iiMKUltra vs. Lord Jesseus (6v6 Doubles) - Random is reffing. (LJ DQed)

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Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Battle finished, post you may.

So it all started with me wanting to ref on a made-up arena. so I set up a message on the battle billboard inviting two people to come to Landslide Cave. Two people came along. They were iiMKUltra & Lord Jesseus. iiMKUltra issued the official Format:

6v6 Doubles
3 Day DQ Time
Max 2 Recoveries, 5 Chills & 2 Taunts per Pokemon.

Lord Jesseus then declared the things that the challenger declares:

Switch=OK
Abilities=All
Items=No

And now let the battle begin! After these two important things:

Arena: Landslide Cave (Inspired by the PMD2 Dungeon of the same name)
We are in the deepest part of the cave, & there's no water, but there is a diggable surface. The arena is about 30 metres long & 15 metres wide & there is no chance of weather occurring. However, every round, A Pokemon will randomly appear, which one is at random. If you hit the Pokemon, however, they will bite back at the attacker with a move. The table is in a hide tag...
Pokemon - Frequency - Move
Venomoth - 15% - Confusion
Ampharos - 15% - Thundershock
Granbull - 15% - Tackle
Shuckle - 15% - Encore
Dustox - 15% - Gust
Wormadam (Trash) - 15% - Mirror Shot
Gible - 10% - Dragon Rage


Order of Operations:
1. iiMKUltra sends out his Pokemon
2. Lord Jesseus sends out his Pokemon
3. Lord Jesseus issues actions.
4. iiMKUltra issues actions.
5. I ref.
6. iiMKUltra issues actions.
7. Lord Jesseus issues actions.
8. I ref.
9. Repeat from step 3.

Alright let us begin. iiMKUltra summons, then Lord Jesseus, you know the drill.
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus

Mienfoo [Mysterio] (F)
Nature: Adamant (+Atk, -SAtk)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats
:
HP: 90
Atk: ****(+)
Def: **
SpA: *(-)
SpD: **
Spe: 65

EC: 2/6
MC: 1
DC: 2/5

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Regeneration: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.

Moves:
Pound(*)
Meditate(*)
Detect(*)
Fake Out(*)
Doubleslap(*)
Swift(*)
Calm Mind(*)

Endure(*)
Low Kick(*)
Vital Throw(*)

Bulk Up (*)
Focus Miss(*)
Taunt(*)

Hi Jump Kick


Unown M [Incubus] (U)
Nature: Modest (+Spa, -Atk)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: **(-)
Def: **
SpA: ****(+)
SpD: **
Spe: 48

Moves:
Hidden Power Bug: 50% Drain Effect (Leech Life)
Hidden Power Dark: Taunt Effect (Taunt)
Hidden Power Dragon: Roar Effect (Dragon Tail)
Hidden Power Electric: 30% Paralyze (Discharge)
Hidden Power Fighting: Calculates Damage Using Defense (Mystery Sword)
Hidden Power Fire: 30% Burn (Lava Plume)
Hidden Power Flying: High Critical Hit Ratio (Aeroblast/Air Cutter)
Hidden Power Ghost: 10% Special Defense Lower (Shadow Ball)
Hidden Power Grass: 10% Sleep (Spore/Sleep Powder/Grasswhistle)
Hidden Power Ground: 10% Accuracy Lower (Mud Bomb/Mud Slap)
Hidden Power Ice: 10% Freeze (Ice Beam)
Hidden Power Poison: 30% Toxic (Poison Fang)
Hidden Power Psychic: 10% Confusion (Psybeam/Confusion)
Hidden Power Rock: 10% Flinch (Rock Slide)
Hidden Power Steel: 10% Special Attack Lower (Flash Cannon)
Hidden Power Water: 10% Speed Lower (Bubblebeam/Bubble)
 
This cave must be haunted, cos shits about to get unreal.

Haunter(*) [Iota] (Female)
Nature: Timid (+Spe, -Atk)

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: * (-1)
Def: **
SpA: ****
SpD: **
Spe: 92 (+15%)

EC: 5/9
MC: 2

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Confuse Ray(*)
Night Shade(*)
Sucker Punch(*)
Shadow Punch
Hex

Explosion(*)
Will-O-Wisp(*)
Disable(*)

Thunderbolt(*)
Shadow Ball(*)
Sludge Bomb(*)
Toxic

Rotom [Gamma]
Nature: Timid (+Spe and +5% accuracy, -Atk)
Current form: Rotom-W, Water/Electric, Hydro Pump

Type:
Ghost*: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
*Different depending on form:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:
Base:
HP: 90
Atk: *(-1)
Def: ***
SpA: ***
SpD: ***
Spe: 105(+15%)
Appliance:
HP: 90
Atk: **(-1)
Def: ****
SpA: ****
SpD: ****
Spe: 99(+15%)


MC: 1

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Trick(*)
Astonish(*)
Thunder Wave(*)
Thundershock(*)
Confuse Ray(*)
Uproar(*)
Double Team(*)
Shock Wave(*)
Hydro Pump/Air Slash/Overheat/Leaf Storm/Blizzard (Depending on Form)

Toxic(*)
Will-o-Wisp(*)
Protect(*)

Remember, he's a washing machine at the moment.

Anyway, let's show them the status quo. By which I mean, status everything. Gamma, Will-o-Wisp that silly fighting thingy while Haunter Toxics the Unown.
Now that everything's nice and statused, I want Iota to use cruel and unnecessary Hex on Unown. Gamma, just blast away and try to hit something with Hydro Pump, I think Mienfoo.
Finish up with Shadow Ball and Shock Wave, on the same opponents.
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
Inc, Hidden Power Dark on Haunter-Psychic on Haunter-Dark on Rotom.

