STREET BRAWL! Destiny_warrior vs Terrador14 (NULLIFIED)

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Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Challenging Terrador14! Dogfish44 wants to ref.

It's time for a...

STREET BRAWL!


Essentially, in a street brawl, each trainer sends out all their Pokemon(outside of those RPing) at once. No exceptions. They are not allowed to keep any Pokemon in "reserve". As such, there is no question of "xvx" and singles doubles/etc.

2 Day DQ
Max 2 Recoveries/10 chills per Pokemon

Arena: http://www.mariowiki.com/Chief_Chilly_Challenge

Chief Chilly Challenge

Stressing this point: The match will begin only after my match with DarkSlay has ended. This should happen in a few hours, but keep in mind I shall have to claim prizes from that match before this starts.
I ACCEPT!
No items, and Switch=instant lose, all abilities.
I'm lazy and quote! I'll release your teams for you, and it's Terrador14 who has the pleasure of attacking first.

Trainer Name: Destiny Warrior
Pokemon: Lanturn, Scrafty, Staraptor, Cyclohm, Mismagius, Tangela, Munchlax, Combusken, Shellder, Anorith, Swablu


Lanturn (Aqua Regia)(Male)

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Stats:
Modest Nature(+SpA, - Atk)

HP: 120
Atk: *(-)
Def: **
SpA: ****(+)
SpD: ***
Spe: 67

EC:6/6
MC: 0
DC: 5/5

Abilities
Volt Absorb:(Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
Illuminate:(Can be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Dream World Ability(Unlocked): Water Absorb:(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.

Attacks:
Bubble*
Thunder Wave*
Supersonic*
Flail*
Water Gun*
Spark*
Confuse Ray*
Take Down*
Hydro Pump
Charge

Icy Wind

Agility*
Mist*
Psybeam*

Rain Dance*
Thunder*
Ice Beam*
Scald




Scrafty (Street Fighter)(Male)

B]Type:[/B]

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

Fighting: Summary: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:
Adamant Nature(+Atk, - Spe)

HP: 100
Atk: ****(+)
Def: ****
SpA: *(-)
SpD: ****
Spe: 58

EC: 6/6
MC: 2
DC: 4/5

Abilities
Shed Skin:(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie:(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Dream World Ability(Locked): Intimidate:(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Attacks:
Leer*
Low Kick*
Sand-Attack*
Faint Attack*
Headbutt*
Swagger*
Brick Break*
Payback*
Crunch
Hi Jump Kick

Rock Slide*
Dig*
Bulk Up*
Taunt

Drain Punch*
Fake Out*
Ice Punch*



Staraptor (Sky Raptor)(Male)

Type:

Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:
Jolly Nature(+Spe, -SpA)

HP: 100
Atk: ****
Def: ***
SpA: *(-)
SpD: **
Spe: 115(15% speed boost)
+5% accuracy flat

EC: 9/9
MC: 0
DC: 4/5

Abilities
Intimidate:(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Reckless(Dream World Ability)(Locked)(Innate):This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.


Attacks:
Tackle*
Growl*
Quick Attack*
Wing Attack*
Double Team*
Endeavour*
Whirlwind*
Aerial Ace*
Brave Bird
Close Combat

FeatherDance*
Foresight*
Roost*

Pluck*
Work Up*
Facade*
Fly



Spiffy [Cyclohm][Male]

Stats:
Naive Nature
HP: 110
Atk: **
Def: ****
SpA: ****
SpD: **(-)
Spe: 92(+)

EC: 9/9
MC: 0
DC: 2/5

Whirlwind
Bide
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Twister
Double Hit
Spark
Hurricane

Dragon Dance
Dragon Rush
Magnet Rise

Flamethrower
Thunderbolt
Surf
Trick Room



Ms. Ardy(Mismagius)(Female)

Typing:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Modest Nature(+SpA, -Def)
HP: 100
Atk: *(-)
Def: **
SpA: *****(+)
SpD: ****
Spe: 105

EC: 6/6
MC: 1

Ability:

Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:-
Lucky Chant
Magical Leaf
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Shadow Ball

Will-O-Wisp
Thunderbolt
Hidden Power 7 Fighting

Nasty Plot
Spite
Shadow Sneak




Doug(Tangela)(M)
Nature: Sassy(adds * to Special Defense, 15% reduction in speed, 5% flat boost to opponent's accuracy)

