danmantincan vs. PCF

Who will win this battle?

  • PinkCaptainFalcon

    Votes: 4 36.4%
  • danmantincan

    Votes: 7 63.6%

  • Total voters
    11
Status
Not open for further replies.
Rules

  • 4v4 doubles
  • 2 Day DQ (3 for me)
  • 2 recovers / 5 chills
  • Arena: Lava flows beneath the floor, the heat provides a boost to fire type attacks (equivalent to Sunny Day). Pokemon can be knocked into the lava, where they will take 20 Fire Damage (effected by types)
  • Switch = KO
  • 1 ability
  • No items
Teams


Torchic (F) - Abraxas
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze:
(Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 45

EC: 1/9
MC: 2
DC: 1/5

Moves:
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin

Counter
Feather Dance
Baton Pass

Fire Blast
Shadow Claw
Rock Slide


Darmuka(M)-Buddha
Nature: Docile

Type:
Fire:
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Inner Focus (DW): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 50

EC: 5/6
MC: 1
DC: 3/5

Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Work Up
Overheat
Flare Blitz
Superpower
Taunt

Focus Punch
Hammer Arm
Yawn

Will-o-Wisp
U-Turn
Substitute


Tirtouga (M) - Ao
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 22

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
Ancient Power
Crunch
Wide Guard

Whirlpool
Body Slam
Iron Defense

Dive
Waterfall
Smack Down


*Lucario(M)-Anubis
Nature: Adamant (Adds * to Attack. Subtracts * from Special Attack)

Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.


Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3 (-)
SpD: Rank 3
Spe: 90


EC: 6/6
MC: 1
DC: 4/5

Attacks:
*Quick Attack
*Foresight
*Endure
*Counter
*Force Palm
*Feint
*Reversal
*Screech
Nasty Plot
Dark Pulse
Detect
Metal Claw
Bone Rush
Metal Sound
Me First
Aura Sphere
Close Combat

*Agility
*Crunch
*Blaze Kick

*Swords Dance
*Rock Slide
*Earthquake


Was a gift to PCF as a Machop from a mysterious man with odd clothes and a helmet.
It then evolved into a mutant Machoke with the coloration of a Machamp.
It is very overconfident of its strength and will take on stronger opponents without a second thought to try and impress its current owner.
Rumor has it that PCF was so impressed by that mysterious man that he has since fashioned himself after him, even donning a variation of the man's name as his own
It is even said that PCF admired that mysterious man so much he even named the Machop he was given after him

Machoke* Captain Falcon (Male)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts: Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

No Guard: Type: Innate
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

DW Steadfast: Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 45

EC: 8/9
MC: 0
DC: 4/5

Attacks:
Low Kick*
Leer*
Focus Energy*
Karate Chop*
Foresight*
Low Sweep*
Seismic Toss*
Revenge*
Vital Throw
Cross Chop
Dynamic Punch


Ice Punch*
Rock Slide*
Counter*
Magic Coat

Bulk Up*
Earthquake*
Payback*

Tyrogue The Rock (Male)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts: Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Steadfast: Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

DW Vital Spirit: Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 90
Atk: 3 (+)
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 35

EC: 1/6
MC: 1
DC: 1/5

Attacks:
Tackle
Helping Hand
Fake Out
Foresight

Hi Jump Kick
Mind Reader
Rapid Spin

Bulk Up
Protect
Earthquake

Petilil Deidre Skye (Female)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chloryphyll: Type: Innate
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Own Tempo: Type: Innate
This Pokemon moves at its own pace and cannot be confused by any method.

Leaf Guard: Type: Innate
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 30

EC: 0/6
MC: 0
DW: 0

Attacks:
Absorb
Growth
Leech Seed
Sleep Powder
Mega Drain
Synthesis
Magical Leaf

Ingrain
Bide
Worry Seed

Hidden Power (Rock,7)
Sunny Day
Toxic

Slakoth Democritus (Male)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Normal
Normal STAB; Sdapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Truant: Type: Innate
This Pokemon is naturally lazy, and only attacks twice every round, forsaking a middle action. It recovers 3% energy during each Truant turn.