Myst, Detect against that Will-O-Wisp, Vital Throw Rotom, HJK Rotom.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
iiMKUltra vs. Lord Jesseus (6v6 Doubles) - Random is reffing. - Round 1

iiMKUltra (AAOOOO)

Mysterio
HP: 90
Energy: 100
Atk: ****
Def: **
SpA: *
SpD: **
Spe: 65
No Boosts

Incubus
HP: 90
Energy: 100
Atk: **
Def: **
SpA: ****
SpD: **
Spe: 48
No Boosts

Lord Jesseus (AAOOOO)

Iota
HP: 90
Energy: 100
Atk: *
Def: **
SpA: ****
SpD: **
Spe: 92
No Boosts
(Washing Machine)
Gamma
HP: 90
Energy: 100
Atk: **
Def: ****
SpA: ****
SpD: ****
Spe: 99
No Boosts



Okay everyone, Welcome to Landslide Cave, the venue of this 6v6 Doubles match between iiMKUltra & Lord Jesseus. I'm the host, Its_A_Random, & we invite you to watch the battle from the start to the finish. Anyways, the battle starts with iiMKUltra's Pokemon. He sends out Mysterio the Mienfoo & Incubus the Unown (M). Lord Jesseus replies with a gruesome twosome compiling of Gamma the Rotom-W & Iota the Haunter. However, these 4 are not alone, as a Wild Venomoth appears out of nowhere, oblivious to the hell that's about break down...

Alright, Gamma kicks off the round with a Will-O-Wisp aimed at Mysterio! Unluckily for everyone's favourite Washing Machine, Mysterio had anticipated this move with Detect & dodged it with little ease, as the wisps fire off into the distance, hitting no one. On the other side of the spectrum, Iota also decides he wants to inflict status on the opposition, & unlike Gamma, Iota's successful, using Toxic to inflict Fatal Poison on Incubus. Incubus rounds off the opening moves of the battle by firing off Hidden Power Dark at Iota, the energy was filled with racist taunts about Ghosts as it hits Iota. The Taunts inside the Hidden Power offend Iota & he becomes taunted as a result.

The first series of moves turn out to be just a warm up for Action Two, with Gamma opening the action with a powerful Hydro Pump aimed at Mysterio, dealing a number to her. Iota continues on with the pain to Incubus, looking glaringly at him with an Evil Eye. Hexing, isn't it? Anyways, Iota uses Hex & he does MASSIVE damage to Incubus. Incubus isn't satisfied with this & he replies back to Iota with HP Psychic, hitting him for a number & confusing Iota! Mysterio is last for the round, grabbing the Washing Machine that is Gamma & chucks it into a wall with a Vital Throw. Gamma takes a number as action two draws to a close.

Action Three begins with Gamma firing off a Shock Wave a Mysterio! True to Shock Wave's reliability, Mysterio is hit by the unmissable wave, & takes a number. Iota, on the other side of the field, continues his assault on Incubus, overcoming confusion to fire off a Shadow Ball at Incubus, dealing a number to it as it grew progressively wounded. Mysterio is third & she jumps high, ready for a Hi-Jump Kick! Unfortunately, she jumped too high & flies over Gamma's head, missing it entirely & she crashes into the ground, taking a number. Worse for Mysterio, as she regains her balance, she makes contact with the wild Venomoth & it bites back with Confusion, dealing a number to her. Lastly, but not leastly, Incubus caps off the first round with another HP Dark, this time at Gamma, dealing a number to it & taunting it.

Incubus & Iota are situated near the centre of the arena, about 3 metres apart from each other, while Gamma & Mysterio are 5 metres apart from each other near the edge of the arena, Mysterio with her back to the wall. The wild Venomoth has left the arena as all four battlers wait their next actions from their respective trainers.

iiMKUltra (AAOOOO)

Mysterio
HP: 49
Energy: 83
Atk: ****
Def: **
SpA: *
SpD: **
Spe: 65
No Boosts

Incubus
HP: 34
Energy: 86
Atk: **
Def: **
SpA: ****
SpD: **
Spe: 48
Fatal Poison (1), 0 Taunts left

Lord Jesseus (AAOOOO)

Iota
HP: 56
Energy: 83
Atk: *
Def: **
SpA: ****
SpD: **
Spe: 92
Taunted (4), Confused (1)
(Washing Machine)
Gamma
HP: 72
Energy: 83
Atk: **
Def: ****
SpA: ****
SpD: ****
Spe: 99
Taunted (6)

PRE-ROUND
iiMKUltra sends out Mysterio & Incubus
Lord Jesseus sends out Iota & Gamma
A Wild Venomoth Appears!

ACTION ONE
Mysterio: Detect: Success - 6 Energy
Gamma: Will-O-Wisp (Mysterio): Blocked - 7 Energy
Iota: Toxic (Incubus): Incubus Fatally Poisoned - 6 Energy
Incubus: HP Dark (Iota) - 15 Damage, Iota Taunted (6) - 5 Energy

ACTION TWO
Gamma: Hydro Pump (Mysterio): 18 Damage - 7 Energy
Iota: Hex (Incubus): 32 Damage - 6 Energy
Incubus: HP Psychic (Iota): 19 Damage, Iota Confused (2) - 4 Energy
Mysterio: Vital Throw (Gamma): 8 Damage (CH) - 4 Energy

ACTION THREE
Gamma: Shock Wave (Mysterio): 12 Damage - 3 Energy
Iota: Shadow Ball (Incubus): 21 Damage - 5 Energy
Mysterio: Hi-Jump Kick (Gamma): Missed (2 Damage to self) - 7 Energy
Venomoth: Confusion (Mysterio): 9 Damage
Incubus: HP Dark (Iota): 10 Damage, Gamma Taunted (6) - 5 Energy

POST-ROUND
The Wild Venomoth leaves the arena

iiMKUltra is next.
 
