3v3 at the Hockey Rink! Xaqwais vs Cartoons!!!

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Flora

Yep, that tasted purple!
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Need a ref for myself vs Cartoons! He ain't got nothin' on me.

3v3 Singles
DQ time: 4 days
2 recovers, 5 chills
No items
One ability
Switch = OK

Arena: United Center Hockey Rink

No players, nets, etc. The ground is slippery but not wet. Melting the areans can create a little bit of water, but not much. The walls are sturdy and have been made taller to protect the audience. Obviously weather will not be able to get in, but the air is cold.

If Toons would like to change a rule or few, that's alright!
Nah, I'm good. Who's reffing this?

Shroomish* (Brady) (F)

Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Abilities:
Effect Spore: (Can be disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35

Counters:
EC: 0/6
MC: 0
DC: 0/5

Attacks:

Absorb (*)
Tackle (*)
Stun Spore (*)
Leech Seed (*)
Mega Drain (*)
Headbutt (*)
Poison Powder (*)

Worry Seed (*)
Bullet Seed (*)
Drain Punch (*)

Swords Dance (*)
Substitute (*)
Façade (*)


Staryu* [Reginarate] (F)

Nature: Timid
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Illuminate: (Can be activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash. Command: (Ability: Illuminate [does not take up one of your three actions per round])
Analytic (DW): (Can be enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 98 (+)

Counters:
EC: 0/6
MC: 0
DC: 0/5

Attacks:

Tackle (*)
Harden (*)
Water Gun (*)
Rapid Spin (*)
Recover (*)
Camouflage (*)
Swift (*)

Aurora Beam (*)
Barrier (*)
Supersonic (*)

Scald (*)
Psychic (*)
Thunderbolt (*)


Bagon(*) Silly (M)

Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks, Defense reduced by *)
Type: Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 57 (+)

Counters:
EC: 0/9
MC: 0
DC: 0/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Rage (*)
Bite (*)
Leer (*)
Headbutt (*)
Focus Energy (*)
Ember (*)

Dragon Dance (*)
Dragon Pulse (*)
Hydro Pump (*)

Flamethrower (*)
Dragon Claw (*)
Brick Break (*)



Wingull [Lunchbox] Female
Nature: Calm (Adds * to Special Defense; Subtracts * From Attack)

Type: Water/Flying


Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 85


EC: 5/6
MC: 0
DC: 3/5

Abilities:

Keen Eye (Innate):
This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Rain Dish (DW) (Innate):
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.



Attacks:

Growl
Water Gun
Supersonic
Wing Attack
Mist
Water Pulse
Quick Attack
Air Slash
Roost
Hurricane

Ice Beam
Rain Dance
Scald
Fly

Twister
Brine
Aqua Ring


Numel [Erupto] Male
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type: Fire/Ground


Fire STAB; Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Ground STAB; Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Ground


Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)


EC: 4/6
MC: 0
DC: 2/5

Abilities:

Oblivious (Innate):
This Pokemon is incapable of being effected by Attract or Cute Charm.
Simple (Innate):
This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Own Tempo (DW) (Innate):
This Pokemon moves at its own pace and cannot be confused by any method.



Attacks:

Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Lava Plume
Amnesia

Rock Slide
Flamethrower
Overheat
Sunny Day

Stockpile
Endure
Yawn


Voltorb [Orby]
Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)

Type: Electric


Electric STAB ; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.


Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 100


EC: 0/6
MC: 0
DC: 0/5

Abilities:

Soundproof:
Type: Innate
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

Static:

Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Aftermath (DW):

Type: Innate
If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.



Attacks:

Charge
Tackle
Sonic Boom
Spark
Rollout
Screech
Charge Beam

Taunt
Rain Dance
Thunder

Signal Beam
Magic Coat
Roleplay


Mmkay, Xaq sends out first mon and its ability (no actions), then Cartoons! sends out first mon, its ability, and its actions! After that, Xaq attempts to counterattack! GL HF!

sorry about that, so tired
 
B-R-A-D-Y

Gooooo Bradyyyy!


Shroomish(*) Brady (F)
Nature: Jolly
Ability: Poison Heal

Also Flora, you only put one of my Pokemon in the OP. (I would choose Shroomish otherwise)
 
Let's dance, Erupto, Numel Numel style!

Show them how unashamed you are to Lava Plume. Now use the power of no friction to powerfully plow into it with a Flame Burst (or whatever the English name is now). Finally Flamethrower for lack of mercy!
 
