2 vs. 2 Battle at a Junkyard: XVIcaliber vs. Rewindman

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As C$FP (the ref) enters the stadium/junkyard, things didn't look particularly delightful. However, it appears like an interesting environment for a battle. "It looks like Pokemon might get hurt on the sharp scraps of metal," C$FP thought. "They better be careful."
And then, the trainers arrived. XVIcaliber with his Pokemon and Rewindman with his. Since they were both here now, C$FP went over the rules of this match with the two trainers.

"2v2 Singles
DQ = 3 days
2 Recovers, 5 Chills
Arena: Junkyard
-With nothing but piles of scrap for miles around, this Junkyard looks like a perfect place for a battle...maybe. It looks awfully sharp, and might be dangerous to those who aren't careful. Also, Pokemon with Magnet Pull are in inherent danger, due to all the stuff they pick up holding them in place.-
One Ability
Switch = KO
No Items

And this is how the order will go:
1. XVIcaliber sends out a Pokemon with its selected ability.
2. Rewindman sends out his Pokemon with its selected ability.
3. Rewindman gives his orders.
4. XVIcaliber gives his orders.
5. I ref.
6. XVIcaliber gives his orders.
7. Rewindman gives his orders.
8. I ref.
9. Repeat steps 3-8
."

The trainers were just about ready for the battle. C$FP looked at the two teams:


Sneasel(*) - Slashe (M)
Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Attack)

Type: Dark/Ice
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 132 (115 x1.15)(+)

EC: 1/6
MC: 1
DC: 1/5

Abilities:
Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye (Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Pickpocket (Innate) (DW): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and the opposing Pokemon strikes it with a contact attack, their item is stolen and becomes the held item of this Pokemon.

Moves:
Scratch(*)
Leer(*)
Taunt(*)
Quick Attack(*)
Screech(*)
Faint Attack(*)
Fury Swipes(*)
Agility(*)
----------------
Ice Punch(Egg)
Fake Out(Egg)
Pursuit(Egg)
----------------
Aerial Ace(TM)
Brick Break(TM)
Double Team(TM)


Baltoy - Doomsday (N/A)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)

Type: Ground/Psychic
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55

EC: 1/6
MC: 1
DC: 1/5

Abilities:
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Moves:
Confusion(*)
Harden(*)
Rapid Spin(*)
Mud-Slap(*)
Psybeam(*)
Rock Tomb(*)
Selfdestruct(*)
--------------------
Ice Beam(*)
Telekinesis(*)
Toxic(*)
--------------------
Cosmic Power(*)
Extrasensory(*)
Earth Power(*)


Snivy (Tangle)(F)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)

Type:
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 63

EC:2/9
MC:0
DC:1

Abilities:
Overgrow: (innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW)(Can be enabled)
This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Attacks:
Level moves :
Tackle
Leer
Vine Whip
Wrap
Growth
Grass Mixer
Leech Seed
Mega Drain
Slam
Giga Drain

Glare
Twister
Mirror Coat

Hidden Power (Fire 7)
Taunt
Reflect



Beldum [Hyperion] (N/A)
Nature: Adamant

Type:
[Steel]: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
[Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 30
EC: 0/9
MC: 0
DC: 0/5

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species allowing it to attack more swiftly, but can take damage just as well and suffers only a minor degree more knockback.

Attacks:
Take Down
Headbutt
Iron Defense
Iron Head
Zen Headbutt


Volcarona(*) (Helios)(M)
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Type: Bug/Fire
Bug:Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3 (-)
Spe: 100

EC: 6/6
MC: 1
DC: 4/5

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Attacks:
Gust
Ember (*)
String Shot (*)
Leech Life (*)
Take Down (*)
Bug Buzz
Quiver Dance
Fiery Dance
Hurricane

Morning Sun (*)
Zen Headbutt (*)
Magnet Rise (*)

Will-o-Wisp(*)
Fire Blast (*)
Wild Charge (*)

"It looks like Rewindman may have an advantage, since XVIcaliber has to send out his Pokemon first," C$FP thought to himself. "Also, Rewindman can respond to either of XVIcaliber's Pokemon with his own Pokemon that has a type advantage. Nevertheless, it could go either way, we will just have to find out! Here we go!

XVIcaliber, send out your first Pokemon with its selected ability!"
 
Let's go, Tangle the Snivy! Overgrow is its only ability, so I'll go ahead and choose that.

