Rising_Dusk Vs NJigglypuff! Won by Dusk! (darmanitan refs)

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Open Challenge!
Format: Doubles
Size: 4v4
DQ: 3 days
Rules: smashlloyd20 cannot accept this battle!
Arena: Rock Pillars



Like the image, but with hundreds of them. Grassy mossy stuff grows on each of them, making them easy to grip for your Pokemon. You can target the columns to destroy them if you want, but it takes an action and the pillars have 10 HP. They can only be targeted for destruction by ranged attacks, unless you want to KO yourself. The weather is a combination of both hail and fog, doing damage per turn and reducing accuracy of all attacks by 30%. All attempts to change the weather fail. You can only fall from a pillar if the pillar you are standing on is destroyed and you make no action (or fail at the action) to save or if you jump off and KO yourself for some reason.

Arena Effects:

  • All attempts to change the weather fail.
  • Foggy Weather: All attacks have 25% reduced accuracy. Doesn't affect attacks that never miss, Pokemon with Keen Eye, or moves used after Odor Sleuth / etc. Speed nature accuracy boosts are flat boosts that happen before this drop. Accuracy boosts from moves apply multiplicatively after this drop.
  • Hail Weather: Hail is in effect for the duration of the battle, battering all Pokemon.
  • Rock Pillars: Pillars have 10HP, and the accuracy of attacks used against them are affected by accuracy drops (including from fog). If you KO a pillar, it is destroyed. If the pillar you are standing on is destroyed and you don't make a specific action to move to another one, you are automatically KO'd. Flying-type Pokemon have no fear of falling, obviously, but Levitating Pokemon still do. Move substitutions to jump/climb to another pillar are accepted, but the 1 substitution per Pokemon per round limit is always in place.
  • Jumping to a new Pillar: "Leap To Nearby Pillar" Command succeeds based on the Speed of the Pokemon. MIN(100,SPEED)% chance of success. If you fail, you fall and KO your own Pokemon.
  • Climbing to a new Pillar: "Climb to Nearby Pillar" Command succeeds only if your Pokemon is "snake-like" and has a height >20'. (Gyarados / Steelix / Milotic / etc.). If you attempt this and fail, you fall and KO your own Pokemon.
Requests:

Please be active, and please be a ref that actually follows the specific rules I've put in place under Arena Effects! I'm going camping tonight, so I won't be around tonight, but after that I'll be very active.
Accepted.

Switch = KO
One Ability
No Items

Lucario (M)*

Nature: Naive
+15% Spe, +10.8% Accuracy, -1 SpD

Type: Fighting / Steel
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast:
(Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified (DW):
(Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 4
SpD-: 2
Spe+: 104

EC: 6/6
MC: 0
DC: 3/5

Attacks:
Quick Attack*
Foresight*
Endure*
Counter*
Force Palm*
Feint*
Bone Rush
Reversal*
Screech*
Nasty Plot
Metal Sound
Dark Pulse
Detect
Metal Claw
ExtremeSpeed
Aura Sphere

Vacuum Wave*
Agility*
Crunch*
Hi Jump Kick

Swords Dance*
Brick Break*
Hidden Power Ice (7)*



Weavile (M)*

Nature: Jolly
+15% Spe, +20.7% Accuracy, -1 SpA

Type: Dark / Ice
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Pressure:
(Innate) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Pickpocket (DW):
(Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon.

Stats:
HP: 100
Atk: 4
Def: 3
SpA-: 1
SpD: 3
Spe+: 144

EC: 6/6
MC: 0
DC: 3/5

Attacks:
Scratch*
Leer*
Taunt*
Quick Attack*
Screech*
Faint Attack*
Fury Swipes*
Agility*
Beat Up
Embargo
Revenge
Assurance
Nasty Plot
Night Slash
Hone Claws

Ice Shard*
Ice Punch*
Pursuit*

DynamicPunch

Swords Dance*
Brick Break*
Aerial Ace*


Aerodactyl (F)

Nature: Jolly
+15% Spe, +22.5% Accuracy, -1 SpA

Type: Rock / Flying
Rock STAB; take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Rock Head:
(Innate) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Pressure:
(Innate) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Unnerve (DW):
(Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: 4
Def: 3
SpA-: 1
SpD: 3
Spe+: 150

