Dogfish44
You can call me Jiggly
Challenging Terrador14! Dogfish44 wants to ref.
It's time for a...
STREET BRAWL!
Essentially, in a street brawl, each trainer sends out all their Pokemon(outside of those RPing) at once. No exceptions. They are not allowed to keep any Pokemon in "reserve". As such, there is no question of "xvx" and singles doubles/etc.
2 Day DQ
Max 2 Recoveries/10 chills per Pokemon
Arena: http://www.mariowiki.com/Chief_Chilly_Challenge
Chief Chilly Challenge
Stressing this point: The match will begin only after my match with DarkSlay has ended. This should happen in a few hours, but keep in mind I shall have to claim prizes from that match before this starts.
I'm lazy and quote! I'll release your teams for you, and it's Terrador14 who has the pleasure of attacking first.I ACCEPT!
No items, and Switch=instant lose, all abilities.
Trainer Name: Destiny Warrior
Pokemon: Lanturn, Scrafty, Staraptor, Cyclohm, Mismagius, Tangela, Munchlax, Combusken, Shellder, Anorith, Swablu
Lanturn (Aqua Regia)(Male)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Stats:
Modest Nature(+SpA, - Atk)
HP: 120
Atk: *(-)
Def: **
SpA: ****(+)
SpD: ***
Spe: 67
EC:6/6
MC: 0
DC: 5/5
Abilities
Volt Absorb:(Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
Illuminate:(Can be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Dream World Ability(Unlocked): Water Absorb:(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.
Attacks:
Bubble*
Thunder Wave*
Supersonic*
Flail*
Water Gun*
Spark*
Confuse Ray*
Take Down*
Hydro Pump
Charge
Icy Wind
Agility*
Mist*
Psybeam*
Rain Dance*
Thunder*
Ice Beam*
Scald
Scrafty (Street Fighter)(Male)
B]Type:[/B]
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Fighting: Summary: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Stats:
Adamant Nature(+Atk, - Spe)
HP: 100
Atk: ****(+)
Def: ****
SpA: *(-)
SpD: ****
Spe: 58
EC: 6/6
MC: 2
DC: 4/5
Abilities
Shed Skin:(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie:(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
Dream World Ability(Locked): Intimidate:(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Attacks:
Leer*
Low Kick*
Sand-Attack*
Faint Attack*
Headbutt*
Swagger*
Brick Break*
Payback*
Crunch
Hi Jump Kick
Rock Slide*
Dig*
Bulk Up*
Taunt
Drain Punch*
Fake Out*
Ice Punch*
Staraptor (Sky Raptor)(Male)
Type:
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Stats:
Jolly Nature(+Spe, -SpA)
HP: 100
Atk: ****
Def: ***
SpA: *(-)
SpD: **
Spe: 115(15% speed boost)
+5% accuracy flat
EC: 9/9
MC: 0
DC: 4/5
Abilities
Intimidate:(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Reckless(Dream World Ability)(Locked)(Innate):This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.
Attacks:
Tackle*
Growl*
Quick Attack*
Wing Attack*
Double Team*
Endeavour*
Whirlwind*
Aerial Ace*
Brave Bird
Close Combat
FeatherDance*
Foresight*
Roost*
Pluck*
Work Up*
Facade*
Fly
Spiffy [Cyclohm][Male]
Stats:
Naive Nature
HP: 110
Atk: **
Def: ****
SpA: ****
SpD: **(-)
Spe: 92(+)
EC: 9/9
MC: 0
DC: 2/5
Whirlwind
Bide
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Twister
Double Hit
Spark
Hurricane
Dragon Dance
Dragon Rush
Magnet Rise
Flamethrower
Thunderbolt
Surf
Trick Room
Ms. Ardy(Mismagius)(Female)
Typing:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Modest Nature(+SpA, -Def)
HP: 100
Atk: *(-)
Def: **
SpA: *****(+)
SpD: ****
Spe: 105
EC: 6/6
MC: 1
Ability:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Attacks:-
Lucky Chant
Magical Leaf
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Shadow Ball
Will-O-Wisp
Thunderbolt
Hidden Power 7 Fighting
Nasty Plot
Spite
Shadow Sneak
Doug(Tangela)(M)
Nature: Sassy(adds * to Special Defense, 15% reduction in speed, 5% flat boost to opponent's accuracy)
Type
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1)
Stats:
HP: 100
Atk: **
Def: ****
SpA: ****
SpD: ***(+)
Spe: 52(- speed nature)
EC: 5/6
MC: 0
DC: 2/5
Abilities:
Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard(Innate): In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator(Innate)(Dream World)(Locked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Attacks:
Ingrain
Constrict
Sleep Powder
Absorb
Growth
PoisonPowder
Vine Whip
Bind
Energy Ball
Sludge Bomb
Psych Up
Swords Dance
Leech Seed
Giga Drain
Power Swap
Thunder(Munchlax)(Male)
Type
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Stats:
Brave Nature(+Atk,-Spe)
HP: 120
Atk: ****(+)
Def: **
SpA: **
SpD: ***
Spe: 4(-)
5% flat boost to opponent's accuracy.
