A brawl at the Pokemon Stadium-6v6 TRIPLES, Banryu versus Temperantia!

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http://www.youtube.com/watch?v=k4WLoVjjAVA

"Welcome, one and all, to the great, the new, one single-ly most comprehensive Pokemon Stadium yet! This arena, long hailed as the crown jewel of the Smashlands' Pokemon embassy, has finally been made available for general Pokemon battling!"


A classic Pokemon battling arena: the typical lengthwise field of sod decorated with a Pokeball in the middle, as well as starting and boundary lines. The platforms shown in the picture are for the trainers, and will be situated along the outside of the arena, rather than the center. At the end of every round, the arena changes to one of 8 elemental fields (non-repeating). This type-based field lasts for two full rounds (6 turns) before returning to normal. The field will always remain in the normal state for one full round (including the beginning of the match) before changing again. The layout and effects of the different elemental fields are as follows:

- Rock: Enables the use of Rock-based moves such as Rock Slide and Rock Tomb. The movement and maneuverability of Flying or airborne Pokemon is greatly reduced by the towering rock masses. The cacti in the arena mimic the move Spikes, causing damage to any Pokemon that hits them (acts as a field/movement hazard, NOT an entry hazard).

- Grass: Grass-type and Bug-type Pokemon feel very at home in this foresty stage. Grass-type attacks have their base damage boosted by 1 and their energy cost reduced by 1, while Bug-type Pokemon have the energy cost of all Bug-type attacks and Dodge commands reduced by 1.

- Water: Allows unlimited use of all Water-moves. Environmental moves such as Surf are enabled, and the energy cost of Water-type moves is reduced by 2. Swift Swim is active for all Pokemon that reside in the pond at one end of the stage. Electric-type attacks aimed at Pokemon in the water have perfect accuracy (akin to Aura Sphere or Swift).

- Fire: The arena blazes with intense heat; Fire-type attacks have their damage output boosted by 25%, while Water-type moves have their damage reduced by 25%. The likelihood of Pokemon recieving burns from moves that inflict Burn is raised by 10%.

- Electric: The spinning turbines in the arena cause a lot of static electricity buildup in the area, boosting the damage output of all Electric-type moves by 25%. Additionally, any Pokemon attempting to remain on the treadmills must spend 3 energy per turn to stay there without falling off the stage or to move across it, but being on the treadmill doubles the static electricity buildup, boosting the chance of paralysis for all Electricity-based paralyzing moves by 15%.

- Flying: Fans blow upward from underneath the stage, reducing gravity for all Pokemon present. The energy penalty for remaining airborne with Fly is eliminated altogether, and the Jump command is much easier to use; Pokemon using it may remain airborne for a little while depending on the Pokemon's weight. The energy cost of all wind-based attacks is reduced by 1.

- Ground: The ground is extremely soft and malleable here, reducing Ground-type attacks' energy cost by 1, and lowering the energy cost for consecutive Digging by 2. Electric-type attacks have their power greatly reduced here, as if Mud Sport were in effect.

- Ice: Ice-type moves become more powerful due to the frosty air. All Ice-type moves have their base damage boosted by 1, and the Freeze chance of all moves is boosted by 5%. The effect of burns is neutralized while this stage is in effect (though it will resume after the stage's duration is complete). Additionally, the ground is very slippery, restricting movement and making Dodge commands very difficult (according to the ref's discretion) for any non-Ice type Pokemon on the ground.

Also, each trainer will be given the option to switch Pokemon when the stage shifts; this will proceed in the same turn order as it would if the trainers were attacking, and it does NOT take up a turn in the round. After both trainers decide whether or not to switch, attack orders proceed normally.

NOTE: The field is not to the scale that it is in Super Smash Bros, but rather about twice that size for ample maneuverability.
ADDITIONAL NOTE: The fields do not repeat until all 8 have been brought up.


"Our maiden match will be a 6v6 Triples battle-according to the battlers themselves, here are the conditions:"
Banryu said:
6v6 Singles/Doubles/Triples (challenger's choice)
Restrictions:
- Switching is ENABLED (for singles and doubles, disputable with triples)
- Items are OFF
- 3 Recoveries, no Chills (disputable)
- DQ Time is 3 Days for battlers, 5 days for the ref (grace periods may be given)
- Combined Rarity rating for all Pokemon cannot be exceed 20
Arena: Pokemon Stadium
Triples
switch=KO
No items
All Abilities
"Yep, that's right-for this inaugural event, we've pulled out all the stops and are showcasing a full-fledged, 6v6 TRIPLES battle! Our contenders have posted their teams-why don't we take a look at them?"

Banryu's Team:


Charmeleon (*) Aether (m)
Nature: Rash
Personality: Evolution created a drastic upshift in his personality, changing him from a rash and impetuous youngster a to headstrong and aggressive adolescent. Very proud of his newfound power, he now has battle constantly on the brain, always looking to pick a fight, and constantly training in the meantime. His battle style reflects his attitude: extremely aggressive, and he is reasonably skilled at ranged and close combat alike.

