The Derpsire [F/G/W]

Introduction


This team was made a while back and has done really well since I've been using it. I've gone 8-0 so far and I haven't run into much trouble with alot of pokes (check threat list for further details). The name comes from the Quagsire on my team and hes the center of the F/G/W core I incoherently built it around. After I realized I was trying to get a team with a good F/G/W core. I tried to make it bulky and balanced but not totally stally or had to many sweepers and still had some interesting unique qualities to it, lol. And I think I somewhat succeeded. And if you're still reading after that god awful intro then thank you and please enjoy the RMT.

Team Building Process

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So first I wanted to make a team with a F/G/W core cause I like these for the reliable synergy and they are actually pretty unique when put together. I think my main stable for this team was actually Quagsire because I needed a counter for a variety of setup sweepers
which would otherwise bend me over and show me how I liked it.


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With pokes 4x weak to Fire Grass and Ground types, I'm thinking "Well even though I have synergy resistance if one of them dies I'm gonna be totally screwed" So what is Bulky, good offensively, and resists all of those types? Dragonite of course! Plus with the new Multiscale ability it gets even moar delicious bulk so hellz yeah for that.


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Gotta have dem Stealth Rocks my nigs. And truer words have never been spoken, if I'm gonna have Spikes then I have to have SR as well. Also carrying Toxic Spikes helps with pokes that are somewhat Sweep/Stall oriented.(Which... is every poke really.......) Also he adds another Dragon resistance to my team which is always good for my wittle D-Nite.


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Now if this guy could talk I think he might say something like Bitch get on my level! But sadly he can't, all he can presumably say is "Conkeldurr" (Thank you sucky Japanese anime). Hes good to have on a team just because hes a good physical bulky sweeper. I might replace him with something but I don't know what to use in place of him. I'm thinking a psychic type like Reunclius. Suggestions are welcome.

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After a good bit of testing pokes to deal with constant threats to my team. I ended up with this guy. Terrakion takes care of pokes that caused constant "Try not to shit out you spine scared" syndrome. It does alot better than Conkeldurr mainly because it's not only alot faster, but has more potential to take care of stuff that was deadly to my old team setup so it works very well.



The Herp Derpsire
(Yeah I gots colors)



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Quick Glance
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Custap Berry

Name: 4tr335 (Forretress)
Trait: Sturdy
EVs: 252/HP 252/Def 4/SpDef
Nature: Relaxed

-Gyro Ball
-Toxic Spikes
-Stealth Rock
-Rapid Spin

This set is pretty basic, just to setup and then Rapid Spin away any and all other entry hazards that would actually cause harm to my team. Aside from Toxic Spikes which would truly only hurt one of my pokes. The Custap berry is there so I can maximize my entry hazards before I die, or when I have him as a lead and I suspect they're just gonna taunt I can normally 2HKO it with Gyro Ball and get a free SR up thanks to the Custap Berry. I am considering trading out the Custap Berry for a Shed Shell for Magnezone Chandelure Nosepass and the like, but I'm enjoying the extra turn for entry aboos and now that Sturdy got the boost it well deserved (aside from Gigalith in-game) it will easily live through one hit of something and then gets SR and one layer of Toxic Spikes. Which is his main goal aside from spinning.



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Leftovers

Name: Spike (Ferrothorn)
Trait: Iron Barbs
EVs: 252/HP 128/Def 128/SpDef
(0 Spe IV's)
Nature: Relaxed

-Protect
-Spikes
-Leech Seed
-Power Whip

This set is my personal Ferrothorn favorite. The obvious idea of Leech Seed protect with it's intense defenses it stalls out pokes while they get sapped by Leech Seed and I gain health from lefties and the Leech Seed. Spikes are here obviously for the entry hazard damage. The EVs are mainly to hold my own against physical threats that hurt the rest of my team kinda badly. So yeah this guy is basically just gonna bitch you out of your health and well being slowly and painfully and then laugh at you after you die. Sweet Dreams!



