Dummy007 vs Leethoof (4v4 Doubles)

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Rules:
4v4 Doubles
2 Day DQ, 3 for Ref
Arena: GIANT SPACE BANANA!!! About 30 feet long, this giant yellow fruit is easy to cut and peel, so it may become banana asteroids throughout the battle. In space, all pokemon can breathe and move somewhat freely, but water and flying types have an advantage in mobility. A pokemon may take one action and 18 energy to EAT SPACE BANANA, giving all stats a +1 Boost for 2 rounds! This action will cause the portion of banana they were on to dissappear, obviously.

Switch = KO
No items
One ability (must be announced first time Pokemon enters battle)


Bagon(*) [Malfoy] (M)
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Typing: Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 90
Atk: ***
Def: **
SpA: ***(+)
SpD: *(-)
Spe: 50

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Rage(*)
Bite(*)
Leer(*)
Headbutt(*)
Focus Energy(*)
Ember(*)
Dragon Claw
Double-Edge

Dragon Dance(*)
Dragon Pulse(*)
Hydro Pump(*)

Brick Break(*)
Fire Blast(*)
Rock Slide(*)



Colloshale(*) [Neville] (M)
Nature: Mild (Adds * to Special Attack; Subtracts * From Defense)
Typing: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Revenge and Vengeance have Energy Cost reduced by one (1).
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Heat Rampage (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

Stats:
HP: 100
Atk: **
Def: *(-)
SpA: ****(+)
SpD: ***
Spe: 85

EC: 1/6
MC: 1
DC: 1/5

Attacks:
Leer(*)
Tackle(*)
Mud Shot(*)
Rapid Spin(*)
Bubblebeam(*)
Mud Bomb(*)
Pursuit(*)
Dark Pulse

Sucker Punch(*)
Earth Power(*)
Water Spout(*)

Earthquake(*)
Payback(*)
U-Turn(*)



Larvesta(*) [Harry] (M)
Nature: Mild (Adds * to Special Attack; Subtracts * From Defense)
Typing: Bug/Fire
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Can Be Enabled) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Stats:
HP: 90
Atk: ***
Def: *(-)
SpA: ***(+)
SpD: **
Spe: 60

EC: 2/6
MC: 0
DC: 1/5

Attacks:
Ember(*)
String Shot(*)
Leech Life(*)
Take Down(*)
Bug Buzz
Flare Blitz

Magnet Rise(*)
Morning Sun(*)
Zen Headbutt(*)

Sunny Day(*)
SolarBeam(*)
Flamethrower(*)



Cottonee [Ron] (M)
Nature: Calm (Adds * to Special Defense; Subtracts * From Attack)
Typing: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): (Can Be Enabled) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: *(-)
Def: **
SpA: **
SpD: ***(+)
Spe: 66

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Absorb(*)
Growth(*)
Leech Seed(*)
Stun Spore(*)
Mega Drain(*)
Cotton Spore(*)
Razor Leaf(*)
PoisonPowder(*)

Encore(*)
Fake Tears(*)
GrassWhistle(*)

Toxic(*)
Taunt(*)
Substitute(*)



Shieldon (Vanguard) (M)
Nature: Relaxed (Adds * to Defense; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type:
<Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
<Steel>: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Sturdy: This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Soundproof (DW): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buzz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

Stats:
HP: 90
Atk: **
Def: *****(+)
SpA: **
SpD: ***
Spe: 25 (30/1.15 = 25)

EC:4/6
MC:0
DC:3/5

Attacks:
Tackle*
Protect*
Taunt*
Metal Sound*
Take Down*
Iron Defense*
Swagger*
Stealth Rock*
Wide Guard*
Screech*
Earthquake*
Smack Down*
Sandstorm*
Heavy Slam
Metal Burst
Rock Blast
Thunderbolt


Croagunk (Boggle) (M)
Nature:
Hardy

Type:
<Poison> Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Wrap, Haze, and Glare have Energy Cost reduced by one (1).
<Fighting> Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities
Anticipation This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.

Dry Skin This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.