Very reckless and impetuous, eager to charge into battle and quick to attack with nothing held back. His mental defenses are a little weak as a result, but his passion for the thrill of battle and enthusiasm to earn his trainer's approval are unmatched. In battle he is aggressive and unrelenting, and has only gotten more so since evolving. He seeks to put opponents on the defensive with his aggressive tactics and varied attack styles and techniques.

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: ***
Def: **
SpA: **** (+)
SpD: ** (-)
Spe: 80

EC: 6/9
MC: 2
DC: 5/5

Abilities: Blaze, Solar Power (DW)
Blaze: (innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power [DW]: (innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Attacks:
(*) Scratch
(*) Growl
(*) Ember
(*) Smokescreen
(*) Metal Claw
(*) Dragon Rage
(*) Rage
(*) Scary Face
(*) Fire Fang
(o) Flame Burst
(o) Flamethrower
(o) Fire Spin

(*) Dragon Dance
(*) Dragon Pulse
(*) Ancientpower

(*) Sunny Day
(*) Will-O-Wisp
(*) Hidden Power (Grass, 7)
(o) Brick Break



Vibrava (*) Myrmeleon (m)
Nature: Hardy
Personality: The change in life cycle drastically altered his behavior. Whereas before Myrmeleon was laid-back and always hungry, as a Vibrava he is very active, moving almost constantly, and is now very alert to sounds. His underlying personality, however, remains mostly the same-- he remains a staunch competitor due to his unfailing grit and perseverance in tough situations. In battle, he has developed separate fighting styles: one reminiscent of his days as a Trapinch, where he would huddle underground and strike with powerful Ground attacks, and one above-ground, where his new wings give him much higher mobility as well as access to sonic attacks. He is still developing his ability to fly, as well as his affinity for moves of his newfound Dragon typing.

Type: Ground / Dragon
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: ***
Def: **
SpA: **
SpD: **
Spe: 70

EC: 5/9
MC: 0

Ability: Levitate
Levitate: (innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
(o) Sonicboom
(*) Bite
(*) Sand-Attack
(*) Faint Attack
(*) Sand Tomb
(o) Supersonic
(o) Crunch
(o) Earthquake
(o) Fissure

(*) Quick Attack
(*) Bug Bite
(*) Earth Power
(o) Draco Meteor
(o) Roost

(*) Dig
(*) Rock Slide
(*) Protect



Feebas (*) Phoebus (F)
Nature: Bold
Personality: Quite strong-willed, and very tenacious for a Pokemon that is otherwise quite weak. The nature of her shabby appearance and equally bland fighting style cause her to be a little self-conscious, and she thus feels the need to work that much harder to impress her opponents as well as her own trainer. Being a fish Pokemon, she is entirely aquatic, and does her best to play a strong defensive game utilizing her high underwater mobility.

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: * (-)
Def: **** (+)
SpA: ****
SpD: *****
Spe: 81

EC: 6/6
MC: 0
DC: 2/5

Abilities: Swift Swim, Adaptability (DW)
Marvel Scale: (innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the damage received from physical attacks by two (2).
Cute Charm [DW Locked]: (innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Attacks:
(*) Splash
(*) Tackle
(o) Water Gun
(o) Wrap
(o) Water Sport
(o) Refresh
(o) Water Pulse
(o) Twister
(o) Recover
(o) Captivate
(o) Hydro Pump
(o) Aqua Ring

(*) Confuse Ray
(*) Mirror Coat
(*) Haze

(*) Boiling Water / Scald
(*) Ice Beam
(*) Toxic



Chikorita Agrith (f)
Nature: Bashful
Personality: Shy and easily frightened, but also kind and warm-hearted as well as very in-tune with the natural environment, like most Grass-types. She doesn't much like having to attack other Pokemon, but will not hesitate to defend herself offensively if need be. Her skill set focuses mainly on support and healing, a role which she wholeheartedly embraces.

Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: **
Def: ***
SpA: **
SpD: ***
Spe: 45

EC: 3/9
MC: 0
DC: 2/5

Abilities: Overgrow, Leaf Guard [DW]
Overgrow: (innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2).
Leaf Guard [DW Locked]: (innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Attacks:
(+) Tackle
(+) Growl
(+) Razor Leaf
(+) Poisonpowder
(+) Synthesis
(+) Reflect
(+) Magical Leaf
(+) Natural Gift
(o) Light Screen
(o) Aromatherapy

(+) Leech Seed
(+) Healing Pulse
(+) Nature Power

(+) Attract
(+) Sunny Day
(+) Hidden Power (Fire, 6)



Shieldon Toronero (m)
Nature: Sassy
Personality: Very stubborn and strong-willed, he would rather defend than move in to attack, and is unfaltering in his dedication to holding his ground. His stubbornness makes him more likely to defend if ordered to attack unless forced under extreme pressure. He has a very well-roundedly defensive fighting style, specializing in ranged attacks and protective techniques.

