Battle in Rayquaza's home! doominic77 vs iiMKUltra (ref: interjection)

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Sending out a challenge.

2v2 Singles.
Arena: The Sky Pillar: The classic sky pillar from Pokemon Emerald with 6 floors (including top floor). The players start out on floor one and can ascend or desend and floor but it takes up an action. On floors 1, 3, 5 there is a 30% chance that either a Golbat, Sableye, Claydol, Banette or Altaria attacks with a random move in their movepool. On floors 2 and 4 there are spaces in the floor where you will fall down to the previous floor and take 5 damage. On the top floor there is Rayquaza sleeping, you can go up there but if you wake him up he will use a Hyper Beam on you if your SpD is lower than your Def or Giga Impact if you Def is lower than your Def.

1 Rec, 5 Chills
I got dis.
Switch=KO
One Ability
No items

Weird, I was thinking of using Sky Pillar as an arena.
Today we are in Sky Pillar, home of the legendary Rayquaza. Two pokemon trainers are planning to battle here: doominic77 and iiMKUltra. Obvious exits are North, South and Dennis.


Vibrava [Chomp] (M)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack) Type: Ground/Dragon
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 90
Atk: ****(+)
Def: **
SpA: *(-)
SpD: **
Spe: 70

EC: 4/9
MC: 1
DC: 2

Moves:
Bite(*)
Sand-Attack (*)
Faint Attack (*)
Sand Tomb (*)
Crunch
SonicBoom

Quick Attack (*)
Bug Bite (*)
Endure (*)

Earthquake (*)
Dig (*)
Toxic (*)


Aron (*) [HardHead] (M)
Nature: Impish (Adds * to Defense; Subtracts * From Special Attack)
Type: Steel/Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

Abilities:
Sturdy: [Innate] This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Rock Head: [Innate] This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): [Innate] The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Stats:
HP: 90
Atk: ***
Def: *****(+)
SpA: *(-)
SpD: **
Spe: 30

EC: 1/9
MC: 1
DC: 1
KOC: 1

Moves:
Tackle (*)
Harden (*)
Mud-Slap (*)
Headbutt (*)
Iron Claw (*)
Iron Defense (*)
Roar (*)
Take Down(*)

Head Smash (*)
Dragon Rush (*)
Superpower (*)

Earthquake (*)
Sandstorm (*)
Rock Polish (*)


Scyther [Scyth] (M)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack) Type: Bug
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

Stats:

HP: 100
Atk: *****(+)
Def: ***
SpA: *(-)
SpD: ***
Spe: 105

EC: 0/6
MC: 0
DC: 0

Moves:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter

Night Slash
Reversal
Steel Wing

Aerial Ace
X-Scissor
U-Turn



Emboar(*) Vulcan (F)
Nature: Lonely (Attack increased by *; Defense decreased by *)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional
damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two
(2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.

Stats:
HP: 110
Atk: ******(+)
Def: **(-)
SpA: ****
SpD: ***
Spe: 65

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle(*)
Tail Whip(*)
Ember(*)
Odor Sleuth(*)
Defense Curl(*)
Flame Charge(*)
Smog(*)
Rollout(*)
Take Down(*)

Yawn(*)
Superpower(*)
Thrash(*)

Overheat(*)
Will-O-Wisp(*)
Wild Charge(*)

Flare Blitz
Head Smash
Arm Thrust
Hammer Arm
Fire Blast
Stone Edge


Mienfoo [Mysterio] (F)
Nature: Adamant (+Atk, -SAtk)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats
:
HP: 90
Atk: ****(+)
Def: **
SpA: *(-)
SpD: **
Spe: 65

EC: 2/6
MC: 1
DC: 2/5

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Regeneration: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.

Moves:
Pound(*)
Meditate(*)
Detect(*)
Fake Out(*)
Doubleslap(*)
Swift(*)
Calm Mind(*)

Endure(*)
Low Kick(*)
Vital Throw(*)

Bulk Up (*)
Focus Miss(*)
Taunt(*)

Hi Jump Kick
U-Turn


Cyndaquil [Dante] (M)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Nature: Mild (+SpA, -Def)

Stats:
HP: 90
Atk: **
Def: *(-)
SpA: ****(+)
SpD: **
Spe: 65

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire (Dream World): (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Attacks:
Tackle(*)
Leer(*)
SmokeScreen(*)
Ember(*)
Quick Attack(*)
Flame Wheel(*)
Defense Curl(*)

Flare Blitz(*)
Double Edge(*)
Reversal(*)

Fire Blast(*)
Will-O-Wisp(*)
Wild Charge(*)


doominic77 sends out first mon.
iiMKUltra sends out first mon and gives orders.
doominic77 gives orders.
I calc and write.
doominic77 gives orders.
iiMKUltra gives orders.
I calc and write.
Keep going until someone runs out of pokemon.
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
Aaaaaaaaaand I'll go with Myst for this one.

