Welcome to the PokeCenter how may we serve you today? Do you have Pokemon to heal? Are you tired? Oh, you're here to spectate a battle?
Switch=KO
All Abilities
No Items (aside from the ones Chansey gives)
Growlithe (*) Firion (Male)
Nature:
Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Type:
Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 69 (60*1.15)
EC: 3/6
MC: 0
DC: 3/5
KO: 0
Attacks:
Bite (*)
Roar (*)
Ember (*)
Leer (*)
Odour Sleuth (*)
Take Down (*)
Helping Hand (*)
Flame Wheel (*)
Reversal (*)
Heat Wave
Crunch
Close Combat (*)
Morning Sun (*)
Howl (*)
Flame Charge (Nitro Boost) (*)
Aerial Ace (*)
Wild Charge (*)
Will-O-Wisp
Toxic
Vanillish (*) Shiva (Female)
Nature:
Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Type:
Ice: (Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.))
Abilities:
HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 51 (59/1.15)
EC: 4/9
MC: 0
DC: 3/5
KO: 0
Attacks:
Icicle Spear (*)
Harden (*)
Astonish (*)
Uproar (*)
Icy Wind (*)
Mist (*)
Avalanche (*)
Taunt (*)
Ice Beam
Automotize (*)
Water Pulse (*)
Ice Shard (*)
Explosion (*)
Hail (*)
Blizzard (*)
Hidden Power (Ground 7)
Toxic
Light Screen
Staryu (*) Fuma Shuriken
Nature:
Modest: (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
EC: 0/6
MC: 0
DC: 0/5
KO: 0
Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Power Gem
Cosmic Power
Hydro Pump
Thunder
Psychic
Ice Beam
Torchic Fjalar (M)
Nature: Lonely
Type: Fire
Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Blaze:(Innate)When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW locked):Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 90
Atk: Rank 4 +
Def: Rank 1 -
SpA: Rank 3
SpD: Rank 2
Spe: 45
0/9 EC
0 MC
0/5 DC
Attacks:
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin
Crush Claw
Counter
Reversal
Rock Slide
Swords Dance
Shadow Claw
Rufflet Hraesvelgr (M)
Nature: Adamant
Type: Normal/Flying
Normal:Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Flying:Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Abilities:
Keen Eye:(Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Sheer Force:(Activated)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Hustle:(DW locked)This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
HP: 100
Atk: Rank 4 +
Def: Rank 2
SpA: Rank 1 -
SpD: Rank 2
Spe: 60
0/6 EC
0 MC
0/5 DC
Attacks:
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Brave Bird
Crush Claw
Sky Drop
Shadow Claw
U-Turn
Rock Tomb
Elekid Thor (M)
Nature: Lonely
Type: Electric
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Abilities:
Static:(Innate)This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit:(Dw Locked)This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
HP: 90
Atk: Rank 4 +
Def: Rank 1 -
SpA: Rank 3
SpD: Rank 2
Spe: 95
0/9 EC
0 MC
0/5 DC
Attacks:
Quick Attack
Leer
ThunderPunch
ThunderShock
Low Kick
Swift
Shock Wave
Light Screen
Fire Punch
Ice Punch
Cross Chop
Toxic
Wild Charge
Thunder Wave
Ladies and gentlemen! Today we have a battle within Saffron City's Pokemon Center. The contestants of today's match are: Lupus Black and Arcanite. Without any further ado, let's get started!
Battle Plan Layout
Arcanite sends out poke
Lupus sends out poke and orders
Arcanite orders
I ref
Rules of the match are:Open Challenge:
3 Vs 3 Singles:
Arena: Pokemon Centre
Yes, a battle in a pokemon centre. You read right. The area is quite large 20mx10m. You can use Recover and rest up to 5 Times! You Can chill as much as you like too! And also, there is a chansey here to interfere!:
Chansey (F)
Nature: Impish (-1 Rank Sp. Attack, +1 Rank Defence)
HP: 140
Atk: Rank 1
Def: Rank 2 (+)
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 50
Once at the beginning of the turn, the Chansey may attack with the following attacks (%chance of using attack):
Heal Pulse (20%)
Egg Bomb (30%)
Bestow (8%) (Oran Berry)
Bestow (5%) (Lum Berry)
Bestow (2%) (Sitrus Berry)
Helping Hand (5%)
Softboiled (Target: Chansey, 30%)
(If no Taget is specified, can target either competitor's pokemon, 50%)
The Chansey will get Bored if you take 3 days to move, and will promptly sit on you, removing any chance of your participation in the rest of the battle.