Type: Rock / Steel
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized.

Stats:

HP: 90
Atk: **
Def: ****
SpA: **
SpD: **** (+)
Spe: 26 (-)

EC: 3/6
MC: 0
DC: 3/5

Abilities: Sturdy, Soundproof [DW]
Sturdy: (innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Soundproof [DW Locked]: (innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Round, Snore, Supersonic, Uproar.

Attacks:
(+) Tackle
(+) Protect
(+) Taunt
(+) Metal Sound
(+) Take Down
(+) Iron Defense
(+) Swagger
(o) Metal Burst

(+) Rock Blast
(+) Stealth Rock
(+) Counter
(o) Magic Coat

(+) Flash Cannon
(+) Ice Beam
(+) Flamethrower



Archen [Dromaeus] (f)
Nature: Naive
Personality: Thoroughly cunning and crafty, Dromaeus is a focused and serious hunter. Due to the fact that she was revived from a fossil, she is inexperienced with the modern world, and often makes mistakes because of it. Nonetheless she is quite intelligent for a prehistoric Pokemon, and learns quickly. She is the fastest of the team, and her tactics are largely hit-and-run-- dive in to attack, then dart away before the opponent can counterattack. Her dazzling speed and combination of evasive and powerful attacking moves make her a severe threat in battle, and she cares for little else except to fight.

Type: Rock/Flying
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:

Archen
HP: 90
Atk: ****
Def: **
SpA: ***
SpD: * (-)
Spe: 81 (+)

EC: 2/6
MC: 0

Ability: Defeatist
Defeatist: The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will dissapear.

Attacks:
(+) Quick Attack
(+) Leer
(+) Wing Attack
(+) Rock Throw
(+) Double Team
(+) Scary Face
(+) Pluck
(+) Ancientpower
(+) Agility
(+) Quick Guard
(o) Acrobatics
(o) Endeavor
(o) U-Turn
(o) Dragon Claw

(+) Earth Power
(+) Defog
(+) Steel Wing

(+) Claw Sharpen
(+) Stone Edge
(+) Taunt



Temperantia's team:

Flaaffy(*) Cyndi (F)
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Plus(DW): (Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

Stats:

HP: 90
Atk: **
Def: **
SpA: ****(+)
SpD: **
Spe: 30 (35/1.15= 30.4.., truncated to 30)

EC: 4/9
MC: 0
DC: 4/5

Attacks:
Tackle(*)
Growl(*)
Thundershock(*)
Thunder Wave(*)
Cotton Spore(*)
Charge(*)
Signal Beam
Power Gem
Cotton Guard

Agility(*)
Body Slam(*)
Screech(*)

Light Screen(*)
Thunderbolt(*)
Charge Beam (*)
Hidden Power(Ice, 7)


Croagunk(*) Mr. Bubbles (M)
Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)
Type: Poison/Fighting
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.
Poison Touch (DW): (Can Be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.


Stats:

HP: 90
Atk: ****(+)
Def: **
SpA: ***
SpD: *(-)
Spe: 50


EC: 4/6
MC: 1
DC: 4/5

Attacks:
Astonish(*)
Mud Slap(*)
Poison Sting(*)
Taunt(*)
Pursuit(*)
Faint Attack(*)
Revenge(*)
Swagger(*)
Sucker Punch
Nasty Plot

Vacuum Wave(*)
Cross Chop(*)
Fake Out(*)

Rain Dance(*)
Poison Jab(*)
Earthquake(*)



Combee- Iseria (F)
Nature: Serious (No effect)
Type: Bug/Flying
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilities:
Honey Gather: (Innate)This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Hustle (DW): (Innate)This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Stats:

HP: 90
Atk: **
Def: **
SpA: **
SpD: **
Spe: 70

EC: 2/6
MC: 1
DC: 1/5

Attacks:
Sweet Scent
Gust
Bug Bite

Ominous Wind
Mud Slap
Tailwind



Murkrow- Eclipse (M)
Nature: Lonely (Adds * to Attack, Subtracts * from Defense)
Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilties:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 100
Atk: **** (+)
Def: * (-)
SpA: ***
SpD: **
Spe: 91


EC: 4/6
MC: 0
DC: 2/5

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Sucker Punch
Taunt

Roost
Sky Attack
Psycho Shift

Thunder Wave
Snarl
Toxic


Snorunt- Black Swan (F)
Nature: Modest (Sp Atk increases by *, Atk decreases by *)
Type: Ice
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:

Hp: 90
Atk: * (-)
Def: **
SpA: *** (-)
SpD: **
Spe: 50

EC: 2/6
MC: 0
DC: 1/5

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Hex
Disable
Fake Tears

Ice Beam
Toxic
Shadow Ball


Tangela- Marlboro
Nature: Brave (Increase Atk by *, divide speed by 1.15, decrease Evasion by flat 5%)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed. Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance all have Energy Cost reduced by one (1).