Poison Touch (DW) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

Stats

HP: 90
Atk: ***
Def: **
SpA: ***
SpD: **
Spe: 50

EC: 5/6
MC: 0
DC: 3/5

Attacks

Astonish*
Mud Slap*
Poison Sting*
Taunt*
Pursuit*
Faint Attack*
Revenge*
Swagger*
Drain Punch*
Vacuum Wave*
Bullet Punch*
Poison Jab*
Toxic*
Work Up*
Sucker Punch
Nasty Plot
Sludge Wave
Shadow Ball



Swablu (Wooly)
Modest (Adds * to Special Attack; Subtracts * From Attack)

HP: 90
Atk: *(-)
Def: **
SpA: ***(+)
SpD: ***
Spe: 50

Type
Flying:Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Normal:Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Ability
Natural Cure:This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine (DW):This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.

Attacks
Peck
Growl
Astonish
Sing
Fury Attack
Safeguard
Mist
Dragon Pulse
Perish Song

Ice Beam
Hidden Power [Electric]
Double Team

Hyper Voice
Roost
Agility

EC: 2/6
MC: 0
DC: 1/5



Feebas (Cascade) (F)
Nature: Bold (+Defense, - Attack)
Type:
<Water>-Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Adaptability(DW):The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Stats:
HP: 80
Atk: 0 (-)
Def: **(+)
SpA: *
SpD: **
Spe: 80

EC:0/6
MC:0
DC:0/5

Attacks:
Splash
Tackle

Scald
Protect
Rain Dance

Confuse Ray
Hypnosis
Mirror Coat



Castform[Polarity] (genderless)
Nature: Timid (+speed, -attack)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Forecast: Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 81 (70x1.15=80.5)

EC: ...
MC: 0
DC: ...

Attacks:
Tackle
Water Gun
Ember
Powder Snow
Headbutt

Thunderbolt
Solarbeam
Fire Blast

Blizzard
Weather Ball
Hydro Pump


Leethoof, being the challenger, sends out his Pokemon first.
 
Go Boggle with your sexy Dry Skin! WHO IS NOW A FRIGGIN TOXICROAK BOSS FROG! thanks to this battle's EC


TOXICROAK (Boggle) (M)
Nature:
Hardy

Type:
<Poison> Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Wrap, Haze, and Glare have Energy Cost reduced by one (1).
<Fighting> Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities
Anticipation This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.

Dry Skin This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.

Poison Touch (DW) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

Stats

HP: 100
Atk: ****
Def: ***
SpA: ***
SpD: ***
Spe: 85

EC: 6/6 !!!
MC: 0
DC: 3/5

Attacks

Astonish*
Mud Slap*
Poison Sting*
Taunt*
Pursuit*
Faint Attack*
Revenge*
Swagger*
Drain Punch*
Vacuum Wave*
Bullet Punch*
Poison Jab*
Toxic*
Work Up*
Sucker Punch
Nasty Plot
Sludge Wave
Shadow Ball


oh yeah...I'll also send out Cascade the feebas! Your swift swimming will help you in the void of space banana...i guess
 
Hmm...I think I'll open with Ron and Harry! The wizard duo begins the battle!


Harry: The Sun is in space, so use your mighty Sunny Day to brighten the banana! Then let's test out your brand new Flare Blitz by roasting that pesky Toxicroak. Finish with a toasty Flamethrower, also on Toxicroak.

Ron: It's your first battle, but don't be afraid! First, Taunt Feebas to prevent it from ruining Sunny Day, then use Stun Spore (I would use Grasswhistle, but sound doesn't carry in space :() on that obnoxious Toxicroak. Close by hitting Toxicroak with Leech Seed.

Summary:
Harry: Sunny Day -> Flare Blitz Toxicroak -> Flamethrower Toxicroak
Ron: Taunt Feebas -> Stun Spore Toxicroak -> Leech Seed Toxicroak

EDIT: Whoops, forgot something. Harry will be using Flame Body, and Ron will be using Prankster.
 
Well...way to beat up on my bro Boggle. BUT NO FEAR...YOU CAN KILL THINGS ANYWAYS

You probably are not going to survive that long, so lets go all out. Sludge Wave that disgusting ball of cotton, then think up a Nasty Plot on how to hurt it more, and hit it with another Sludge Wave.

