Rules:
4v4 Doubles
2 Day DQ, 3 for Ref
Arena: GIANT SPACE BANANA!!! About 30 feet long, this giant yellow fruit is easy to cut and peel, so it may become banana asteroids throughout the battle. In space, all pokemon can breathe and move somewhat freely, but water and flying types have an advantage in mobility. A pokemon may take one action and 18 energy to EAT SPACE BANANA, giving all stats a +1 Boost for 2 rounds! This action will cause the portion of banana they were on to dissappear, obviously.
Switch = KO
No items
One ability (must be announced first time Pokemon enters battle)
Bagon(*) [Malfoy] (M)
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Typing: Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 90
Atk: ***
Def: **
SpA: ***(+)
SpD: *(-)
Spe: 50
EC: 1/9
MC: 0
DC: 1/5
Attacks:
Rage(*)
Bite(*)
Leer(*)
Headbutt(*)
Focus Energy(*)
Ember(*)
Dragon Claw
Double-Edge
Dragon Dance(*)
Dragon Pulse(*)
Hydro Pump(*)
Brick Break(*)
Fire Blast(*)
Rock Slide(*)
Colloshale(*) [Neville] (M)
Nature: Mild (Adds * to Special Attack; Subtracts * From Defense)
Typing: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Revenge and Vengeance have Energy Cost reduced by one (1).
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).
Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Heat Rampage (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.
Stats:
HP: 100
Atk: **
Def: *(-)
SpA: ****(+)
SpD: ***
Spe: 85
EC: 1/6
MC: 1
DC: 1/5
Attacks:
Leer(*)
Tackle(*)
Mud Shot(*)
Rapid Spin(*)
Bubblebeam(*)
Mud Bomb(*)
Pursuit(*)
Dark Pulse
Sucker Punch(*)
Earth Power(*)
Water Spout(*)
Earthquake(*)
Payback(*)
U-Turn(*)
Larvesta(*) [Harry] (M)
Nature: Mild (Adds * to Special Attack; Subtracts * From Defense)
Typing: Bug/Fire
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Can Be Enabled) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Stats:
HP: 90
Atk: ***
Def: *(-)
SpA: ***(+)
SpD: **
Spe: 60
EC: 2/6
MC: 0
DC: 1/5
Attacks:
Ember(*)
String Shot(*)
Leech Life(*)
Take Down(*)
Bug Buzz
Flare Blitz
Magnet Rise(*)
Morning Sun(*)
Zen Headbutt(*)
Sunny Day(*)
SolarBeam(*)
Flamethrower(*)
Cottonee [Ron] (M)
Nature: Calm (Adds * to Special Defense; Subtracts * From Attack)
Typing: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): (Can Be Enabled) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 90
Atk: *(-)
Def: **
SpA: **
SpD: ***(+)
Spe: 66
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Absorb(*)
Growth(*)
Leech Seed(*)
Stun Spore(*)
Mega Drain(*)
Cotton Spore(*)
Razor Leaf(*)
PoisonPowder(*)
Encore(*)
Fake Tears(*)
GrassWhistle(*)
Toxic(*)
Taunt(*)
Substitute(*)
Shieldon (Vanguard) (M)
Nature: Relaxed (Adds * to Defense; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type:
<Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
<Steel>: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Abilities:
Sturdy: This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Soundproof (DW): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buzz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.
Stats:
HP: 90
Atk: **
Def: *****(+)
SpA: **
SpD: ***
Spe: 25 (30/1.15 = 25)
EC:4/6
MC:0
DC:3/5
Attacks:
Tackle*
Protect*
Taunt*
Metal Sound*
Take Down*
Iron Defense*
Swagger*
Stealth Rock*
Wide Guard*
Screech*
Earthquake*
Smack Down*
Sandstorm*
Heavy Slam
Metal Burst
Rock Blast
Thunderbolt
Croagunk (Boggle) (M)
Nature:
Hardy
Type:
<Poison> Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Wrap, Haze, and Glare have Energy Cost reduced by one (1).
<Fighting> Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities
Anticipation This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
Dry Skin This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.
