Welcome one and all on this beautiful day to this fight to the faint, this epic saga of epic proportions, this spar of tooth and nail...in a big cardboard box.
Hello spectators around the world, I am Referee Ritter with my trusty Shade by my side, your referee (evidently) for this battle between two trainers and their pokemon. Teamwork is the key today as we are participating in a match of doubles. The two pokemon must cooperate in attack and defense to succeed and win.
And here they are. Our two competitors enter from opposite sides of the box, mewtwo to my left and R_D to my right. Both glare at each other with steely determination. mewtwo breaks the tense silence by yelling out the details of the arena.
There we go. And what is Rising_Dusk's response?
And Rising_Dusk gives an interesting twist on the traditional call of response at these battles, denying everything. Well isn't he a negative nancy.
At a call from me, both competitors send electronic copies of their teams to my laptop. Here they are folks
Pichu Gesundheit (F)
Nature: Naughty (Attack up by *, Sp. Def. down by *.)
Pichu is destined to lead Team VioletEye alongside Mewtwo. She'll be able to quell any argument, soothe any ill tempers, and work out any obstacle to a mission, no matter what the pressure.
She just doesn't know it yet.
Pichu is cute and silly, just like any baby Pokemon. She can touch the hearts of even the angriest Pokemon and often exploits this ability to get what she wants. Battles are her favorite pastime, and she uses her wiles to manipulate her opponents there, too. A little more oomph would be appreciated, though...
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Stats:
HP: 80
Atk: *** (+)
Def: *
SpA: **
SpD: * (-)
Spe: 60
EC: 3/4/9
MC: 2
DC: 2/5
Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Attacks:
Thundershock(*)
Charm(*)
Tail Whip(*)
Thunder Wave(*)
Sweet Kiss(*)
Nasty Plot(*)
Volt Tackle(*)
Wish(*)
Encore(*)
Hidden Power Ice, 7 Power (*)
Grass Knot(*)
Volt Change(*)
Ralts Gordon (M)
Nature: Adamant (Attack up by *, Sp. Atk. down by *.)
Gordon is a rather quiet boy. He doesn't say much, but when he does speak, he always says the right thing. Guess that's the upside of being an empath. Conversely, the fact that he picks up so much malice from the air around him must burn him on the inside. Maybe that's why he's quiet. Maybe it's because he's not looking forward to evolution; after all, guys NEVER look good in short skirts.
He's not saying, though...
Type: Psychic
Psychic:
Psychic STAB;
less susceptible to blinding
more susceptible to sound-based assaults as far as locking on with Psychic attacks
can lift and throw opponents with Psychic attacks regardless of weight difference
Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 90
Atk: ** (+)
Def: *
SpA: * (-)
SpD: **
Spe: 60
EC: 0/4/9
MC: 0
DC: 0/5
Abilities:
Synchronize:(Innate)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated)
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Command: (Ability: Trace (Target Ability) )
Telepathy (DW-Locked): (Innate)
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Attacks:
Growl(*)
Confusion(*)
Double Team(*)
Teleport(*)
Lucky Chant(*)
Magical Leaf(*)
Heal Pulse(*)
Calm Mind(*)
Shadow Sneak(*)
Disable(*)
Memento(*)
Psych Up (*)
Facade (*)
Will-O-Wisp (*)
Riolu (M)*
Nature: Naive
Special Defense reduced by *. Provides a 15% increase in Base Speed (Rounded Up) and a +5% flat increase in accuracy on this Pokemon's attacks.
Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Steadfast:
(Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Mischievous Heart (DW):
(Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: ***