GOOOOO Mr. Useless. That taunt completely eliminated any purpose you had whatsoever. So, I want you to Scald Harry for some damage, and then Splash in front of the Flare Blitz (Splash is considered attacking i think, so taunt shouldn't block it), and then Scald your best bro to refresh his sensetive skin. If Splash is considered a taunt-blocked move, then just dive in front of it regularly to protect him while he thinks evil thoughts.

Summary: Boggle Sludge Wave Ron->Nasty Plot->Sludge Wave Ron
Cascade Scald Harry->Splash in front of Boggle to protect/just regular protect Boggle->Scald Boggle
 
I'm terribly sorry that I didn't ref your match tonight; it's my first priority tomorrow and will be done within 14 hrs of this post.
 
Before Round 1:
Harry the Larvesta [Dummy007]

HP: 90
Energy: 100
Atk: ***
Def: *
SAtk: ***
SDef: **
Speed: 60
Boosts/Drops: None
Status Conditions: None

Ron the Cottonee [Dummy007]

HP: 90
Energy: 100
Atk: *
Def: **
SAtk: **
SDef: ***
Speed: 66
Boosts/Drops: None
Status Conditions: None

Boggle the Toxicroak [Leethoof]

HP: 100
Energy: 80
Atk: ****
Def: ***
SAtk: ***
SDef: ***
Speed: 85
Boosts/Drops: None
Status Conditions: None

Cascade the Feebas [Leethoof]

HP: 80
Energy: 100
Atk: lol
Def: **
SAtk: *
SDef: **
Speed: 80
Boosts/Drops: None
Status Conditions: None

Two Trainers face off:
A giant space banana.
Let the battle start!

The sun is shining
From whence does the weather come?
From the fight, of course!

That poor, useless fish
Crippled by a Cottonee.
Still, it tries to help

Help! I need water!
Boggle is clearly hurting.
Thank God for Cascade

Sun-boosted assaults...
Just wait until I evolve!
I'm already tough

I'm just sitting here
Boggle's beating up on me
Still, I give support

Residual pains
Frog and sheep damaged alike
Next two somewhat whole

After Round 1:
Harry the Larvesta [Dummy007]

HP: 72
Energy: 78
Atk: ***
Def: *
SAtk: ***
SDef: **
Speed: 60
Boosts/Drops: None
Status Conditions: None

Ron the Cottonee [Dummy007]

HP: 50
Energy: 75
Atk: *
Def: **
SAtk: **
SDef: ***
Speed: 66
Boosts/Drops: None
Status Conditions: Poisoned

Boggle the Toxicroak [Leethoof]

HP: 77
Energy: 60
Atk: ****
Def: ***
SAtk: ***
SDef: ***
Speed: 85
Boosts/Drops: +2 SAtk (deteriorating)
Status Conditions: Leech Seeded by Cottonee (5 actions left), 20% Paralysis

Cascade the Feebas [Leethoof]

HP: 67
Energy: 85
Atk: lol
Def: **
SAtk: *
SDef: **
Speed: 80
Boosts/Drops: None
Status Conditions: Taunted (3 actions)


- Ron uses Taunt on Cascade (hit). 10 Energy
- Boggle uses Sludge Wave on Ron (hit). 20 DMG, 6 Energy
- Cascade uses Scald on Harry (hit). 14 DMG, 5 Energy
- Harry uses Sunny Day (success). 9 Energy
- Ron uses Stun Spore on Boggle (hit). 25% paralysis, 6 Energy
- Cascade rushes in front of Boggle (success). 5 Energy
- Harry uses Flare Blitz on Boggle (redirected to Cascade). 13 DMG, 4 recoil DMG, 7 Energy
- Boggle uses Nasty Plot (success). +2 SAtk (deteriorating), 7 Energy, 2 sun DMG
- Ron uses Leech Seed on Boggle (hit). 9 Energy
- Cascade uses Scald on Boggle (hit). +2 HP (Boggle), 5 Energy
- Harry uses Flamethrower on Boggle (hit). 18 DMG, 6 Energy
- Boggle uses Sludge Wave on Ron (hit). 23 DMG, Ron poisoned, 6 Energy, 2 sun DMG, 3 HP leeched to Ron
 
Excellent job Cascade! Even in the sun, you are mildly more useful than expected. BOGGLE YOU ARE MY BEST BROKEMON EVER!! Don't stop now: Sludge Wave Mr.Annoying (cottonee) into oblivion! Keep it up until he dies. If you have any actions left over, then shoot a Toxic at Harry

Ok Cascade...time to play Mrs.HealerGirl. Heal up Boggle with a Scald, and then Splash or position yourslef in front of him in preparation for round two/threes attacks, and then Scald Boggle again. Keep him alive while he kills things!