Well this ain't looking good, but we can take the heat can't we?

Poison Powder yourself as soon as possible, we don't want you getting burned. After that, we'll need all the life we can get so run to a puddle that the Lava Plume created and hit it with a Leech Seed. Let's hope it'll keep you a bit cool. And finally go on the offensive with a Bullet Seed to hit as much as you can.

Poison Powder - Leech Seed - Bullet Seed
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Brady (F)
HP: 90
Energy:
100
Boosts/Drops:
Others:


Erupto (M)
HP: 100
Energy:
100
Boosts/Drops:
Others:


---------------------------------------------------------

Round 1: Now Playing

Here today we'll be spectating a game between Xaqwais and Cartoons! which I'm sure will be full of tricks and skill! Xaqwais sends out a shroomy Brady Shroomish filled with Poison Heal while Cartoons! releases a blazing Erupto Numel with... I think it's pretty Simple. Alright, let's get the show on the road! Hopefully this hockey rink won't break down!

Brady seems to be the faster of the two and starts off by spewing some PoisonPowder into the air around her. Despite the cold, frigid atmosphere of the arena, the powders still manage to poison Brady! Uh-oh! With Poison Heal activated now, Erupto may have a bit more trouble kicking her butt! Will he? With Erupto staring at Brady with much heated intentions, this is probably going to look bad! Out from Erupto's hump comes a Lava Plume blasting everywhere in the arena!!! Lavas and rocks crash onto the walls, even denting them a bit! Much of the ice layered in the arena has been left to heat into water... and one little shroom has been a victim of burning! Sadly, the burn didn't last completely and washed away as the torrents of water gush down onto Brady, drying her completely!

The arena's situation has definitely taken a turn downward! There are small ice islands throughout the arena - even the ones Erupto and Brady are standing on are pretty small. With her small padded feet, Brady takes her time jumping from island to island toward Erupto island! Once she's at the island neighboring Erupto's, she unleashes a nice set of Leech Seeds onto the unaware camel. This successfully hits and starts hindering Erupto's body with intense pain! Erupto shrugs off the pain, however, and makes the arena even more hellish by creating some fire and bursting them into raging flames! The flames rage throughout the entire arena, setting even the water on fire! Ultimately, this incinerates Brady into tingling lava pain!

Oh sheesh, it's getting HOT here! Despite the overwhelming heat of the arena, Brady knows that she needs to get some damage rolling and fires bullets after bullets of hard seeds! Sadly, only two seeds made it through the blazing inferno. As the seeds smack onto Erupto's face, he grows angry! ANGRY! His eyes turn on fire! He... RAGES! Out from his scorching mouth comes a live Flamethrower that gushes around the little mushroom with no intentions of making her live!

It's all just getting warmed up for Erupto. Take caution young padawan Brady!

---------------------------------------------------------

CALCS

Brady
A1: PoisonPowder > [7 Energy]
+2 HP (Poison Heal)
A2: Leech Seed > [9 Energy]
+2 HP
+3 HP (Leech Seed)
A3: Bullet Seed > 3 (2) + 3 + (1.5) = [11 Damage/5 Energy]
+2 HP
+3 HP

Erupto
A1: Lava Plume > 8 + 3 + (3) x 1.5 = [21 Damage/5 Energy]
no burn
A2: Flame Burst > 7 + 3 + (3) x 1.5 = [20 Damage/5 Energy]
-3 HP
A3: Flamethrower > 10 + 3 + (3) x 1.5 = [24 Damage/6 Energy]
no burn
-3 HP

Brady (F)
HP: 37
Energy:
79
Boosts/Drops:
Others:
Poison (Heals 2 DPA)

Erupto (M)
HP: 83
Energy:
84
Boosts/Drops:
Others: Leech Seed (4 more actions)

Xaqwais's actions!
 
Brady, I hate to use you like this, but let's make him suffer for what he did to you.

First, hit him with a Poison Powder. Go all out offensive with Facades as long as you can, unless you miss that Poison Powder, in which case, go for it until you can hit!

Poison Powder - Facade/Poison Powder - Facade/Poison Powder
 
I never learned how to ice skate...:(

And if I can't ice skate, NO ONE will ice skate! Burn the arena down with another Flamethrower, Erupto, then store a Focus Energy for yourself, and hit it with a final Lava Plume.

