Audino (Analysis)

cosmicexplorer

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Audino


[Overview]

<p>Audino may seem woefully outclassed by other VGC 2011 Pokemon, with relatively poor defensive stats and no offenses to speak of. However, its Normal typing allows it to serve as an effective Trick Room user that is able to remain useful against Chandelure, a feat few other Trick Room users can boast. Although Audino's weakness to Fighting-type attacks along with its mediocre stats may make it seem useless at first glance, its bevy of support options makes it a useful Trick Room supporter.</p>

[SET]
name: Support
move 1: Trick Room
move 2: Heal Pulse
move 3: Helping Hand
move 4: Protect / Safeguard
item: Mental Herb / Chople Berry
nature: Sassy
ability: Healer
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Trick Room is the crux of this set, allowing Audino to support a team based around it. Audino is one of the few users of Heal Pulse in the tier, and it pairs well with Trick Room, allowing it to increase the survivability of a bulky attacker such as Reuniclus or keep Gigalith's Sturdy intact. Helping Hand makes up for Audino's lacking offensive stats by boosting the power of its partner's move, making it an excellent partner for Pokemon such as Conkeldurr with powerful spread attacks. Protect allows Audino to bypass its weaknesses for a turn and give its teammates a chance to eliminate Pokemon such as Conkeldurr that can harm Audino. Since Taunt shuts down Audino completely, Mental Herb is the best choice for an item, allowing Audino to continue supporting its partner even after getting Taunted once. The EVs and nature prevent Chandelure from 2HKOing Audino with Heat Wave, which means Chandelure can't easily shut it down, unlike other Trick Room users such as Musharna and Reuniclus. Healer allows Audino to act as a pseudo-cleric, healing its partners of status. This is all the more useful when considering the fact that Pokemon such as Amoonguss, which spread status around as much as possible, are commonly used in VGC 2011.</p>

[ADDITIONAL COMMENTS]

<p>Safeguard can be used to stop Amoonguss from putting Audino's teammates to sleep, but means Audino automatically loses to Fighting-types unless it holds a Chople Berry. A Chople Berry allows Audino to take any Fighting-type attack and continue to support its teammate, but makes it completely vulnerable to Taunt. A more physically defensive spread of 252 HP / 252 Def / 4 SpD with a Relaxed nature has an 86.5% chance to survive a Conkeldurr's Guts-boosted Drain Punch, allowing Audino to forgo a Chople Berry, but it does mean Audino is 2HKOed by Chandelure's Heat Wave, somewhat removing Audino's already tenuous niche. Teammates that can take advantage of Audino's Heal Pulse and Helping Hand include most slower Pokemon with spread attacks. For this reason, Conkeldurr makes a great partner, hitting hard with Helping Hand-boosted Rock Slide, while easily taking out Terrakion, a Pokemon with which Audino has significant trouble. Carracosta is also useful, as it can take out Terrakion with its STAB Waterfall and hit hard with Rock Slide, while taking advantage of Heal Pulse to maintain Sturdy. Audino has many problems with Fighting-types due to its weakness to their STAB attacks, so a slow Psychic-type to attack in Trick Room can help it tremendously. Reuniclus fills this role very well, taking advantage of Heal Pulse to maintain its good bulk, having the ability to OHKO literally every Fighting-type with its STAB Psychic, and doing huge damage to Amoonguss, which normally renders Audino useless with Spore.</p>

[Other Options]