Start off with a Taunt, then Hi Jump Kick. Finish with a Vital Throw.
 
First use Toxic if he doesn't taunt you first or if he does use Earthquake. Then use Sand Tomb to drag him underground and once he underground use Earthquake again which should have double the power.

Toxic\Earthquake - Sand Tomb - Earthquake
 

Vibrava [Chomp] (M)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack) Type: Ground/Dragon
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 90
Atk: ****(+)
Def: **
SpA: *(-)
SpD: **
Spe: 70
Energy: 100%

Moves:
Bite(*)
Sand-Attack (*)
Faint Attack (*)
Sand Tomb (*)
Crunch
SonicBoom

Quick Attack (*)
Bug Bite (*)
Endure (*)

Earthquake (*)
Dig (*)
Toxic (*)



Mienfoo [Mysterio] (F)
Nature: Adamant (+Atk, -SAtk)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats
:
HP: 90
Atk: ****(+)
Def: **
SpA: *(-)
SpD: **
Spe: 65
Energy: 100%

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Regeneration: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.

Moves:
Pound(*)
Meditate(*)
Detect(*)
Fake Out(*)
Doubleslap(*)
Swift(*)
Calm Mind(*)

Endure(*)
Low Kick(*)
Vital Throw(*)

Bulk Up (*)
Focus Miss(*)
Taunt(*)

Hi Jump Kick
U-Turn


And so we have the first pokemon: a Vibrava named Chomp versus a Mienfoo named Mysterio. Immediately Mysterio tries to Taunt Chomp and provoke him into fighting like a mon, but it takes her a while to come up with something witty enough and the Vibrava takes the time to launch a Toxic cloud right at Mysterio's face, making her cough and splutter and that's just the start of the poisonous effect. Soon, however, she finds the words to piss off the Vibrava and Chomp prepares to retaliate.

But what's this? A wild Altaria has joined the fray! I wonder how this pokemon is going to affect the match. Oh wait, it's just protecting itself with Cotton Guard ... and now it's leaving. Well at least it'll be protected against other wild pokemon, but I'm more interested in Mysterio and Chomp. So what's Chomp doing now? Well it looks like he's whipping up a whirling sandstorm. Wait a minute, this is Sand Tomb! The poor Mienfoo is now trapped by the sand, but she's not ready to give up. Instead, she jumps high into the air and adjusts her legs for her next move ... WHAM! That Hi Jump Kick hit Chomp hard! Still, Mysterio had to go through the sand to get to him.

Now it looks like Chomp is trying to get close to his own sandstorm for some reason. Maybe he's going to try to bite Mysterio? Hang on, he's now flying up to the ceiling ... and he's just come crashing back down, causing an Earthquake so close to the Mienfoo. Perhaps a little too close, because now Mysterio is putting her arms through the whirling sand and pulling the Vibrava in ... only to throw him at the wall! That was surely a Vital Throw for her to pull off, but pull it off she did, even if it meant taking another beating from the sandstorm.

Well right now this match is simply too close to call. While Mysterio's attacks have been more painful than Chomp's, the Vibrava has chosen to rely more on lingering effects. Who knows what could happen in the next round?


HP: 58
Atk: ****(+)
Def: **
SpA: *(-)
SpD: **
Spe: 70
Energy: 84%
Other: Taunt (4 more actions)



HP: 57
Atk: ****(+)
Def: **
SpA: *(-)
SpD: **
Spe: 65
Energy: 79%
Other: Badly poisoned (2 damage per action), Sand Tomb (2 damage per action)


Roll a D100 for random pokemon event: 29 - wild Altaria appears
Roll a D3 to decide which action: 2

Chomp uses Toxic for 7 energy
Roll a D100 for accuracy: 31 - Mysterio is badly poisoned

Mysterio uses Taunt for 10 energy
Chomp can only use attacking moves for six actions
Mysterio takes 1 poison damage

Roll a D66 for Altaria's move: 15 - Cotton Guard (no effect on battle)

Chomp uses Sand Tomb for 3 energy
Roll a D100 for accuracy: 56 - hit
Roll a D16 for crit: 15 - no crit
Mysterio takes 10 damage

Mysterio uses Hi Jump Kick for 7 energy
Roll a D100 for accuracy: 35 - hit
Roll a D16 for crit: 2 - no crit
Chomp takes 19 damage
Mysterio takes 1 poison damage and 2 wrap damage

Chomp uses Earthquake for 6 energy
Roll a D16 for crit: 12 - no crit
Mysterio takes 16 damage

Mysterio uses Vital Throw for 4 energy
Roll a D16 for crit: 10 - no crit
Chomp takes 13 damage
Mysterio takes 1 poison damage and 2 wrap damage


OK doominic77, your turn to give the orders. That is, of course, provided that I haven't fucked up the calcs.
 