Abilities:
Chlorophyll: (Innate)During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Stats:

HP: 100
Atk: *** (+)
Def: ****
SpA: ****
SpD: **
Spe: 52 (60/1.15= 52.1... truncated down to 52)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Ingrain
Constrict
Sleep Powder
Absorb
Growth
Poisonpowder
Vine Whip
Bind

Giga Drain
Leech Seed
Flail

Sludge Bomb
Swords Dance
Solarbeam


"Seeing all this-it might be a good idea to refresh everyone on the rules of a Triples battle. The seeker (in our case, Banryu,) sends out his first three mons-this is ASB, so no positions are needed. The challenger (in our case, Temperantia,) will then send out his three Pokemon-and two moves per mon only. The seeker then posts his own two moves per mon-then the referee calls what happened.

Basically it's the exact same thing as a singles or doubles battle, except with three mons, and two attacks per mon rather than three.

And with all that out of the way-LET THE MATCH BEGIN!"
 
". . ." Rikun is silent as he tries to think of a cool opening one-liner.
When nothing comes to him, he just shrugs and casts out three Pokeballs,
summoning Aether, Agrith, and Dromaeus to the field.



Aether and Dromaeus stay just behind the starting line, fidgeting and anxious to begin,
while Agrith timidly hangs back, ready to support her hard-hitting friends.


(EDIT: Also, switching can be disabled, I have no objections to that. The choice of arena kind of necessitates it in doubles or singles, but triples is more forgiving as far as the field advantages, so Switch can = KO.)
 
Lenneth and Laharl are seen arguing amonst themselves as the battle begins...

"So we need three Pokemon, right?" Lenneth looks annoyed.
"Obviously, hence: Triples." Laharl snaps, obviously just as perturbed.
"Whatever smartass. So I send one out, you do.... then what? Who gets the last one?"
"Well it should go to the person with the Pokemon most suited to take out our opponent's let's see I have Cyndi..."
"And I'm sending out Iseria... Now what?"
"Well based on the type chart, a Water, Rock or Ground type would be most-"
"Boring! I have a better idea!"

One match of Rock-Paper-Scissors later...

"Haha, I won! Mr. Bubbles, come on out!"

And so the match begins...


"Iseria, give a nasty Bug Bite to Agrith, then a Gust! But if Dromaeus uses a Rock-type attack, use Tailwind to help dodge it and boost our team's speed."

"Cyndi, use Thunder Wave on Aether, then Thunder Wave on Dromaeus, we'll support the others for now!"

"Mr. Bubbles, use Rain Dance first to annoy that Fire-type, then Poison Jab Agrith.
 
"....heh. You two are still squabbling, huh? I've seen your battles before... even reffed one of them. I'll tell you right now, you two are gonna need to pull together all the coordination you can muster to match our spirit and cooperation!

I'll show you what I mean! Agrith, defend the three of you with a Reflect! Aether, that AIDS-frog is pretty cheeky... abuse his Dry Skin with a Burst of Flame, then show Cyndi the wrath of your Dragon Rage; this is what she calls down by resorting to status to stop your burning fury! Dromaeus, break the concentration of Cyndi's Thunder Wave and, if possible, interrupt it with Earth Power before she gets the chance! If you don't succeed, don't sweat it, at least you (hopefully) landed the hit... Just Sharpen your Claws and prepare for the next round. And finally, Agrith! Wait until everyone else has moved, then soothe Aether and Dromaeus of their paralysis with some Aromatherapy! We got this!"

1) Agrith: Reflect > Aromatherapy (wait until the end of the round to use)
2) Aether: Flame Burst (Croagunk) > Dragon Rage (Flaaffy)
3) Dromaeus: Earth Power (Flaaffy) > Claw Sharpen
 
Sorry for the bad formatting near the end-Google Chrome is a good browser except when you want to do complicated formats.

http://www.youtube.com/watch?v=TGml6DYeLLc
#########
########

100/3/2/4+/2-/80####90/2/3/2/3/45#######90/4/2/3/1-/81+
HP: 100##########\HP: 90#####/#/#/###HP: 90
Energy: 100####////#Energy: 100#/#///\/// /Energy: 100
Status: Fine!#######Status: Fine!##////###Status: Fine!#######
Boosts: None###/###Boosts: None#######Boosts: None
Other: 3 rest/recovers/Other: 3 rest/recovers#Other: 3 rest/recovers


Weather: N/A

#############
###########

90/2/2/4+/2/30-##///#90/2/2/2/2/70#######90/4+/2/3/1-/50
HP: 90#####/#///###HP: 90#####/#/#/###HP: 90
Energy: 100####////#Energy: 100#/#///\/// /Energy: 100
Status: Fine!#######Status: Fine!##////###Status: Fine!#######
Boosts: None###/###Boosts: None#######Boosts: None
Other: 3 rest/recovers/Other: 3 rest/recovers#Other: 3 rest/recovers

"And as our trainers send out their mons...we begin!