You may not use Earthquake, Magnitude or similar in fear of damaging the equipment. Also, as there is no source of water available, no Surf or Muddy Water etc.
Switch=KO
All Abilities
No Items (aside from the ones Chansey gives)
Growlithe (*) Firion (Male)
Nature:
Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Type:
Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
- Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
- Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
- Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round. (Not yet active)
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 69 (60*1.15)
EC: 3/6
MC: 0
DC: 3/5
KO: 0
Attacks:
Bite (*)
Roar (*)
Ember (*)
Leer (*)
Odour Sleuth (*)
Take Down (*)
Helping Hand (*)
Flame Wheel (*)
Reversal (*)
Heat Wave
Crunch
Close Combat (*)
Morning Sun (*)
Howl (*)
Flame Charge (Nitro Boost) (*)
Aerial Ace (*)
Wild Charge (*)
Will-O-Wisp
Toxic
Vanillish (*) Shiva (Female)
Nature:
Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Type:
Ice: (Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.))
Abilities:
- Ice Body: (Innate) his Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
- Weak Armour (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.(Not yet active)
HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 51 (59/1.15)
EC: 4/9
MC: 0
DC: 3/5
KO: 0
Attacks:
Icicle Spear (*)
Harden (*)
Astonish (*)
Uproar (*)
Icy Wind (*)
Mist (*)
Avalanche (*)
Taunt (*)
Ice Beam
Automotize (*)
Water Pulse (*)
Ice Shard (*)
Explosion (*)
Hail (*)
Blizzard (*)
Hidden Power (Ground 7)
Toxic
Light Screen
Staryu (*) Fuma Shuriken
Nature:
Modest: (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
- Illuminate: (Can be Activated) at any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
- Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
- Analytic (DW): (Can be enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power. (Not yet active)
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
EC: 0/6
MC: 0
DC: 0/5
KO: 0
Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Power Gem
Cosmic Power
Hydro Pump
Thunder
Psychic
Ice Beam
Torchic Fjalar (M)
Nature: Lonely
Type: Fire
Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Blaze:(Innate)When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW locked):Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 90
Atk: Rank 4 +
Def: Rank 1 -
SpA: Rank 3
SpD: Rank 2
Spe: 45
0/9 EC
0 MC
0/5 DC
Attacks:
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin
Crush Claw
Counter
Reversal
Rock Slide
Swords Dance
Shadow Claw
Rufflet Hraesvelgr (M)
Nature: Adamant
Type: Normal/Flying
Normal:Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Flying:Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Abilities:
Keen Eye:(Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Sheer Force:(Activated)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Hustle:(DW locked)This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
HP: 100
Atk: Rank 4 +
Def: Rank 2
SpA: Rank 1 -
SpD: Rank 2
Spe: 60
0/6 EC
0 MC
0/5 DC
Attacks:
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Brave Bird
Crush Claw
Sky Drop
Shadow Claw
U-Turn
Rock Tomb
Elekid Thor (M)
Nature: Lonely
Type: Electric
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Abilities:
Static:(Innate)This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit:(Dw Locked)This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
HP: 90
Atk: Rank 4 +
Def: Rank 1 -
SpA: Rank 3
SpD: Rank 2
Spe: 95
0/9 EC
0 MC
0/5 DC
Attacks:
Quick Attack
Leer
ThunderPunch
ThunderShock
Low Kick
Swift
Shock Wave
Light Screen
Fire Punch
Ice Punch
Cross Chop
Toxic
Wild Charge
Thunder Wave
Ladies and gentlemen! Today we have a battle within Saffron City's Pokemon Center. The contestants of today's match are: Lupus Black and Arcanite. Without any further ado, let's get started!
Battle Plan Layout
Arcanite sends out poke
Lupus sends out poke and orders
Arcanite orders
I ref