Ok Gamma, first thing's first jump out of your Washing Machine and get your ghost typing back. That should mess with that Mienfoo. A lot. Haunter, Hex that Unown again.
Gamma, follow up with Will-o-Wisp on Mienfoo now that he's no longer protected. Iota, Hex Unown if he's still kicking (confusion may have stopped you too).
Gamma, that Mienfoo has been injuring himself with High Jump Kick, and now its time to pile on some more pain. Unfortunately, I haven't taught you many good moves yet, so Shock Wave will have to suffice. Iota, use Shadow Ball on Unown to finish him off, or on Mienfoo if he's dead.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
iiMKUltra vs. Lord Jesseus (6v6 Doubles) - Random is reffing. - Round 2

iiMKUltra (AAOOOO)

Mysterio
HP: 49
Energy: 83
Atk: ****
Def: **
SpA: *
SpD: **
Spe: 65
No Boosts

Incubus
HP: 34
Energy: 86
Atk: **
Def: **
SpA: ****
SpD: **
Spe: 48
Fatal Poison (1), 0 Taunts left

Lord Jesseus (AAOOOO)

Iota
HP: 56
Energy: 83
Atk: *
Def: **
SpA: ****
SpD: **
Spe: 92
Taunted (4), Confused (1)
(Washing Machine)
Gamma
HP: 72
Energy: 83
Atk: **
Def: ****
SpA: ****
SpD: ****
Spe: 99
Taunted (6)


The Round opens with a Wild Ampharos entering the arena, unsure of what's about to go on. Anyways, moving on to the action, & Gamma starts out by dispossessing the Washing Machine it was inside, becoming an Electric/Ghost again! Is LJ thinking about leaving the Washing Machine down in the basement of this cave for all of eternity? Moving on, & Iota defies confusion & uses Hex on Incubus, dealing massive damage again, as the Unown (M) barely hangs on to its dear life. Mysterio is third & launches a Hi-Jump Kick on Gamma, passing right through it & hitting the dispossessed Washing Machine, taking a number. Incubus rounds up the first action by firing HP Psychic on Iota, dealing a number, before Fatal Poison gets to it & Incubus faints as a result.

Action two begins with Lord Jesseus commanding Gamma to use Will-O-Wisp, but he's forgotten that Gamma is still in rage due to Taunt & therefore, does nothing for the action. Iota, however, does carry on LJ's action, snapping out of his confusion to show Mysterio the painful effects of Hex, dealing a number to him. Mysterio, unhappy that Hi-Jump Kick has been failing him, decides to use Vital Throw, throwing the Washing Machine at Gamma, but like Hi-Jump Kick, the machine simply passes through Gamma & barely misses the Ampharos. The Washing Machine doesn't appear to be in a good condition now...

Action three begins with Gamma actually directly hampering the opposition, firing a Shock Wave at Mysterio, dealing a number to him as the Mienfoo gets weaker. Iota continues his attacking rampage, firing a Shadow Ball at Mysterio, dealing a number, & Mysterio, launches another Hi-Jump Kick at Gamma, passing through it & hitting the ground hard, doing even more damage to himself, hasn't he got it yet?

All three are near the centre of the arena, as everything is appearing to go wrong for iiMKUltra...On an unrelated note, the Wild Ampharos has left the arena, as the three of them wait for there next actions...

iiMKUltra (AXOOOO)

Mysterio
HP: 8
Energy: 65
Atk: ****
Def: **
SpA: *
SpD: **
Spe: 65
-1 Sp. Def

Incubus
HP: KO
Energy: 82
Atk: **
Def: **
SpA: ****
SpD: **
Spe: 48
Fatal Poison (2), 0 Taunts left

Lord Jesseus (AAOOOO)

Iota
HP: 37
Energy: 62
Atk: *
Def: **
SpA: ****
SpD: **
Spe: 92
Taunted (1)

Gamma
HP: 72
Energy: 79
Atk: *
Def: ***
SpA: ***
SpD: ***
Spe: 105
Taunted (3)

PRE-ROUND
A Wild Ampharos Appears!

ACTION ONE
Gamma: Dispossess Washing Machine: Now an Electric/Ghost Type - 1 Energy
Iota: Hex (Incubus): 32 Damage - 6 Energy
Mysterio: Hi-Jump Kick (Gamma): No Effect, 2 Damage to self - 7 Energy
Incubus: HP Psychic (Iota): 19 Damage - 4 Energy
Incubus dies from Fatal Poison, Iota +1 KO Counter

ACTION TWO
Gamma: Will-O-Wisp: Failed, due to Taunt.
Iota recovers from Confusion.
Iota: Hex: 11 Damage - 10 Energy (Movespam)
Mysterio: Vital Throw (Gamma): No Effect - 4 Energy

ACTION THREE
Gamma: Shock Wave: 12 Damage - 3 Energy
Iota: Shadow Ball: 14 Damage, Mysterio -1 Sp. Def - 5 Energy
Mysterio: Hi-Jump Kick (Gamma): No Effect, 2 Damage to self - 7 Energy

POST-ROUND
Ampharos leaves the arena

I need iiMKUltra's next Pokemon, then Lord Jesseus' actions, iiMKUltra's actions, then I'll ref.
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
Looks like it's big cat week.

Kitsunoh(*) Banquo (M)
Nature: Adamant (Attack increased by *; Special Attack decreased by *)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by
Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker
Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only:
moving through walls.)

Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: *****(+)
Def: ***
SpA: *(-)
SpD: ***
Spe: 110

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Tackle(*)
Scratch
Ice Fang
Thunder Fang
Tail Whip
Odor Sleuth
Copycat
Iron Defense(*)
Lick(*)
Leer(*)
Faint Attack(*)
Shadow Sneak(*)
Curse(*)

Meteor Mash(*)
Yawn(*)
FeatherDance(*)

Will-O-Wisp(*)
Swagger(*)
Trick Room(*)

Taunt
ShadowStrike
U-Turn
Metal Burst
 
Ok, Kitsunoh hits us first but after that, I want Gamma to hit, and ideally finish Mienfoo with a Shockwave (the former at least is guaranteed). Haunter, I want you to use Shadow Ball on the Kitsunoh.
Gamma, I want you to fire another Shockwave on Mienfoo if he's somehow still standing but Kitsunoh otherwise. Iota meanwhile should try softening up Kitsunoh with a healthy dose of Will-o-Wisp.
For the final action, Gamma should be feeling some exhaustion but nonetheless we're going to fire a final Shockwave at Kitsunoh while Haunter uses Hex on it, or Shadow if the burning failed.
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
Ok guys. Mienfoo, Endure-Chill-Switch.

Kitsunoh, ShadowStrike Haunter, Yawn Rotom, ShadowStrike Haunter. If Haunter dies, switch the ShadowStrike to Rotom.

Also:
Switch = OK: At the end of each round, a trainer may switch their Pokemon. If they do, the Pokemon they send out must issue attacks first. The same trainer cannot switch on consecutive rounds unless anAttack like U-turn, Volt Change, or Teleport is used. Trainers whose Pokemon are returned through the effects of moves like Dragon Tail, Overhead Throw, Roar, and Whirlwind do not have to move first the next round.
Mienfoo will switch for Chimchar.

Chimchar [Chimera] (M)
Nature: Mild (+SpA, -Def)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: ***
Def: *(-)
SpA: ****(+)
SpD: **
Spe: 61

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch).

Moves:
Scratch(*)
Leer(*)
Ember(*)
Taunt(*)
Fury Swipes(*)
Flame Wheel(*)
Nasty Plot(*)
Torment(*)

Counter(*)
ThunderPunch(*)
Encore(*)

Will-O-Wisp(*)
Shadow Claw(*)
Fire Blast(*)
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
A Couple of things before I ref the round.
iiMKUltra, who do you plan to switch to?
Lord Jesseus, can you please fix your actions, concerning the above post.

Once you two are done with changes, notify me by VM & I'll ref the round. Thank you.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
iiMKUltra vs. Lord Jesseus (6v6 Doubles) - Random is reffing. - Round 3

iiMKUltra (AXAOOO)

Mysterio
HP: 8
Energy: 65
Atk: Rank 4
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 65
-1 Sp. Def


Banquo
HP: 100
Energy: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 110
No Boosts

Lord Jesseus (AAOOOO)

Iota
HP: 37
Energy: 62
Atk: Rank 1
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92
Taunted (1)

Gamma
HP: 72
Energy: 79
Atk: Rank 1
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 105
Taunted (3)


Alright, we're back for Round 3 & some tough calls have to be made & the battle kicks off in earnest! Anyways, a Gible appears out of the blue & doesn't know what's about to go on...In the meantime, iiMKUltra sends out his next Pokemon, which happens to be Banquo the Kitsunoh. Shall we go on to the action? Okay then.

The round starts with Mysterio using Endure! The Mienfoo braces himself for any hit that comes his way, as his partner in crime: Banquo the Kitsunoh, makes a savage ShadowStrike on Iota, dealing a big number to him. Gamma, in the meantime, releases a Shock Wave on Mysterio, dealing a number, but Mysterio endures the hit! Leaving him at a scant 1 HP. Iota rounds out the first action with a Shadow Ball, aiming the ball at Banquo & dealing a number, as Iota's Taunt wears off.

On to the second action & Banquo opens the action by Yawning on Gamma! The ball of plasma repeats the Yawn & starts to get tired! Gamma fires another Shock Wave at Mysterio, but he endures that hit too. Lord Jesseus then thought about switching Iota out, but then quickly changed his mind, commanding Iota to use Will-O-Wisp! Iota is confused at this & becomes wonders what the heck his trainer is doing, before delivering a Will-O-Wisp that his trainer ordered...But the Gible got in the way! The Gible becomes angry at being burned & launches a Dragon Rage at Iota, dealing predictable damage as the Haunter hangs on to his life. Rounding out the action, Mysterio decides to chill, restoring his energy.

Final action, & iiMKUltra decides to switch out Mysterio for Chimera the Chimchar! The fiery ape comes in & looks confident about his chances, as Banquo launched a ShadowStrike at Iota, finishing off the ghost. Gamma concludes the round by firing yet another Shock Wave, this time, at Chimera, dealing damage, as Gamma's Taunt wears off.

All three are near the centre of the arena, as the Gible leaves the arena. What will happen next round? Wait until actions are issued...

iiMKUltra (OXAAOO)

Chimera
HP: 78
Energy: 62
Atk: Rank 3
Def: Rank 1
SpA: Rank 4
SpD: Rank 2
Spe: 61
No Boosts


Banquo
HP: 88
Energy: 83
Atk: Rank 5
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 110
No Boosts

Mysterio (Benched)
HP: 1
Energy: 62
Atk: Rank 4
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 65
4 Chills remaining

Lord Jesseus (AAOOOO)

Iota
HP: KO
Energy: 51
Atk: Rank 1
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92
No Boosts

Gamma
HP: 72
Energy: 58
Atk: Rank 1
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 105
Yawning (1)

PRE-ROUND
iiMKUltra sends out Banquo the Kitsunoh
A Wild Gible appears!