Dromaeus the Archen quickly sends a ripple of energy through the ground which bursts at Cyndi like an eruption. As mud and clay splatter over the Flaaffy shorting her out for massive damage, Aether the Charmeleon quickly continues the ranged assault with a cannonball-like blast of flames at Mr. Bubbles the Croagunk! His chronic dry skin certainly isn't helping him take that strong fire attack, and he recoils backwards from the attack while flak hits his allies and enemies alike. Responding to all the assaults against her team, Iseria the Combee zooms over the field to nibble at a certain Chikorita named Agrith! As her heads bite furiously at the leaf on Chikorita's head, Mr. Bubbles decides to cool his parched, peeling skin off by giving off a surprisingly mystic-sounding croak...

Seconds later, it appears that we're having a large rainstorm! Mr. Bubbles relishes in the cool breezes and water-but Agrith, fresh from having her prized leaf nearly bitten off by Iseria, decides to weaken any further attempts with a reflective wall of light! It surrounds Banryu's team like a forcefield. Cyndi, quietly taking her time throughout the whole match, finally gets her act together, launching a wave of sparks at Aether!

Dromaeus, seeing the strong impact of his powerful attack and feeling protected, decides to sit back and hone her claws a little. On the other hand, Iseria, seeing as she isn't being hit with a Rock-type move, decides to blow off whatever was left of Agrith's leaf, bypassing her reflective wall entirely. Mr. Bubbles suddenly darts forward-to add insult to injury, he jabs with a potent toxin at Agrith, easily hitting her sensitive skin and poisoning her! Her reflective wall thankfully makes up for *some* of the damage, and she slowly starts to regrow her leaf...

Cyndi, feeling rather contented, fires a second wave of sparks, this time at Dromaeus. Aether responds to this second shocking insult with a burst of draconic power.

And it appears we finally know what Agrith was waiting for! She releases a waft of herbal scents through the air at herself and her teammates, entering their lungs to help undo all the status Temperantia's team worked so hard for! At least Mr. Bubbles gets to soak up some rain, restoring his health a little in the process.

All Pokemon out here seem pretty energetic-Agrith certainly isn't liking her numerous weaknesses and their repeated exploitation, but she and her team are still ready to take Banryu's orders!

Wait a minute-what the? It seems like the arena is shifting...a windmill, a pond, and an island have appeared, the pond cutting Cyndi off from the rest of the grouped battlers! It seems as though we're now fighting on the elemental arena of Water! Guess both sides will have to take this into account for the next few rounds..."

#########
########

100/3/2/4+/2-/80####90/2/3/2/3/45#######90/4/2/3/1-/81+
HP: 100##########\HP: 58#####/#/#/###HP: 88
Energy: 87#####/ / #Energy: 84#/##// \/ / /Energy: 86
Status: Fine!#######Status: Fine!##////###Status: Fine!
Boosts: None###/###Boosts: None#######Boosts: +1 Attack, +1 Accuracy
Other: 3 rest/recovers/Other: 3 rest/recovers#Other: 3 rest/recovers

Team effects: Reflect (5 more actions)


Weather: Raining for 4 more rounds.
Cyndi the Flaaffy is far from the rest of the group and at the windmill, having only fired Thunder Waves throughout the match and never having had to move from her starting position. Everyone else is at the island.

#############
###########

90/2/2/4+/2/30-##///#90/2/2/2/2/70#######90/4+/2/3/1-/50
HP: 72######/#///##HP: 88#####/#/#/###HP: 72
Energy: 84/##/##//// Energy: 90/ / / # \// //Energy: 85
Status: Fine!#######Status: Fine!##////###Status: Fine!#######
Boosts: None###/###Boosts: None#######Boosts: None
Other: 3 rest/recovers/Other: 3 rest/recovers#Other: 3 rest/recovers

Banryu goes next!

EDIT: Forgot about Banryu's orders to make Agrith go last with Aromatherapy. That has been corrected.

Also, due to a miscalc induced by some handwritten damage calculations, way more damage was dealt than there should have been. I have decided to correct this. Damage was re-calced using the old Dry Skin formula due to the fact this was clearly written before then.
 
Bumping so Banryu knows to go...
Banryu knows-there was an issue in the reffing he pointed out (I didn't look closely enough at the post, only the summary, so I missed the part about Agrith intentionally stalling her Aromatherapy), so I changed that first.

Nevertheless, it is his turn.
 
((Yes, I was aware of that. Thanks for fixing that and bearing with me, Tort.))

"Pah.... that rain is a downer, man! Screw that! Aether, it's time to bring out some Sun! Agrith, you use that to your advantage and Synthesize up some health so you can stay in the game longer, then peg Cyndi with a couple of Leech Seeds! Use that rock formation for cover too, if you can. Dromaeus, it's time to dish out some pain now... attack Iseria with Stone Edge, then Bubbles with some dazzling Acrobatics! Make sure you stay on the platforms, because I know you don't mix well with water. Aether, let's make sure Bubbles doesn't stick around to bring the rain around again! Climb to the top of that rock formation and blast him with Flamethrower!"

