Challenge and Arena:
Galladiator's Team:
Totodile (*) [Irwin] (M)
Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Attack)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 90
Atk: ***
Def: ***
SpA: * (-)
SpD: **
Spe: 50 (+)
EC: 2/9
MC: 1
DC: 3/5
Moves:
Scratch (*)
Leer (*)
Water Gun (*)
Rage (*)
Bite (*)
Scary Face (*)
Ice Fang (*)
Flail (*)
Crunch
Aqua Jet (*)
Dragon Dance (*)
Ice Punch (*)
Waterfall (*)
Shadow Claw (*)
Return (*)
Shinx [Carlos] (M)
Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Attack)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Guts (DW): (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Stats:
HP: 90
Atk: ***
Def: **
SpA: * (-)
SpD: **
Spe: 52 (+)
EC: 0/9
MC: 0
DC: 0/5
Moves:
Tackle
Leer
Charge
Spark
Bite
Roar
Swagger
Ice Fang
Thunder Fang
Take Down
Wild Charge
Return
Double Team
Ralts [Sarah] (F)
Nature: Modest (Adds * to Sp. Atk, subtracts * from Attack)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Trace: (Can be Activated) This Pokemon can copy an abbott of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
HP: 90
Atk: * (-1) (-)
Def: *
SpA: *** (+)
SpD: **
Spe: 40
EC: 0/9
MC: 0
DC: 0/5
Moves:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Confuse Ray
Will-o-Wisp
Disable
Psychic
Shadow Ball
Thunderbolt
Dummy007's Team:
Bagon(*) [Malfoy] (M)
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Typing: Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 90
Atk: ***
Def: **
SpA: ***(+)
SpD: *(-)
Spe: 50
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Rage(*)
Bite(*)
Leer(*)
Headbutt(*)
Focus Energy(*)
Ember(*)
Dragon Dance(*)
Dragon Pulse(*)
Hydro Pump(*)
Brick Break(*)
Fire Blast(*)
Rock Slide(*)
Colloshale(*) [Neville] (M)
Nature: Mild (Adds * to Special Attack; Subtracts * From Defense)
Typing: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Revenge and Vengeance have Energy Cost reduced by one (1).
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).
Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Heat Rampage (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.
Stats:
HP: 100
Atk: **
Def: *(-)
SpA: ****(+)
SpD: ***
Spe: 85
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Leer(*)
Tackle(*)
Mud Shot(*)
Rapid Spin(*)
Bubblebeam(*)
Mud Bomb(*)
Pursuit(*)
Sucker Punch(*)
Earth Power(*)
Water Spout(*)
Earthquake(*)
Payback(*)
U-Turn(*)
Larvesta(*) [Harry] (M)
Nature: Mild (Adds * to Special Attack; Subtracts * From Defense)
Typing: Bug/Fire
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Can Be Enabled) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Stats:
HP: 90
Atk: ***
Def: *(-)
SpA: ***(+)
SpD: **
Spe: 60
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Ember(*)
String Shot(*)
Leech Life(*)
Take Down(*)
Magnet Rise(*)
Morning Sun(*)
Zen Headbutt(*)
Sunny Day(*)
SolarBeam(*)
Flamethrower(*)
Procedure:
1. Galladiator will send out his Pokemon.
2. Dummy007 will send out his Pokemon and give his orders for the first round.
3. Galladiator will give his orders for the first round.
4. I will perform calculations, ref non-textbook situations, and post an update.
5. Dummy007 will send out a Pokemon if his was KO'd last round.
6. Galladiator will send out a Pokemon if his was KO'd last round; he will then give his orders for the second round.
7. Dummy007 will give orders for the second round.
8. I will perform calculations, ref non-textbook situations, and post an update.
9. Steps 5-9 will be repeated each round, with one taking the position of the other with the passing of each round.
10. Once all of one team's Pokemon have been KO'd, I will award counters to the players and myself.
There existed a bizarre platform: a vortex of red, yellow, and green surrounded a bubble of blue, with three smaller platforms forming an isosceles trinangle. Three men stood within the bubble of blue; two Trainers sizing each other up, and one Referee carrying blue and red flags. The referee motioned for the other two to step back onto floating platforms on the edges of the first, which he did as well.
"Galladiator, select your first Pokemon, and let the battle begin!"
3v3 Singles (basic stages only, please)
3 day DQ (battlers)/5 day DQ (ref)
No Recovers, Five Chills per Pokemon
Arena: Google Chrome Logo OF DEATH!!!
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Yeah, it's the logo for Google's lightning-fast web browser, but with a twist: each colored section is inhabited by its own set of Pokemon! At the end of each round, there is a 20% chance that a Pokemon will attack one of the combatants in that zone with a random move in its movepool. All Trainer Pokemon always spawn in the blue area.
Yellow section Pokemon:
Pichu (50% chance)
Sandshrew (30% chance)
Jolteon (10% chance)
Galvantula (5% chance)
Electivire (4% chance)
Raikou (1% chance)
Red section Pokemon:
Pansear (50% chance)
Charmander (30% chance)
Pawniard (10% chance)
Charizard (5% chance)
Scizor (4% chance)
Ho-oh (1% chance)
Green section Pokemon:
Budew (50% chance)
Axew (30% chance)
Larvitar (10% chance)
Scyther (5% chance)
Reuniclus (4% chance)
Celebi (1% chance)
Blue center Pokemon:
Woobat (50% chance)
Shinx (30% chance)
Gabite (10% chance)
Metang (5% chance)
Hydreigon (4% chance)
Suicune (1% chance)
(Note to ref: For all wild Pokemon, assume a neutral nature.)
^Accepting Galladiator's challenge.
Switch = KO
No items
All abilities
Galladiator's Team:

