or OHKO Chandelure if Chandelure is not holding a Focus Sash, while Hydreigon resists both of Chandelure's STAB moves and OHKOes with Dark Pulse. Jellicent can cause problems too, with as well due to its resistance to Ice Beam and good special bulk. Hydreigon can again prove quite useful as a partner, easily 2HKOing Jellicent with Dark Pulse, while Chandelure can outspeed and 2HKO with Shadow Ball, or even OHKO with a Ghost Gem attached. Due to its atrocious Defense stat, Cryogonal is very weak to priority, especially Fake Out, with its terrible defense stat. Out. While a Fast Guard user such as Archeops or Terrakion can mitigate this somewhat, it is in no way a foolproof solution, especially because the Fast Guard user is vulnerable to normal attacks as they use Fast Guard. However, a Rage Powder user like Amoonguss can redirect priority attacks, easily taking any Mach Punch or Quick Attack thrown at it, while Sucker Punch fails against the Rage Powder user. Amoonguss in particular can use Spore on an opponent while Cryogonal uses Protect, incapacitating the opponent and removing a threat to Cryogonal in a single move. A Pokemon that just simply hits really hard, such as Archeops, Conkeldurr, or Terrakion, can also help, KOing most priority users with their sheer strength.</p>

[OTHER OPTIONS]
<p>Cryogonal can run Icy Wind, slowing down and damaging faster opponents and allowing slower teammates to outspeed and take them down, but its low Base Power means that it's only really useful for the Speed drop, and having Tailwind or Trick Room up can much more reliably and effectively allow slower teammates to outspeed the opponent. A Charti Berry allows Cryogonal to almost always survive a Terrakion's Rock Slide, provided it does not hold a boosting item, and another team member to use a Focus Sash, but means that Cryogonal will easily lose to the multitude of Fighting-type moves and is generally an inferior option. Cryogonal can equip an Ice Jewel to do severe damage to or OHKO most Amoonguss sets with Ice Beam, but it leaves it open to a multitude of physical attacks such as Rock Slide that it just can't take with its base 30 Defense, and will usually prove useless. Defense. Light Screen can be used in conjunction with Reflect to make Cryogonal extremely hard to take down nearly untouchable with special attacks, and also makes it a usable dual screen user, but its terribly low Defense stat and inability to outspeed Terrakion and the genies means that a faster, physically bulkier dual screen user such as Serperior is usually a better choice for the job. Recover allows Cryogonal to abuse its excellent special bulk and throw around a few more Ice Beams before dying. However, its atrocious physical frailty means that any sort of defensive moveset will prove ineffective.</p>

<p>Hail is an option to allow Cryogonal and its teammates to abuse a 100% accurate Blizzard, which is quite deadly in VGC 2011, but as with other supporting support moves, Cryogonal's terrible physical bulk and middling Speed, coupled with its inablity to deal with the genies and Terrakion, means that Cryogonal will likely die before it is able to abuse Blizzard, or even before it is able to set up Hail hail. A bulky Water-type, such as Jellicent or Samurott, is generally superior for setting up Hail, with hail due to their greater bulk and lack of the weaknesses that plague Ice-types. such as Cryogonal. Other types of Hidden Power are also viable options; although Hidden Power Dark hits the two most common Pokemon that resist Ice Beam, Jellicent and Chandelure, for super effective damage, Hidden Power Electric retains the super effective hit on Jellicent, and also hits other Water-types such as Samurott hard, attaining a pseudo-BoltBeam coverage. Hidden Power Water still hits Chandelure hard, but also hits other Fire-types, such as Emboar, Darmanitan, and Volcarona, for super effective damage. Hidden Power Fire hits Steel-types such as Ferrothorn as well as and opposing Ice-types for super effective damage, so it's also a reasonable choice. Explosion may seem like a good idea to get some good spread damage, but Cryogonal's terrible Attack stat and its the move's nerf from last generation means that it will do absolutely pitiful damage, maxing out at 80.1% damage on opposing Cryogonal, the physically frailest Pokemon in the tier.</p>

[CHECKS AND COUNTERS]
<p>A Rock Slide from Terrakion or Conkeldurr easily brings Cryogonal down to its sash one HP (due to its Focus Sash), while Cryogonal's middling Speed and Conkeldurr's Mach Punch will often find it dead KO it quite quickly. Chandelure, while 2HKOed by Hidden Power Dark, can still do huge damage with its super effective STAB Heat Wave, and can set up Trick Room to outspeed Cryogonal. 252 HP Jellicent takes a maximum of 36.7% from a super effective Hidden Power, and resists Ice Beam, allowing it to easily take any of Cryogonal's attacks. Most Fighting-types are a complete pain for Cryogonal, easily OHKOing it with their STAB Fighting-type moves. Cryogonal is also useless against Darmanitan without Hidden Power Water, being unable to 2HKO it, while Darmanitan easily OHKOs with Flare Blitz or Fire Punch. Steel-types leave Cryogonal completely helpless, resisting its main STAB and easily OHKOing back with their STAB moves, although they must watch out for Hidden Power Fire, which does severe damage to severely damages most Steel-types.</p>

<p>Most Trick Room users can completely stop Cryogonal, as Trick Room uses its good Speed against it and leaves it open to crushing physical assaults that it will easily die to with its base 30 Defense, will almost always leave it KOed; additionally, Crygonal cannot deal much damage to any common Trick Room user, allowing them to set up freely. while Cryogonal is unable to do very signifcant damage to most Trick Room users in return as they set up. Almost all priority users will bring Cryogonal a swift death due to its atrocious Defense stat, and Fake Out users can break its sash Focus Sash while preventing it from moving unless Cryogonal uses Protect. Many Tailwind teams can leave Cryogonal in the dust as well, bypassing its Speed and hitting it on its weak Defense stat. If Cryogonal's partner has Tailwind, though, Cryogonal's excellent super effective coverage with Ice Beam and good Speed will make it difficult for many Tailwind teams to stop. Choice Scarf users can completely destroy Cryogonal, outspeeding it before it can attack and likely KOing it due to Cryogonal's terrible Defense stat. However, if Crygonal's partner can get Tailwind up, Cryogonal's good Speed stat allows it to bypass most Choice Scarf users.</p>


solid analysis.

 

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