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Leftovers
Name: Derp? (Quagsire)
Trait: Unaware
EVs: 252/HP 252/SpDef 4/Def
Nature: Careful

-Waterfall
-Earthquake
-Curse
-Recover

Wow. Just wow. I never even knew that he got recover, or Unaware in DW. Hes such a good setup bait since so many people are unaware of his ability. (No pun intended) ((okay maybe a little ;D)) So yeah hes part of the F/G/W core of my team and the "Star of the Show" if you will. I use the Curse set in place of the more conventional set of Stockpile/Toxic because I fear Conkeldurr and Reunclius and it takes them out, sleeps with them and then never calls back... cause he killed them..... And that is all done with relative ease. Earthquake and Waterfall give very good coverage and is dual STAB so have fun trying not to have a huge chunk of your HP taken out by one of those attacks. The only way Reunclius is a problem is if it's carrying Energy Ball, while not the preferred choice to the notorious Focus Miss, it's still a viable option and thus must be played with extreme caution.




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Air Balloon
Name: ItBurrnnzz (Heatran)
Trait: Flash Fire
EVs: 4/HP 252/SpAtk 252/Spe
Nature: Modest

-Flame Charge
-Fire
Blast
-Earth Power
-Dragon Pulse

And the 3rd and final member of the F/W/G core, Mr. Heatran. This set is what I like to call.... um.... good.. The idea is that on the first turn in (unless the opponent has another Heatran) and get the Spe boost to then proceed sweeping. the moves are pretty obvious, Fire Blast for a bit more power than Flamethrower and Earth Power and Dragon Pulse for coverage. I would use a Life Orb over an Air Balloon but I like to not worry about silly shit like Ground type attack switch in's. I made him Modest because I need the extra power without LO, and even without being Timid he still reaches around 390 Spe after one Flame Charge and that will outspeed any non-boosted viable threat.

Dat Damage Calcs

-Dragon Pulse v. 252/HP 4/SpDef Dragonite 51.3% - 60.6% (Always 2HKO unless Multiscale is activated)
-Fire Blast v. 252/HP 252/SpDef Zapdos 47.7% - 56.3% (Always 2HKO's with SR)
-Dragon Pulse v. 4/HP 0/SpDef Hydreigon 72% - 85%
-Earth Power v. 0/HP 4/SpDef Jolteon 83.4% - 98.2%
-Fire Blast v. 0/HP 4/SpDef Espeon 82.3% - 97.4%
-Dragon Pulse v. 228/HP 0/SpDef Rotom-W 34.2% - 40.6%
-Fire Blast v. 252/HP 0/SpDef Shaymin 106.9% - 126.2
-Earth Power v. 252/HP 4/SpDef Tyranitar 36.1% - 42.6% (Fucker has some bulk o.O)
-Fire Blast v. 180/HP 0/SpDef Volcarona 58.4% - 69.1


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Lum Berry
Name: ShinyHulk (Dragonite)
Trait: Multiscale
EVs: 252/HP 140/Atk 116/Spe
Nature: Adamant

-Dragon Dance
-Roost
-Earthquake
-Dragon Claw

Here he is ladies and gentlemen. With the new Multiscale ability he can take hits very well unless of course there's SR up but thankfully I have Forry for Rapid Spining out all those nasty entry hazards. I have enough EVs into Atk to help with the lack of Outrage use even though I can't max out, but with the bulk that I added on I can just stack up the DD's and Roost off any sad mistaken minimal damage that somehow came his way. Oh, and the Lum Berry is there to take care of being Burned Paralyzed Poisoned or whatever else it may encounter that would otherwise shut it down hard.




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Leftovers
Name: SezMoo (Terrakion)
Trait: Justified
EVs: 50/HP 252/Atk Spe/208
Nature: Jolly


-Swords Dance
-Substitute
-Sacred Sword
-Stone Edge

So like I said this guy was the product of alot of testing to see what could cover my fair share of weaknesses the best. And So far and beyond I found Terrakion, It takes down Gyarados, Herracross, Hydreigon, Conkeldurr, Heatran, and Rotom-W. All of which can be problem for my team in a whole. And some of which that Conkeldurr couldn't even handle. And as an added bonus is now the new fastest poke on my team and therefore takes out alot of the aforementioned pokes with ease before they can even hit him. Stone Edge and Sacred Sword for dual STAB and also great coverage. The EVs are enough to outspeed anything that would matter and still able to get some EVs into HP for some extra bulk thats nice when a Sandstorm is up and he gets that extra SpDef Boost.