Charmeleon: Sunny Day > Flamethrower (croagunk)
Chikorita: Synthesis > Leech Seed (Flaaffy)
Archen: Stone Edge (combee) > Acrobatics (croagunk)
 
"Time to go, Iseria! Tailwind to dodge SE and speed up our pokemon our Pokemon, first. Then give Agrith a nasty Bug Bite."

"Cyndi I want you to Thunder Wave Dromaeus, then Thunderbolt him."

"And if you want to play weather wars, bring it! Mr. Bubbles will use Rain Dance again, then follow by Poison Jab-ing Agrith."

Laharl looks at Banryu with a kind of intense determination...

"I'll show you that even though we may have our disputes, my sister and I are a powerful team!"
"Brother... I... uhh... thank you."

Lenneth has a rare moment of thoughtfulness and is rendered speechless.
 
Rikun (my character has a name too BTW) smirks. "Good. I'd rather win or lose against the two of you, rather than you two being defeated by each other. Bring it on!"
 
http://www.youtube.com/watch?v=Y7CaUw7mNlQ


#########
########

100/3/2/4+/2-/80####90/2/3/2/3/45#######90/4/2/3/1-/81+
HP: 100##########\HP: 58#####/#/#/###HP: 88
Energy: 87#####/ / #Energy: 84#/##// \/ / /Energy: 86
Status: Fine!#######Status: Fine!##////###Status: Fine!
Boosts: None###/###Boosts: None#######Boosts: +1 Attack, +1 Accuracy
Other: 3 rest/recovers/Other: 3 rest/recovers#Other: 3 rest/recovers

Team effects: Reflect (5 more actions)


Weather: Raining for 4 more rounds.
Cyndi the Flaaffy is far from the rest of the group and at the windmill, having only fired Thunder Waves throughout the match and never having had to move from her starting position. Everyone else is at the island.

#############
###########

90/2/2/4+/2/30-##///#90/2/2/2/2/70#######90/4+/2/3/1-/50
HP: 72######/#///##HP: 88#####/#/#/###HP: 68
Energy: 84/##/##//// Energy: 90/ / / / // /Energy: 85
Status: Fine!#######Status: Fine!##////###Status: Fine!#######
Boosts: None###/###Boosts: None#######Boosts: None
Other: 3 rest/recovers/Other: 3 rest/recovers#Other: 3 rest/recovers

"I'm not using the new speed natures yet-but nevertheless, it seems that in spite of her tailwind, Iseria just can't seem to dodge the powerful stone that Dromaeus has just hurled at her. Terrible, terrible damage is inflicted. Terrible, terrible, CRITICAL damage, in fact. Poor Combee.

Meanwhile, before the Tailwind, Aether decides to help negate the weather advantage of Temperantia's team by releasing a wave of heat skywards-this blows away the clouds-which annoys Mr. Bubbles so much that he just releases another mystical croak skywards. This brings the rain back, and thus Aether's work has been for naught.

Sped up by the tailwind, Cyndi fires off yet another set of sparks at Dromaeus-who is paralyzed by them. Agrith suddenly tries to gather light to heal herself with-but alas, Mr. Bubbles' intervention ruins it. She recovers some, but not much, of her health.

Now bolstered by the Tailwind, Iseria gives Agrith a nasty nip on the leaf again. Well, it WOULD be nasty, if it weren't for the fact a reflective wall of light decreased her inertia to the point where she was unable to do the Chikorita much harm. (Iseria got a crit to make up for that, but still.) Mr. Bubbles suddenly steeps his arms in poison, before making ANOTHER move for Agrith! Alas, he too has to brave the inertia-dampening wall that surrounds Chikorita, strongly reducing his damage output.

Not to be outdone in terms of speed, Aether climbs up the rock formation, blasting a stream of flames at Bubbles as he does so. The burning power of the flames chars Croagunk's dry skin, no matter how mitigating the rain is-and they appear to have struck him critically! Cyndi finally goes on the offensive-she launches a stream of volts at Dromaeus in retaliation, which adds up to deal equal damage to Aether's attack.

Cyndi suddenly feels an itch around her knee-and she's shocked to discover that it's the nefarious result of a leech seed! In the distance, Agrith had shot some powerful seeds at the Flaaffy, which were starting to grow on her! She recoils a little as the seeds drain their first batch of nutrients back to Agrith.

To end matters, the paralyzed Dromaeus gets over her numb leg and uses it like a club to whack Mr. Bubbles from the air with. This awkward display of acrobatics leaves Mr. Bubbles close to fainting-can he survive the round?"