MC: 0
DC: 0/5

Attacks:
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
AncientPower

Roost
Tailwind
Whirlwind

Stone Edge
Earthquake
Taunt


Feebas (F)

Nature: Bold
+1 Def, -1 Atk

Type: Water
Water STAB; can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim:
(Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Adaptability (DW):
(Innate) The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

Stats:
HP: 80
Atk-: 0
Def+: 2
SpA: 1
SpD: 2
Spe: 80

EC: 5/6
MC: 0
DC: 0/5

Attacks:
Splash
Tackle

Haze
Mirror Coat
Light Screen

Surf
Ice Beam
Scald



Breezi [Murdoc] (Female)
Nature: Modest
Type: Poison/Flying
<Poison>: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
<Flying>: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:
HP: 90
Atk: * (-)
Def: **
SpA: **** (+)
SpD: **
Spe: 85

EC: 1/6
MC: 1
DC: 1

Attacks:
Gust (*)
Sand Attack (*)
Tailwind (*)
Encore (*)
Rapid Spin (*)
Knock Off (*)
Healing Beam (*)
Copycat (*)
Whirlwind (*)
Razor Wind (*)
Make Friends (*)
Gastro Acid (*)
Earth Power (*)
Icy Wind (*)
Venom Shock (*)
Double Team (*)
Taunt (*)


<Gastly> [Spork] (Male)
Nature: Timid
Type: Poison/Ghost
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: * (-)
Def: **
SpA: ****
SpD: **
Spe: 86 (+6)

EC: 3/9
MC: 2
DC: N/A

Attacks:
Hypnosis (*)
Lick (*)
Spite (*)
Mean Look (*)
Curse (*)
Confuse Ray (*)
Thunderbolt (*)
Shadow Ball (*)
Telekinesis (*)
Disable (*)
Smog (*)


Mudkip [Frederick] [Male]
Nature: Adamant
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Ability:
Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp DW: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40

EC: 0/9
MC: 0
DC: 0

Attacks:
Tackle
Growl
Mud-Slap
Water Gun
Bide
Foresight
Mud Sport
Counter
Mirror Coat
Curse
Waterfall
Rock Slide
Protect


Privatyke [Popeye] (Male)
Nature: Adamant
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats:
HP: 100
Atk: **** (+)
Def: ***
SpA: * (-)
SpD: **
Spe: 35

EC: 5/6
MC: 3
DC: 4

Attacks:
Bubble (*)
Smokescreen (*)
Yawn (*)
Wrap (*)
Arm Thrust (*)
Bulk Up (*)
Drain Punch (*)
Ice Punch (*)
Earthquake (*)
Waterfall (*)
Rockslide (*)


- R_D sends out Pokes
- NJiggly sends out Pokes and gives orders
- R_D gives orders
- I ref
- R_D gives orders
- NJiggly gives orders
- I ref some more

Good Luck Trainers!
 
Alright, then! Let's get this show on the road, Lucario @ Inner Focus and Aerodactyl @ Pressure!

Lucario (M)*
Nature: Naive


Aerodactyl (F)
Nature: Jolly
 
Aw shoot, if i had known you would have these kinds of pokemon...

Go, Murdoc and Frederick!


Breezi [Murdoc] (Female)
Nature: Modest
Type: Poison/Flying
<Poison>: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
<Flying>: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:
HP: 90
Atk: * (-)
Def: **
SpA: **** (+)
SpD: **
Spe: 85

EC: 1/6
MC: 1
DC: 1

Attacks:
Gust (*)
Sand Attack (*)
Tailwind (*)
Encore (*)
Rapid Spin (*)
Knock Off (*)
Healing Beam (*)
Copycat (*)
Whirlwind (*)
Razor Wind (*)
Make Friends (*)
Gastro Acid (*)
Earth Power (*)
Icy Wind (*)
Venom Shock (*)
Double Team (*)
Taunt (*)



Mudkip [Frederick] [Male]
Nature: Adamant
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Ability:
Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp DW: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40

EC: 0/9
MC: 0
DC: 0

Attacks:
Tackle
Growl
Mud-Slap
Water Gun
Bide
Foresight
Mud Sport
Counter
Mirror Coat
Curse
Waterfall
Rock Slide
Protect


Murdoc will have Persistent while Frederick will obviously have Torrent.