Stats:
HP: 90
Atk: 3 (+)
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 30

EC: 0/9
MC: 0

Attacks:
Scratch
Yawn
Encore
Slack Off
Faint Attack
Amnesia

Body Slam
Crush Claw
Pursuit

Bulk Up
Brick Break
Rock Slide


Order

  • danmantincan sends out his Pokemon with their abilities
  • PCF sends out his Pokemon with their abilities and actions
  • danmantincan gives his actions
  • I ref
  • etc.
Let's do this.
 
Go Deidre and Democritus!

Chloryphyll and Truant
Alright guys, Deidre is at a Clear disadvantage here but i think we can handle it!

On that note, Deidre start off with a Sleep Powder on that scary Fire type! then follow up with an Entrainment on Slakoth and then Leech Seed the hopefully still slumbering fire poke.
If you think a Sunny Day would work here replace Leech Seed with it.

Then i want Democritus to use Yawn on Ao and Crush Claw on Torchic and follow that up with a Rock Slide right in his face.

Edit: you have my vote for 2 recoveries. and also 5 chills wouldnt be enough to recover 5 times anyways.
Edit Edit: for future reference i usually use Rock Slide as a single target attack because i cant imagine it hitting multiple targets who are far apart in double battles, ill be more specific when i use it again.
 
Fine, make it 2 recoveries.

I want Abraxas to start by using Fire Spin around herself, to burn the Sleep Powder before it can get to her. Then she will follow up with a Fire Blast and finish with an Ember on that pesky Diedre.

Ao will start by Protecting himself from the Yawn. Then use Smack Down on Diedre and finish with a Wide Guard to protect yourself and Abraxas from the Rock Slide
 


Health: 90
Energy: 100%
Status: -
Boosts: -
Ability: Truant
Actions:
Yawn (Ao) ~ Crush Claw (Torchic) ~ Rock Slide

Health: 90
Energy: 100%
Status: -
Boosts: -
Ability: Chlorophyll
Actions:
Sleep Powder (Torchic) ~ Entrainment (Slakoth) ~ Leech Seed (Torchic)

vs.


Health: 90
Energy: 100%
Status: -
Boosts: -
Ability: Blaze
Actions:
Fire Spin (self) ~ Fire Blast (Petlil) ~ Ember (Petlil)

Health 90
Energy: 100%
Status: -
Boosts: -
Ability: Sturdy
Actions:
Protect ~ Smack Down (Petlil) ~ Wide Guard

====================

The round starts off with all Pokemon facing each other as the intense heat of the lava beats down on the like a hammer. Tirtouga, usually the slowest one, can't take the intense temperature and decides to makes its move by covering itself with a green bubble. Torchic moves next by covering itself with a flaming tornado of fire (so creative). This must be in anticipation for another move! It looks like Torchic was right as Petlil fires off a yellow powder at Torchic. It clashes with the tornado of fire, but not enough gets through to do anything. Lastly, Slakoth tries to get Tirtouga to sleep, but it can't tear Slakoth's yawn through the green bubble of protection.

This time, Torchic starts off with an extremely powerful Fire Blast on Petlil. There is no doubt that this was a critical hit! Petlil takes an extremely high amount of damage from this, but it still seems not to react to Petlil. It quickly trains Slakoth to grow some cell walls and chloroplasts. Now, it has Chlorophyll as its ability! Slakoth lets lose a powerful Crush Claw that does heavy damage to Torchic. Lastly, Tirtouga uses Smack Down straight into Petlil's body to lower its Speed. Ouch!

The last action starts with Tirtouga protecting its team with Wide Guard. A slim, wide barrier appears before its team! Torchic them fires off a burning flame on Petlil. It burns up and loses a lot of health. It must have done a lot of damage, but it is not a critical hit. Slakoth then tries to use Rock Slide, but the Wide Guard blocks it. The round ends with Petlil hitting Torchic with a Leech Seed to heal itself, which it probably won't.

====================



Health: 90
Energy: 89%
Status: -
Boosts: -
Ability: Chlorophyll (4)
Actions:
Yawn (Ao) ~ Crush Claw (Torchic) ~ Rock Slide

Health: 31
Energy: 76%
Status: -
Boosts: -1 Speed
Ability: Chlorophyll
Actions:
Sleep Powder (Torchic) ~ Entrainment (Slakoth) ~ Leech Seed (Torchic)

vs.