Poison Touch (DW) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.
Stats
HP: 90
Atk: ***
Def: **
SpA: ***
SpD: **
Spe: 50
EC: 5/6
MC: 0
DC: 3/5
Attacks
Astonish*
Mud Slap*
Poison Sting*
Taunt*
Pursuit*
Faint Attack*
Revenge*
Swagger*
Drain Punch*
Vacuum Wave*
Bullet Punch*
Poison Jab*
Toxic*
Work Up*
Sucker Punch
Nasty Plot
Sludge Wave
Shadow Ball
Swablu (Wooly)
Modest (Adds * to Special Attack; Subtracts * From Attack)
HP: 90
Atk: *(-)
Def: **
SpA: ***(+)
SpD: ***
Spe: 50
Type
Flying:Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Normal:Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Ability
Natural Cure:This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine (DW):This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.
Attacks
Peck
Growl
Astonish
Sing
Fury Attack
Safeguard
Mist
Dragon Pulse
Perish Song
Ice Beam
Hidden Power [Electric]
Double Team
Hyper Voice
Roost
Agility
EC: 2/6
MC: 0
DC: 1/5
Feebas (Cascade) (F)
Nature: Bold (+Defense, - Attack)
Type:
<Water>-Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Swift Swim: The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Adaptability(DW):The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Stats:
HP: 80
Atk: 0 (-)
Def: **(+)
SpA: *
SpD: **
Spe: 80
EC:0/6
MC:0
DC:0/5
Attacks:
Splash
Tackle
Scald
Protect
Rain Dance
Confuse Ray
Hypnosis
Mirror Coat
Castform[Polarity] (genderless)
Nature: Timid (+speed, -attack)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Forecast: Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 81 (70x1.15=80.5)
EC: ...
MC: 0
DC: ...
Attacks:
Tackle
Water Gun
Ember
Powder Snow
Headbutt
Thunderbolt
Solarbeam
Fire Blast
Blizzard
Weather Ball
Hydro Pump
Leethoof, being the challenger, sends out his Pokemon first.
4v4 Doubles
2 Day DQ, 3 for Ref
Arena: GIANT SPACE BANANA!!! About 30 feet long, this giant yellow fruit is easy to cut and peel, so it may become banana asteroids throughout the battle. In space, all pokemon can breathe and move somewhat freely, but water and flying types have an advantage in mobility. A pokemon may take one action and 18 energy to EAT SPACE BANANA, giving all stats a +1 Boost for 2 rounds! This action will cause the portion of banana they were on to dissappear, obviously.
Switch = KO
No items
One ability (must be announced first time Pokemon enters battle)
Bagon(*) [Malfoy] (M)
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Typing: Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 90
Atk: ***
Def: **
SpA: ***(+)
SpD: *(-)
Spe: 50
EC: 1/9
MC: 0
DC: 1/5
Attacks:
Rage(*)
Bite(*)
Leer(*)
Headbutt(*)
Focus Energy(*)
Ember(*)
Dragon Claw
Double-Edge
Dragon Dance(*)
Dragon Pulse(*)
Hydro Pump(*)
Brick Break(*)
Fire Blast(*)
Rock Slide(*)
Colloshale(*) [Neville] (M)
Nature: Mild (Adds * to Special Attack; Subtracts * From Defense)
Typing: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Revenge and Vengeance have Energy Cost reduced by one (1).
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).
Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Heat Rampage (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.