Def: **
SpA: **
SpD-: *
Spe+: 69
EC: 3/6
MC: 0
DC: 1/5
Attacks:
Quick Attack*
Foresight*
Endure*
Counter*
Force Palm*
Feint*
Reversal*
Screech*
Nasty Plot
Vacuum Wave*
Agility*
Crunch*
Swords Dance*
Brick Break*
Hidden Power Ice (7)*
Sneasel (M)*
Nature: Jolly
Special Attack reduced by *. Provides a 15% increase in Base Speed (Rounded Up) and a +5% flat increase in accuracy on this Pokemon's attacks.
Type: Dark / Ice
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Ice STAB; Immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
Abilities:
Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye:
(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Wicked Thief (DW):
(Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and the opposing Pokemon strikes it with a contact attack, their item is stolen and becomes the held item of this Pokemon.
Stats:
HP: 90
Atk: ***
Def: **
SpA-: *
SpD: ***
Spe+: 133
EC: 1/6
MC: 1
DC: 1/5
Attacks:
Scratch*
Leer*
Taunt*
Quick Attack*
Screech*
Faint Attack*
Fury Swipes*
Agility*
Ice Shard*
Ice Punch*
Pursuit*
Swords Dance*
Brick Break*
Aerial Ace*
Both teams send me two pokemon, so I announce them to the battlers in the box
"mewtwo15026 will be using
Pichu Gesundheit (F)
Nature: Naughty (Attack up by *, Sp. Def. down by *.)
Stats:
HP: 80
Atk: *** (+)
Def: *
SpA: **
SpD: * (-)
Spe: 60
and
Ralts Gordon (M)
Nature: Adamant (Attack up by *, Sp. Atk. down by *.)
Stats:
HP: 90
Atk: ** (+)
Def: *
SpA: * (-)
SpD: **
Spe: 60
Rising_Dusk will be using
Riolu (M)*
Nature: Naive
Special Defense reduced by *. Provides a 15% increase in Base Speed (Rounded Up) and a +5% flat increase in accuracy on this Pokemon's attacks.
Stats:
HP: 90
Atk: ***
Def: **
SpA: **
SpD-: *
Spe+: 69
and
Sneasel (M)*
Nature: Jolly
Special Attack reduced by *. Provides a 15% increase in Base Speed (Rounded Up) and a +5% flat increase in accuracy on this Pokemon's attacks.
Stats:
HP: 90
Atk: ***
Def: **
SpA-: *
SpD: ***
Spe+: 133
"
"These are you orders for the match" I call in response to the orders flashing on my screen
"Now, Rising_Dusk, let the battle...BEGIN!"
Hello spectators around the world, I am Referee Ritter with my trusty Shade by my side, your referee (evidently) for this battle between two trainers and their pokemon. Teamwork is the key today as we are participating in a match of doubles. The two pokemon must cooperate in attack and defense to succeed and win.
And here they are. Our two competitors enter from opposite sides of the box, mewtwo to my left and R_D to my right. Both glare at each other with steely determination. mewtwo breaks the tense silence by yelling out the details of the arena.
2v2 Doubles
DQ: 3 days (4 for refs)
Pokemon in battle must be able to evolve but unevolved. No Pokemon may evolve at any time.
Arena: Cardboard Cell
An overturned cardboard box. The box covers an area of 15ft by 20ft, with the ceiling 10 feet off the ground. Bright light streams through the handles of the box and through a 1-square-foot hole in the ceiling. The floor is dirt, diggable up to 10 feet, and any attack at all may be used.
The walls cannot be destroyed or damaged. The ceiling can be, but a giant screen door is lying on top of the box; removing the ceiling would only allow weather to pass through.
There we go. And what is Rising_Dusk's response?
Switch = KO (Doesn't matter for 2v2 doubles)
Abilities: None
Items: None
And Rising_Dusk gives an interesting twist on the traditional call of response at these battles, denying everything. Well isn't he a negative nancy.
At a call from me, both competitors send electronic copies of their teams to my laptop. Here they are folks