Health: 83
Energy: 82%
Status: Leech Seed (6)
Boosts: -
Ability: Blaze
Actions:
Fire Spin (self) ~ Fire Blast (Petlil) ~ Ember (Petlil)

Health 90
Energy: 81%
Status: -
Boosts: -
Ability: Sturdy
Actions:
Protect ~ Smack Down (Petlil) ~ Wide Guard
dmtc, you're up!
 
Great job last round!

I want Abraxas to keep on the offensive and Fire Blast Deidre one more time. Then, if Deidre is still alive, I want Ao to attack with an Aqua Jet, otherwise I want him to begin using Rollout on Democritus. If Deidre is still alive, I want Abraxas to Fire Blast her again, otherwise use Fire Spin on Democritus to trap him and finish with a Feather Dance. Ao will Rollout the next 2 actions againt Democritus.

Abraxas: Fire Blast (Deidre)~Fire Spin (Demo)/Fire Blast (Deidre)~Feather Dance (Demo)
Ao: Aqua Jet (Deidre)/Rollout (Demo)~Rollout (Demo)~Rollout (Demo)
 
If sunny day could have gotten up at the end of the last round we might have been able to get an attack in edge wise.
also im a little confused as to what slowed down my petilil. it doesnt really matter but no one used a speed lowering attack

Petilil - Mega Drain - Sleep powder on Torouga
Slakoth - Bulk up - Crush Claw - Rock Slide on torchic
 
Oh. For some reason, I thought Smack Down was the Japanese translation for what Bulldoze is. I will fix it.


Health: 90
Energy: 89%
Status: -
Boosts: -
Ability: Chlorophyll (4)
Actions:
Bulk Up ~ Crush Claw (Torchic) ~ Rock Slide

Health: 32
Energy: 76%
Status: -
Boosts: -
Ability: Chlorophyll
Actions:
Mega Drain (Tirtouga) ~ Sleep Powder (Tirtouga) ~ Chill

vs.


Health: 83
Energy: 82%
Status: Leech Seed (6)
Boosts: -
Ability: Blaze
Actions:
Fire Blast (Petlil) ~ Fire Blast (Petlil) / Fire Spin (Slakoth) ~ Feather Dance (Slakoth)

Health 90
Energy: 81%
Status: -
Boosts: -
Ability: Sturdy
Actions:
Aqua Jet / Rollout (Petlil) ~ Rollout (Petlil) ~ Rollout (Petlil)

====================

Tirtouga starts off the round by shooting an Aqua Jet right into Petlil. Ouch! Even though the intense heat of the lava is overbearing, it still looks like it did quite some damage! Next, Torchic literally fires off a Fire Blast into Petlil. It can't take it! Petlil falls to the ground, fainted. Just for the record, it burned it, too. Slakoth, on the other hand, it looking extremely lively and flexes its muscles a bit.

Torchic goes again with another flaming attack: Fire Spin. It concentrates a tornado of flames and fires them at Slakoth. Trying to escape, Slakoth dashes to the other side, but is stopped by boiling hot lava. As it turns around, to its demise, it is trapped in a Fire Spin! It still has the heart to hit Torchic with a Crush Claw, though. In the meantime, Torchic is sapped by Leech Seed! Tirtouga uses a powerful Rollout next, ending the round.

In our third round, Torchic does an exotic dance that makes Slakoth more of a friend than a foe. Its attack was lowered! It still won't hold back, though, and uses a powerful Rock Slide. While it was nerfed a bit, it did flinch Tirtouga!

====================



Health: 61
Energy: 70%
Status: Fire Spin (2)
Boosts: -1 Atk
Ability: Chlorophyll (1)
Actions:
Bulk Up ~ Crush Claw (Torchic) ~ Rock Slide

Health: KO
Energy: 0%

vs.


Health: 48
Energy: 66%
Status: Leech Seed (3)
Boosts: -
Ability: Blaze
Actions:
Fire Blast (Petlil) ~ Fire Blast (Petlil) / Fire Spin (Slakoth) ~ Feather Dance (Slakoth)
+KO Counter

Health: 85
Energy: 75%
Status: -
Boosts: -
Ability: Sturdy
Actions:
Aqua Jet / Rollout (Petlil) ~ Rollout (Slakoth) ~ Rollout (Slakoth)

PCF > Dan > Me
 
This fights not over until my Machoke goes down! Dont count me out yet!
Lets give 'em a smell of what The Rock is cooking!

with Guts

We will proceed to have Demo hit that Torchic with a Yawn, and when you finally get around to it use Yawn on Ao too!