Easy actions this time. Earthquake then Dig and finally pop up again and use Earthquake.

Earthquake -> Dig -> Earthquake
 

HP: 58
Atk: ****(+)
Def: **
SpA: *(-)
SpD: **
Spe: 70
Energy: 84%
Other: Taunt (4 more actions)



HP: 57
Atk: ****(+)
Def: **
SpA: *(-)
SpD: **
Spe: 65
Energy: 79%
Other: Badly poisoned (2 damage per action), Sand Tomb (2 damage per action)


Chomp starts the round with another one of his Earthquakes while Mysterio retaliates with another Hi Jump Kick. It looks like both pokemon are opting for the brute force route this time, though Chomp's expertise with the earth element has helped him to maintain the Sand Tomb even while he shakes the ground. But then he gets another idea: maybe he can surprise the Mienfoo by hiding underground and popping back up again. He quickly Digs through the floor, expecting Mysterio to try another attack. Instead, despite the whirling sand all around her, Mysterio takes the time to work out and Bulk Up. Just as she's feeling good about her newfound strength, Chomp jumps out of the floor and headbutts her. While Mysterio recovers from that blow, the Vibrava hits the ground vigorously, causing another Earthquake. This prompts the Mienfoo to respond with another Hi Jump Kick, now more powerful thanks to her muscles. But all this time, Mysterio has been struggling with poison and bombarded by sand, and she is barely standing up now. Chomp has also taken some heavy blows in this match and probably wouldn't survive another powerful enough attack.


HP: 18
Atk: ****(+)
Def: **
SpA: *(-)
SpD: **
Spe: 70
Energy: 67%
Other: Taunt (1 more action)



HP: 2
Atk: *****(+) (+1 due to Bulk Up)
Def: *** (+1 due to Bulk Up)
SpA: *(-)
SpD: **
Spe: 65
Energy: 58%
Other: Badly poisoned (3 damage per action), Sand Tomb (2 damage per action)


Roll a D100 for random pokemon event: 38 - no pokemon appear

Chomp uses Earthquake for 6 energy
Roll a D16 for crit: 14 - no crit
Mysterio takes 16 damage

Mysterio uses Hi Jump Kick for 7 energy
Roll a D100 for accuracy: 19 - hit
Roll a D16 for crit: 5 - no crit
Chomp takes 19 damage
Mysterio takes 2 poison damage and 2 wrap damage

Mysterio uses Bulk Up for 7 energy
Mysterio's attack and defence are raised by 1 stage
Mysterio takes 2 poison damage and 2 wrap damage

Chomp uses Dig for 5 energy
Roll a D16 for crit: 12 - no crit
Mysterio takes 12.5 damage (round to 13)

Chomp uses Earthquake for 6 energy
Roll a D16 for crit: 5 - no crit
Mysterio takes 14.5 damage (round to 14)

Mysterio uses Hi Jump Kick for 7 energy
Roll a D100 for accuracy: 13 - hit
Roll a D16 for crit: 10 - no crit
Chomp takes 20.5 damage (round to 21)
Mysterio takes 2 poison damage and 2 wrap damage


Unless I've done something horribly wrong here, I believe it's iiMKUltra's turn.
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
Let's get in there with a priority Endure, then HJK and Vital Throw. If the first HJK misses, replace the Vital Throw with another HJK.
 
Use Quick Attack and then the Toxic will kill. If not use Quick Attack again and then just Chill. If so, then ascend a floor then Chill.

Quick Attack > Quick Attack/Ascend floor > Chill
 

HP: 18
Atk: ****(+)
Def: **
SpA: *(-)
SpD: **
Spe: 70
Energy: 67%
Other: Taunt (1 more action)



HP: 2
Atk: *****(+) (+1 due to Bulk Up)
Def: *** (+1 due to Bulk Up)
SpA: *(-)
SpD: **
Spe: 65
Energy: 58%
Other: Badly poisoned (3 damage per action), Sand Tomb (2 damage per action)


Mysterio braces herself for the blow that will take her down, but although she is ready to Endure another assault from Chomp, she can't do anything about the poison inside her or the flying sand that has plagued her for too long. Just for good measure, however, Chomp decides to launch one Quick Attack at the fallen pokemon to make sure it can't get back up.


