Its_A_Random vs. Doran Dragon (reffed by Athensoorod)

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Athenodoros

Official Smogon Know-It-All
Its_A_Random said:
Alright, I might try my hand at triples now...

OPEN CHALLENGE
3v3 Triples (2 Actions per turn)
2 Day DQ Time
Max 2 Recoveries & 5 Chills per Pokemon
Arena: Busy Highway (Using this one again, since it was a fun arena to battle on)
A busy highway with constant high speed traffic. Battling takes place on top of the vehicles. Fall off and you could be roadkill.
At the end of each action, all Pokemon not on cars will be hit by cars. There was a 50% that a hybrid would come (5 dmg), a 30% chance that a truck would come (7 dmg), and a 20% chance a tanker would come (10 dmg).

Anyone up for a round? Also, evolved Pokemon will be used.
That's all we have, so I'm going to get the next of the rules: Switch = Banana (I dare you), No items and All abilities, because they seem to be the standard. I've only got a team from Random, so if Doran Dragon could PM a team to me and then post here we can get the round started!
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I don't know if Doran has sent his team yet, but we're back on the Highway & let's see how Doran will fare on this arena...

"Alright! Capers, Sleast, & Choragon! I need your assistance!"

Gliscor(*) Capers (M)
Nature: Impish

Type:
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: Rank 3
Def: Rank 6 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95

EC: 6/6
MC: 1
DC: 5/5

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Poison Heal (DW Unlocked): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.

Attacks:
Poison Sting*
Sand Attack*
Harden*
Knock Off*
Quick Attack*
Fury Cutter*
Faint Attack*
Acrobatics
X-Scissor
U-Turn
Thunder Fang
Night Slash*
Agility*
Baton Pass*
Earthquake*
Rock Slide*
Swords Dance*
Sandstorm
Aqua Tail


(Have to use the HG/SS Sprite, because I can't find a BW East Sea Sprite...)
Shellos Sleast (M)
Nature: Quiet (NC)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 29 (-)

EC: 5/6
MC: 0
DC: 4/5

Abilities:
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.

Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.

Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Mud-Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (Fire 7)
Rain Dance
Recover
Yawn
Stockpile
Sludge
Surf
Ice Beam
Toxic
Earth Power


Gabite Choragon (M)
Nature: Adamant

Type:
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).

Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 82

EC: 8/9
MC: 0
DC: 2/5

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Rough Skin (DW): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Attacks:
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Outrage
Body Slam
Iron Head
Earthquake
Dragon Claw
Hone Claws
Shadow Claw
 
Lets go Rocky, Hoot-chan, and Orita-chan!

Steelix [Rocky] (Male)
Nature:
Adamant
Type:
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Stats:
HP: 100
Atk: ***(+)
Def: *****(+3)
SpA: **(-)
SpD: ***
Spe: 30

EC: 6/6
MC:3/4
DC: 3/5

Abilities:
Ability 1: Rock Head:(Innate)This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Ability 2: Sturdy:(Innate)This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Dream World: Sheer Force:(Enabled)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Level-up
Bind(*)
Ice Fang(*)
Harden(*)
Fire Fang(*)
Mud Sport(*)
Tackle(*)
Thunder Fang(*)
Screech(*)
Rock Throw(*)
Rage(*)
Rock Tomb(*)
Smack Down(*)
Sandstorm(*)
Egg-learned
Heavy Slam(*)
Defense Curl(*)
Rollout(*)
BW-TM
Earthquake(*)
Explosion(*)
Dragon Tail(*)


Hoothoot [Hoot-chan] (Female)
Nature:
Modest
Type:
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: ** (-)
Def: **
SpA: ** (+)
SpD: ***
Spe: 50

EC: 4/6
MC: 3/4
DC: 3/5

Abilities:
Ability 1: Insomnia:(Innate)This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Ability 2: Keen Eye:(Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Dream World: Tinted Lens:(Innate)When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Attacks:
Level-up
Tackle(*)
Growl(*)
Foresight(*)
Hypnosis(*)
Peck(*)
Uproar(*)
Reflect(*)
Confusion(*)
Take Down(*)
Egg-learned
Supersonic(*)
Night Shade(*)
Mirror Move(*)
BW-TM
Psychic(*)
Dream Eater(*)
Toxic(*)