Summary: Boggle: Sludge Wave Ron->Sludge Wave Ron->Sludge Wave Ron/ Toxic Harry if Ron is dead
Cascade: Scald Boggle->Splash in front of Boggle->Scald Boggle
 
Harry: Time for you to be awesome. While that puny fish is atempting to heal its partner, nuke Boggle with a Flare Blitz of justice! Follow that up by SolarBeaming Cascade, and end this by Flamethrowering Boggle. If Boggle faints from Flare Blitz, direct all attacks at Cascade.

Ron: Nice job for your first turn in battle! Here's how it's gonna go down: use your Fake Tears to lower Cascade's Special Defense, then Encore it into Scald and finish by Mega Draining it.

Summary:
Harry: Flare Blitz Boggle -> SolarBeam Cascade -> Flamethrower Boggle (redirect at Cascade if Boggle faints)
Ron: Fake Tears Cascade -> Encore Cascade -> Mega Drain Cascade
 
Before Round 2:
Harry the Larvesta [Dummy007]

HP: 72
Energy: 78
Atk: ***
Def: *
SAtk: ***
SDef: **
Speed: 60
Boosts/Drops: None
Status Conditions: None

Ron the Cottonee [Dummy007]

HP: 50
Energy: 75
Atk: *
Def: **
SAtk: **
SDef: ***
Speed: 66
Boosts/Drops: None
Status Conditions: Poisoned

Boggle the Toxicroak [Leethoof]

HP: 77
Energy: 60
Atk: ****
Def: ***
SAtk: ***
SDef: ***
Speed: 85
Boosts/Drops: +2 SAtk (deteriorating)
Status Conditions: Leech Seeded by Cottonee (5 actions left), 20% Paralysis

Cascade the Feebas [Leethoof]

HP: 67
Energy: 85
Atk: lol
Def: **
SAtk: *
SDef: **
Speed: 80
Boosts/Drops: None
Status Conditions: Taunted (3 actions)

Flavor flavor flavor flavor flavor flavor flavor
MUSHROOM MUSHROOM!

A-flavor flavor flavor flavor flavor flavor flavor
MUSHROOM MUHSROOM!

A fake a fake! A fake a fake! Ooooooooooh, it's a faaaaaaaaaake!

After Round 2:
Harry the Larvesta
[Dummy007]

HP: 67
Energy: 59
Atk: ***
Def: *
SAtk: ***
SDef: **
Speed: 60
Boosts/Drops: None
Status Conditions: None

Ron the Cottonee [Dummy007]

HP: KO
Energy: KO
Atk: *
Def: **
SAtk: **
SDef: ***
Speed: 66
Boosts/Drops: KO
Status Conditions: KO

Boggle the Toxicroak [Leethoof]

HP: 30
Energy: 30
Atk: ****
Def: ***
SAtk: ***
SDef: ***
Speed: 85
Boosts/Drops: +1 SAtk (deteriorating)
Status Conditions: Leech Seeded by Cottonee (2 actions left), 15% Paralysis

Cascade the Feebas [Leethoof]

HP: 44
Energy: 66
Atk: lol
Def: **
SAtk: *
SDef: **
Speed: 80
Boosts/Drops: -1 SDef (Deteriorating)
Status Conditions: None


- Ron uses Fake Tears on Cascade (hit). -2 SDef (Cascade), 6 Energy, 2 poison DMG
- Cascade uses Scald on Boggle (hit). +2 HP (Boggle), 9 Energy
- Harry uses Flare Blitz on Boggle (hit). 20 DMG, 5 recoil DMG, 7 Energy
- Boggle uses Sludge Wave on Ron (hit). 25 DMG, 6 Energy, 2 sun DMG, 3 HP leeched to Ron
- Ron uses Encore on Cascade (hit). 10 Energy, 2 poison DMG
- Cascade uses Scald on Boggle (hit). +2 HP (Boggle), 5 Energy
- Harry uses Solarbeam on Cascade (hit). 23 DMG, 8 Energy
- Boggle uses Sludge Wave on Ron (hit). 25 DMG (KO), 10 Energy, 2 sun DMG, 3 HP leeched to Ron
- Cascade uses Scald on Boggle (hit). +2 HP (Boggle), 5 Energy
- Harry uses Flamethrower on Boggle (hit). 18 DMG, 6 Energy
- Boggle uses Toxic on Cascade (miss). 6 Energy, 2 sun DMG
 
:( Poor Ron. Neville will avenge your fainting!


