GSC moves/items descriptions?

chaos

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Obi? Mekkah? zerowing? Phuquoph? Who was working on these? Can we get someone to get these together?
 
I've got time today so I can do the move descriptions, probably be done later tonight.
 
I went ahead and did all the needed GSC items.

Items marked with *** in the D/P list were marked in the same way by me in the GSC list. I figured it's easier to do a Find/Replace sweep to remove them all than have to manually add them later (I wasn't entirely sure what their purpose was.)

Code:
[NAME]
Berry
[SHORT DESC]
Restores 10 HP when at 50% HP or less. One-time use.
[LONG DESC]
Restores 10 HP when the holder of this item is at 50% HP or less. One-time use.

[NAME]
Berserk Gene
[SHORT DESC]
Raises Attack, but causes Confusion. One-time use.
[LONG DESC]
When the holder enters battle, their Attack is raised two stages, but they also become Confused. One-time use.

[NAME]
Bitter Berry
[SHORT DESC]
Cures confusion. One-time use.
[LONG DESC]
Cures Confusion. Activates when the Pokemon is Confused. One-time use.

[NAME]
Black Belt ***
[SHORT DESC]
Raises power of Fighting moves 10%.
[LONG DESC]
Raises the power of Fighting moves 10%.

[NAME]
BlackGlasses ***
[SHORT DESC]
Raises power of Dark moves 10%.
[LONG DESC]
Raises the power of Dark moves 10%.

[NAME]
BrightPowder
[SHORT DESC]
Raises Evasion 10%.
[LONG DESC]
Raises Evasion 10%.

[NAME]
Burnt Berry
[SHORT DESC]
Cures Freeze. One-time use.
[LONG DESC]
Cures Freeze. Activates when the Pokemon is Frozen. One-time use.

[NAME]
Charcoal ***
[SHORT DESC]
Raises power of Fire moves 10%.
[LONG DESC]
Raises the power of Fire moves 10%.

[NAME]
Dragon Fang ***
[SHORT DESC]
Raises power of Dragon moves 10%.
[LONG DESC]
Raises the power of Dragon moves 10%.

[NAME]
Focus Band
[SHORT DESC]
Gives a 10% chance of surviving a hit with at least 1 HP.
[LONG DESC]
If the attack would have KOed the holder, there is a 10% chance that it will instead survive with 1 HP.

[NAME]
Gold Berry
[SHORT DESC]
Restores 30 HP when at 50% HP or less. One-time use.
[LONG DESC]
Restores 30 HP when the holder of this item is at 50% HP or less. One-time use.

[NAME]
Hard Stone ***
[SHORT DESC]
Raises power of Rock moves 10%.
[LONG DESC]
Raises the power of Rock moves 10%.

[NAME]
Ice Berry
[SHORT DESC]
Cures Burn. One-time use.
[LONG DESC]
Cures Burn. Activates when the Pokemon is Burned. One-time use.

[NAME]
King's Rock
[SHORT DESC]
Certain moves have a 10% flinch rate.
[LONG DESC]
Moves without a secondary effect have a 10% chance to flinch the target.

[ITEM]
Leftovers
[SHORT DESC]
Heals 1/16 HP each turn.
[LONG DESC]
User recovers 1/16 max HP, rounded down, at the end of each turn.

[NAME]
Light Ball ***
[SHORT DESC]
Doubles Pikachu's SpAtk.
[LONG DESC]
Doubles Pikachu's Special Attack.

[NAME]
Lucky Punch ***
[SHORT DESC]
Raises Chansey's Critical Hit ratio two stages.
[LONG DESC]
Raises Chansey's Critical Hit ratio two stages.

[NAME]
Magnet ***
[SHORT DESC]
Raises power of Electric moves 10%.
[LONG DESC]
Raises the power of Electric moves 10%.

[NAME]
Metal Coat ***
[SHORT DESC]
Raises power of Steel moves 10%.
[LONG DESC]
Raises the power of Steel moves 10%.