Chikorita [Orita-chan] (Female)
Nature:
Modest
Type: Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: **(-)
Def: ***
SpA: **(+)
SpD: ***
Spe: 45

EC: 1/9
MC: 1/4
DC: 1/5

Abilities:
1) Overgrow: Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


DW) Leaf Guard: Type: Innate
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.


Attacks:
L1 - Growl (*)
L1 - Tackle (*)
L6 - Razor Leaf (*)
L9 - PoisonPowder (*)
L12 - Synthesis (*)
L17 - Reflect (*)
L20 - Magical Leaf (*)
L23 - Natural Gift (*)
EG - Ancient Power (*)
EG - Aromatherapy (*)
EG - GrassWhistle (*)
TM11 - Sunny Day (*)
TM22 - SolarBeam (*)
TM90 - Substitute (*)
 
Lets start Rocky by making Capers susceptible with Smack Down, then move in with a strong Ice Fang on Choragon, and finally Thunder fang Sleast!

Hoot-chan lets get some status effects in here, but first things first, Hoot-chan switch places with Rocky! Start with Hypnosis on Sleast, and finish with another Supersonic on Capers. If your damaged at anytime, and Sleast is asleep use Dream Eater instread.

Orita-chan, lets set up! First use Reflect to strengthen our defenses, then Substitute 25% health for protection, and finally deal some damage to Sleast with Magical Leaf.

Rocky: Smack Down>>>Ice Fang>>>Thunder Fang

Hoot-chan: Switch places with Rocky>>>Hypnosis>>>Supersonic; If damaged at anytime, and sleast is alseep, use Dream Eater instead

Orita-chan: Relfect>>>Substitute 25%>>>Magical Leaf
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
There are only 2 Actions per turn in triples...

Anyways, Sleast & Choragon, open by evolving into your final forms respectively (The usual bonus for entering means they have enough EC), as Capers uses Rock Slide to knock all three of them opponents on to the road!

Final action, & Capers will get a nice Sandstorm running, while Sleast, now as a Gastrodon East Sea, will spam Earth Power, & Choragon, now a Garchomp, who seems to be largely ignored, should use Iron Head on Hoot-Chan to round out the round.

Gastrodon Sleast (M)
Nature: Quiet (NC)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Stats:

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)

EC: 6/6
MC: 0
DC: 4/5

Abilities:
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.

Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.

Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Mud-Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (Fire 7)
Rain Dance
Recover
Yawn
Stockpile
Sludge
Surf
Ice Beam
Toxic
Earth Power

Garchomp Choragon (M)
Nature: Adamant

Type:
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).

Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 102

EC: 9/9
MC: 0
DC: 2/5

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Rough Skin (DW): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Attacks:
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Outrage
Body Slam
Iron Head
Earthquake
Dragon Claw
Hone Claws
Shadow Claw
 

Athenodoros

Official Smogon Know-It-All
I feel like I should just make it clear what happens in ASB triples battles and stuff. Firstly, the idea of having positions was basically abandoned because in ASB matches they move so fluidly the the idea doesn't really make any sense. Also, there are only two actions per round per Pokemon. In addition, if a Pokemon gains the required number of EC by entering battle, it may evolve without a penalty of one action if it chooses, although it still loses 20% of its energy. It is only later in the battle that it costs an action. I suggest that the battle start again, from the point when Doran Dragon issues instructions. Now is the time to evolve, if you want, and issue your instructions. As you were...
 

Athenodoros

Official Smogon Know-It-All
That's kind of a disappontment. No one gets anything becase it is still the first to rounds. Random, if you still want a triples match then I think Darkamber posted one a while ago which was never accepted, and I've quoted it on page 46. You could ask if she still wants one if you're still interested.
 
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