Harry: Nail Boggle with a Zen Headbutt. Next, launch a mighty Bug Bite at Cascade and finish with a Morning Sun.

Neville: Earth Power Boggle, ensuring it will be KOed. Then Dark Pulse Cascade and close with another Earth Power, also aimed at Cascade.

Summary:
Harry: Zen Headbutt Boggle -> Bug Bite Cascade -> Morning Sun
Neville: Earth Power Boggle -> Dark Pulse Cascade -> Earth Power Cascade
 
Cascade, save your buddy Boggle by bodyblocking that Zen Headbutt (and hopefully Earth Power too) with Splash. Then Rain Dance to screw up his sun, and if you somehow are still alive, Mirror Coat the Earth Power.

Boggle, Cascade might be able to buy you one extra action of damage. Use it well by poisoning the whale and then firing off Vacuum Waves on Neville from behind your pet Feebas.

Summary:
Cascade: Splash to protect Boggle->Rain Dance->Mirror Coat Earth Power
Boggle: Toxic Neville -> Vacuum Wave Neville -> Vacuum Wave Neville
 
Before Round 3:
Harry the Larvesta [Dummy007]

HP: 67
Energy: 59
Atk: ***
Def: *
SAtk: ***
SDef: **
Speed: 60
Boosts/Drops: None
Status Conditions: None

Neville the Colloshale [Dummy007]


HP: 100
Energy: 100
Atk: **
Def: *
SAtk: ****
SDef: ***
Speed: 85
Boosts/Drops: None
Status Conditions: None

Boggle the Toxicroak [Leethoof]

HP: 30
Energy: 30
Atk: ****
Def: ***
SAtk: ***
SDef: ***
Speed: 85
Boosts/Drops: +1 SAtk (deteriorating)
Status Conditions: Leech Seeded by Cottonee (2 actions left), 15% Paralysis

Cascade the Feebas [Leethoof]

HP: 44
Energy: 66
Atk: lol
Def: **
SAtk: *
SDef: **
Speed: 80
Boosts/Drops: -1 SDef (Deteriorating)
Status Conditions: None

Pew pew
pew pew

Dummy is FIRAN HIS LAZOR!
RAAAAAAAAAAAAAAAAAAAAAAA

After Round 3:
Harry the Larvesta [Dummy007]

HP: 82
Energy: 28
Atk: ***
Def: *
SAtk: ***
SDef: **
Speed: 60
Boosts/Drops: None
Status Conditions: None

Neville the Colloshale [Dummy007]


HP: 77
Energy: 81
Atk: **
Def: *
SAtk: ****
SDef: ***
Speed: 85
Boosts/Drops: None
Status Conditions: None

Boggle the Toxicroak [Leethoof]

HP: 6
Energy: 16
Atk: ****
Def: ***
SAtk: ***
SDef: ***
Speed: 85
Boosts/Drops: None
Status Conditions: 10% Paralysis

Cascade the Feebas [Leethoof]

HP: KO
Energy: KO
Atk: lol
Def: **
SAtk: *
SDef: **
Speed: 80
Boosts/Drops: KO
Status Conditions: KO

- Neville uses Earth Power on Boggle (hit). 16 DMG, 7 Energy
- Cascade uses Splash to protect Boggle (success). 3 Energy
- Harry uses Zen Headbutt on Boggle (intercepted by Cascade). 10 DMG, 6 Energy
- Boggle uses Toxic on Neville (miss). 6 Energy, 2 sun DMG, 3 HP leeched to Neville
- Boggle uses Vaccuum Wave on Neville (hit). 13 DMG, 2 Energy, 2 sun DMG, 3 HP leeched to Neville
- Neville uses Dark Pulse on Cascade (hit). 16 DMG, 5 Energy
- Cascade uses Rain Dance (success). 9 Energy
- Harry uses Bug Bite on Cascade (hit). 11 DMG, 3 Energy
- Boggle uses Vaccuum Wave on Neville (hit). 13 DMG, 6 Energy, 2 rain HP recovery
- Neville uses Earth Power on Cascade (hit). 15 DMG (KO), 7 Energy
- Harry uses Morning Sun (success). +15 HP, 15 Energy
 
GO VANGUARD!!!