[NAME]
Metal Powder ***
[SHORT DESC]
Raises Ditto's Def and SpDef by 50%.
[LONG DESC]
Raises Ditto's Defense and Special Defense by 50%. The boosts are lost when Ditto uses Transform.
[NAME]
Mint Berry
[SHORT DESC]
Cures Sleep. One-time use.
[LONG DESC]
Cures Sleep. Activates when the Pokemon is put to Sleep. One-time use.

[NAME]
Miracle Berry
[SHORT DESC]
Cures status. One-time use.
[LONG DESC]
Cures Freeze, Sleep, Poison, Paralysis, Burn, or Confusion. Activates when the Pokemon is statused. One-time use.

[NAME]
Miracle Seed ***
[SHORT DESC]
Raises power of Grass moves 10%.
[LONG DESC]
Raises the power of Grass moves 10%.

[NAME]
Mystery Berry
[SHORT DESC]
Restores 10 PP to a move that has run out of PP. One-time use.
[LONG DESC]
Restores 10 PP to a move that has run out of PP. One-time use.

[NAME]
Mystic Water ***
[SHORT DESC]
Raises power of Water moves 10%.
[LONG DESC]
Raises the power of Water moves 10%.

[NAME]
NeverMeltIce ***
[SHORT DESC]
Raises power of Ice moves 10%.
[LONG DESC]
Raises the power of Ice moves 10%.

[NAME]
Pink Bow ***
[SHORT DESC]
Raises power of Normal moves 10%.
[LONG DESC]
Raises the power of Normal moves 10%.

[NAME]
Poison Barb ***
[SHORT DESC]
Raises power of Poison moves 10%.
[LONG DESC]
Raises the power of Poison moves 10%.

[NAME]
Polkadot Bow ***
[SHORT DESC]
Raises power of Normal moves 10%.
[LONG DESC]
Raises the power of Normal moves 10%.

[NAME]
PRZCure Berry
[SHORT DESC]
Cures Paralysis. One-time use.
[LONG DESC]
Cures Paralysis. Activates when the Pokemon is Paralyzed. One-time use.

[NAME]
PSNCure Berry
[SHORT DESC]
Cures Poison. One-time use.
[LONG DESC]
Cures Poison. Activates when the Pokemon is Poisoned. One-time use.

[NAME]
Quick Claw
[SHORT DESC]
Gives the user a 20% chance to go first.
[LONG DESC]
Gives the user a 20% chance to go first. This only makes the Pokemon go first if it is using a move of the same priority as the other Pokemon. Higher priority moves will still always go before lower priority moves, regardless of Quick Claw.

[ITEM]
Scope Lens
[SHORT DESC]
Raises Critical Hit rate one stage.
[LONG DESC]
Raises the holder's Critical Hit rate one stage.

[NAME]
Sharp Beak ***
[SHORT DESC]
Raises power of Flying moves 10%.
[LONG DESC]
Raises the power of Flying moves 10%.

[NAME]
SilverPowder ***
[SHORT DESC]
Raises power of Bug moves 10%.
[LONG DESC]
Raises the power of Bug moves 10%.

[NAME]
Soft Sand ***
[SHORT DESC]
Raises power of Ground moves 10%.
[LONG DESC]
Raises the power of Ground moves 10%.

[NAME]
Spell Tag ***
[SHORT DESC]
Raises power of Ghost moves 10%.
[LONG DESC]
Raises the power of Ghost moves 10%.

[NAME]
Thick Club ***
[SHORT DESC]
Doubles Cubone's and Marowak's Attack.
[LONG DESC]
Doubles Cubone's and Marowak's Attack.

[NAME]
TwistedSpoon ***
[SHORT DESC]
Raises power of Psychic moves 10%.
[LONG DESC]
Raises the power of Psychic moves 10%.
EDIT: Items are now sorted alphabetically for your convenience.
 
Aside from a few chinks in alphabetization (Miracle Seed goes after Mint Berry and Miracle Berry), I believe that the Quick Claw activation ratio wasn't 20%, but some arcane number like 23.5%.
 
Oh, that was a silly of me.

As for Quick Claw, I'll get some confirmation about its number, even if it comes down to pulling out Gold and testing it for a better idea.
 