Pichu Gesundheit (F)
Nature: Naughty (Attack up by *, Sp. Def. down by *.)
Pichu is destined to lead Team VioletEye alongside Mewtwo. She'll be able to quell any argument, soothe any ill tempers, and work out any obstacle to a mission, no matter what the pressure.
She just doesn't know it yet.
Pichu is cute and silly, just like any baby Pokemon. She can touch the hearts of even the angriest Pokemon and often exploits this ability to get what she wants. Battles are her favorite pastime, and she uses her wiles to manipulate her opponents there, too. A little more oomph would be appreciated, though...
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Stats:
HP: 80
Atk: *** (+)
Def: *
SpA: **
SpD: * (-)
Spe: 60
EC: 3/4/9
MC: 2
DC: 2/5
Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Attacks:
Thundershock(*)
Charm(*)
Tail Whip(*)
Thunder Wave(*)
Sweet Kiss(*)
Nasty Plot(*)
Volt Tackle(*)
Wish(*)
Encore(*)
Hidden Power Ice, 7 Power (*)
Grass Knot(*)
Volt Change(*)

Nature: Adamant (Attack up by *, Sp. Atk. down by *.)
Gordon is a rather quiet boy. He doesn't say much, but when he does speak, he always says the right thing. Guess that's the upside of being an empath. Conversely, the fact that he picks up so much malice from the air around him must burn him on the inside. Maybe that's why he's quiet. Maybe it's because he's not looking forward to evolution; after all, guys NEVER look good in short skirts.
He's not saying, though...
Type: Psychic
Psychic:
Psychic STAB;
less susceptible to blinding
more susceptible to sound-based assaults as far as locking on with Psychic attacks
can lift and throw opponents with Psychic attacks regardless of weight difference
Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 90
Atk: ** (+)
Def: *
SpA: * (-)
SpD: **
Spe: 60
EC: 0/4/9
MC: 0
DC: 0/5
Abilities:
Synchronize:(Innate)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated)
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Command: (Ability: Trace (Target Ability) )
Telepathy (DW-Locked): (Innate)
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Attacks:
Growl(*)
Confusion(*)
Double Team(*)
Teleport(*)
Lucky Chant(*)
Magical Leaf(*)
Heal Pulse(*)
Calm Mind(*)
Shadow Sneak(*)
Disable(*)
Memento(*)
Psych Up (*)
Facade (*)
Will-O-Wisp (*)

Riolu (M)*
Nature: Naive
Special Defense reduced by *. Provides a 15% increase in Base Speed (Rounded Up) and a +5% flat increase in accuracy on this Pokemon's attacks.
Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Steadfast:
(Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Mischievous Heart (DW):
(Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: ***
Def: **
SpA: **
SpD-: *
Spe+: 69
EC: 3/6
MC: 0
DC: 1/5
Attacks:
Quick Attack*
Foresight*
Endure*
Counter*
Force Palm*
Feint*
Reversal*
Screech*
Nasty Plot
Vacuum Wave*
Agility*
Crunch*
Swords Dance*
Brick Break*
Hidden Power Ice (7)*

Sneasel (M)*
Nature: Jolly
Special Attack reduced by *. Provides a 15% increase in Base Speed (Rounded Up) and a +5% flat increase in accuracy on this Pokemon's attacks.
Type: Dark / Ice
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Ice STAB; Immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
Abilities:
Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye:
(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Wicked Thief (DW):
(Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and the opposing Pokemon strikes it with a contact attack, their item is stolen and becomes the held item of this Pokemon.
Stats:
HP: 90
Atk: ***
Def: **
SpA-: *
SpD: ***
Spe+: 133
EC: 1/6
MC: 1
DC: 1/5
Attacks:
Scratch*
Leer*
Taunt*
Quick Attack*
Screech*
Faint Attack*
Fury Swipes*
Agility*
Ice Shard*
Ice Punch*
Pursuit*
Swords Dance*
Brick Break*
Aerial Ace*
Both teams send me two pokemon, so I announce them to the battlers in the box
"mewtwo15026 will be using

Pichu Gesundheit (F)
Nature: Naughty (Attack up by *, Sp. Def. down by *.)
Stats:
HP: 80
Atk: *** (+)
Def: *
SpA: **
SpD: * (-)
Spe: 60
and

Nature: Adamant (Attack up by *, Sp. Atk. down by *.)
Stats:
HP: 90
Atk: ** (+)
Def: *
SpA: * (-)
SpD: **
Spe: 60
Rising_Dusk will be using

Riolu (M)*
Nature: Naive
Special Defense reduced by *. Provides a 15% increase in Base Speed (Rounded Up) and a +5% flat increase in accuracy on this Pokemon's attacks.
Stats:
HP: 90
Atk: ***
Def: **
SpA: **
SpD-: *
Spe+: 69
and

Sneasel (M)*
Nature: Jolly
Special Attack reduced by *. Provides a 15% increase in Base Speed (Rounded Up) and a +5% flat increase in accuracy on this Pokemon's attacks.
Stats:
HP: 90
Atk: ***
Def: **
SpA-: *
SpD: ***
Spe+: 133
"
"These are you orders for the match" I call in response to the orders flashing on my screen
1. Rising_Dusk orders
2. mewtwo orders
3. I ref
4. mewtwo orders
5. Rising_Dusk orders
6. I ref
7. Repeat from "1."
2. mewtwo orders
3. I ref
4. mewtwo orders
5. Rising_Dusk orders
6. I ref
7. Repeat from "1."
"Now, Rising_Dusk, let the battle...BEGIN!"