EC: 2/6
MC: 1
DC: 2/5
Abilities
Thick Fat(Innate):This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Pickup(Innate): This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Dream World Ability(Locked): Gluttony(Innate): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Attacks
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Stockpile
Chip Away
Body Slam
Zen Headbutt
Pursuit
Curse
Earthquake
Rock Slide
Return
Blitzkreig(Combusken)(Male)
Stats:
Mild nature(+SpA, - Def)
HP: 90
Atk: ***
Def: *(-)
SpA: ****(+)
SpD: **
Spe: 55
EC: 6/9
MC: 0/6
DC: 2/5
Abilities
Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14
Dream World Ability(Locked): Speed Boost(Innate): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Attacks
Scratch
Growl
Focus Energy
Ember
Double Kick
Peck
Sand-Attack
Fire Spin
Night Slash
Crush Claw
Low Kick
Fire Blast
Swords Dance
Rock Slide
Work Up
Link Gun (Shellder)(M)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities:
Shell Armor(Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link(Innate): This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Dream World(Locked): Overcoat(Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Naive Nature(x1.15 speed, subtracts * from SpD)
Stats
HP: 90
Atk: ***
Def: ****
SpA: **
SpD: (-)
Spe: 46(+)
EC: 0/6
MC: 0
DC: 0/5
Attacks
Tackle
Withdraw
Supersonic
Icicle Spear
Protect
Leer
Aurora Beam
Clamp
Rock Blast
Bubblebeam
Water Pulse
Dive
Payback
Return
The Seventh Rock(Anorith)(Male)
Stats
Adamant Nature(+Atk, - SpA)
HP: 90
Atk: ***(+)
Def: **
SpA: *(-)
SpD: **
Spe: 75
EC: 0/6
MC: 0
DC: 0/5
Abilities
Battle Armor(Innate): This Pokemon’s thick armor prevents it from taking critical hits.
Dream World(Locked)(Innate): Battle Armor: The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Attacks
Scratch
Harden
Mud Sport
Water Gun
Metal Claw
Protect
Rock Slide
Rock Polish
Swords Dance
Cross Poison
Rapid Spin
Screech
Quartz(Swablu)(Female)
Stats
Lonely(adds a * to Atk, subtracts a * from Def)
HP: 90
Atk: ***(+)
Def: *(-)
SpA: **
SpD: ***
Spe: 50
EC: 0/6
MC: 0
DC: 0/5
Abilities
Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Dream World(Locked): Cloud Nine(Can be Activated): This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.
Attacks
Peck
Growl
Astonish
Sing
Fury Attack
Safeguard
Mist
FeatherDance
Hyper Voice
Roost
Aerial Ace
Return
Facade
Terrador14, you order moves first please.Trainer Name: Terrador
Pokemon: Larvitar, Staryu, Mienfoo, Charmander
Staryu * [Celeste] (Genderless)
Nature: Timid (+15% Spd, +5% Acc, -* Atk)
Type:
<Water>: <Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
>
Abilities:
Ability 1: Natural Cure
Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Ability 2: Illuminate
Type: Can be Activated
At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Command: (Ability: Illuminate [does not take up one of your three actions per round])
Ability 3 (DW): Analytic
Type: Can be Enabled
If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.
Stats:
HP: 90
Atk: * (-)
Def: **
SpA: ***
SpD: **
Spe: 94 (85 + 15%)
EC: 2/6
MC: 1
DC: 1/5
Attacks:
Tackle *
Harden *
Water Gun *
Rapid Spin *
Recover *
Camouflage *
Swift*
Reflect Type*
Power Gem*
Hydro Pump*
Ice Beam*
Thunderbolt*
Psychic*
Larvitar * [Caesar] (Male)
Nature: Adamant (+ * Atk, - * SAtk)
Type:
<Rock/Ground>: <Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
>
Abilities:
Ability 1: Guts <Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
>
Ability 2 (DW): Sand Veil <Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
>
Stats:
HP: 90
Atk: **** (+)
Def: **
SAtk: * (-)
SDef: **
Spd: 41
EC: 1/5/9
MC: 0
DC: 1/5
Attacks:
Bite*
Leer*
Sandstorm*
Screech*
Chip Away*
Rock Slide*
Scary Face*
Crunch
Stealth Rock*
Outrage*
Curse*
Earthquake*
Rest*
Stone Edge*
Mienfoo * [Shao] (Male)
Nature: Adamant (+* Atk, -* SAtk)
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Ability 1: Inner Focus Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 2: Regenerator Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Stats:
HP: 90
Atk: **** (+)
Def: **
SAtk: * (-)
SDef: **
Spd: 65
EC: 2/6
MC: 0
DC: 1/5
Attacks:
Pound*
Meditate*
Detect*
Fake Out*
Doubleslap*
Swift*
Calm Mind*
Hi Jump Kick
Knock Off*
Low Kick*
Me First*
Acrobatics*
Swords Dance*
Stone Edge*
Charmander [Draco] (Male)
Nature: Rash (+1 SAtk -1 SDef)
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: **
Def: **
SAtk: *** (+)
SDef: * (-)
Spd: 65
EC: 0/5/9
MC: 0
DC: 0/5
Abilities:
Ability 1: Blaze:When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Ability 2: Solar Power (DW) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Attacks:
Scratch
Growl
Ember
Smokescreen
Dragon Rage
Scary Face
Fire Fang
Dragon Pulse
Counter
Belly Drum
Fire Blast
Protect
Hidden Power Grass 7