BlueKirby - I snarfed your list you made and added the extras needed and made the changes to the type-specific item boosts. All the attached-specific items are here now. I think. Though, I still need the GSC Quick Claw trigger percent rate.

Code:
[NAME]
amulet_coin
[SHORT DESC]
Doubles the amount of gold received in Trainer Battles.
[LONG DESC]
Doubles the amount of gold received in Trainer Battles. Has no use during link battles.

[NAME]
berry
[SHORT DESC]
Restores 10 HP when at 50% HP or less. One-time use.
[LONG DESC]
Restores 10 HP when the holder of this item is at 50% HP or less. One-time use.

[NAME]
berry_juice
[SHORT DESC]
Restores 20 HP when at 50% HP or less. One-time use.
[LONG DESC]
Restores 20 HP when the holder of this item is at 50% HP or less. One-time use.

[NAME]
berserk_gene
[SHORT DESC]
Raises Attack, but causes Confusion. One-time use.
[LONG DESC]
When the holder enters battle, their Attack is raised two stages, but they also become Confused. One-time use.

[NAME]
bitter_berry
[SHORT DESC]
Cures confusion. One-time use.
[LONG DESC]
Cures Confusion. Activates when the Pokemon is Confused. One-time use.

[NAME]
black_belt ***
[SHORT DESC]
Raises power of Fighting moves 12.5%.
[LONG DESC]
Raises the power of Fighting moves 12.5%.

[NAME]
blackglasses ***
[SHORT DESC]
Raises power of Dark moves 12.5%.
[LONG DESC]
Raises the power of Dark moves 12.5%.

[NAME]
brightpowder
[SHORT DESC]
Raises Evasion 10%.
[LONG DESC]
Raises Evasion 10%.

[NAME]
burnt_berry
[SHORT DESC]
Cures Freeze. One-time use.
[LONG DESC]
Cures Freeze. Activates when the Pokemon is Frozen. One-time use.

[NAME]
charcoal ***
[SHORT DESC]
Raises power of Fire moves 12.5%.
[LONG DESC]
Raises the power of Fire moves 12.5%.

[NAME]
cleanse_tag
[SHORT DESC]
Decreases the appearance of wild Pokémon.
[LONG DESC]
Decreases the appearance of wild Pokémon when attached. It has no use in battle.

[NAME]
dragon_scale
[SHORT DESC]
Allows Seadra to evolve into Kingdra.
[LONG DESC]
Attach the Dragon Scale to Seadra and trade it to make it evolve into Kingdra. One time use only and only works in GSC. It has no use inside battle.

[NAME]
dragon_fang ***
[SHORT DESC]
Raises power of Dragon moves 12.5%.
[LONG DESC]
Raises the power of Dragon moves 12.5%.

[NAME]
eon_mail
[SHORT DESC]
Write a letter using an Eevee design paper.
[LONG DESC]
Write a message and attach it to a Pokémon. It has an Eevee design. It has no use in battle.

[NAME]
everstone
[SHORT DESC]
A pokémon does not evolve as long as this item is attached to it.
[LONG DESC]
A pokémon does not evolve as long as this item is attached to it.

[NAME]
exp._share
[SHORT DESC]
A pokémon attached with this will receive exp. even if it's not in the battle.
[LONG DESC]
A pokémon attached with this will receive exp. even if it's not in the battle. It has no use during a link battle.

[NAME]
flower_mail
[SHORT DESC]
Write a letter using a floral design paper.
[LONG DESC]
Write a message and attach it to a Pokémon. It has a floral design. It has no use in battle.

[NAME]
focus_band
[SHORT DESC]
Gives a 10% chance of surviving a hit with at least 1 HP.
[LONG DESC]
If the attack would have KOed the holder, there is a 10% chance that it will instead survive with 1 HP.

[NAME]
gold_berry
[SHORT DESC]
Restores 30 HP when at 50% HP or less. One-time use.
[LONG DESC]
Restores 30 HP when the holder of this item is at 50% HP or less. One-time use.