ACTION ONE
Mysterio: Endure: Mysterio braces himself! - 15 Energy
Banquo: ShadowStrike (Iota): 23 Damage - 5 Energy
Gamma: Shock Wave (Mysterio): 13 Damage - 3 Energy
Mysterio endured himself!
Iota: Shadow Ball (Banquo): 12 Damage - 5 Energy
Iota is no longer Taunted!

ACTION TWO
Banquo: Yawn (Gamma): Gamma Yawning (3) - 7 Energy
Gamma: Shock Wave (Mysterio): 13 Damage - 7 Energy (Movespam)
Mysterio endured the hit!
Iota: Will-O-Wisp: Missed - 6 Energy
Gible: Dragon Rage (Iota): 10 Damage
Mysterio: Chill: +12 Energy

ACTION THREE
iiMKUltra withdrew Mysterio & sent out Chimera the Chimchar
Banquo: ShadowStrike (Iota): 23 Damage (KO), +1 KO Counter - 5 Energy
Gamma: Shock Wave (Chimera): 12 Damage - 11 Energy (Movespam)
Gamma is no longer Taunted!

POST-ROUND
The Wild Gible leaves the arena

Alright, I know there was a lot of pressure to get this right without being biased, & being such an error-prone referee, this was a tough round to ref. So I did what was best for the both of you, so I hope you guys understand, I'm at fault if I got something wrong...
Anyways, moving on & I need Lord Jesseus' next Pokemon, then iiMKUltra's actions & Lord Jesseus' actions. Current Score: 5-5 draw. Lastly, take note of the ranking system...
 
I'm going to send in Sigma the Machoke! Raaaaar!
Also can I switch out Gamma now that the round is over? I'm not quite sure if I'm correctly interpreting the switching rules...
If so, I'll switch Gamma for Shinx.

Machoke(*) [Sigma] (Male)
Nature: Adamant (+Atk, -SpA)

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: ***** (+1)
Def: ***
SpA: * (-1)
SpD: ***
Spe: 45

EC: 6/9
MC: 5
DC: 4/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

Attacks:
Low Kick(*)
Leer(*)
Focus Energy(*)
Karate Chop(*)
Ankle Sweep(*)
Foresight(*)
Seismic Toss(*)
Revenge(*)
Vital Throw(*)
DynamicPunch

Ice Punch(*)
ThunderPunch(*)
Fire Punch(*)

Payback(*)
Bulk Up(*)
Rock Slide(*)
Counter
Fissure
Smack Down


Shinx [Epsilon] (Male)
Nature: Adamant (+Atk, -SpA)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Stats:

HP: 90
Atk: ****(+1)
Def: **
SpA: *(-1)
SpD: **
Spe: 45

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Guts: (DW) (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Attacks:
Tackle(*)
Leer(*)
Charge(*)
Bite(*)
Spark(*)
Roar(*)
Swagger(*)

Double Kick(*)
Ice Fang(*)
Quick Attack(*)

Toxic(*)
Thunder Wave(*)
Wild Charge(*)
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
No, you use switch as the third action in a round, so attack-attack-switch rather than attack-attack-attack.

Banquo, ShadowStrike Rotom-Yawn Machoke-ShadowStrike Rotom.

Chi (I can do Greek letters too ^_^), WOW Machoke, Fire Blast Machoke, Flame Wheel Machoke.
 
Hm Ok, I would have though that "At the end of the round" means after the round is over, otherwise known as the end, but anyway...
Ok Rotom, before you fall asleep, Will-o-Wisp that Kitsunoh now you are no longer Taunted. Sigma, just take Chimchar's WOW (It can't miss you either :D) like a man to boost your guts while you prepare a little two-turn combo...
Action two, Rotom is probably now asleep, but just in case the ShadowStrike wakes you up or something haxy like that I want you to Thunder Wave Chimchar. And for Sigma...
IT IS TIME TO UNLEASH YOUR NEW COMBO MOVE
THE NEWLY PATENTED AND DOJO APPROVED
AMAZIN' BLAZIN' SUPER MEGA DYNAMIC FIRE PUNCH!
I want you to aim this No Guard, Guts Boosted, 18 Base Power, Super Effective, Fire Typem confusion inflicting package of Pure Awesomeness straight at Kitsunoh.
Anyway, egomaniacal delusions and exaggerations aside, Gamma will probably still be sleeping but if not just fire off a Shockwave at Chimchar, while Sigma drops a No Guard Rock Slide on them and probably (but try not to hit) the incoming Pokemon as well.

I apologise for that but I've been looking forward to using that combo all weekend.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
iiMKUltra vs. Lord Jesseus (6v6 Doubles) - Random is reffing. - Round 4

iiMKUltra (OXAAOO)

Chimera
HP: 78
Energy: 100
Atk: Rank 3
Def: Rank 1
SpA: Rank 4
SpD: Rank 2
Spe: 61
No Boosts

Banquo
HP: 88
Energy: 83
Atk: Rank 5
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 110
No Boosts

Mysterio (Benched)
HP: 1
Energy: 62
Atk: Rank 4
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 65
4 Chills remaining

Lord Jesseus (XAAOOO)

Sigma
HP: 100
Energy: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 45
No Boosts

Gamma
HP: 72
Energy: 58
Atk: Rank 1
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 105
Yawning (1)


Alright, we're back at Landslide Cave, where iiMKUltra has evened the scores 5-5. Lord Jesseus sends out a replacement for Iota, who fainted previous round, & who is it? It's Sigma the Machoke! In the meantime, another Ampharos enters the arena, oblivious to the battle that rages. What will happen? Read on.