Type
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1)

Stats:
HP: 100
Atk: **
Def: ****
SpA: ****
SpD: ***(+)
Spe: 52(- speed nature)

EC: 5/6
MC: 0
DC: 2/5

Abilities:
Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard(Innate): In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator(Innate)(Dream World)(Locked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Attacks:
Ingrain
Constrict
Sleep Powder
Absorb
Growth
PoisonPowder
Vine Whip
Bind

Energy Ball
Sludge Bomb
Psych Up
Swords Dance

Leech Seed
Giga Drain
Power Swap




Thunder(Munchlax)(Male)

Type

Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats:

Brave Nature(+Atk,-Spe)

HP: 120
Atk: ****(+)
Def: **
SpA: **
SpD: ***
Spe: 4(-)
5% flat boost to opponent's accuracy.

EC: 2/6
MC: 1
DC: 2/5

Abilities
Thick Fat(Innate):This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Pickup(Innate): This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Dream World Ability(Locked): Gluttony(Innate): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Attacks
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Stockpile
Chip Away
Body Slam

Zen Headbutt
Pursuit
Curse

Earthquake
Rock Slide
Return



Blitzkreig(Combusken)(Male)

Stats:
Mild nature(+SpA, - Def)
HP: 90
Atk: ***
Def: *(-)
SpA: ****(+)
SpD: **
Spe: 55

EC: 6/9
MC: 0/6
DC: 2/5

Abilities
Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14
Dream World Ability(Locked): Speed Boost(Innate): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Attacks
Scratch
Growl
Focus Energy
Ember
Double Kick
Peck
Sand-Attack
Fire Spin

Night Slash
Crush Claw
Low Kick

Fire Blast
Swords Dance
Rock Slide
Work Up



Link Gun (Shellder)(M)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Shell Armor(Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link(Innate): This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Dream World(Locked): Overcoat(Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Naive Nature(x1.15 speed, subtracts * from SpD)
Stats
HP: 90
Atk: ***
Def: ****
SpA: **
SpD: (-)
Spe: 46(+)

EC: 0/6
MC: 0
DC: 0/5

Attacks
Tackle
Withdraw
Supersonic
Icicle Spear
Protect
Leer
Aurora Beam
Clamp

Rock Blast
Bubblebeam
Water Pulse

Dive
Payback
Return



The Seventh Rock(Anorith)(Male)

Stats
Adamant Nature(+Atk, - SpA)
HP: 90
Atk: ***(+)
Def: **
SpA: *(-)
SpD: **
Spe: 75

EC: 0/6
MC: 0
DC: 0/5

Abilities
Battle Armor(Innate): This Pokemon’s thick armor prevents it from taking critical hits.
Dream World(Locked)(Innate): Battle Armor: The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks
Scratch
Harden
Mud Sport
Water Gun
Metal Claw
Protect

Rock Slide
Rock Polish
Swords Dance

Cross Poison
Rapid Spin
Screech



Quartz(Swablu)(Female)

Stats
Lonely(adds a * to Atk, subtracts a * from Def)
HP: 90
Atk: ***(+)
Def: *(-)
SpA: **
SpD: ***
Spe: 50

EC: 0/6
MC: 0
DC: 0/5

Abilities
Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Dream World(Locked): Cloud Nine(Can be Activated): This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.

Attacks
Peck
Growl
Astonish
Sing
Fury Attack
Safeguard
Mist

FeatherDance
Hyper Voice
Roost

Aerial Ace
Return
Facade

Trainer Name: Terrador
Pokemon: Larvitar, Staryu, Mienfoo, Charmander


Staryu * [Celeste] (Genderless)
Nature: Timid (+15% Spd, +5% Acc, -* Atk)
Type:
<Water>: <Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
>

Abilities:
Ability 1: Natural Cure
Type: Innate

This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Ability 2: Illuminate

Type: Can be Activated

At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.