Alright Snivy, you've got this!
Lead with a Taunt in order to prevent him from doing any funny buisness. Follow it up with a Giga Drain in order to heal some hp, then a Leaf Tornado in order to deal more damage! Hopefully you can get an accuracy drop that can help us out later.
Taunt - Giga Drain - Leaf Tornado
 
Alright, Doomsday, let's start out on the offensive, since Taunt is an unfortunate, but inevitable fate of our battles. Hit it with Ice Beam first, in the hopes that we can maybe freeze it before we take all that damage. But, even if you don't, tough out the damage and use Extrasensory and Ice Beam afterwards.

Ice Beam ~ Extrasensory ~ Ice Beam
 

Baltoy [Doomsday] Genderless
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Energy: 100
Status:
Boosts/Drops:


Snivy [Tangle] F
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 63
Energy: 100
Status:
Boosts/Drops:

Each trainer has sent out their pokemon. XVIcaliber sent out his Doomsday the Baltoy, and since Rewindman went second, he sent out Tangle the Snivy, which has a type advantage! This should be interesting! Annnnnnnnd, the pokemon have started battling. Tangle is making fun of and Taunting Doomsday, which made him so angry that he would only attack. So he did, he shot an Ice Beam at Tangle! That could really hurt since it is super-effective!

Next, Tangle used Giga Drain, hoping that maybe she can get some health back from Doomsday. This upset Doomsday, who decided to use his psychic Extrasensory powers, to give Tangle quite an annoying headache.

Now it looks like Tangle is causing a Leaf Tornado! It appears that some very small scraps of junk have got into Doomsday eyes making it harder for it to see and that will lower its accuracy. Despite this, Doomsday shot a powerful Ice Beam at Tangle for some good damage. Let's take a look at how the Pokemon are doing.


Baltoy [Doomsday] Genderless
HP: 58
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Energy: 81
Status:
Boosts/Drops: -1 Accuracy


Snivy [Tangle] F
HP: 52
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 63
Energy: 79
Status:
Boosts/Drops:

Action 1:
Tangle: Taunt: 10 Energy
Doomsday: Ice Beam: [10 + (3-2) * 1.5] * 1.5 = 17.25, rounds to 17 Damage, 7 Energy

Action 2:
Tangle: Giga Drain: [8 + 3 + (3-3) * 1.5] * 1.5 = 16.5, rounds to 17 Damage, 7 Energy, 9 Healed
Doomsday: Extrasensory: 8 + 3 + (3-2) * 1.5 = 12.5, rounds to 13 Damage, 5 Energy

Action 3:
Tangle: Leaf Tornado: [7 + 3 + (3-3) * 1.5] * 1.5 = 15 Damage, 4 Energy
Doomsday: Ice Beam: Ice Beam: [10 + (3-2) * 1.5] * 1.5 = 17.25, rounds to 17 Damage, 7 Energy


This should turn out to be an interesting matchup! Now it's time for XVIcaliber to give his actions!
 
Okay, Doomsday, we're pretty even so far, but we're about to make it a lot worse for our buddy Tangle. Start this round off with Rock Tomb to throw Tangle into a more reliable speed level. Next, hit it with Extrasensory, then Ice Beam. Now that you should be faster, flinch might be able to kick in, and that's definitely what we want.

Rock Tomb ~ Extrasensory ~ Ice Beam
 
Alright Tangle, lead with a Glare so that speed drop will be meaningless. Follow it up with a Giga Drain in order to heal off some damage and hurt him where it hurts, followed by a Mega Drain in order to heal off a bit more!
 

Baltoy [Doomsday] Genderless
HP: 58
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Energy: 81
Status:
Boosts/Drops: -1 Accuracy


Snivy [Tangle] F
HP: 52
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 63
Energy: 79
Status:
Boosts/Drops:

Tangle is starting this round off with a very creepy Glare at Doomsday, instilling so much fear into Doomsday that it became paralyzed! Doomsday then created a Rock Tomb around Tangle, and Tangle's speed lowered trying to get out! Tangle uses Giga Drain to get some health back. Still afraid of Tangle and not wanting to go near him, Doomsday uses his Extrasensory powers from a distance to attack Tangle from a distance. Once again, Tangle is draining health from Doomsday, but Mega instead of Giga. Upset that Tangle keeps stealing its health, Doomsday shoots an Ice Beam at him, getting rid of all of the health he gained this round and more! Let's take a look at how the pokemon are.