Alright, Freddo, use Waterfall on Aerodactyl to see if you can knock it out of the sky. Then use Rock Slide on Aerodactyl and use another Waterfall.

For Murdoc, you should focus on Lucario. Use Razor Wind on the pillar that he's on, if the pillar isn't destroyed at that point, use another Razor Wind. if it has been destroyed and he attempts to jump to another pillar, use Icy Wind to blow him to another direction. Either way, use Double Team at the end.
 
Murdoc will have Persistent while Frederick will obviously have Torrent.

Alright, Freddo, use Waterfall on Aerodactyl to see if you can knock it out of the sky. Then use Rock Slide on Aerodactyl and use another Waterfall.

For Murdoc, you should focus on Lucario. Use Razor Wind on the pillar that he's on, if the pillar isn't destroyed at that point, use another Razor Wind. if it has been destroyed and he attempts to jump to another pillar, use Icy Wind to blow him to another direction. Either way, use Double Team at the end.

Alright, then. Let's trick them out, guys! We have an advantage to push!

Lucario, Mudkip has left himself wide open and isn't even attempting to dodge off of the pillar! Take advantage of this and Aura Sphere his pillar! This should KO it and shouldn't miss! While in Aerodactyl's talons on the second action, I want you to plot their demise with a Nasty Plot if Mudkip's pillar was destroyed, or throw a second Aura Sphere at it if it somehow survived! On the third action, by the time Aerodactyl has dropped you near Breezi, use Hidden Power Ice on that Breezi!

Aerodactyl, we need to play as a team here! First action, I want you to throw a massive Stone Edge at Breezi! This will deal some serious damage! On the second action, I want you to forfeit an attack and pick up Lucario in your talons. Make sure to pick him up in a way that doesn't hinder his attacks! This will prevent him from falling into the abyss should Breezi's attacks succeed! Use your whole second action to carry him as close to Breezi as you can and drop him on a new pillar! For your third action, keep that Breezi from doing any insane actions like Double Team by Taunting it!

Lucario:
Aura Sphere Mudkip's Pillar ~ Nasty Plot ~ Hidden Power Ice Breezi
IF (Mudkip's Pillar not KO'd by first Aura Sphere) THEN (Aura Sphere Mudkip's pillar again instead of Nasty Plot)

Aerodactyl:
Stone Edge Breezi ~ Lift & Carry Lucario as close to Breezi as possible and drop him off on a pillar ~ Taunt Breezi
 

Lucario (M) | Aerodactyl (F)
HP: 100 | 100
Atk: 4 | 4
Def: 3 | 3
SpA: 4 | 1
SpD: 2 | 3
Spe: 104 | 150
Energy: 100 | 100
Actions: Aura Sphere (FP)~Nasty Plot/Aura Sphere (FP)~Hidden Power (M) | Stone Edge (M)~Carry Lucario~Taunt (M)

Vs

Murdoc (Breezi) (F) | Frederick (Mudkip) (M)
HP: 90 | 90
Atk: 1 | 4
Def: 2 | 2
SpA: 4 | 1
SpD: 2 | 2
Spe: 85 | 40
Actions: Razor Wind (LP)~Razor Wind (LP)/Icy Wind (L)~Double Team | Waterfall~Rock Slide~Waterfall (A)

We stand here atop of these rock pillars that stretch as far as the eye can see, and are privileged to watch a 4v4 Doubles battle between Nightmare jigglypuff and Rising_Dusk. Dusk kicks things off by sending out his Lucario and Aerodactyl. Njiggly, already sensing an undesirable result, sends out Murdoc the Breezi and Frederick the Mudkip.

Aerodactyl takes the initiative, flying towards Murdoc to thrust the Edge of her Stony wing into her target. However, Aerodactyl is unable to see through the thick fog and misses her target. Lucario then begins to channel some of his Aura into a Sphere and launches it towards Frederick. Wait a sec! Lucario wasn't aiming for Frederick, he was aiming for the pillar. The pillar shatters upon impact and Frederick falls to the ground. ...That sure was fast... Now without her partner, Murdoc begins to summon a gust of Wind that can cut like Razors. She fires the wind towards the pillar Lucario is standing on, but she is also having trouble hitting her mark.

