
2v2 Doubles
No Recovery Moves/3 Chills per 'mon
5 Day DQ
Arena:
The Courtroom-

To use the OBJECTION!!! command each trainer must post

If they do so, they will prevent one round's worth of actions for their opponent, at the cost of 10 Health and 15 Energy.
They can also yell the NOT SO FAST!!! command by posting

If they do so, they will deal 10 damage at the cost of 10 Energy, regardless of what condition their Pokemon is in (so if the 'mon is statused, the command takes precedence).
Finally, a trainer can use the HOLD IT!!! command by posting


In doing so, they will regenerate whatever Health and Energy they lost that round at the cost of not being able to use a round's worth of actions (so the opposite of the OBJECTION!!! command).
Be advised though, that this a match of wits, not brawn. Try to use Pokemon who can take advantage of this or else the Judge won't be happy!!

NOPE

Switch=KO
All Abilities
No Items
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Swinub * (Male)
Nature: Mild (Adds * to Special Attack; Subtracts * From Defense)
Characteristic:
Type: Ice/Ground
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: **
Def: *(-)
SpA: ***(+)
SpD: **
Spe: 50
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Oblivious: This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail.
Thick Fat (DW): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Attacks:
Tackle(*)
Odor Sleuth(*)
Powder Snow(*)
Mud Slap(*)
Endure(*)
Mud Bomb(*)
Icy Wind(*)
Body Slam(*)
Avalanche(*)
Icicle Crash(*)
Dig(*)
Rock Tomb(*)
Reflect(*)

Mantine * (Female)
Nature: Modest (Adds * to Special Attack, and subtracts * from Attack.)
Characteristic: Often lost in thought. Finn is a very kind Pokemon, acting as a motherly figure for the other Pokemon in her team. However, she also tends to think ahead a lot and tries to work problems out logically. Her battle style tends involve confusing her opponents by thinking ahead and determining what they will do before they actually do it.
Type:
Water/Flying:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: *(-)
Def: ***
SpA: ****(+)
SpD: *****
Spe: 70
EC: 6/6
MC: 4
DC: 2/5
Abilities:
Swift Swim: The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Water Absorb: This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.
Water Veil (DW): Pokemon with this ability always have their body coated in a lair of water which prevents burns.
Attacks:
Tackle(*)
Bubble(*)
Supersonic(*)
Bubblebeam(*)
Headbutt(*)
Agility(*)
Wing Attack(*)
Twister(*)
Mud Sport(*)
Haze(*)
Boiling Water(*)
Hidden Power Ground 7(*)
Ice Beam(*)
Confuse Ray
Bullet Seed
Signal Beam
Psybeam
Air Cutter

Duskull * (Female)
Nature: Brave (Adds * to Attack, and a 15% decrease in Base Speed and a +5% increase in accuracy on an opponent's attacks)
Characteristic: Proud of its power. Luna is the pride of Acklow's team. She tends to be very logical about she battles and makes sure to cover any issues with every single action. Her defensive characteristic makes her a great leader on Acklow's team, giving her a chance to cover any of her teammates weaknesses with ease.
Type:
Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Stats:
HP: 80
Atk: ***(+)
Def: ***
SpA: **
SpD: ***
Spe: 22 (25 x 0.85v)
EC: 3/4/9
MC: 1
DC: 1/5
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Telekinesis
Psychic
Trick Room
Imprison
Pain Split
Skill Swap

Darmuka(M)-Buddha
Nature: Docile
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Inner Focus (DW): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Stats:
HP: 100
Atk: ***
Def: **
SpA: *
SpD: **
Spe: 50
EC: 0/6
MC: 2
DC: 0/5
Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Work Up
Focus Punch
Hammer Arm
Yawn
Will-o-Wisp
U-Turn
Substitute

Flarelm (M)-Quetzalcoatl
Nature: Brave (Adds * to Attack. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 100
Atk: ***(+1)
Def: ***
SpA: ***
SpD: ***
Spe: 46(-)
EC: 5/9
MC: 1
DC: 1/5
Attacks:
Bullet Seed
Sweet Scent
Pound
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Blaze Kick
Seed Bomb
Aromatherapy
Sunny Day
SolarBeam
Will-o-Wisp

Bulbasaur (F) - Ivy
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 90
Atk: **
Def: **
SpA: ****(+1)
SpD: **(-1)
Spe: 45
EC: 0/9
MC: 1
DC: 0/5
Moves:
Tackle
Growl
Leech Seed
Vine Whip
Poison Powder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Curse
Giga Drain
Power Whip
Sludge Bomb
Swords Dance
Facade
k, I like wanna attempt to commentate like Maya or someone else. Probably Maya, but we'll see (either that or I should start replaying the games now so that I can remember how it goes =/).
edit: okay, stuff is ready and stuff.
So it was Acklow who posted the challenge. Acklow, send out your chosen 2 mons, then danmantincan does the same with orders! Afterward, Acklow orders!