Baltoy [Doomsday] Genderless
HP: 27
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Energy: 65
Status: Paralyzed (25%, 20% next round)
Boosts/Drops: -1 Accuracy


Snivy [Tangle] F
HP: 36
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 63
Energy: 61
Status:
Boosts/Drops: -1 Speed

Action 1:
Tangle: Glare: 6 Energy
Doomsday: Rock Tomb: [5 + (1-2) * 1.5] * 0.67 = 2.345, rounds to 2 Damage, 4 Energy

Action 2:
Tangle: Giga Drain: [8 + 3 + (3-3) * 1.5] * 1.5 = 16.5, rounds to 17 Damage, 7 Energy, 9 Healed
Doomsday: Extrasensory: 8 + 3 + (3-2) * 1.5 = 12.5, rounds to 13 Damage, 5 Energy

Action 3:
Tangle: Mega Drain: [6 + 3 + (3-3) * 1.5] * 1.5 = 13.5, rounds to 14 Damage, 5 Energy, 7 Healed
Doomsday: Ice Beam: [10 + (3-2) * 1.5] * 1.5 = 17.25, rounds to 17 Damage, 7 Energy

Rewindman's Actions!
 
Alright Tangle, we got this! Start off with a Giga Drain and follow it up with a Mega Drain! If for some reason it is still standing, use one last Giga Drain! However, if it decides to use self destruct, go ahead and set up a reflect before hand in order to absorb the impact!

Giga Drain - Mega Drain - Giga Drain
If self destruct it uses self destruct, go ahead and replace an action with reflect in order to set it up before the impact!
 
Just a little bit more! We should be able to take it out if we don't get parahaxxed...

Ice Beam ~ Selfdestruct ~ ???

Oh, one real quick thing, to the ref, and to my opponent, to whom I am very sorry. This will be the last post I can make on here in the next couple of weeks, due to me going on vacation for a while starting tomorrow very early in the morning. Now, I don't know how extended hiatuses work on ASB, and I'm assuming I'll just get DQ'ed at the time limit, and that there's no way to hold onto the match for that long, which is totally fine, because who wants to have a match slot used up for such a long time? Please, make sure Rewindman gets his counters; I have no particular need to get mine, since I set up this battle last week knowing that this would happen. So, once again, to the ref and to my opponent, I'm very sorry, and I hope this doesn't cause too much trouble.
 

Baltoy [Doomsday] Genderless
HP: 58
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Energy: 81
Status: Paralyzed (20%)
Boosts/Drops: -1 Accuracy


Snivy [Tangle] F
HP: 52
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 63
Energy: 79
Status:
Boosts/Drops:

XVIcaliber has just informed the ref that he has to go after this round, so it looks like this is the end of the match, unfortunately. However, something is bound to happen in this last round! Tangle starts off with a Giga Drain, once again sapping a lot of health from Doomsday. Doomsday shoots an Ice Beam at Tangle, making up for the drained health. And it looks like Tangle is setting up defenses to Reflect a strong physical attack. Tangle clearly had good timing, because Doomsday just Selfdestructed! Let's take a look at the pokemon!



Baltoy [Doomsday] Genderless
HP: KO
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Energy: KO
Status: KO
Boosts/Drops: KO


Snivy [Tangle] F
HP: 30
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 63
Energy: 64
Status:
Boosts/Drops: Reflect for 6 actions

Action 1:
Tangle: Giga Drain: [8 + 3 + (3-3) * 1.5] * 1.5 = 16.5, rounds to 17 Damage, 7 Energy, 9 Healed
Doomsday: Ice Beam: [10 + (3-2) * 1.5] * 1.5 = 17.25, rounds to 17 Damage, 7 Energy

Action 2:
Tangle: Reflect: 8 Energy
Doomsday: Self-destruct: 20 - 5 + (1-2) * 1.5 = 13.5, rounds to 14 Damage, User is KOed


Since XVIcaliber has already said that he won't post again, I'm just going to give the counters now:

XVIcaliber and Rewindman each get 2 Trainer Counters;
Tangle gets 1 EC, 2 MC, 1 DC, & 1 KO Counter;
Doomsday gets 1 EC, 2 MC, 1 DC;
C$FP (I) get 2 RC.
 
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