Let Brady know that she was sent on a fuel's errand!
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Brady (F)
HP: 37
Energy:
79
Boosts/Drops:
Others:
Poison (Heals 2 DPA)

Erupto (M)
HP: 83
Energy:
84
Boosts/Drops:
Others: Leech Seed (4 more actions)


---------------------------------------------------------

Round 2: Playing to BURN! Not safe for ice skating!

Brady looks in extremely poor conditions from last round, but can she at least make one, lingering scratch onto the powerful Erupto? There she goes, spraying some PoisonPowder into the air that travel through the crackling and laughter of the neighboring flames. Do they hit? With success they do! Erupto is now perfectly poisoned from inhaling the powders! This does Erupto no good! He just wags his head left to right, and then suddenly, he stares right back at Brady, who's still located at the same area. From his mouth he breaths a terrible Flamethrower that ignites Brady on fire! Taking into consideration the extreme temperature of the hockey rink, I can say for certain THIS MUST HAVE HURT!

Knowing that his fate is sealed, Brady goes on the offensive this action. He leaps like a ninja to Erupto's island and slams into him with a powerful Facade attack! He's just a small lil' toughie though! He doesn't even back away from the hit - she just focuses her energy so that next hit, Brady will suffer intense PAIN!

Pain you say? Brady is tired of feeling all this pain! She desperately tackles Erupto again with her last breath of Facade before she is met by a sizzling Lava Plume! As the attack lands, Brady could only melt into a small pool of mushed pudding. The intensity of the flames was just too much, putting Brady in a terrible, critical condition! Seconds later, Brady... suddenly collapses near Erupto's face, where it just stares... like a gangster. The flaming waters can only laugh at Brady's only-decent performance against the oh-so-powerful Erupto.

At the very least, the Leech Seed still attached onto Erupto is happily awaiting Xaqwais's next Pokemon!

---------------------------------------------------------

CALCS

Brady
A1: PoisonPowder > [7 Energy]
+2 HP (Poison Heal)
+3 HP (Leech Seed)
A2: Facade > 14 + (1.5) = [16 Damage/8 Energy]
+2 HP
+3 HP
A3: Facade > 14 + (1.5) = [16 Damage/12 Energy]

Erupto
A1: Flamethrower > 10 + 3 + (3) x 1.5 = [24 Damage/6 Energy]
-3 HP
2 poison damage
A2: Focus Energy > [5 Energy]
-3 HP
2 poison damage
A3: Lava Plume > 8 + 3 + 3 [crit] + (3) x 1.5 = [26 Damage/5 Energy]
2 poison damage

Brady (F)
HP: =(
Energy:
0
Boosts/Drops:
Others:
Poison (Heals 2 DPA)

Erupto (M)
HP: 39
Energy:
68
Boosts/Drops:
Others: Leech Seed (2 more actions), Focus Energy (5 more actions), Poison (2 DPA)

poor shroom

Xaqwais sends in a new mon and its ability, but no orders yet. Cartoons! orders after that, and then Xaqwais orders!
 
Yeaaaa, Regina! Pick 'em off, cherry pick, kick them while they're down!


Staryu* [Reginarate] (F)
Nature: Timid
Type: Water
Ability: Natural Cure
 
Never say die! Endure to the end....but...

that poison's doing a number on you, isn't it? You're getting tired right? You want to....sleep? That's fine. That's good. Go ahead and Yawn.

If Brady hasn't yet netted that posthumous KO, go bring down the house with one of your Erupto special Overheats.
 
Let's teach Mr. Toons the meaning of super effective! Use Scald to make him feel the hurt, follow with a Water Gun, and lastly, just in case he lives, throw out a Swift!

Scald - Water Gun - Swift
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Reginarate
HP: 90
Energy:
100
Boosts/Drops:
Others:


Erupto (M)
HP: 39
Energy:
68
Boosts/Drops:
Others: Leech Seed (2 more actions), Focus Energy (5 more actions), Poison (2 DPA)


---------------------------------------------------------

Round 3: Temperature? Dropping!

With Erupto acting all high and mighty after Brady's defeat, Reginarate comes storming the arena with its aquatic abilities. Erupto looks intensely disturbed at the Water-type's arrival. Its Natural Cure ability is particularly annoying.

Reginarate spins through the arena at high-speed through the flaming waters toward Erupto. By then, it jets a Scalding assault that splashing Erupto with heated water! It was still mostly water, so it HURTS! Erupto was seemingly enduring the pain... but oddly enough, he didn't need to! He still had some life left after the attack!

Unluckily, Reginarate is too quick to spare Erupto a extra life. Being careful about its energy, Reginarate splashes a soft, weak Water Gun at Erupto, who immediately rolls over and dies.