The round begins with Banquo launching a ShadowStrike on the increasingly tired Gamma! He deals a number to Gamma as it bites back with a Will-O-Wisp at point-blank range! Banquo gets a 2nd Degree Burn as a result & is not enjoying it! Gamma, after the Will-O-Wisp, becomes incredibly tired & falls asleep. Chimera also decides to make one of his opponents feel the burn & uses Will-O-Wisp on Sigma! Sigma also gets a 2nd Degree Burn, but unlike Banquo, Sigma is enjoying the Burn, as it Guts ability activates! Ouch, what a bad move! Sigma responds to this burn by firing off a combo of DynamicPunch & Fire Punch! He deals massive damage to the burned Banquo & Banquo becomes confused as a result! Ouch!

On to Action Two, & Banquo is dazed! iiMKUltra tries to get Banquo to Yawn, but Banquo instead slams into a wall in his dizziness, taking a number. Gamma in the meantime, snoozes, while Chimera launches a Fire Blast at Sigma, only for it to hit the Ampharos. The Ampharos bites back with a Thundershock, dealing damage! Sigma is exhausted after the combo & does nothing for the round.

Final Round, & Banquo overcomes his dizziness to launch another ShadowStrike at Gamma, dealing a lot of damage, despite the Burn! A Critical Hit! Gamma wakes up after this & fires a Shock Wave at Chimera, dealing a number. Chimera then gets close to Sigma & fires a Flame Wheel! The Chimchar gets lucky & hits Sigma in the...A Critical Hit! Sigma becomes angry after this & launches a Rock Slide at both Chimera & Banquo, dealing a lot of damage to the former & not much to the latter as the round comes to an end.

All four are of a reasonable distance from each other, near the centre of the arena, as the unharmed Ampharos leaves the arena. What will happen next round? Find out after actions are issued.

iiMKUltra (OXAAOO)

Chimera
HP: 32
Energy: 83
Atk: Rank 3
Def: Rank 1
SpA: Rank 4
SpD: Rank 2
Spe: 61
No Boosts

Banquo
HP: 33
Energy: 73
Atk: Rank 5
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 110
Burned (2nd)

Mysterio (Benched)
HP: 1
Energy: 62
Atk: Rank 4
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 65
4 Chills remaining

Lord Jesseus (XAAOOO)

Sigma
HP: 79
Energy: 81
Atk: Rank 5
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 45
Burned (2nd)

Gamma
HP: 28
Energy: 49
Atk: Rank 1
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 105
No Boosts

PRE-ROUND
Lord Jesseus sends out Sigma the Machoke
A Wild Ampharos Appears!

ACTION ONE
Banquo: ShadowStrike (Gamma): 21 Damage - 5 Energy
Gamma: Will-O-Wisp (Banquo): Banquo Burned (2nd) - 6 Energy
Gamma fell Asleep! (1)
Chimera: Will-O-Wisp (Sigma): Sigma Burned (2nd) - 6 Energy
Sigma: DynamicPunch + Fire Punch: 34 Damage, Banquo Confused (2) - 13 Energy
Sigma & Banquo take 3 Damage from Burn!

ACTION TWO
Banquo: Hit Self in Confusion (7 Damage)
Gamma: Sleeping
Chimera: Fire Blast (Sigma): Missed - 7 Energy
Ampharos: Thundershock (Chimera): 10 Damage
Sigma: Does Nothing
Sigma & Banquo take 3 Damage from Burn!

ACTION THREE
Banquo: ShadowStrike (Gamma): 23 Damage (CH) - 5 Energy
Gamma Woke Up!
Gamma: Shock Wave (Chimera): 12 Damage - 3 Energy
Chimera: Flame Wheel (Sigma): 12 Damage (CH) - 4 Energy
Sigma: Rock Slide: 24 Damage (Chimera), 8 Damage (Banquo) - 6 Energy
Sigma & Banquo take 3 Damage from Burn!

POST-ROUND
The Wild Ampharos leaves the arena.

Lord Jesseus is next. Remember that combo moves take up two actions.
 
Ok Sigma, that went well. Let's use that exact same pattern again. DynamicFirePunch will be enough to finish Kitsunoh, and Rock Slide will deal nice damage to Chimchar. Gamma, Protect yourself from attacks, then Shockwave Chimchar, or Kitsunoh if it's still standing. To finish, Thundershock using the same targeting system.
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
CONCENTRATE FIRE

Firstly, Mienfoo should have 11 HP thanks to Regeneration.

Banquo, ShadowStrike-Meteor Mash-ShadowStrike Machoke.
Chimchar, Fire Blast-Flame Wheel-Fire Blast Machoke.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
iiMKUltra vs. Lord Jesseus (6v6 Doubles) - Random is reffing. - Round 5

iiMKUltra (OXAAOO)

Chimera
HP: 32
Energy: 83
Atk: Rank 3
Def: Rank 1
SpA: Rank 4
SpD: Rank 2
Spe: 61
No Boosts

Banquo
HP: 33
Energy: 73
Atk: Rank 5
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 110
Burned (2nd)

Mysterio (Benched)
HP: 11
Energy: 62
Atk: Rank 4
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 65
4 Chills remaining

Lord Jesseus (XAAOOO)

Sigma
HP: 79
Energy: 81
Atk: Rank 5
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 45
Burned (2nd)

Gamma
HP: 28
Energy: 49
Atk: Rank 1
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 105
No Boosts


Alright, we're back for another round & we're bigger & badder than ever, as a Wild Shuckle enters the arena, unaware of what's about to go on. What will this round have in store for us? Read on.