I'm pretty sure this and the other 2 of the 5th gen land based trio are primarily based off of lions. hence the suffix "ion" in each name. The first part of his name is based from "Terra" Latin from Ground or Earth if I'm not mistaken.



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So thanks for reading even though a bunch of you won't give much of a good rate after all it's the thought that counts right?
Haha
, Have Fun Playing!

I kinda realized alot of people have been ignoring this RMT on account of what I said about not changing any pokes on my team, all I meant was that I wouldn't want to change that many aspects or the F/G/W core of my team. Any suggestions comments will be strongly considered and tested and I'm very happy to get any sort of rate, thank you.
 
Offensive Threats
Red- Huge threat, extreme caution, potential to kill mutiple team members

Orange-Moderate threat, can be beaten but must be handled carefully and thoughtfully.

Purple-Low threat, laughable and easily taken care of.


Mixed-Could be awfull or sad depending on small circumstance

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Aerodactyl -
Lead:
Kinda sad, Forretress 2HKO's with Gyro Ball since it always Taunts.


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Archeops -
LifeOrb:Fast so it has a chance to take out maybe one of my pokes, but Dragonite or Conkeldurr can take it at least down to half health which pretty much makes it useless.


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Breloom -
Techniloom:
If it has SD then it's an even bigger problem, but still can be dealt with, send in Forry for the Spore then to Dragonite to DD Roost and repeat.


-SporeSub:
See Techniloom? Yeah


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Chandelure -
Choice Scarf:
If I know they have it then I can be wary and make good bait decisions with Forry/Ferro. only small threat cause only good against half of my team.

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Conkeldurr -
Bulk Up-
Quagsires Unaware makes the Bulk Up useless, and then Curse up to kill any incoming pokes.


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Darmanitan -
Choice Band- [shudder] Even with Adamant nature it outspeeds all my team, but with right prediction I cover all weaknesses well and heatran ends up on top.

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Deoxys-S -
Lead- See Aerodactyl

LifeOrb- Possibly Ferrothorn is also the best counter for this guy pretty much imo.


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Dragonite -
DragonDance- Whoa you hear that? I swear it sounded like someone said Quagsire
. Well either that or

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Eelektross -
SubCoil- Not awful, if it uses Dragon Tail alot then I just take it down with residual damage. Sadly not many people use it.

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Empoleon -
SubPetaya- If it's not carrying Grass Knot then Quagsire will take it down, if it does than just use moar Dragonite.

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Excadrill -
SwordsDance- Ferrothorn, Conkeldurr, Quagsire, Dragonite, all can take him down. But it's circumstantial, and must be handled carefully.

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Garchomp
- SwordsDance- See Exadrill

- Choice Band- Ferrothorn on either EQ or Outrage and Leech Seed setup, etc...

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Gengar -
LifeOrb- Conkeldurr on a death OHKO's with Payback. Thank you very much

-Sub Disable-I'm not sure but I think with Conk I can just Bulk up and then when they Sub I Payback to kill the Sub then Mach Punch which they disable then Payback again to kill them. I think that should work.

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Gyarados -
DragonDance- Oh dear god, easily the biggest threat to my team. Since most of my team requires setup, it just taunts my pokes and then makes them his bitches. If it doens't have Stone Edge I suppose Dragonite could work for him or maybe Quagsire but other than that it's pretty much over for me.


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Heatran -
LifeOrb- If it has Grass knot then it has to be Conk or Heatran to kill it. but other than that my whole team is weak to it. So it' potentially dangerous.

-Choice Scarf- Bitch please, you know I got dat predictions

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Heracross
- Choice Scarf- Why the fuck is he UU? Switch in on whatever resits since all my pokes resist one of his attacks.

-RestBulkUp- Since most are mono attack with Meaghorn Heatran has fun getting switched in and Flame Chargin'

-FlameOrb- The only difference between this guy and Choice is that this guy can switch attacks, oh and hes 1.5 times as strong. Perhaps if I use Ferrothorn and I were to have up Toxic Spikes and something lived enough to whittle it down I could Leech Seed stall it with Ferrothorn. I've done it before but I was lucky :/
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Hydreigon -
LifeOrb- Well this is good fun, Dragonite takes it out after taking a Dragon Pulse and Dragon Dancing to kill it afterward if I let one poke die off. If it has Draco Meteor I switch to Heatran Ferro or Forry then setup accordingly. Or if Quagsire is in already I can just use Curse once or twice and kill it.