Totodile (*) [Irwin] (M)
Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Attack)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 90
Atk: ***
Def: ***
SpA: * (-)
SpD: **
Spe: 50 (+)
EC: 2/9
MC: 1
DC: 3/5
Moves:
Scratch (*)
Leer (*)
Water Gun (*)
Rage (*)
Bite (*)
Scary Face (*)
Ice Fang (*)
Flail (*)
Crunch
Aqua Jet (*)
Dragon Dance (*)
Ice Punch (*)
Waterfall (*)
Shadow Claw (*)
Return (*)

Shinx [Carlos] (M)
Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Attack)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Guts (DW): (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Stats:
HP: 90
Atk: ***
Def: **
SpA: * (-)
SpD: **
Spe: 52 (+)
EC: 0/9
MC: 0
DC: 0/5
Moves:
Tackle
Leer
Charge
Spark
Bite
Roar
Swagger
Ice Fang
Thunder Fang
Take Down
Wild Charge
Return
Double Team

Ralts [Sarah] (F)
Nature: Modest (Adds * to Sp. Atk, subtracts * from Attack)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Trace: (Can be Activated) This Pokemon can copy an abbott of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
HP: 90
Atk: * (-1) (-)
Def: *
SpA: *** (+)
SpD: **
Spe: 40
EC: 0/9
MC: 0
DC: 0/5
Moves:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Confuse Ray
Will-o-Wisp
Disable
Psychic
Shadow Ball
Thunderbolt
Dummy007's Team:

Bagon(*) [Malfoy] (M)
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Typing: Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 90
Atk: ***
Def: **
SpA: ***(+)
SpD: *(-)
Spe: 50
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Rage(*)
Bite(*)
Leer(*)
Headbutt(*)
Focus Energy(*)
Ember(*)
Dragon Dance(*)
Dragon Pulse(*)
Hydro Pump(*)
Brick Break(*)
Fire Blast(*)
Rock Slide(*)

Colloshale(*) [Neville] (M)
Nature: Mild (Adds * to Special Attack; Subtracts * From Defense)
Typing: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Revenge and Vengeance have Energy Cost reduced by one (1).
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).
Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Heat Rampage (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.
Stats:
HP: 100
Atk: **
Def: *(-)
SpA: ****(+)
SpD: ***
Spe: 85
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Leer(*)
Tackle(*)
Mud Shot(*)
Rapid Spin(*)
Bubblebeam(*)
Mud Bomb(*)
Pursuit(*)
Sucker Punch(*)
Earth Power(*)
Water Spout(*)
Earthquake(*)
Payback(*)
U-Turn(*)

Larvesta(*) [Harry] (M)
Nature: Mild (Adds * to Special Attack; Subtracts * From Defense)
Typing: Bug/Fire
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Can Be Enabled) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Stats:
HP: 90
Atk: ***
Def: *(-)
SpA: ***(+)
SpD: **
Spe: 60
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Ember(*)
String Shot(*)
Leech Life(*)
Take Down(*)
Magnet Rise(*)
Morning Sun(*)
Zen Headbutt(*)
Sunny Day(*)
SolarBeam(*)
Flamethrower(*)
Procedure:
1. Galladiator will send out his Pokemon.
2. Dummy007 will send out his Pokemon and give his orders for the first round.
3. Galladiator will give his orders for the first round.
4. I will perform calculations, ref non-textbook situations, and post an update.
5. Dummy007 will send out a Pokemon if his was KO'd last round.
6. Galladiator will send out a Pokemon if his was KO'd last round; he will then give his orders for the second round.
7. Dummy007 will give orders for the second round.
8. I will perform calculations, ref non-textbook situations, and post an update.
9. Steps 5-9 will be repeated each round, with one taking the position of the other with the passing of each round.
10. Once all of one team's Pokemon have been KO'd, I will award counters to the players and myself.
There existed a bizarre platform: a vortex of red, yellow, and green surrounded a bubble of blue, with three smaller platforms forming an isosceles trinangle. Three men stood within the bubble of blue; two Trainers sizing each other up, and one Referee carrying blue and red flags. The referee motioned for the other two to step back onto floating platforms on the edges of the first, which he did as well.
"Galladiator, select your first Pokemon, and let the battle begin!"