Command: (Ability: Illuminate [does not take up one of your three actions per round])

Ability 3 (DW): Analytic

Type: Can be Enabled

If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Stats:

HP: 90
Atk: * (-)
Def: **
SpA: ***
SpD: **
Spe: 94 (85 + 15%)

EC: 2/6
MC: 1
DC: 1/5

Attacks:
Tackle *
Harden *
Water Gun *
Rapid Spin *
Recover *
Camouflage *
Swift*
Reflect Type*
Power Gem*
Hydro Pump*

Ice Beam*
Thunderbolt*
Psychic*



Larvitar * [Caesar] (Male)
Nature: Adamant (+ * Atk, - * SAtk)
Type:
<Rock/Ground>: <Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
>

Abilities:
Ability 1: Guts <Type: Innate

This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
>
Ability 2 (DW): Sand Veil <Type: Innate

This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
>

Stats:

HP: 90
Atk: **** (+)
Def: **
SAtk: * (-)
SDef: **
Spd: 41

EC: 1/5/9
MC: 0
DC: 1/5

Attacks:
Bite*
Leer*
Sandstorm*
Screech*
Chip Away*
Rock Slide*
Scary Face*
Crunch

Stealth Rock*
Outrage*
Curse*

Earthquake*
Rest*
Stone Edge*



Mienfoo * [Shao] (Male)
Nature: Adamant (+* Atk, -* SAtk)
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:
Ability 1: Inner Focus Type: Innate

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 2: Regenerator Type: Innate

When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.



Stats:

HP: 90
Atk: **** (+)
Def: **
SAtk: * (-)
SDef: **
Spd: 65

EC: 2/6
MC: 0
DC: 1/5

Attacks:
Pound*
Meditate*
Detect*
Fake Out*
Doubleslap*
Swift*
Calm Mind*
Hi Jump Kick

Knock Off*
Low Kick*
Me First*

Acrobatics*
Swords Dance*
Stone Edge*


Charmander [Draco] (Male)
Nature: Rash (+1 SAtk -1 SDef)

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).


Stats:
HP: 90
Atk: **
Def: **
SAtk: *** (+)
SDef: * (-)
Spd: 65

EC: 0/5/9
MC: 0
DC: 0/5

Abilities:
Ability 1: Blaze:When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Ability 2: Solar Power (DW) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Attacks:
Scratch
Growl
Ember
Smokescreen
Dragon Rage
Scary Face
Fire Fang

Dragon Pulse
Counter
Belly Drum

Fire Blast
Protect
Hidden Power Grass 7
Terrador14, you order moves first please.
 
Terrador surveyed the relatively vast army in front of him; he knew the odds were stacked heavily against his team. Regardless, he knew that he had a shot of getting at least one KO if he planned his offensive carefully.

"Let's see here... Shao, open with Fake Out on Cyclohm. Caesar, your first move should be a Rock Slide. Draco, this is your first match, but I know you'll make an impact. Use Fire Blast on Tangela. Finally, Celeste, launch a Thunderbolt at Shellder.
All right, time for the second round. Caesar, use Earthquake; Draco, use Protect so you aren't hit. Shao, launch a Hi Jump Kick at Munchlax, and Celeste, use Ice Beam on Swablu."
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
There are only 2 actions per round, so I assume the third action is ignored. If not, I shall edit in a third set of actions. Anyway, all damage calcs are based on my plans. If any attack targets a fainted Pokemon(due to crits), it should be redirected to the Pokemon with next lowest HP.

Also, Sky Raptor's Intimidate activates.

Action 1: First to move will be Street Fighter, with Fake Out targeting Larvitar, doing 3 damage.

Next,we have Sky Raptor moving. Sky Raptor uses Brave Bird on Charmander, doing 20 damage, taking recoil of 7 damage.

Next, Ms.Ardy moves, using Shadow Ball on Charmander, doing 21 damage. This is followed by Spiffy flinching.

The Seventh Rock moves next, using Rock Slide on Charmander, Staryu and Mienfoo, doing 19, 13, and 8 damage respectively.

Aqua Regia moves next, using Scald on Charmander for 23 damage.

Blitzkreig moves next, with Rock Slide on Charmander, Staryu, Mienfoo, KOing Charmander, and doing 10, 5 damage respectively.

Doug is the next to move, and using Giga Drain on Staryu for 21 damage, healing 11 damage(if needed).

Quartz is next to move, using Hyper Voice on Staryu, Mienfoo and Larvitar, doing 12, 12 and 8 damage respectively.