Lucario then begins to Plot some Nasty tricks to defeat his opponents, as Aerodactyl flies by and Pick him up. They begin flying towards Murdoc, when they are suddenly by an Icy Wind. The wind chills both of them and forces Aerodactyl off course. The two crash into a nearby pillar, but both are able to avoid falling to the depths below.

Aerodactyl seems to be feeling rather bold, as she begins to Taunt Murdoc. "Haha, you stupid, good-for-nothing Breezi. You've already lost your partner and you're about to die. Oh, and yo momma so fat!" Oh burn! Murdoc becomes enraged by Aerodactyl's tactics and only wants to hurt her foes. Lucario then searches for Power that is Hidden deep within him, and he launches it towards Murdoc. Murdoc takes the hit but is still ready for more action, as she awaits for her orders and new partner.



Stone Edge - Miss = [7 Energy]
Aura Sphere - [9+3+(4-3)x1.5]x1.5 =[20 Damage] [6 Energy]
Razor Wind - Miss = [6 Energy]

Carry Lucario = [8 Energy]
Nasty Plot = [7 Energy]
Icy Wind (A) - [6+(4-3)x1.5]x1.5 = [11 Damage] [4 Energy]
Icy Wind (L) - [6+(4-2)x1.5]x0.67 = [6 Damage]

Taunt = [10 Energy]
Hidden Power - [7+(4-2)x1.5]x1.5+2x1.5 = [18 Damage] [5 Energy]



Lucario (M) | Aerodactyl (F)
HP: 88 | 83
Energy: 82 | 75
Stats: +2 SpAttack, -1 Speed | -1 Speed
Status: N/A | N/A
Vs

Murdoc (Breezi) (F) | Frederick (Mudkip) (M)
HP: 66 | 0
Energy: 90| 100
Stats: N/A | N/A
Status: Taunted (5 Actions) | KOed

NJiggly, your new Pokemon. Then R_D is up.
 
You killed Frederick...

Take em down, Spork!

<Gastly> [Spork] (Male)
Nature: Timid
Type: Poison/Ghost
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: * (-)
Def: **
SpA: ****
SpD: **
Spe: 86 (+6)

EC: 3/9
MC: 2
DC: N/A

Attacks:
Hypnosis (*)
Lick (*)
Spite (*)
Mean Look (*)
Curse (*)
Confuse Ray (*)
Thunderbolt (*)
Shadow Ball (*)
Telekinesis (*)
Disable (*)
Smog (*)


Obviously using Levitate.
 
Just a note, but you didn't mark that Lucario is at +2 SpA for the entirety of the next round. Please fix that! I decided I'd go ahead and issue actions anyway, since this is a very minor detail.

Alright, guys, that round ended spectacularly! Let what happened to Mudkip be a lesson to you guys! Make sure you don't fall!

Lucario, I want you to lead by projecting a Dark Pulse at that Gastly! Second round, Hidden Power Breezi again, and last action, Dark Pulse one more time at Gastly! If at any time they attempt to destroy your pillar, execute an ExtremeSpeed before their attack hits to another, safe pillar. We can't rely on leaping to another pillar considering that you've been slowed down, but ExtremeSpeed will definitely work!

Aerodactyl, I want you to lead with a Taunt to Gastly! We can't let it perform any crazy sleep maneuvers against you while you're trying to fly! Follow it up with a powerful Stone Edge at Breezi. Hopefully your Speed-boosted nature will help you hit this time despite the fog! Then I want you to rush forward and attack Gastly with a powerful Wing Attack! If Gastly tries Thunderbolt against you, Aerodactyl, and neither Gastly nor Breezi attack your pillar, Roost instead of your action!

Lucario:
Dark Pulse Gastly ~ Hidden Power Ice Breezi ~ Dark Pulse Gastly
IF (Opponent targets Lucario's Pillar) THEN (Use ExtremeSpeed to another safe pillar instead of action)

Aerodactyl:
Taunt Gastly ~ Stone Edge Breezi ~ Wing Attack Gastly
IF (Gastly uses Thunderbolt on Aerodactyl & Aerodactyl's pillar not destroyed) THEN (Use Roost instead of action)
 
Gah, it's gonna be tricky, but we can do this.