[NAME]
hard_rock ***
[SHORT DESC]
Raises power of Rock moves 12.5%.
[LONG DESC]
Raises the power of Rock moves 12.5%.

[NAME]
ice_berry
[SHORT DESC]
Cures Burn. One-time use.
[LONG DESC]
Cures Burn. Activates when the Pokemon is Burned. One-time use.

[NAME]
king's_rock
[SHORT DESC]
Certain moves have a 10% flinch rate.
[LONG DESC]
Moves without a secondary effect have a 10% chance to flinch the target.

[ITEM]
leftovers
[SHORT DESC]
Heals 1/16 HP each turn.
[LONG DESC]
User recovers 1/16 max HP, rounded down, at the end of each turn.

[NAME]
light_ball ***
[SHORT DESC]
Doubles Pikachu's SpAtk.
[LONG DESC]
Doubles Pikachu's Special Attack.

[NAME]
light-blue_mail
[SHORT DESC]
Write a letter using a light-blue design paper.
[LONG DESC]
Write a message and attach it to a Pokémon. It has a light-blue design. It has no use in battle.

[NAME]
lucky_egg
[SHORT DESC]
The attached Pokémon receives more exp.
[LONG DESC]
The attached Pokémon receives more exp.

[NAME]
lucky_punch ***
[SHORT DESC]
Raises Chansey's Critical Hit ratio two stages.
[LONG DESC]
Raises Chansey's Critical Hit ratio two stages.

[NAME]
magnet ***
[SHORT DESC]
Raises power of Electric moves 12.5%.
[LONG DESC]
Raises the power of Electric moves 12.5%.

[NAME]
metal_coat ***
[SHORT DESC]
Raises power of Steel moves 12.5%.
[LONG DESC]
Raises the power of Steel moves 12.5%.

[NAME]
metal_powder ***
[SHORT DESC]
Raises Ditto's Def and SpDef by 50%.
[LONG DESC]
Raises Ditto's Defense and Special Defense by 50%. The boosts are lost when Ditto uses Transform.

[NAME]
mint_berry
[SHORT DESC]
Cures Sleep. One-time use.
[LONG DESC]
Cures Sleep. Activates when the Pokemon is put to Sleep. One-time use.

[NAME]
miracle_berry
[SHORT DESC]
Cures status. One-time use.
[LONG DESC]
Cures Freeze, Sleep, Poison, Paralysis, Burn, or Confusion. Activates when the Pokemon is statused. One-time use.

[NAME]
miracle_seed ***
[SHORT DESC]
Raises power of Grass moves 12.5%.
[LONG DESC]
Raises the power of Grass moves 12.5%.

[NAME]
morph_mail
[SHORT DESC]
Write a letter using a morphing design paper.
[LONG DESC]
Write a message and attach it to a Pokémon. It has a morphing design. It has no use in battle.

[NAME]
music_mail
[SHORT DESC]
Write a letter using a musical design paper.
[LONG DESC]
Write a message and attach it to a Pokémon. It has a musical design. It has no use in battle.

[NAME]
mystery_berry
[SHORT DESC]
Restores 10 PP to a move that has run out of PP. One-time use.
[LONG DESC]
Restores 10 PP to a move that has run out of PP. One-time use.

[NAME]
mystic_water ***
[SHORT DESC]
Raises power of Water moves 12.5%.
[LONG DESC]
Raises the power of Water moves 12.5%.

[NAME]
nevermeltice ***
[SHORT DESC]
Raises power of Ice moves 12.5%.
[LONG DESC]
Raises the power of Ice moves 12.5%.

[NAME]
pink_bow ***
[SHORT DESC]
Raises power of Normal moves 12.5%.
[LONG DESC]
Raises the power of Normal moves 12.5%.

[NAME]
poison_barb ***
[SHORT DESC]
Raises power of Poison moves 12.5%.
[LONG DESC]
Raises the power of Poison moves 12.5%.

[NAME]
polka_dot_bow ***
[SHORT DESC]
Raises power of Normal moves 12.5%.
[LONG DESC]
Raises the power of Normal moves 12.5%.