Be boss-some and take a moment to EAT SPACE BANANA. Because there is nothing for you to stand on, Earth Power cannot be used!Then, set up some stuff with a Sandstorm, sending fragments of space banana everywhere! Finish with a Rock Blast at Harry.

Boggle....yeah. STOP MISSING FREAKING TOXIC YOU BLIND FROG. Vacuum Wave Neville. And then continue to do so until you faint.

Vanguard: EAT SPACE BANANA->Sandstorm->Rock Blast Harry
Boggle: Stop failing at toxic Vacuum Wave Neville->Vacuum Wave Neville->Vacuum Wave Neville
 
Harry: This is going well, my friend! If Shieldon wants SPACE BANANA, then we'll give him...String Shot, binding his mouth shut and preventing him from eating the BANANA! Then Flamethrower him and close with a skillful dodge of that Rock Blast.

Neville: Boss whale is boss. Sucker Punch Boggle to dispose of it, then Earth Power Vanguard and close by Mud Bombing...who else?...Vanguard!

Summary:
Harry: String Shot Vanguard -> Flamethrower Vanguard -> dodge Rock Blast
Neville: Sucker Punch Boggle -> Earth Power Vanguard -> Mud Bomb Vanguard
 
Before Round 4:
Harry the Larvesta [Dummy007]

HP: 82
Energy: 28
Atk: ***
Def: *
SAtk: ***
SDef: **
Speed: 60
Boosts/Drops: None
Status Conditions: None

Neville the Colloshale [Dummy007]


HP: 77
Energy: 81
Atk: **
Def: *
SAtk: ****
SDef: ***
Speed: 85
Boosts/Drops: None
Status Conditions: None

Boggle the Toxicroak [Leethoof]

HP: 6
Energy: 16
Atk: ****
Def: ***
SAtk: ***
SDef: ***
Speed: 85
Boosts/Drops: None
Status Conditions: 10% Paralysis

Vanguard the Shieldon [Leethoof]

HP: 90
Energy: 100
Atk: **
Def: *****
SAtk: **
SDef: ***
Speed: 27
Boosts/Drops: None
Status Conditions: None

This battle sure is heating up! Dummy is putting up a vicious assault, knocking out Boggle and putting Vanguard in a serious predicament. Leethoof's team was able to do virtually nothing in return; it did a grand total of 4 damage during that round. Things won't end well for our internet-savvy horse foot, some fear...

After Round 4:
Harry the Larvesta [Dummy007]

HP: 80
Energy: 13
Atk: ***
Def: *
SAtk: ***
SDef: **
Speed: 60
Boosts/Drops: None
Status Conditions: None

Neville the Colloshale [Dummy007]


HP: 75
Energy: 63
Atk: **
Def: *
SAtk: ****
SDef: ***
Speed: 85
Boosts/Drops: None
Status Conditions: None

Boggle the Toxicroak [Leethoof]

HP: KO
Energy: KO
Atk: ****
Def: ***
SAtk: ***
SDef: ***
Speed: 85
Boosts/Drops: KO
Status Conditions: KO


Vanguard the Shieldon [Leethoof]

HP: 39
Energy: 85
Atk: **
Def: *****
SAtk: **
SDef: ***
Speed: 27
Boosts/Drops: -1 Acc
Status Conditions: None

- Neville uses Sucker Punch on Boggle (hit). 6 DMG (KO), 5 Energy
- Harry uses String Shot on Vanguard (hit). 4 Energy, Vanguard's mouth shut
- Vanguard fails to eat the Space Banana! 1 Energy
- Neville uses Earth Power on Vanguard (hit). 21 DMG, 7 Energy
- Harry uses Flamethrower on Vanguard (hit). 15 DMG, 6 Energy
- Vanguard uses Sandstorm (success). 9 Energy
- Neville uses Mud Bomb on Vanguard (hit). 15 DMG, -1 Acc, 6 Energy, 2 SS DMG
- Harry tries to dodge Rock Blast. +1 Evasion against Rock Blast, 5 Energy, 2 SS DMG
- Vanguard uses Rock Blast on Harry (miss). 5 Energy
 
Harry: You look like you could use a good chill. When you're done chillin', hit Vanguard with a powerful Ember+Flamethrower.