Spork, i need you to use Thunder Bolt on Aerodactyl, this should cause Aerodactyl to Roost as Murdoc won't be attacking Aerodactyl's pillar. Now with that in mind Aero shouldn't be Taunting you, so go ahead and Disable Lucario's ExtremeSpeed. After that, you can go ahead and Shadow Ball Lucario's Pillar. If i've gone through this right, it should cause him to fall.

For Murdoc, you're going to have to use Razor Wind on Lucario's pillar, if it's destroyed, this should cause him to ExtremeSpeed to another pillar, so that Spork can Disable it. After that you are free to do as you wish, so Whirlwind the Nasty Plot out of Lucario, then use Razor Wind on Aerodactyl.

Had to think of how to do this for all of yesterday, really distracting.
 

Lucario (M) | Aerodactyl (F)
HP: 88 | 83
Energy: 82 | 75
Stats: +2 SpAttack, -1 Speed | -1 Speed
Status: N/A | N/A
Actions: Dark Pulse (S)~Hidden Power (M)~Dark Pulse (S) | Taunt (S)~Stone Edge (M)~Wing Attack (S)
Vs

Murdoc (Breezi) (F) | Spork (Gastly) (M)
HP: 66 | 90
Energy: 90| 100
Stats: N/A | N/A
Status: Taunted (5 Actions) | N/A
Actions: Razor Wind (LP)~Whirlwind (L)~Razor Wind (A) | Thunderbolt (A)~Disable (L)~Shadow Ball (LP)

With Frederick the Mudkip out of commision, Nightmare jigglypuff sends out his new Pokemon. From a flash of bright light appears Spork the Gastly. Spork wastes no time as he enters the fray and hurls a Thunderbolt at Aerodactyl, who is Roosting on top of a pillar. Murdoc then launches a Razor Wind at the pillar Lucario is standing on. Lucario sees that the pillar is the target and moves with some ExtremeSpeed and is able to get to another pillar.

Nice and refreshed, Aerodactyl takes flight once again and darts towards Murdoc. She makes a quick adjustment just before slamming into Murdoc with the Stone Edge of her wing. Spork doesn't seem to care about his weakening partner, and he begins to invade Lucario's mind. She finds the memory of ExtremeSpeed and erases it. The now Disabled jackal, searches deep within himself for some Hidden Power. He harnesses the power and releases it at Murdoc.

Aerodactyl continues along her flight path, heading towards Spork. She spots her target and flies towards him, Attacking him with her Wing. Spork doesn't seem to worried about Aerodactyl's attacks, and creates a Ball of Shadowy energy. The Shadow Ball propels towards the pillar Lucario is standing on. The pillar begins to rumble and shake, just before it collapses, sending Lucario plummeting towards the ground. With one opponent out of the way, Murdoc turns his attention towards Aerodactyl and launches another Razor Wind at her. The attack doesn't seem to bother her too much, as she rests on top of a pillar.

Roost = [+20 HP] [11 Energy]
Thunderbolt - 10+(4-3)x1.5 = [12 Damage] [7 Energy]
Razor Wind - [8+(4-3)x1.5]x0.67 = [6 Damage] [6 Energy]
Extremespeed = [6 Energy]

Stone Edge - [10+3+(4-2)x1.5]x1.5 = [24 Damage] [7 Energy]
Disable = [6 Energy]
Hidden Power - [7+(4-2)x1.5]x1.5+2x1.5 = [18 Damage] [5 Energy]

Wing Attack - 6+3+(4-2)x1.5 = [12 Damage] [3 Energy]
Shadow Ball - 8+3+(4-3)x1.5 = [13 Damage] [5 Energy]
Razor Wind - [8+(4-3)x1.5]x0.67 = [6 Damage] [6 Energy]



Lucario (M) | Aerodactyl (F)
HP: 0 | 76
Energy: 0 | 54
Stats: N/A | -1 Speed
Status: KOed | N/A
Vs

Murdoc (Breezi) (F) | Spork (Gastly) (M)
HP: 18 | 72
Energy: 78| 82
Stats: N/A | N/A
Status: Taunted (2 Actions) | N/A

RD, your new Poke. Then NJiggly is up.
 