HP: 18
Atk: ****(+)
Def: **
SpA: *(-)
SpD: **
Spe: 70
Energy: 64%



HP: -3
Energy: 43%


Roll a D100 for random pokemon event: 1 - wild Golbat appears
Roll a D3 to decide which action: 3

Mysterio uses Endure for 15 energy
Mysterio takes 3 poison damage and 2 wrap damage
Mysterio faints

Chomp uses Quick Attack for 3 energy

No roll for Golbat's move since the round ends before he appears


iiMKUltra sends out his second mon, then doominic77 orders. Chomp is still on the first floor.
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
The round ends as soon as all pokemon on one side of the field are dead. He should have Quick Attacked (at nothing), then the round should have ended. He definitely shouldn't have been allowed a chill.

Anyway, let's go with our next pokemon.

Emboar(*) Vulcan (F)
Nature: Lonely (Attack increased by *; Defense decreased by *)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional
damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two
(2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.

Stats:
HP: 110
Atk: ******(+)
Def: **(-)
SpA: ****
SpD: ***
Spe: 65

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle(*)
Tail Whip(*)
Ember(*)
Odor Sleuth(*)
Defense Curl(*)
Flame Charge(*)
Smog(*)
Rollout(*)
Take Down(*)

Yawn(*)
Superpower(*)
Thrash(*)

Overheat(*)
Will-O-Wisp(*)
Wild Charge(*)

Flare Blitz
Head Smash
Arm Thrust
Hammer Arm
Fire Blast
Stone Edge
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
Sorry for not mentioning it earlier. The ability is Reckless.

Anyway, Hammer Arm should KO in one hit, so we'll go with that. If Hammer Arm misses we can't do anything, so Defence Curl twice.
 

HP: 18
Atk: ****(+)
Def: **
SpA: *(-)
SpD: **
Spe: 70
Energy: 64%



Emboar(*) Vulcan (F)
Nature: Lonely (Attack increased by *; Defense decreased by *)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Chosen ability:
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.

Stats:
HP: 110
Atk: ******(+)
Def: **(-)
SpA: ****
SpD: ***
Spe: 65
Energy: 100%

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle(*)
Tail Whip(*)
Ember(*)
Odor Sleuth(*)
Defense Curl(*)
Flame Charge(*)
Smog(*)
Rollout(*)
Take Down(*)

Yawn(*)
Superpower(*)
Thrash(*)

Overheat(*)
Will-O-Wisp(*)
Wild Charge(*)

Flare Blitz
Head Smash
Arm Thrust
Hammer Arm
Fire Blast
Stone Edge


Where Mysterio the Mienfoo failed, perhaps Vulcan the Emboar can succeed? Chomp still has the initiative though and coughs another Toxic cloud that finds its way into Vulcan's lungs, but the Emboar raises her fists and brings them down like a Hammer Arm right on Chomp's head. The Vibrava couldn't take such a powerful blow and has been knocked out. Vulcan is looking a little sluggish after that attack, but she's still determined to come out on top against whatever pokemon doominic77 sends out next.


HP: 0
Energy: 57%



HP: 109
Atk: ******(+)
Def: **(-)
SpA: ****
SpD: ***
Spe: 43 (-1 due to Hammer Arm)
Energy: 94%
Other: Badly poisoned (2 damage per action)


Roll a D100 for random pokemon event: 60 - no pokemon appear

Chomp uses Toxic for 7 energy
Roll a D100 for accuracy: 3 - Vulcan is badly poisoned

Vulcan uses Hammer Arm for 6 energy
Roll a D100 for accuracy: 69 - hit
Roll a D16 for crit: 10 - no crit
Chomp takes 18.5 damage (round to 18)
Vulcan takes 1 poison damage
Vulcan's speed is lowered by 1 stage


doominic77, new mon. iiMKUltra, orders. If I have fucked up somewhere in this round, speak now or forever hold your peace.
 
iiMKUltra said:
DQ time is up; I'm feeling ruthless.
iiMKUltra wins by DQ.

Both battlers receive 2 TC.
Chomp receives 1 EC, 2 MC, 1 DC and 1 KOC
Mysterio receives 1 EC, 2 MC and 1 DC
Vulcan receives 2 MC and 1 KOC

Since 2 pokemon got KO'd, I get 3 RC.
 
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