Gamma kicks off the round with a Protect, shielding itself from any attacks that come its way. Banquo snaps out of his confusion, & notices that Gamma is protecting itself & decides to instead, use ShadowStrike on Sigma, dealing a number. Chimera also concentrates on Sigma, using Fire Blast, launching a wall of fire & hitting Sigma in a weak spot! A Critical Hit! Capping off the round, Sigma resorts to using his tried & true DynamicPunch + Fire Punch Combo, walloping Banquo & knocking him out cold!

On to action two, & Gamma fires a Shock Wave at Chimera, dealing a number, while Chimera retaliates by using Flame Wheel at Sigma, doing more damage to the Machoke while he does nothing after resting from his combo.

Last action, & Gamma goes economical, delivering a Thundershock at Chimera, dealing more damage, as he launches another Fire Blast at Sigma, dealing another chunk at him. Sigma then sees that Chimera is getting on his nerves & bites back with a Rock Slide, dealing just enough to KO Chimera, as the round comes to a close.

Gamma & Sigma celebrate their double KO for the round as Lord Jesseus builds a big advantage! On an unrelated note, the Shuckle leaves the arena. Back on topic, & how will iiMKUltra respond & recover from this? Surely he has some way of regaining momentum. Will he regain it? Or will Lord Jesseus continue to dominate the match? Either way, we'll find out next round, as both trainers issue new actions...

iiMKUltra (OXXXOO)

Chimera
HP: KO
Energy: 65
Atk: Rank 3
Def: Rank 1
SpA: Rank 4
SpD: Rank 2
Spe: 61
No Boosts

Banquo
HP: KO
Energy: 68
Atk: Rank 5
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 110
Burned (2nd)

Mysterio (Benched)
HP: 11
Energy: 62
Atk: Rank 4
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 65
4 Chills remaining

Lord Jesseus (XAAOOO)

Sigma
HP: 12
Energy: 62
Atk: Rank 5
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 45
Burned (2nd)

Gamma
HP: 28
Energy: 37
Atk: Rank 1
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 105
No Boosts

PRE-ROUND
A Wild Shuckle enters the arena.

ACTION ONE
Gamma: Protect: Success - 7 Energy
Banquo snapped out of Confusion!
Banquo: ShadowStrike (Sigma): 12 Damage - 5 Energy
Chimera: Fire Blast (Sigma): 19 Damage (CH) - 7 Energy
Sigma: DynamicPunch + Fire Punch (Banquo): 34 Damage (KO), +1 KO Counter - 13 Energy
Sigma takes 3 Damage from Burn!

ACTION TWO
Gamma: Shock Wave: 12 Damage - 3 Energy
Chimera: Flame Wheel (Sigma): 9 Damage - 4 Energy
Sigma: Does Nothing.
Sigma takes 3 Damage from Burn!

ACTION THREE
Gamma: Thundershock: 8 Damage - 2 Energy
Chimera: Fire Blast (Sigma): 16 Damage - 7 Energy
Sigma: Rock Slide: 24 Damage (KO), +1 KO Counter - 6 Energy
Sigma takes 3 Damage from Burn!

POST-ROUND
The Wild Shuckle leaves the arena.

Lord Jesseus leads 5-3. I need iiMKUltra's next two Pokemon & actions, then Lord Jesseus' action & then I'll ref.
And yes, I forgot Regenerator, that's been applied now.
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus

Cyndaquil [Dante] (M)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Nature: Mild (+SpA, -Def)

Stats:
HP: 90
Atk: **
Def: *(-)
SpA: ****(+)
SpD: **
Spe: 65

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire (Dream World): (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Attacks:
Tackle(*)
Leer(*)
SmokeScreen(*)
Ember(*)
Quick Attack(*)
Flame Wheel(*)
Defense Curl(*)

Flare Blitz(*)
Double Edge(*)
Reversal(*)

Fire Blast(*)
Will-O-Wisp(*)
Wild Charge(*)


Litwick [Hecate] (F)
Nature: Modest (+SpA, -Atk)
Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:
Litwick
HP: 90
Atk: *(-)
Def: **
SpA: ****(+)
SpD: **
Spe: 20

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Moves:
Ember(*)
Astonish(*)
Minimise(*)
Smog(*)
Fire Spin(*)
Confuse Ray(*)
Night Shade(*)
Will-O-Wisp(*)
Flame Burst(*)
Imprison(*)

Heat Wave(*)
Haze(*)
Acid Armor(*)

Will-O-Wisp(*)
Energy Ball(*)
Toxic(*)


Hecate, Heat Wave-Fire Spin-Heat Wave Machoke.
Chi, Fire Blast-Flame Wheel-Fire Blast Machoke.
 
Ok Gamma, you outspeed everything so I want you to stop Cyndaquil in its tracks with Thunder Wave. This will give Sigma a chance to unleash one last Rock Slide on everything, wince he'll then outspeed both Cyndaquil and Litwick.
Gamma, follow up by using Protect to take the hits which will be inevitably redirected towards you. Sigma, if you're somehow alive (parahax?) Rock Slide the bitches again.
Finall I want Gamma to Shockwave Litwick. If Sigma, by some divine miracle is still alive, just geep Rocking. And Slideing.

