http://www.serebii.net/pokedex-dp/366.shtml
This thing may be unevolved, but it has its two signature items, Deepseascale (Doubles its Sp. Def) and Deepseatooth (Doubles its Sp. Attack).
Base stats
HP - 35
Attack - 64
Defense - 85
Special attack - 74
Special defense - 55
Speed - 32
Physical Movepool
Clamp
Body Slam
These are the only two moves that might even slightly help, although probably not.
Special Movepool
Surf
Ice Beam
Brine
Blizzard
Hidden Power
Not very big at all, but chances are you probably won't need more than 3 attacking moves anyway because it needs some way to survive. Still killer with 542 special attack (with deepseatooth).
Support Movepool
Toxic
Barrier
Protect
Double Team
Attract
Substitute
Confuse Ray
Aqua Ring
It might be a good idea to use at least one of these in your set so you have at least some kind of chance of getting a hit off.
Possible set:
Clamperl w/Deepseatooth
Trait: Shell Armor
EVs: 252spAtk/252hp/4spd
Modest Nature (+Spatk -Atk)
- Surf
- Ice Beam
- Hidden Power Grass/Electric
- Confuse Ray
Essentially you want to take a little hits as possible and try to hit as hard as you can with that 542 sp.atk. Incredibly hard to switch in though, and also really slow, may be able to get off a few hits if the opponent is paralyzed. Confuse ray to help it get a hit off.
This guy hasn't changed a huge amount from the previous generation, but if it does happen to get any kind of hit off, it's going to hurt.
Discuss this thing.
This thing may be unevolved, but it has its two signature items, Deepseascale (Doubles its Sp. Def) and Deepseatooth (Doubles its Sp. Attack).
Base stats
HP - 35
Attack - 64
Defense - 85
Special attack - 74
Special defense - 55
Speed - 32
Physical Movepool
Clamp
Body Slam
These are the only two moves that might even slightly help, although probably not.
Special Movepool
Surf
Ice Beam
Brine
Blizzard
Hidden Power
Not very big at all, but chances are you probably won't need more than 3 attacking moves anyway because it needs some way to survive. Still killer with 542 special attack (with deepseatooth).
Support Movepool
Toxic
Barrier
Protect
Double Team
Attract
Substitute
Confuse Ray
Aqua Ring
It might be a good idea to use at least one of these in your set so you have at least some kind of chance of getting a hit off.
Possible set:
Clamperl w/Deepseatooth
Trait: Shell Armor
EVs: 252spAtk/252hp/4spd
Modest Nature (+Spatk -Atk)
- Surf
- Ice Beam
- Hidden Power Grass/Electric
- Confuse Ray
Essentially you want to take a little hits as possible and try to hit as hard as you can with that 542 sp.atk. Incredibly hard to switch in though, and also really slow, may be able to get off a few hits if the opponent is paralyzed. Confuse ray to help it get a hit off.
This guy hasn't changed a huge amount from the previous generation, but if it does happen to get any kind of hit off, it's going to hurt.
Discuss this thing.