Stats:
HP: 100
Atk: **
Def: *(-)
SpA: ****(+)
SpD: ***
Spe: 85
EC: 1/6
MC: 1
DC: 1/5
Attacks:
Leer(*)
Tackle(*)
Mud Shot(*)
Rapid Spin(*)
Bubblebeam(*)
Mud Bomb(*)
Pursuit(*)
Dark Pulse
Sucker Punch(*)
Earth Power(*)
Water Spout(*)
Earthquake(*)
Payback(*)
U-Turn(*)
Larvesta(*) [Harry] (M)
Nature: Mild (Adds * to Special Attack; Subtracts * From Defense)
Typing: Bug/Fire
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Can Be Enabled) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Stats:
HP: 90
Atk: ***
Def: *(-)
SpA: ***(+)
SpD: **
Spe: 60
EC: 2/6
MC: 0
DC: 1/5
Attacks:
Ember(*)
String Shot(*)
Leech Life(*)
Take Down(*)
Bug Buzz
Flare Blitz
Magnet Rise(*)
Morning Sun(*)
Zen Headbutt(*)
Sunny Day(*)
SolarBeam(*)
Flamethrower(*)
Cottonee [Ron] (M)
Nature: Calm (Adds * to Special Defense; Subtracts * From Attack)
Typing: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): (Can Be Enabled) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 90
Atk: *(-)
Def: **
SpA: **
SpD: ***(+)
Spe: 66
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Absorb(*)
Growth(*)
Leech Seed(*)
Stun Spore(*)
Mega Drain(*)
Cotton Spore(*)
Razor Leaf(*)
PoisonPowder(*)
Encore(*)
Fake Tears(*)
GrassWhistle(*)
Toxic(*)
Taunt(*)
Substitute(*)
Shieldon (Vanguard) (M)
Nature: Relaxed (Adds * to Defense; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type:
<Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
<Steel>: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Abilities:
Sturdy: This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Soundproof (DW): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buzz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.
Stats:
HP: 90
Atk: **
Def: *****(+)
SpA: **
SpD: ***
Spe: 25 (30/1.15 = 25)
EC:4/6
MC:0
DC:3/5
Attacks:
Tackle*
Protect*
Taunt*
Metal Sound*
Take Down*
Iron Defense*
Swagger*
Stealth Rock*
Wide Guard*
Screech*
Earthquake*
Smack Down*
Sandstorm*
Heavy Slam
Metal Burst
Rock Blast
Thunderbolt
Croagunk (Boggle) (M)
Nature:
Hardy
Type:
<Poison> Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Wrap, Haze, and Glare have Energy Cost reduced by one (1).
<Fighting> Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities
Anticipation This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
Dry Skin This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.
Poison Touch (DW) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.
Stats
HP: 90
Atk: ***
Def: **
SpA: ***
SpD: **
Spe: 50
EC: 5/6
MC: 0
DC: 3/5
Attacks
Astonish*
Mud Slap*
Poison Sting*
Taunt*
Pursuit*
Faint Attack*
Revenge*
Swagger*
Drain Punch*
Vacuum Wave*
Bullet Punch*
Poison Jab*
Toxic*
Work Up*
Sucker Punch
Nasty Plot
Sludge Wave
Shadow Ball
Swablu (Wooly)
Modest (Adds * to Special Attack; Subtracts * From Attack)
HP: 90
Atk: *(-)
Def: **
SpA: ***(+)
SpD: ***
Spe: 50
Type
Flying:Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Normal:Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Ability
Natural Cure:This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine (DW):This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.
Attacks
Peck
Growl
Astonish
Sing
Fury Attack
Safeguard
Mist
Dragon Pulse
Perish Song
Ice Beam
Hidden Power [Electric]
Double Team
Hyper Voice
Roost
Agility
EC: 2/6
MC: 0
DC: 1/5
Feebas (Cascade) (F)
Nature: Bold (+Defense, - Attack)
Type:
<Water>-Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Swift Swim: The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Adaptability(DW):The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Stats:
HP: 80
Atk: 0 (-)
Def: **(+)
SpA: *
SpD: **
Spe: 80
EC:0/6
MC:0
DC:0/5
Attacks:
Splash
Tackle
Scald
Protect
Rain Dance
Confuse Ray
Hypnosis
Mirror Coat
Castform[Polarity] (genderless)
Nature: Timid (+speed, -attack)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Forecast: Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 81 (70x1.15=80.5)
EC: ...
MC: 0
DC: ...
Attacks:
Tackle
Water Gun
Ember
Powder Snow
Headbutt
Thunderbolt
Solarbeam
Fire Blast
Blizzard
Weather Ball
Hydro Pump
Leethoof, being the challenger, sends out his Pokemon first.