Neville: Nice KO! All right, use Earth Power to put Vanguard near fainting, then concentrate on Polarity. Dark Pulse it, then close with a Mud Shot on it. (Neville is using Storm rain, fyi.)

Summary:
Harry: Chill -> Ember + Flamethrower Vanguard
Neville: Earth Power Vanguard -> Dark Pulse Polarity -> Mud Shot Polarity
 
Vanguard, Metal Burst that Earth Power for a nasty surprise. Then, hit Harry with two Smack Downs.


Polarity, do something cool and EAT SPACE BANANA, making sure to consume the area undeneath Vanguard. Then, hit the silly caterpillar with Weather Ball Rock and another Weather Ball Rock.

Vanguard: Metal Burst Earth Power->Smack Down Harry->Smack Down Harry

Polarity: EAT SPACE BANANA->Weather Ball Rock Harry->Weather Ball Rock Harry

Terrador, remember my sandstorm Sp.Def boost!
 
Sorry I couldn't ref tonight guys; I promise that it's my first priority tomorrow. In fact, if you both post your actions after 5 PM (no later than about 10 PM), I can get two rounds done tomorrow.
 
Before Round 5:
Harry the Larvesta
[Dummy007]

HP: 80
Energy: 13
Atk: ***
Def: *
SAtk: ***
SDef: **
Speed: 60
Boosts/Drops: None
Status Conditions: None

Neville the Colloshale [Dummy007]


HP: 75
Energy: 63
Atk: **
Def: *
SAtk: ****
SDef: ***
Speed: 85
Boosts/Drops: None
Status Conditions: None

Polarity the Castform [Leethoof]


HP: 100
Energy: 100
Atk: **
Def: ***
SAtk: ***
SDef: ***
Speed: 81 (+)
Boosts/Drops: None
Status Conditions: None

Vanguard the Shieldon [Leethoof]

HP: 39
Energy: 85
Atk: **
Def: *****
SAtk: **
SDef: ***
Speed: 27
Boosts/Drops: -1 Acc
Status Conditions: None

Sandstorm party! Sandstorm party! Everybody loves the Sandstorm... who are we kidding? Dummy's despising this sand; although he managed to KO Vanguard, he certainly took some massive damage on both of his active Pokemon. Polarity isn't in the best shape either, but he certainly looks better than the other Pokemon on the field. What will come of this raging maelstrom?

After Round 5:
Harry the Larvesta
[Dummy007]

HP: 20
Energy: 16
Atk: ***
Def: *
SAtk: ***
SDef: **
Speed: 60
Boosts/Drops: None
Status Conditions: None

Neville the Colloshale [Dummy007]


HP: 36
Energy: 47
Atk: **
Def: *
SAtk: ****
SDef: ***
Speed: 85
Boosts/Drops: None
Status Conditions: None


Polarity the Castform [Leethoof]


HP: 77
Energy: 66
Atk: **
Def: ***
SAtk: ***
SDef: ***
Speed: 81 (+)
Boosts/Drops: +1 Atk, +1 Def, +1 SAtk, +1 SDef
Status Conditions: None

Vanguard the Shieldon [Leethoof]

HP: KO
Energy: KO
Atk: **
Def: *****
SAtk: **
SDef: ***
Speed: 27
Boosts/Drops: KO
Status Conditions: KO

Leethoof, after you send out your next Pokemon, you're up.