#########
########

100/3/2/4+/2-/80####90/2/3/2/3/45#######90/4/2/3/1-/81+
HP: 100##########\HP: 51#####/#/#/###HP: 62
Energy: 72#####/ / #Energy: 61#/##// \/ / /Energy: 74
Status: Fine!#######Status: SeedReciever# Status: 25% paralyzed
Boosts: None###/###Boosts: None#######Boosts: N/A
Other: 3 rest/recovers/Other: 2 rest/recovers#Other: 3 rest/recovers

Team effects: Reflect (3 more actions)

Changing in 1 round!
Weather: Raining for 4 more rounds.
Cyndi the Flaaffy is far from the rest of the group and at the windmill, having only fired Thunder Waves throughout the match and never having had to move from her starting position. Everyone else is at the island.

#############
###########

90/2/2/4+/2/30-##///#90/2/2/2/2/70#######90/4+/2/3/1-/50
HP: 69######/#///##HP: 44##### #/# # ##HP: 23
Energy: 72/##/##//// Energy: 78/ / / / //// / /Energy: 70
Status: Seeded##// /#Status: Fine!## / ###Status: Fine!#######
Boosts: None###/ /##Boosts: None#######Boosts: None
Other: 3 rest/recovers/Other: 3 rest/recovers#Other: 3 rest/recovers

Team effects: Tailwind (2 more rounds)

Let me know if you guys see errors. Temperantia goes next!
 
"Mr. Bubbles first, Taunt Aether. Then, let's go all-out with another Poison Jab at Agrith."

"Cyndi, Power Gem at Aether; then, Thunderbolt Dromaeus."

"Iseria, get between the enemy and Mr. Bubbles and block any attacks aimed at Mr. Bubbles at all costs (be prepared to protect it form aerial strikes, too.) If it requires an action, so be it. Gust for as many actions as you can from that position."
 
((Godammit, I hate having to rewrite stuff. Screw you smogon, for refusing to accept my edits. >_______O Also thanks Temperantia for being such a sport. All edits have been made.))

"Agrith, quickly! Get a Light Screen up to block those special attacks! Aether, that cheeky frog is starting to annoy me..." Aether, who hates the rain even more than Rikun does, is starting to look extremely pissed off to see rain summoned again just as he'd gotten rid of it. "You want to play the weather game?! Fine! Aether, leap off the top of the rock and use the height advantage to blast Bubbles with the full force of your Dragon Rage!" An enraged Aether roars his challenge to Mr. Bubbles as he does so, his scorn echoing thick and loud in the cry. Now Dromaeos, approach from the side while Aether attacks from on high, and land an Acrobatic strike on Bubbles' flank! Iseria's gonna have to decide who she blocks, 'cause she sure as heck can't block both of you from such different angles! Now Dromaeos, use your Scariest Face to frighten Bubbles (and the others, if that's possible, I forget if this is a multitarget attack) into slowed-down submission! Aether, I think that cowardly toad has been hiding behind his meat shield for long enough. Blast Iseria out of the sky with the might of your Ancientpower! Agrith, ease Dromaeos of her paralysis with another session of Aromatherapy!"
 
#########
########

100/3/2/4+/2-/80####90/2/3/2/3/45#######90/4/2/3/1-/81+
HP: 100##########\HP: 51#####/#/#/###HP: 62
Energy: 72#####/ / #Energy: 61#/##// \/ / /Energy: 74
Status: Fine!#######Status: SeedReciever# Status: 25% paralyzed
Boosts: None###/###Boosts: None#######Boosts: N/A
Other: 3 rest/recovers/Other: 2 rest/recovers#Other: 3 rest/recovers

Team effects: Reflect (3 more actions)

Changing in 1 round!
Weather: Raining for 4 more rounds.
Cyndi the Flaaffy is far from the rest of the group and at the windmill, having only fired Thunder Waves throughout the match and never having had to move from her starting position. Everyone else is at the island.

#############
###########

90/2/2/4+/2/30-##///#90/2/2/2/2/70#######90/4+/2/3/1-/50
HP: 69######/#///##HP: 44##### #/# # ##HP: 23
Energy: 72/##/##//// Energy: 78/ / / / //// / /Energy: 70
Status: Seeded##// /#Status: Fine!## / ###Status: Fine!#######
Boosts: None###/ /##Boosts: None#######Boosts: None
Other: 3 rest/recovers/Other: 3 rest/recovers#Other: 3 rest/recovers

Team effects: Tailwind (2 more rounds)

"Iseria seems to be hanging back...waiting for something. Not willing to wait, Mr. Bubbles suddenly gets down and starts imitating the mating calls of an Ing. This ticks Aether off greatly-and he blasts the power of pure, raging, draconic light at the Croagunk as a response-but it seems that Iseria has moved in to take the assault! Cyndi, feeling the tailwind whip through her fluff, suddenly picks up energy from her orb, before blasting it at Aether! The powerful gem-like light disrupts the balance of flame within the Charmeleon's body, dealing fairly effective damage to the Charmeleon.