... and still keeps rolling into the flaming waters of hell...

*SPLOOSH!*

Looks like the Leech Seed fell down with him...

---------------------------------------------------------

CALCS

Reginarate
A1: Scald > 8 + 3 + (1.5) x 2.25 = [28 Damage/5 Energy]
A2: Water Gun > 4 + 3 + (1.5) x 2.25 = [19 Damage/2 Energy]

Erupto
A1: ENDURE > [15 Energy]
2 poison damage

Reginarate
HP: 90
Energy:
93
Boosts/Drops:
Others:


Erupto (M)
HP: pain? WHERE? I FELT NO PAIN!
Energy:
0
Boosts/Drops:
Others:


poor camel

Cartoons! sends in a new mon and its ability, but no orders yet.
Xaqwais orders after that, and then Cartoons! orders!
 
Okay, that was good break, let's use Camouflage your first turn, then an Aurora Beam to make him chilly. Then make him feel upside down with a Scald!

Camouflage - Aurora Beam - Scald
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Reginarate
HP: 90
Energy:
93
Boosts/Drops:
Others:


Orby
HP: 90
Energy:
100
Boosts/Drops:
Others:


---------------------------------------------------------

Round 4: Peek-a-boo!

Welcome, Orby, to the burning hockey ring of hell! Guess who caused it? Erupto did!

Whoa! Would you look at that? Orby has already launched a Charge Beam at the speed of light! This strikes Reginarate at such a high charge that it improved Orby's special offense! Watch out in the future, dear Reginarate! Wait, where it go? It kinda disappeared? Maybe it camouflaged! The ice is not a good place to camouflage on though... I think.

Orby doesn't seem to care. Hiding? It'll be charging! Whether it be its DS, cellphone, IPod, or its lasers, it's charging pal! Reginarate notices Orby's unawareness and takes a cheap shot with an Aurora Beam! What a last from nowhere! Where was it again?

Maybe Orby knows. Orby turns its face toward where ever the beam struck it and creates a Sonicboom! It then throws it right at the... uhh, burning fire waters? Oh crud, Reginarate isn't there! It's right behind you Orby! A Scalding attack approaches like the shadows of the moon and splash right onto Orby! Good damage, but I don't see any burn marks left on!

Now where in the world did Reginarate just go again? =(

---------------------------------------------------------

CALCS

Reginarate
A1: Camouflage > [6 Energy]
A2: Aurora Beam > 7 + (3) - (1.5) = [9 Damage/5 Energy]
A3: Scald > 8 + 3 + (3) - (1.5) = [13 Damage/5 Energy]

Orby
A1: Charge Beam > 5 + 3 + (1.5) x 1.5 = [14 Damage/5 Energy]
+1 SpA
A2: Charge > +1 SpD/+3 to electrical BAP [7 Energy]
A3: Sonicboom > [10 Damage/7 Energy] (basically MISSED)

Reginarate
HP: 76
Energy:
77
Boosts/Drops:
Others:
Camouflage (4 more actions)

Orby
HP: 68
Energy:
81
Boosts/Drops: +1 SpA (1 more round), +1 SpD (4 more actions)
Others:
Charge (4 more actions)

Cartoons! orders!
 
Oh the sad state of a fading star... perhaps the memory of what it was like to have Screeching fans will bring it back into the spotlight. Then maybe you can help Spark a comeback!

Does Camouflaging in a burning hockey rink turn you into an Ice type or a Fire type? Either way, it shouldn't expect anyone to Rollout the red carpet just yet!
 
We might have to get flashy now, Reggie. Nevermind his Special Defense, jump into the water and go for a Swift! Whether or not he follows you into the water, go for a Psychic! While chillin' in the water, let's Recover some health to end the round!

Swift - Psychic - Recover
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Oh shoot, sorry guys. This match managed to slip my mind for 2 days! Oh, and Camouflage doesn't change the typing (apparently it's just the color of the Pokemon).

Reginarate
HP: 76
Energy:
77
Boosts/Drops:
Others:
Camouflage (4 more actions)

Orby
HP: 68
Energy:
81
Boosts/Drops: +1 SpA (1 more round), +1 SpD (4 more actions)
Others:
Charge (4 more actions)

---------------------------------------------------------

Round 5: Toasty Star!