- Neville uses Earth Power on Vanguard (Critical Hit!). 26 DMG, 7 Energy, 2 SS DMG
- Polarity EATS SPACE BANANA (success). +1 all stats, 18 Energy, 2 SS DMG
- Harry Chills (success). +12 Energy, 2 SS DMG
- Vanguard uses Metal Burst (hit). 33 DMG, 17 Energy
- Polarity uses Weather Ball on Harry (hit). 27 DMG, 6 Energy, 2 SS DMG
- Neville uses Dark Pulse on Polarity (hit). 11 DMG, 5 Energy, 2 SS DMG
- Harry uses Ember + Flamethrower on Vanguard (hit). 17 DMG (KO), 9 Energy, 2 SS DMG
- Polarity uses Weather Ball on Harry (hit). 27 DMG, 10 Energy, 2 SS DMG
- Neville uses Mud Shot on Polarity (hit). 6 DMG, -1 Spd, 4 Energy, 2 SS DMG
- Harry is recovering from his combo move... 2 SS DMG
 
This is my last guy. POLARITY BEAST THINGS UP....
Weather Ball Rock until that silly bug is dead, and then start looking angrily at MR.WHALEFACE, and hit him with THUNDERBOLTS

Weather Ball Rock Harry->Weather Ball Rock Harry/Thunderbolt Neville->Weahter Ball Rock Harry/Thunderbolt Neville
 
Harry: You're about to faint, so just spam Flamethrower.

Neville: Hit it with Dark Pulse, followed by Earth Power, and then Sucker Punch.

Summary:
Harry: Flamethrower x3
Neville: Dark Pulse -> Earth Power -> Sucker Punch
 
Before Round 6:
Harry the Larvesta
[Dummy007]

HP: 20
Energy: 16
Atk: ***
Def: *
SAtk: ***
SDef: **
Speed: 60
Boosts/Drops: None
Status Conditions: None

Neville the Colloshale [Dummy007]


HP: 36
Energy: 47
Atk: **
Def: *
SAtk: ****
SDef: ***
Speed: 85
Boosts/Drops: None
Status Conditions: None


Polarity the Castform [Leethoof]


HP: 77
Energy: 66
Atk: **
Def: ***
SAtk: ***
SDef: ***
Speed: 81 (+)
Boosts/Drops: +1 Atk, +1 Def, +1 SAtk, +1 SDef
Status Conditions: None

Who knew that Castform could be so beastly? Two knockouts in one round... that's certainly exceptional. It took some damage though... will it be able to handle Malfoy? Only the next round will tell...

After Round 6:
Harry the Larvesta
[Dummy007]

HP: KO
Energy: KO
Atk: ***
Def: *
SAtk: ***
SDef: **
Speed: 60
Boosts/Drops: KO
Status Conditions: KO

Neville the Colloshale [Dummy007]


HP: KO
Energy: KO
Atk: **
Def: *
SAtk: ****
SDef: ***
Speed: 85
Boosts/Drops: KO
Status Conditions: KO


Polarity the Castform [Leethoof]


HP: 48
Energy: 34
Atk: **
Def: ***
SAtk: ***
SDef: ***
Speed: 81 (+)
Boosts/Drops: None
Status Conditions: None

- Neville uses Dark Pulse (hit). 11 DMG, 5 Energy, 2 SS DMG, 2 Toxic DMG
- Polarity uses Weather Ball on Harry (hit). 27 DMG (KO), 14 Energy, 2 SS DMG
- Neville uses Earth Power (hit). 9 DMG, 7 Energy, 2 SS DMG, 2 Toxic DMG
- Polarity uses Thunderbolt on Neville (hit). 17 DMG, 7 Energy, 2 SS DMG
- Neville uses Sucker Punch (hit). 7 DMG, 5 Energy, 2 SS DMG, 2 Toxic DMG
- Polarity uses Thunderbolt on Neville (hit). 17 DMG (KO), 11 DMG, 2 SS DMG
 
All right, Malfoy, now would be a good time not to lose! Keep your Rock Head rockin'!

Start off with a powerful Draco Meteor. Then do the Dragon Dance, and finish with a Dragon Claw. Whether you win or lose, you still evolve, so the result here isn't as important as you'd think.

Summary:
Draco Meteor -> Dragon Dance -> Dragon Claw
 
WELL WELL WELL. Polarity sees a dragon, and Polarity strongly dislikes dragons.

And when Polarity strongly dislikes a dragon....he BLIZZARDS it to death, intermixed with wimpy Power Snows.

BLizzard->Powder SNow->Blizzard
 
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