[NAME]
portrait_mail
[SHORT DESC]
Write a letter using a portrait design paper.
[LONG DESC]
Write a message and attach it to a Pokémon. It has a portrait design. It has no use in battle.

[NAME]
przcure_berry
[SHORT DESC]
Cures Paralysis. One-time use.
[LONG DESC]
Cures Paralysis. Activates when the Pokemon is Paralyzed. One-time use.

[NAME]
psncure_berry
[SHORT DESC]
Cures Poison. One-time use.
[LONG DESC]
Cures Poison. Activates when the Pokemon is Poisoned. One-time use.

[NAME]
quick_claw
[SHORT DESC]
Gives the user a 23.4375% chance to go first.
[LONG DESC]
Gives the user a 23.4375% chance to go first. This only makes the Pokemon go first if it is using a move of the same priority as the other Pokemon. Higher priority moves will still always go before lower priority moves, regardless of Quick Claw.

[ITEM]
scope_lens
[SHORT DESC]
Raises Critical Hit rate one stage.
[LONG DESC]
Raises the holder's Critical Hit rate one stage.

[NAME]
sharp_beak ***
[SHORT DESC]
Raises power of Flying moves 12.5%.
[LONG DESC]
Raises the power of Flying moves 12.5%.

[NAME]
silverpowder ***
[SHORT DESC]
Raises power of Bug moves 12.5%.
[LONG DESC]
Raises the power of Bug moves 12.5%.

[NAME]
sky_blue_mail
[SHORT DESC]
Write a letter using a sky design paper.
[LONG DESC]
Write a message and attach it to a Pokémon. It has a sky design. It has no use in battle.

[NAME]
smoke_ball
[SHORT DESC]
During a wild battle, a Pokémon holding this item allow the "Run" command to always work.
[LONG DESC]
During a wild battle, a Pokémon holding this item allow the "Run" command to always work. It has no use during a trainer battle.

[NAME]
soft_sand ***
[SHORT DESC]
Raises power of Ground moves 12.5%.
[LONG DESC]
Raises the power of Ground moves 12.5%.

[NAME]
spell_tag ***
[SHORT DESC]
Raises power of Ghost moves 12.5%.
[LONG DESC]
Raises the power of Ghost moves 12.5%.

[NAME]
stick
[SHORT DESC]
Raises Farfecth'd's Critical Hit ratio two stages.
[LONG DESC]
Raises Farfecth'd's Critical Hit ratio two stages.

[NAME]
surf_mail
[SHORT DESC]
Write a letter using a Lapras design paper.
[LONG DESC]
Write a message and attach it to a Pokémon. It has a Lapras design. It has no use in battle.

[NAME]
thick_club ***
[SHORT DESC]
Doubles Cubone's and Marowak's Attack.
[LONG DESC]
Doubles Cubone's and Marowak's Attack.

[NAME]
twistedspoon ***
[SHORT DESC]
Raises power of Psychic moves 12.5%.
[LONG DESC]
Raises the power of Psychic moves 12.5%.

[NAME]
upgrade
[SHORT DESC]
Allows Porygon to evolve into Porygon2. One time use only.
[LONG DESC]
Attach the Upgrade to Porygon and trade it to make it evolve into Porygon2. One time use only and only works in GSC. It has no use inside battle.
 
That's cool, I'm happy the list came in useful.

I'm still on the hunt for the Quick Claw percentage, I'll get back to you on that.

EDIT: It was found to be 23.4375% exactly, if you want to edit that into your list.
 
Berry Juice's extended description needs to change 10 HP to 20 HP. There's a bit of error in Lucky Punch; there's an extra "Chansey" at the end. Also, fix the 12.5%s to 10%.
 
Berry Juice's extended description needs to change 10 HP to 20 HP. There's a bit of error in Lucky Punch; there's an extra "Chansey" at the end. Also, fix the 12.5%s to 10%.

Two out of three fixed. 12.5%s are to remain, as that what is was in GSC.
 
Shouldn't the list just be hold items that are used in battle rather than all hold items in general? That's the way the other lists were done, lest they need to be updated further.
 
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