Agrith launches up a Light Screen to reduce damage from further assaults while again snatching health from Cyndi with the seeds; but Dromaeus, too stunned to do anything, fails to do anything to Mr. Bubbles or Iseria. Chuckling with glee, Mr. Bubbles (who is absolutely loving that nobody's made an attempt to alter the weather again) jabs at Agrith again with a fist of poison; however, the reflective forcefields placed earlier still stand high, reducing the damage done to the Chikorita.

The arena starts to rumble; it's preparing for the switch back to its normal state. As Aether feels his position start to slip back into the ground, he draws on whatever ancient energy he can in this modernized arena, before transforming it into a ball of energized rock which strikes Iseria for massive damage. Alas, despite everything, it fails to KO her; Aether lacks the ancient strength of Rock-types, and it shows, since despite the ancient energy bringing her nearly down for the count, Iseria still manages to get in the way of Dromaeus's harsh, scary, speed-reducing face. Cyndi launches a Thunderbolt at Dromaeus as the windmill collapses into the ground behind her, although the Light Screen Agrith rose reduces the damage. Speaking of Agrith, while the pool dries, she releases a healing aroma around the field, curing Dromaeus of his paralysis. As the rock finally collapses into the ground, she saps more health from Cyndi, as Mr. Bubbles gleefully soaks up the rain.

As the field finishes shifting, all parties are again battle-ready-except for Dromaeus, who seems to be getting tired; on the verge of defeat. Next turn, Banryu goes next!"
#########
########

100/3/2/4+/2-/80####90/2/3/2/3/45#######90/4/2/3/1-/81+
HP: 85# #########\HP: 46#####/#/#/###HP: 43
Energy: 61#####/ / #Energy: 45#/##// \/ / /Energy: 68
Status: Taunted(4acts)Status: SeedReciever / Status: Fine!
Boosts: None###/###Boosts: None#######Boosts: None
Other: 3 rest/recovers/Other: 2 rest/recovers#Other: 3 rest/recovers, Defeatist activated

Team effects: Reflect (1 more actions)
Light Screen: (4 more actions)

The Water Arena can't be called until the other 7 arenas have been called.
Weather: Raining for 3 more rounds.
Cyndi the Flaaffy is far from the rest of the group.

#############
###########

90/2/2/4+/2/30-##///#90/2/2/2/2/70#######90/4+/2/3/1-/50
HP: 63######/#///##HP: 14##### #/# # ##HP: 27
Energy: 60/##/##//// Energy: 60/ / / / //// / /Energy: 54
Status: Seeded(3acts) Status: Fine!## / ## #Status: Fine!#######
Boosts: None###/ /##Boosts: -2 speed## ##Boosts: None
Other: 3 rest/recovers/Other: 3 rest/recovers# Other: 3 rest/recovers

Team effects: Tailwind (1 more round)

As for the turn order...the creative license didn't affect anything-the exact same results would have occurred had in been followed to the letter.
 
Archen: Taunt Croagunk
Charmeleon: Sunny Day
Chikorita: Reflect
Archen / Charmeleon: Earth Power + Flamethrower Croagunk
Chikorita: Healing Pulse Archen
 
Ok we are both sticking with these!!

Croagunk: Taunt Agrith-> Poison Jab Agrith
Cyndi: Light Screen-> Power Gem Aether
Iseria: Bug Bite Agrith-> Tailwind renewal
 
EDIT: We've decided we've had enough of my stupid mistakes and Tort's long reffing times, so I think we want to request a draw in this, so we can both get new battles going.
 
Banryu and I have decided to a Mutual Forfeit resulting in a draw, If someone (namely Deck Knight, Flora, or even our Ref himself) would like to decide what to do, then post hereafter so.
 

Flora

Yep, that tasted purple!
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Oh, if both of the battlers want to DQ this, then sure.

Let me edit with the rewards.

Okay, since this wasn't posted at May 1 or later, the Pokemon won't get the 2 MC boost.

The point of which the match stopped was pretty low, so I'm going to call it 2 Trainer Counters.

Banryu's side
Aether (Charmeleon), Agrith (Chikorita), Dromaeus (Archen): 1 EC, 1 MC, and 1 DC
2 Trainer Counters

Temperantia's side
Cyndi (Flaaffy), Iseria (Combee), Mr. Bubbles (Croagunk): 1 EC, 1 MC, and 1 DC
2 Trainer Counters

Ref? You did a lot of work on these updates and I would hate to see it unrewarded, despite no Pokemon fainting. Unfortunately, I can't do much but give you 1 ref token for this. It's a bit too old for the +1 bonus. Sorry and I hope that's okay.

This would add a 1 for both players's Tie record.

I also hope this arena gets re-used sometime in the future. xD
 
Yeah, me too. ;___;

And sorry Tort for my irritability in my last comment and at any other point during the fight, I been busy lately and kind of snappy. Dx That doesn't change the fact that you did good work and that my arena gave you a crapton to deal with, LOL... anyway thanks for reffing.
 
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