Ingram glares at his opponent, frustrated at having been outsmarted and losing Lucario to his own ineptitude. He falls to his knees and slams a fist into the pillar upon which he's standing. Blood trickles from his knuckles following the hit and his eyes trail down to the ground in shame, but he shows no signs of pain. Alright, then.... Ingram sneers. If it's a fight you want, it's a fight you get! WEAVILE, LET'S END THIS!


Weavile (M)*
Nature: Jolly
 
Life doesn't want me to post my actions...

Spork, I'm gonna need you to Evolve, then Shadow Ball on Aerodactyl. After that, use Thunderbolt on Aerodactyl. If anybody targets your pillar, Leap to Another Pillar.



Murdoc, you're gonna use Razor Wind on Aerodactyl.
, this should cause Aerodactyl to recoil away from a pillar. Now use Icy Wind blow Aerodactyl down towards the ground. After that use Razor Wind on Weavile. If anybody attacks you, use Whirlwind to propel yourself to safety.
 
Alright, team, we end them. Now.

Weavile, start this by racing across the pillars and using Ice Punch to destroy Breezi. Your Speed-boosting nature nullifies the fog accuracy drop, so you won't miss. If for some reason you do when you shouldn't, keep using Ice Punch until it hits. Once Breezi goes down, direct your destruction to Gastly. Aerodactyl will continue to bombard it, forcing it to keep moving instead of evolving and attacking. However, this is where you come in! Combo your attack with Aerodactyl's on the second action; get to him and raze him with a Night Slash using your superior Speed! On the last action, as Aerodactyl uses Earthquake on the pillar to scare him off, chase him down with Pursuit as he evades falling! This might screw up his dodge, which isn't 100% guaranteed to succeed anyway thanks to Taunt and his less-than-100 Speed stat!

Aerodactyl, this is your time to shine. Lead by Taunting Gastly. He'll be so pissed off that he won't be able to begin his evolution, and will also unable to think about leaping to another pillar. Then I want you to attack it directly with a powerful Stone Edge and take the return attack. Lastly, I want you to fly to it and use an Earthquake on its pillar! This will force it to move, so Weavile can nail it! After it being slightly weakened on the second action and also distracted by Taunt, it should fall to its death on the last action!

Weavile:
Ice Punch Breezi ~ Night Slash Gastly ~ Pursuit Gastly
IF (First Ice Punch fails to KO Breezi for any reason) THEN (Keep using Ice Punch until it is KOed)
IF (Gastly falls into the abyss on the action you would Pursuit) THEN (Don't Pursue it, instead leap to a safe Pillar)

Aerodactyl:
Taunt Gastly ~ Stone Edge Gastly ~ Earthquake Gastly's Pillar
 

Weavile (M) | Aerodactyl (F)
HP: 100 | 76
Energy: 100 | 54
Stats: N/A | N/A
Status: N/A | N/A
Actions: Ice Punch (M)~Night Slash (S)~Pursuit (S) | Taunt (S)~Stone Edge (S)~Earthquake (SP)
Vs

Murdoc (Breezi) (F) | Spork (Gastly) (M)
HP: 18 | 72
Energy: 78| 82
Stats: N/A | N/A
Status: Taunted (2 Actions) | N/A
Actions: Razor Wind (A)~Icy Wind (A)~Razor Wind (W) | Evolve~Shadow Ball (A)~Thunderbolt (A)

The round continues and Aerodactyl is finally able to shake the frost off of his wings. Spork then begins to glow a bright white, when Aerodactyl begins to Taunt him. The light subsides and Spork is looking angrier than ever. Weavile notices that Murdoc is resting on the pillar adjacent to his, and leaps over to it. His fist then becomes coated in Ice and he Punches Murdoc, sending her flying of the pillar. With Murdoc gone, both Aerodactyl and Weavile turn their attention towards Spork.

They both charge Spork. Weavile's Claw becomes surrounded with an energy that is dark as Night, and he Slashs at hit opponent. Aerodactyl then swoops in and clips Spork with the Edge of her Stone wing. Spork then launches a Shadow Ball the retreating Aerodactyl. Aerodactyl cannot fly fast enough and the Shadow Ball smacks her from behind.