Link Gun goes next, and backed by Skill Link, uses Rock Blast on Staryu, doing 17 damage.

Finally, Thunder moves, using Body Slam on Staryu for 15 damage.

Action 2: Ms. Ardy uses Shadow Sneak on Staryu, KOing it.

Sky Raptor uses Brave Bird on Mienfoo, doing 27 damage, taking 9 damage from recoil.

Spiffy uses Thunderbolt on Mienfoo, doing 16 damage.

The Seventh Rock uses Metal Claw on Larvitar, doing 13 damage.

Aqua Regia uses Scald on Larvitar, doing 28 damage.

Street Fighter uses Drain Punch on Mienfoo, doing 14 damage, healing 7 damage.

Blitzkreig, use Double Kick on Mienfoo, KOing it.

Doug, use Giga Drain on Larvitar, doing 32 damage to Larvitar, healing off 16 HP.

Quartz, use Hyper Voice on any non-Larvitar Pokemon if they are still standing.

Link Gun, use Water Pulse to KO Larvitar.

Thunder, use Body Slam on anything left standing.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Firstly going to say that as far as I can see, D_W's damage calcs have been mainly wrong, and refs find it annoying when you try to do the work that rightfully belongs to them, particularly when you do it incorrectly. Should I find you trying to fool any refs into using faulty calcs, I will use all means to DQ you from all battes and a ban from CAPasb.

Aqua Regia: 120/100
Street Fighter: 100/100​
Sky Raptor: 100/100​
Spiffy: 110/100
Ms. Ardy: 100/100​
Doug: 100/100​
Thunder: 120/100
Blitzkreig: 90/100​
Link Gun: 90/100​
The Seventh Rock 90/100
Quartz 90/100​

Celeste 90/100
Caesar 90/100​
Shao 90/100​
Draco 90/100

Order of attacks: Sky Raptor ; Ms Ardy ; Celeste ; Spiffy ; The Seventh Rock ; Aqua Regia ; Draco / Shao ; Street Fighter ; Blitzkreig ; Doug ; Quartz ; Link Gun ; Caesar ; Thunder

I'd love to make a pleasent introduction herre, but at Cheif Chilli's Challenge, it's COLD. Henceforth, battle!

The round starts in this frozen wasteland, with an intimidating glare from SKy Raptor lowering Terrador14's team attack power. Weakened, Shao gets a quick Fake Out (3 Damage / 4 EN, FLINCH) on Spiffy, who flinches as Terrador's team threatens to Lynch him. Everyone but Caesar that is, as Street Fighter gets a Fake Out (5 Damage / 4 EN, FLINCH) on him. Sky Raptor now launches a Brave Bird (18 Damage / 6 Recoil / 7 Energy) at Draco. Ms Ardy then follows up with a Shadow Ball (20 Damage / 5 EN) aimed neatly at Draco, which scores a CRITICAL HIT. Celeste launches a Thunderbolt (20 Damage / 7 EN) at Link Gun, who feels Paralyses take over her body. The Seventh Rock then takes the 6th rock, and all the other rocks, and lobs them at at Draco, Celeste and Shao respectively in a nice friendly Rock Slide (The move got split into attacking 3 different targets, hence power = 3 ; Draco 11 Damage ~ Celeste 8 Damage ~ Shao 5 Damage / 5 EN). Aqua Regia launches a Scald attack at Draco, who is nearly knocked out (25 Damage / 5 EN). With 16 HP left, Draco roars a gigantic roar as blaze activates and launches a CRITICAL HIT Fire Blast at Doug, which deals a large chunk of damage (30 Damage / 7 EN). Blitzkreig picks up what The Seventh Rock left, and pummels Celeste, Shao and Draco with another Rock Slide (7 Damage Draco ~ 5 Damage Celeste ~ 3 Damage Shao/5 EN). Doug now looks pretty pissed, and reclaims a large chunk o0f health from Celeste via a Giga Drain (21 Damage (Heals 11) / 7 EN). Quartz then hits Caesar, Shao and Celeste with a hyper voice (This move is split but the actual power isn't reduced, since just because 1 mon hears something doesn't mean another doesn't ~ 12 Damage Celeste ; 12 Damage Shao ; 8 Damage Caesar / 6 EN). Link Gun focusses his attention on Celeste, and launches a volley of Rock Blasts at Celeste, which tear through her flesh (It regrows though, don't worry) (17 Damage / 7 EN). Thunder finishes up round 1 with a Body Slam (16 Damage / 6 EN) to the already injured Celeste, which does a number on her.