-Choice Scarf- See Heatran


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Infernape -
Lead- Fake Out's to break the Sturdy then Overheats to kill so can't lead with Forry on it, lead with D-Nite or something

-SwordsDance/NastyPlot- Thank you Quagsire, if NP then it could be trouble for Quag if it has Grass Knot (and it always does :P) so probably need to use D-Nite to lay down the hurt. and he really i the best Infernape set imo.


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Jirachi -
Lead-Faps all over my Forry with Trick so need to probably lead with Heatran and even then my Heatran loses his best qualities.

Flinchrachi-Quagsire is good for this on account of good typing against him. Or D-Nite if hes locked into a move that's not very effective. But is still always annoying and unbearably fat and strong.


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Latios -
Choice Scarf- If it has Trick I can predict it on Ferro or Forry then switch to Heatran, and Dragon Pulse for a 2HKO unless it switches


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Lilligant -
QuiverDance- Let Forry take the sleep then switch to D-Nite

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Mienshao -
Lead- Can't OHKO Forry even after the Fake Out with HJK and I could still kill it with Gyro Ball or setup SR and some Toxic Spikes.

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Reuniclus -
CalmMind- Quagsire makes toast out of it. If it carries Energy Ball it can very much suck balls, have to use D-Nite and act fast to not get brutally beaten out.


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Salamence -
DragonDance-Quagsire, again.


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Scizor -
Choice Band-Heatran and D-Nite screw it royally since it has no choice and all of the attacks it has are ineffective on D-Nite (aside from pursuit but still)
- SwordsDance- Quagsire, seriously this dude takes out so much shit it's unreal.

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Scrafty-
Bulk Up-Conkeldurr out Bulk Up's it because of typing, and then there's Quagsire

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Serperior -
LeafStorm- D-Nite and Heatran say hi and it says Oshi.


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Starmie -
LifeOrb- Conkeldurr can kill it with Payback but it can't take two hits from this thing so somebody (Forry) gon die. Or Ferro can stall it out.


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Terakion -
SwordsDance/RockPolish- Quagsire blah blah blah


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Thundurus -
Lead- One of the new best leads in 5th gen, Gyro Rape and either 2-3HKO depending on the min-max rate.

NastyPlot- Friends? But really I need careful consideration, mainly the consideration that looks like Ferrothorn. Him for scouting to see if there is Focus Miss and pray they don't also have HP Ice.

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Togekiss -
BulkyNastyPlot-Quagsire has a fairly easy time unless he gets unfaily flinched and crit haxed to death. D-Nite has fun as well if not haxed up the ass.

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Tyranitar -
Lead- Well we all know who's gonna be leading here, Conkeldurr. But still late hazards are better than none I suppose.

DragonDance-Unless it has Taunt I'm fine, Conkeldurr rapes serious ass to this thing but taunt still hurts Conkeldurr pretty bad.

 
You really should not invest so much into spDef on Conkeldurr since even with careful its not going to special hits very well. I would go max hp and invest something like about 190 def and invest what is leftover in spDef. The biggest threat to your team is chandelure, as it obliterates forretress, ferrothorn, and quagsire(energy ball). I would just suggest being very cautious if your opponent has one, as it can easily be taken out by heatran and dragonite. Another big threat is any fast pokemon with taunt, since your team relies heavily on setting up, taunt would really screw you over. The best ways to deal with taunt users is either with a pokemon with magic bounce or a whimsicott with taunt. I wouldn't suggest the latter, though, as you already seem to have a big problem with chandelure already, and adding whimsicott would only make it worse. I would definitely put espeon on there instead if conkeldurr, since A)Espeon has magic bounce & B)You only have one other special user, so it would really help to have another. Although, since you wanna be unique, you could use xatu instead of espeon, since they both have magic bounce and are special users. Otherwise, this team seems pretty solid (in my opinion, not sure about others), just be sure to iron out these problems the best way you can.
 
I think I'm alright as far as Chandelure is concerned, Conkeldurr lives any attack and then OHKO's with Payback (Yes even with Psychic can't OHKO it.) And without these SpDef EV's it can't take those special attacks as well and just dominate against something else that would switch out on a Bulk Up and proceed to be raped.