Then im going to have The Rock start off with a Fake out on Abraxas then Bulk up and then use Earthquake

Democritus - Yawn (Abrxs) - Yawn (Ao)
The Rock - Fake Out (Abrxs) - Bulk up - EQ
If Abraxas tries to feather dance Tyrogue i want him to Protect it and if it happens second action use bulk up as his last.
i.e. fake out - protect - bulk up or fake out - bulk up - protect

Edit: Truant makes slakoth act 1st action and 3rd action of a round.
 
Ok, Abraxas won't be able to do anything on the first turn, but Ao will be able to Waterfall The Rock. Ao will then use Protect to block the Yawn. Abraxas will hit The Rock with a Fire Blast and finish with an Ember while Ao uses Wide Guard so only Demo gets hurt by the Earthquake.

Abraxas: Flinch~Fire Blast (R)~Ember (R)
Ao: Waterfall (R)~Protect~Wide Guard
 


Health: 61
Energy: 70%
Status: Fire Spin (2)
Boosts: -1 Atk
Ability: Chlorophyll (1)
Actions:
Yawn (Torchic) ~ Truant ~ Yawn (Tirtouga)

Health: 90
Energy: 100%
Status: -
Boosts: -
Ability: Guts
Actions:
Fake Out (Torchic) ~ Bulk Up ~ Earthquake
vs.


Health: 48
Energy: 66%
Status: Leech Seed (3)
Boosts: -
Ability: Blaze
Actions:
Flinch ~ Fire Blast (Tyrouge) ~ Ember (Tyrouge)
+KO Counter

Health: 85
Energy: 75%
Status: -
Boosts: -
Ability: Sturdy
Actions:
Waterfall (Tyrogue) ~ Protect ~ Wide Guard

====================

"Go The Rock!" PCF yells as a very powerful Tyrouge comes out of its Pokeball. Wasting no time, it uses Fake Out on Torchic to flinch it. This is an optimal strategy as it works like a charm! While Torchic flinches, Slakoth uses Yawn on Torchic, making it very drowsy. Tirtouga, longing for some actions, ends the round by slamming into Tyrouge with a very powerful Waterfall.

Round two begins with Torchic using Fire Blast on Tyrouge. It was a miss! The RNG barely rolls 8686/10000. As Torchic is sapped by Leech Seed, Tyrouge shows off its incredible muscles by pumping up the irons. It used Bulk Up! Tyrouge's Attack and Defense boost up. While Slakoth chills out, Tirtouga Protects itself from Global Warming.

The last action consists of Tirtouga using Wide Guard to protect itself from some attacks. It worked as Tyrouge used Earthquake, only to hit its partner! Ouch! Finally, Slakoth uses Yawn on Tirtouga while Torchic fires off an Ember at it!

====================



Health: 43
Energy: 59%
Status: -
Boosts: -
Ability: Truant

Health: 63
Energy: 89%
Status: -
Boosts: +1 Atk; +1 Def
Ability: Guts
vs.


Health: 33
Energy: 56%
Status: Sleep
Boosts: -
Ability: Blaze
Actions:
+KO Counter

Health: 85
Energy: 64%
Status: Yawn (2)
Boosts: -
Ability: Sturdy​
 
Dang, I forgot about Truant coming back.

Oh well, let's keep the heat (see what I did there?) on Tyrogue. I want Abraxas to nail The Rock with a Fire Blast, then he will use Ember, followed by a Peck. I want Ao to nail The Rock with 2 Waterfalls in a row. Tyrogue uses Earthquake, switch that action with Wide Guard. If Tyrogue uses Earthquake on the final action and Ao is in a Light Sleep, I want Abraxas to use Fire Blast on Ao to wake him up, so Ao can use Wide Guard. Fire Blast shouldn't miss because they are standing next to each other and Ao can't really dodge if he's sleeping.

Abraxas: Fire Blast (R)~Ember (R)~Peck (R)/Fire Blast (A)
Ao: Waterfall (R)~Waterfall (R)~Sleep
 
I am Officially changing my Tyrogues name to Rocky, i was trying out the rock and it just isnt working for me.