Angered by Reginarate's hax, Orby lets loose a Screech that pierces through the flaming waters and reaches the unknown location of Reginarate. COOL! A "SPLASH" is soon followed... did Reginarate just get in the waters? At least the flames are slowly subsiding so it's okay! Reginarate then creates star-shaped thingies and sprays them as swiftly as possible onto Orby for ten punto! Where was that again?

Orby is definitely getting sparked up! He electrifies itself and rolls right onto the area where the stars came from... which is the water! There it "jumprolls" and slams onto the apparent Reginarate! REGINARATE FINALLY GOT HIT! And that must have hurt! Reginarate let's the static cool down... and unleashes a Psychic attack that pulverizes the insides of Orby... which is... not neurons, right? Electrolytes? Ah I give up.

Floating on the flamed waters, Orby attempts to get into a rolling position, but it seems a bit difficult to do so. Still, it's such a strong Orby bursting with static that it breaks the physics and laws of the world and gets outs with it! It watersplashes Reginarate for meh damage. It's just Orby must get out of the waters first then try to Rollout! For Reginarate, looks like it's taking a breather with a Recover. How relaxing!

Both Pokemon are within the waters... and the fires seem to be quieting down.

---------------------------------------------------------

CALCS

Reginarate
A1: Jump and Swift > [10 Damage/6 Energy]
-2 Def
A2: Psychic > 9 + (3) - (1.5) = [11 Damage/7 Energy] + [2 Energy due to water]
A3: Recover > +20 HP [11 Energy] + [2 Energy due to water]
-1 Def due to dropping toward 0 at the end of this round

Orby
A1: Screech > [6 Energy]
A2: Spark > 7 + 3 + 3 (CHARGE) + (0) + (3) x 1.5 = [24 Damage/4 Energy] + [4 Energy due to water]
A3: Rollout > 4 + (0) + (3) + [7 Damage/5 Energy] + [4 Energy due to water]

Reginarate
HP: 65
Energy:
49
Boosts/Drops: -1 Def
Others:
Camouflage (1 more action... though it doesn't really seem to help now)

Orby
HP: 47
Energy:
58
Boosts/Drops: +1 SpD (1 more action)
Others:
Charge (1 more action)

Xaqwais's orders!
 
Alright, I'm assuming I'm doing this correctly. I'ma let Regina back in for a bit, and send out Silly!


Bagon(*) Silly (M)
Ability: Rock Head
 
Alright, let's start off strong. Dragon Dance and rock him with a Dragon Claw followed by another one!

Dragon Dance - Dragon Claw - Dragon Claw
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Reginarate
HP: 65
Energy:
49
Boosts/Drops:
Others:


Silly (M)
HP: 90
Energy:
100
Boosts/Drops:
Others:


Orby
HP: 47
Energy:
58
Boosts/Drops: +1 SpD (1 more action)
Others:
Charge (1 more action)

---------------------------------------------------------

Round 6: Pass to Silly!

So it seems like we got some switching going on! Silly is taking Reginarate's spot and is determined to wipe Orby's existence from this "hockey rink"! As he attempts to get his adrenaline going with a Dragon Dance, he immediately sees that the waterborne Orby is Taunting at him! Oof, he's staring spotless in confusion! He can't Dragon Dance anymore? WHAT THE. Also, it seems like Orby is no longing in Charge mode! Well, it didn't seem too useful anyway at this time.

Orby then rolljumps out of the water and slams onto Silly with a Rollout! Ah, don't you wish this move did more damage? :( Silly takes the hit with delight and slashes the ball with a ferocious Dragon Claw! This repeats, with Orby bashing Silly with another Rollout and almost to the edge of the ice island and Silly retaliating with another bloody Dragon Claw!

---------------------------------------------------------

CALCS

Silly
A1: Dragon Dance > g5464754
A2: Dragon Claw > 8 + 3 + (1.5) = [13 Damage/5 Energy]
A3: Dragon Claw > 8 + 3 + (1.5) = [13 Damage/9 Energy]

Orby
A1: Taunt > [10 Energy] + [4 Energy]
A2: Rollout > 4 + (0) = [4 Damage/5 Energy]
A3: Rollout > 7 + (0) = [7 Damage/6 Energy]

Silly (M)
HP: 79
Energy:
86
Boosts/Drops:
Others:
Taunt (3 more actions)

Orby
HP: 21
Energy:
33
Boosts/Drops:
Others:
(Can keep Rollouting for bonus seafood damage)

Cartoons!'s orders!
 
doooo...now would be a great time to blow up...but Orby is mysteriously lacking in this trademark skill.

I call Lunchbox to the table!
 
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