After action 1, teams stand as:

Aqua Regia: 120/95
Street Fighter: 100/96
Sky Raptor: 94/93
Spiffy: 107/100
Ms. Ardy: 100/95
Doug: 81/93
Thunder: 120/94
Blitzkreig: 90/94
Link Gun: 70/93
The Seventh Rock: 90/95
Quartz: 90/94


Draco: 9/93
Shao: 70/96
Celeste: 11/93
Caesar: 77/100


Action 2 then begins with Draco setting up a Protect (7 EN, increases by damage). Ms Ardy follows up by sneaking into the shadows, and stabbing Celeste in the back. The unexpected CRITICAL HIT knocks Celeste onto the floor, to be recalled by Terrador14. Sky Raptor continues the assault and makes a huge indent into Shao, taking another bruising via the recoil of that Brave Bird (27 Damage / 9 Recoil / 11 EN). Spiffy then roars into action, and blasts off a Thunderbolt (16 Damage / 6 EN) at Shao, who takes another vile hit. The Seventh Rock hits Caesar with a Metal Claw, which leaves a gash on his face (10 Damage / 4 EN). Aqua Regia then Scalds Caesar, who is nearly KO'ed (32 Damage / 9 EN). Shao finally reacts, and launches a Hi Jump Kick at Thunder (28 Damage / 7 EN). Street Fighter then goes psysical on Shao with a Drain Punch (14 Damage / 7 EN), which connects but heals nothing. Bitzkreig launches a Double Kick at Shao, who is on his last legs as the 2 shots connect (11 Damage / 3 EN). Doug takes a shot at Caesar, and drains his life force away with another Giga Drain (25 Damage (Heals 13) / 11 EN). Quartz now aims a Hyper Voice at everyone in the vicinity bar Caesar, hitting Draco's shields and knocking out Shao (12 Damage Shao / 14 Damage Draco (5 EN for protect instead) / 10 EN). Link Gun blasts Caesar's lights out with a Water Pulse (14 Damage / 4 EN). The unconscious Caeser returns to its pokéball with Shao, leaving Draco on his own as Thunder Body Slams him (14 Damage - 5 EN for Protect / 10 EN)

Aqua Regia: 120/86
Street Fighter: 100/89
Sky Raptor: 94/82
Spiffy: 107/94
Ms. Ardy: 100/95
Doug: 94/82
Thunder: 92/84
Blitzkreig: 90/91
Link Gun: 70/89
The Seventh Rock: 90/91
Quartz: 90/84


Draco: 9/76


d_w, you're up! Moves please (the faster, the quicker I can ref this and conclude).
 
Terrador was appalled at the amount of carnage his team had been dealt. He was reluctant to keep Draco in this brutal brawl, but he knew that he had no choice.

"Draco! Shoot two Fire Blasts at Tangela!"
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
And so we come to this battles conclusion. batterred on the cold floor, we have Draco:


9 HP / 76 EN

And his opponents are... slightly more numerous. And powerful. And Healthier.


Draco lies face down on the ice, hoping his opponents will offer pity. Street Fighter walks over arms spread wide to show mercy... And as the happiness spreads across Draco's face, reality is slapped into him with a fake out (8 Damage / 4 EN). And the game finishes with Sky Raptor using Brave Bird yet again (Plenty of Damage / 1 Recoil / 7 EN).

ALRIGHT! Counters time!

DF44: 15 Ref Counters.

Standard Counters for all.

KO counters for:

Sky Raptor (1)
Ling Gun (1)
Ms. Ardy (1)
Quartz (1)

4 Trainer Counters (According to d_w, if this is wrong then shoot him).


Standard Counters for all

4 Trainer Counters (According to d_w, if this is wrong then shoot him).

Lots of praise for surviving more than one round.
 

Deck Knight

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11vs4?

What the hell man.

No way this battle is going to count.

No punishments will be given out, but if the goal was to deal a serious blow to the credibility of Street Brawls (already shaky), it has succeeded admirably.
 
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