Aerodactyl does a quick U-turn and flies back to Spork. She flies right into his pillar, making the pillar shake and rumble as if there was an Earthquake. Aerodactyl then flies back to another pillar while Spork's pillar collapses. Unfortunately for the levitating ghost, there is no ground underneath him to levitate above and he goes crashing into the abyss below. Knowing that he isn't in a great position, Nightmare jigglypuff sends out his final Pokemon, Popeye the Privatyke.


Taunt = [10 Energy]
Ice Punch - [8+3+(4-2)x1.5]x1.5 = [21 Damage] [5 Energy]

Stone Edge - 10+3+(4-2)x1.5 = [16 Damage] [7 Energy]
Night Slash - [7+3+(4-2)x1.5]x1.5 = [20 Damage] [4 Energy]
Shadow Ball - 8+3+(4-3)x1.5 = [13 Damage] [7 Energy]

Earthquake - [10+(4-3)x1.5]x1.5 = [17 Damage] [7 Energy]




Weavile (M) | Aerodactyl (F)
HP: 100 | 57
Energy: 91| 30
Stats: N/A | N/A
Status: N/A | N/A
Vs

Murdoc (Breezi) (F) | Spork (Gastly) (M)

HP: 0 | 0
Energy: 0| 0
Stats: N/A | N/A
Status: Super KOed | KOed


Privatyke [Popeye] (Male)
Nature: Adamant
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats:
HP: 100
Atk: **** (+)
Def: ***
SpA: * (-)
SpD: **
Spe: 35

EC: 5/6
MC: 3
DC: 4

Attacks:
Bubble (*)
Smokescreen (*)
Yawn (*)
Wrap (*)
Arm Thrust (*)
Bulk Up (*)
Drain Punch (*)
Ice Punch (*)
Earthquake (*)
Waterfall (*)
Rockslide (*)


RD, you're up.
 
Alright, let's end this as quickly as possible!

Aerodactyl, just Wing Attack this opponent to the end of the earth and beyond! You're liable to get KOed by repeated attacks, so you need to Wing Attack spam and get out as much damage as possible. Mix a Thunder Fang in there to keep your energy afloat. If he tries to use Yawn, replace that single action with Taunt.

Weavile, attack with Aerial Ace on your first and third action to get some damage out there, and then use Ice Punch on your second action for the chance to freeze. If your pillar would be destroyed during an action, leap to another nearby safe pillar!

Aerodactyl:
Wing Attack ~ Thunder Fang ~ Wing Attack
IF (Privatyke uses Yawn) THEN (Use Taunt instead of action once only)

Weavile:
Aerial Ace ~ Ice Punch ~ Aerial Ace
IF (Privatyke would destroy your pillar) THEN (Leap to another pillar)
 
Evolve! Yeah, i have a lot of mons that can evolve. Anyway, you should be able to take a few more of their hits, so use Constrict on Weavile and throw him down to the ground. You should also be able to use Aqua Jet, so proceed to JETtison (i'm terrible at this) Aerodactyl out of the battlefield. I'm not quite sure if you would have an action after this, but if you do, then use Rockslide on Aerodactyl to see if you can make her plummet to the abyss down below too.
 

Weavile (M) | Aerodactyl (F)
HP: 100 | 57
Energy: 91| 30
Stats: N/A | N/A
Status: N/A | N/A
Actions: Aerial Ace~Ice Punch~Aerial Ace | Wing Attack~Thunder Fang~Wing Attack
Vs

Popeye (Arghonaut) (M)
HP: 110
Atk: 5
Def: 3
SpA: 2
SpD: 4
Spe: 75
Actions: Constrict (W)~Aqua Jet (A)~Rock Slide (A)

Nightmare jigglypuff sends out his last hope, Popeye the Privatyke. Well I guess we know the outcome now... Wait a second, Popeye is evolving into an Arghonaut! Aerodactyl and Weavile don't give him any time to adjust to his new body though, as they rush Popeye. Aerodactyl Attacks him with her Wing, which does some critical damage, and Weavile strikes him with an Aerial Ace. Popeye then tries to grab and Constrict Weavile, but the sneaky Dark-type was able to avoid the attack.