Sigma has gotten himself rather unpopular hasn't he?
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
iiMKUltra vs. Lord Jesseus (6v6 Doubles) - Random is reffing. - Round 6

iiMKUltra (OXXXAA)

Dante
HP: 90
Energy: 100
Atk: Rank 2
Def: Rank 1
SpA: Rank 4
SpD: Rank 2
Spe: 65
No Boosts

Hecate
HP: 90
Energy: 100
Atk: Rank 1
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 20
No Boosts

Mysterio (Benched)
HP: 11
Energy: 62
Atk: Rank 4
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 65
4 Chills remaining

Lord Jesseus (XAAOOO)

Sigma
HP: 12
Energy: 62
Atk: Rank 5
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 45
Burned (2nd)

Gamma
HP: 28
Energy: 37
Atk: Rank 1
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 105
No Boosts


Alright, last round, Lord Jesseus got a double KO & took a big 5-3 lead! What does iiMKUltra have in store that allows him to potentially make a comeback? Let's see. He sends out two Pokemon, & it's Dante the Cyndaquil & Hecate the Litwick! The wild Pokemon for this round is a Granbull, but what will happen this round? Read on.

Gamma opens the round as usual, & does so with a Thunder Wave! The wave of electricity hits Dante & paralyses him! Sigma goes next & fires off a Rock Slide! Rocks fall from the ceiling & hit both Dante & Hecate for some nice damage! Hecate is third & he fires off a Heat Wave at Sigma! The Litwick make a hot breath of fire, which scorches the already burnt Sigma & he collapses in the heat! Poor guy. Dante is last & he launches a Fire Blast at Gamma! A Big Column of fire hits Gamma for some pretty big damage as Action One Concludes.

Moving on to Action Two, & Gamma decides to shield itself with Protect! A Barrier forms around around the Rotom, shielding itself from all attacks! Hecate, spurred on after claiming the scalp of Sigma, summons a Fire Spin Gamma's Way, hoping to break through the shield, & he fails. Dante also tries to take a shot, but his paralysed body means he won't be able to.

Last Action of the round, & Gamma opens with a Shock Wave on Hecate! The unmissable waves home in on Hecate & hit him, dealing a number. Hecate instantly bites back with a Heat Wave, Scorching Gamma & rendering the ball of plasma unconscious.

As the Granbull leaves the arena, Hecate & Dante celebrate the double KO as iiMKUltra levels the scores, but is still behind, with three battered & bruised Pokemon while Lord Jesseus has still got three fresh Pokemon. What will happen next? Find out next round as these two issue actions...

iiMKUltra (OXXXAA)

Dante
HP: 66
Energy: 93
Atk: Rank 2
Def: Rank 1
SpA: Rank 4
SpD: Rank 2
Spe: 65
Paralysed (25%)

Hecate
HP: 59
Energy: 85
Atk: Rank 1
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 20
No Boosts

Mysterio (Benched)
HP: 11
Energy: 62
Atk: Rank 4
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 65
4 Chills remaining

Lord Jesseus (XXXOOO)

Sigma
HP: KO
Energy: 56
Atk: Rank 5
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 45
Burned (2nd)

Gamma
HP: KO
Energy: 19
Atk: Rank 1
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 105
No Boosts

PRE-ROUND
iiMKUltra sends out Dante the Cyndaquil & Hecate the Litwick
A Wild Granbull enters the arena!

ACTION ONE
Gamma: Thunder Wave (Dante): Dante Paralysed (25%) - 6 Energy
Sigma: Rock Slide: 24 Damage (Dante), 21 Damage (Hecate) - 6 Energy
Hecate: Heat Wave (Sigma): 14 Damage (KO), +1 KO Counter - 6 Energy
Dante: Fire Blast (Gamma): 19 Damage (CH) - 7 Energy

ACTION TWO
Gamma: Protect: Success - 9 Energy
Hecate: Fire Spin (Gamma): Blocked - 3 Energy
Dante: Paralysed

ACTION THREE
Gamma: Shock Wave (Hecate): 10 Damage - 3 Energy
Hecate: Heat Wave (Gamma): 14 Damage (KO), +1 KO Counter - 6 Energy

POST-ROUND
The Wild Granbull leaves the arena

Current Score: 3-3 Draw.
I need Lord Jesseus' next two Pokemon & actions, then iiMKUltra's actions, then I'll ref.
 
Sigma is a fucking beast.
Ok, we'll keep the big gun in reserve, let's send out some of my littlies, Joltik and Shinx!

Shinx [Epsilon] (Male)
Nature: Adamant (+Atk, -SpA)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Stats:

HP: 90
Atk: ****(+1)
Def: **
SpA: *(-1)
SpD: **
Spe: 45

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Guts: (DW) (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Attacks:
Tackle(*)
Leer(*)
Charge(*)
Bite(*)
Spark(*)
Roar(*)
Swagger(*)

Double Kick(*)
Ice Fang(*)
Quick Attack(*)

Toxic(*)
Thunder Wave(*)
Wild Charge(*)


Joltik [Omicron] (Female)
Nature: Modest (+SpA, -Atk)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: *(-1)
Def: **
SpA: ****(+1)
SpD: **
Spe: 65

EC: 1/9
MC: 1
DC: 1/5

Abilities:
Compouneyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm: (DW) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Attacks:
String Shot(*)
Leech Life(*)
Spider Web(*)
Thunder Wave(*)
Screech(*)
Fury Cutter(*)
Electro Web(*)
Bug Bite(*)
Gastro Acid(*)

Cross Poison(*)
Disable(*)
Faint Attack(*)

Protect(*)
Thunder(*)
Energy Ball(*)

Ok Shinx, start off with a Charge, then target fellow male and Rival(ry) Cyndaquil with a boosted Wild Charge. Keep up the pressure, but save your health and energy; opt for a weaker Spark attack.
Joltik, those guys have some nasty fire attacks. Disable Cyndaquil's Fire Blast and Litwick's Heat Wave in that order, then dominate Litwick with a compoundeyes Thunder.
 
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