OK lets hope i got this right! Going to need Rocky to bring in the pain with a Hi Jump Kick on what should be the now sleeping Abraxas while Slakoth finishes it off with a Rock Slide. Then i want the rock to Fake Out Ao and then Hi Jump Kick him. But if Torchic doesnt die hit it with a Fake Out your 3rd action. and because i require that my back up keeps fighting with me here, i want Slakoth to Slack Off his last action.

Democritus: Rockslide - Slack Off
Rocky: HJK (Torchic) - Fake Out (Ao) - HJK (Ao)/Fake Out (Torchic)
 


Health: 43
Energy: 59%
Status: -
Boosts: -
Ability: Truant
Actions: Rock Slide ~ Truant ~ Slack Off

Health: 63
Energy: 89%
Status: -
Boosts: +1 Atk; +1 Def
Ability: Guts
Hi Jump Kick (Torchic) ~ Fake Out (Tirtouga) ~ Hi Jump Kick (Tirtouga) / Fake Out (Torchic)
vs.


Health: 33
Energy: 56%
Status: Sleep
Boosts: -
Ability: Blaze
Actions: Fire Blast (Tyrouge) ~ Ember (Tyrouge) ~ Peck (Tyrouge) / Fire Blast (Tirtouga)
+KO Counter

Health: 85
Energy: 64%
Status: Yawn (2)
Boosts: -
Ability: Sturdy
Actions: Waterfall * 2 (Tyrouge) ~ Sleep

====================

Torchic starts off the round by sleeping. Then, Tyrougue uses Hi Jump Kick on it and Slakoth uses Rock Slide on it and it dies. Tirtouga, angry it was hit by Rock Slide, slams into Tyrouge with a Waterfall.

Tyrouge starts off the round with a Fake Out. It appears to have done some good damage to Tirtouga; 1 to be exact. It did, however, have a nice side effect of a flinch. While Tirtouga flinches from the Fake Out, Slakoth chills a bit and gets 3 whole energies!

Lastly, Slakoth slacks off and gains some energy while Tirtouga falls Asleep for two actions. Tyrouge's Hi Jump Kick shortens it to one, though, so it wakes up at the end of the round!

====================



Health: 63
Energy: 46%
Status: -
Boosts: -
Ability: Truant
+KO Counter

Health: 52
Energy: 77%
Status: -
Boosts: +1 Atk; +1 Def
Ability: Guts
vs.


Health: KO
+KO Counter

Health: 54
Energy: 59%
Status: -
Boosts: -
Ability: Sturdy
PCF > Dan > Me
 
I yawned torchic at the beginning of the last round. why didnt it fall asleep two actions later like Ao did? This would have saved me from that sunny day boosted fire blast
 
Alright.
Lets see how we can deal with this lucario.

I want Rocky to Earthquake , Then Hi Jump kick Ao if its still sleeping/Unless Lucario tries to hit you with an attack in which case Protect that mess, and finish the round with another Bulk Up.

Lets see, Demo, the useless one. i want you to Yawn Lucario first action then use Body Slam on it last for the hopes of that paralyzation.

Rocky: Earthquake - HJK (Ao)/Protect - Bulk Up
Democritus: Yawn - Body Slam (Anbs)

Dont know what ability Lucario has. And ive got a bad feeling about this round. that Lucario is quite intimidating.
edit: lol my bad i changed it last minute and forgot to edit the summary, fixed

edit edit: Dont forget about Yawn on Ao, activates this turn
 
dmtc, you need to edit in your ability.

edit: Since you didn't know his ability, you can change your actions, PCF. Also your summary and text say two different things.
 
Ok, now that that's settled, let's continue our battle.

I want Anubis to start with a Detect, so he can avoid the Yawn, then have Ao use Waterfall on Tyrogue. Next, Ao will use Protect while Tyrogue uses Hi Jump Kick and Anubis will use Swords Dance. Then we will finish the round with a Metal Claw and Ao uses Waterfall on Tyrogue.
 