Popeye then darts towards Aerodactyl with an Aqua Jet. Aerodactyl was ready for it though, and is waiting with Fangs out. She bites down on Popeye and a crack of Thunder erupts through the sky. Weavile's fist then becomes coated in Ice and he Punches Popeye.

The partners don't let up. Aerodactyl continues using Wing Attack on Popeye, while Weavile lashes out with another Aerial Ace. Popeye is still standing though, and he picks some rocks up and buries Aerodactyl under the Rock Slide.

Wing Attack - [6+3+3+(4-3)x1.5]x1.5 = [20 Damage] [3 Energy]
Aerial Ace - [6+(4-3)x1.5]x1.5 = [11 Damage] [4 Energy]
Constrict - Miss = [7 Energy]

Aqua Jet - [4+3+(5-3)x1.5]x1.5 = [15 Damage] [6 Energy]
Thunder Fang - [7+(4-3)x1.5]x1.5 = [13 Damage] [6 Energy]
Ice Punch - [8+3+(4-3)x1.5]x0.67 = [8 Damage] [5 Energy]

Wing Attack - [6+3+(4-3)x1.5]x1.5 = [16 Damage] [3 Energy]
Aerial Ace - [6+(4-3)x1.5]x1.5 = [11 Damage] [4 Energy]
Rock Slide - [8+(5-3)x1.5]x1.5 = [17 Damage] [10 Energy]




Weavile (M) | Aerodactyl (F)
HP: 100 | 19
Energy: 78| 18
Stats: N/A | N/A
Status: N/A | N/A
Vs

Popeye (Arghonaut) (M)
HP: 25
Energy: 77
Stats: N/A
Status: N/A


NJ, you're up.
 
You're doing awesome Popeye! Let them come to you so you can be ready for whatever they throw at you. Start out by Aqua Jeting Aerodactyl, then use Cross Chop on Weavile. If Weavile is still alive (which he probably will be,) then use Cross Chop again!
 
Alright guys, let's take this home.

Aerodactyl, Wing Attack him to kingdom come, and Weavile, Aerial Ace to finish the job. One combination of your attacks should be enough to put this squid down!

Aerodactyl:
Wing Attack ~ Wing Attack ~ Wing Attack

Weavile:
Aerial Ace ~ Aerial Ace ~ Aerial Ace
 

Weavile (M) | Aerodactyl (F)
HP: 100 | 19
Energy: 78| 18
Stats: N/A | N/A
Status: N/A | N/A
Actions: Aerial Ace~Aerial Ace~Aerial Ace | Wing Attack~Wing Attack~Wing Attack
Vs

Popeye (Arghonaut) (M)
HP: 25
Energy: 77
Stats: N/A
Status: N/A
Actions: Aqua Jet (A)~Cross Chop (W)~Cross Chop (W)

Knowing that his time is near, Popeye rushes in with another Aqua Jet, hoping to get a critical hit. It wasn't mean to be, as Aerodactyl lives, and retaliates with a Wing Attack. Weavile finishes the job, and strikes with a powerful Aerial Ace, dropping the Arghonaut. Rising_Dusk wins!

Aqua Jet - [4+3+(5-3)x1.5]x1.5 = [15 Damage] [6 Energy]
Wing Attack - [6+3+(4-3)x1.5]x1.5 = [16 Damage] [3 Energy]
Aerial Ace - [6+(4-3)x1.5]x1.5 = [11 Damage] [4 Energy]




Weavile (M) | Aerodactyl (F)
HP: 100 | 2
Energy: 74| 15
Stats: N/A | N/A
Status: N/A | N/A
Vs

Popeye (Arghonaut) (M)
HP: 0
Energy: 0
Stats: N/A
Status: KOed

Rewards:
3 Trainer Counters: Rising_Dusk, Nightmare jigglypuff

1 EC, 2 MC and 1 DC: Lucario, Aerodactyl, Weavile, Frederick, Murdoc, Spork and Popeye
KO Counters: Lucario (1), Aerodactyl (1), Weavile (2) and Spork (1)

And 8 Ref Tokens for me
 
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