But I do really like the suggestion of Espeon or Xatu in place of him. I do need another special attacker and a psychic type would help. Though if I add one of them I'll be begging to be molested by Chandelutre, hmmm I'll think on ideas but thanks for the cool suggestion.

Also added a few more sprites and soon adding threat list. More suggestions welcome.
 
Could avalanche go over waterfall on quagsire? = power when getting hit, and has better coverage with Ground moves. Plus, not like Curse + Waterfall is gonna flinch anything...
 
I don't have time for a full rate.. But I suggest you run a spin blocker somewhere, with al of your entry hazards it would be a waste to see them go in one move eej? You might wanna run Chandelure over heatran? You can run something like:

~ Flame Charge
~ Shadow Ball
~ Fire Blast
~ HP [ice]/HP [ground]

But it is on you wether or not you want to keep your entry hazards for sure.
 
Could avalanche go over waterfall on quagsire? = power when getting hit, and has better coverage with Ground moves. Plus, not like Curse + Waterfall is gonna flinch anything...
Nah I'm not looking for flinching anything and Waterfall provides good enough coverage aside from a few things like maybe Gyarados (Which I wouldn't stay in on anyway)

I don't have time for a full rate.. But I suggest you run a spin blocker somewhere, with al of your entry hazards it would be a waste to see them go in one move eej? You might wanna run Chandelure over heatran? You can run something like:

~ Flame Charge
~ Shadow Ball
~ Fire Blast
~ HP [ice]/HP [ground]

But it is on you wether or not you want to keep your entry hazards for sure.
I wouldn't really consider this only because my Heatran provides very vital coverage with it's better bulk and defensive typing. Plus Chandelures movepool lacks in ways that hurt me bad since pokes like Hydreigon and opposing Heatran can setup with ease.

Pseudo-Bump
 
I dont think Lead Jirachi isnt a trouble, as having a ScarfTran isnt bad at all (not as good as yours, but still usefull).

Also, i would try Deoxys-S in Conkel's spot.

The set i would use is:
Name: Deoxys-S @ Expert Belt/Lum Berry
Trait: Pressure
EVs: 4HP / 252 Stak / 252 Spe
Nature: Hasty/Naive


-Ice Beam
-Thunderbolt
-Superpower
-Psychic


Its basically a scarfer with nice coverage (specially usefull against frail stuff) and that can switch moves. It outspeed and kills Cross, Gyara, Chomp, Latios, and Breloom, if you decide to give it Lum Berry. It would be nice to discover how much Attack EVs are necessary to beat TTAr, though.

Your team is pretty solid, even without changes. Kudos
 
I dont think Lead Jirachi isnt a trouble, as having a ScarfTran isnt bad at all (not as good as yours, but still usefull).
Yeah guess you're right I'll change that now.

Also, i would try Deoxys-S in Conkel's spot.

The set i would use is:
Name: Deoxys-S @ Expert Belt/Lum Berry
Trait: Pressure
EVs: 4HP / 252 Stak / 252 Spe
Nature: Hasty/Naive


-Ice Beam
-Thunderbolt
-Superpower
-Psychic


Its basically a scarfer with nice coverage (specially usefull against frail stuff) and that can switch moves. It outspeed and kills Cross, Gyara, Chomp, Latios, and Breloom, if you decide to give it Lum Berry. It would be nice to discover how much Attack EVs are necessary to beat TTAr, though.

Your team is pretty solid, even without changes. Kudos
Yeah like I said I tried this set cause it covered everything well but it just sorta felt weird for me. I tried LO, and Choice Specs, and while one killed in one hit and the other had the ability to switch on most trouble pokes, it just wasn't good enough. It was fast but it didn't have that Umph or that bulkiness that I was looking for on this team. Also looking back I was gonna stay with a Fighting type because it did cover alot of stuff once another of my pokes died. So I went with Terrakion for testing and he worked awesomely. I'm gonna put the set up soon as well as update the threat list. Thanks for the support though dude much appreciated!
 
You don't need Gyro Ball twice. I'd give Ferrothorn Power Whip instead so he can hit bulky waters, like opposing Quagsires for example.
 
I suppose yeah, I just liked Gyro Ball for the better Acc. Also I play mainly on the DS so having to make another Ferrothorn with Power Whip is kind of a hassle lol
 
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