Health: 63
Energy: 46%
Status: -
Boosts: -
Ability: Truant
Actions: Yawn ~ Truant ~ Body Slam (Anubis)
+KO Counter

Health: 52
Energy: 77%
Status: -
Boosts: +1 Atk; +1 Def
Ability: Guts
Actions: Earthquake ~ Hi Jump Kick (Ao) / Protect ~ Bulk Up
vs.​


Health: 54
Energy: 59%
Status: -
Boosts: -
Ability: Sturdy
Waterfall ~ Protect ~ Waterfall (Rocky)

Health: 100
Energy: 100%
Status: -
Boosts: -
Ability: Inner Focus
Actions: Detect ~ Swords Dance ~ Metal Claw (Rocky)


====================

An...interesting battle progresses as another round unfolds before our audience. This time, we have a new competitor: Lucario!

Speaking of Lucario, he is already doing pretty well by using Detect to protect himself from opposing attacks. This obviously works as Rocky's Earthquake doesn't harm him one bit! It did, however, harm Slakoth! Not very good teamwork if you ask me. Anyway, Tirtouga ends the round with a Waterfall on Rocky! Even with a Bulk Up defense boost, it was still pretty strong.

Next, Anubis the Lucario still doesn't want to attack. It takes the chance to boost up its Attack with Swords Dance. Rocky attacks again by shooting a Hi Jump Kick straight at Tirtouga. I'll finish this later. The data is already done so you guys can post your moves

====================



Health: 51
Energy: 38%
Status: -
Boosts: -
Ability: Truant
+KO Counter

Health: 2
Energy: 61%
Status: -
Boosts: +1 Atk; +1 Def
Ability: Guts
vs.​


Health: 42
Energy: 33%
Status: -
Boosts: -
Ability: Sturdy

Health: 93
Energy: 77%
Status: -
Boosts: +2 Attack
Ability: Inner Focus
 
That's a great start Anubis! Next, you are going to focus on Slakoth. Go on the offensive with a Close Combat, then with a Force Palm. Finish with a Metal Claw, to hopefully get an Attack boost. If Slakoth uses Yawn on you, use Protect instead of your current action.

Ao, finish Tyrogue off with an Aqua Jet, then Chill to regain some of your energy. If he uses Protect the first action, swap Aqua Jet and Chill. Finish with a Waterfall on Slakoth.

Anubis: Close Combat (D)~Force Palm (D)~Metal Claw (D)
Ao: Aqua Jet (R)/Chill~Chill/Aqua Jet (R)~Waterfall (D)
 


Health: 63
Energy: 46%
Status: -
Boosts: -
Ability: Truant
Actions: Yawn ~ Truant ~ Body Slam (Anubis)
+KO Counter

Health: 52
Energy: 77%
Status: -
Boosts: +1 Atk; +1 Def
Ability: Guts
Actions: Earthquake ~ Hi Jump Kick (Ao) / Protect ~ Bulk Up
vs.​


Health: 54
Energy: 59%
Status: -
Boosts: -
Ability: Sturdy
Waterfall ~ Protect ~ Waterfall (Rocky)

Health: 100
Energy: 100%
Status: -
Boosts: -
Ability: Inner Focus
Actions: Detect ~ Swords Dance ~ Metal Claw (Rocky)


====================

This round is beyond boring so I won't bother with flavor:

Tyrouge uses Fake Out but Inner Focus, then Tirtouga kills with Aqua Jet and Luke does a shitload with Close Combat. Slakoth decides to Encore that for some reason probably so Machoke/champ can Counter it, then Luke does another CC and kills Slakoth. Tirtouga chills. Round ends.

====================


vs.​


Health: 42
Energy: 42%
Status: -
Boosts: -
Ability: Sturdy
Actions: Aqua Jet (Rocky) ~ Chill / ~ Waterfall (Slakoth)

Health: 90
Energy: 63%
Status: Encore (1)
Boosts: +1 Attack; -2 Def; -2 SpD
Ability: Inner Focus
Actions: Close Combat ~ Force Palm ~ Metal Claw

Normally, I would send out PCF's last Pokemon for him, but seeing as it has the option to evolve, I'll leave him to it. Please post Machamp's data if it evolves!
PCF > Dan > Me
 
Encore has Priority btw. locked him into metal claw.
also make sure that Ao is having weakened water attacks because of the arena. it might matter if i can deal with this Lucario.
not that it really matters, Not evolving going with it as a machoke
sending out Captain Falcon with No Guard


Falcon Dynamic Punch Anubis twice and then use Vital Throw to chuck him into the lava below us.
These counters are going to be so delicious, if he counters the first D Punch, Vital Throw him twice but dont go in the lava yourself
 
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