<p>Audino has access to Simple Beam, which in conjunction with a bulky setup sweeper can form a gimmicky but viable strategy. For example, a Scrafty or Conkeldurr with Bulk Up can quickly become an unstoppable force with Simple. Archeops also makes a good partner, with Simple Beam nullifying its ability Defeatist. However, Audino is vulnerable to Taunt and powerful attacks when it sets up, so it's rather unreliable. Return is an option for an attacking move so that Audino isn't complete Taunt bait, but it's so weak that it's hardly worth using. Healing Wish can allow Audino to bypass its tendency to become a sitting duck after setting up Trick Room, and also helps a teammate that's taken some previous damage, but it does KO Audino, making it generally a poor strategy. Audino has access to Sunny Day and Rain Dance, which can allow it to support a weather-based team as well as a Trick Room team. An additional advantage to using Audino for a weather team is its ability to set up even when it faces Imprison Chandelure, unlike a Trick Room supporter. While Whimsicott is far more effective at abusing Encore, it is still a viable option on Audino, allowing it to lock an opponent into a move such as Taunt, or in Chandelure's case, Imprison, which can prove game-breaking.</p>

[Checks and Counters]

<p>Any Fighting-type can do severe damage to Audino with its STAB attacks, and most can even OHKO Audino unless it uses a Chople Berry. Most Taunt users can completely incapacitate Audino unless it holds a Mental Herb. Chandelure with Imprison can stop Audino from setting up Trick Room, but it will then have to take a Helping Hand-boosted hit from Audino's teammate.</p>
 
I think that it should be mentioned in Other Options that Audino can also learn Sunny Day and Rain Dance, giving it a good degree of flexibility when it comes to supporting its teammates. Along those lines, Encore is also a decent choice, even though Whimsicott is a better user of it.
 
Deletions
Additions / Corrections
Comments


[Overview]
<p>Audino may seem woefully outclassed by other VGC 2011 Pokemon, with relatively poor defensive stats and no offenses to speak of. However, its Normal typing allows it to serve as an effective Trick Room user that is able to can remain useful against Chandelure, a feat few other Trick Room users can boast. Although Audino's weakness to Fighting-type attacks along with its mediocre stats may make it seem useless at first glance, its bevy of support options allows it to make for a makes it a useful Trick Room supporter.</p>

[SET]
name: Support
move 1: Trick Room
move 2: Heal Pulse
move 3: Helping Hand
move 4: Protect / Safeguard
item: Mental Herb / Chople Berry
nature: Sassy
ability: Healer
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
<p>Trick Room forms the crux of this set, allowing Audino to support a team based around it. Audino is one of the few users of Heal Pulse in the tier, and it pairs well with Trick Room, allowing it to increase the survivability of a bulky attacker such as Reuniclus or keep Gigalith's Sturdy intact. Helping Hand allows Audino tomakes up for Audino's lacking offensive stats by boosting the power of its partner's move, making it an excellent partner for Pokemon such as Conkeldurr with powerful spread attacks. Protect allows Audino to bypass its weaknesses for a turn and give its teammates a chance to eliminate Pokemon such as Conkeldurr which can harm Audino. A Mental Herb is a viable option, to allow Audino to take a Taunt and continue to set up Trick Room. Since Taunt shuts down Audino completly, Mental Herb is the best choice for an item, allowing Audino to continue supporting its partner even after getting Taunted once. The EVs and nature allow it to avoid a 2HKO from Chandelure's Heat Wave, making it able to continue to support its team quite easily, unlike other Trick Room users such as Musharna or Reuniclus. The EVs and nature prevent Chandelure from 2HKOing Audino with Heat Wave, allowing Audino to support its team easily unlike other Trick Room users such as Musharna and Reuniclus. Healer is an excellent ability for Audino, allowing it to have the chance to remove troublesome status such as Sleep or Burn from its teammates Healer allows Audino to remove status from its teammates. This is all the more useful when considering the fact that Pokemon such as Amoonguss are commonly used in VGC 11.</p>

[ADDITIONAL COMMENTS]
<p>Safeguard allows Audino to stop Amoonguss from Sporing putting its teammate to sleep, but means it automatically loses to Fighting-types unless it has a Chople Berry. A Chople Berry allows Audino to take any Fighting-type attack and continue to support its teammate, but makes it completely vulnerable to Taunt. A more physically defensive spread of 252 HP / 252 Def / 4 SpD with a Relaxed nature has an 86.5% chance to survive a Guts-activated Conkeldurr's Guts-boosted Drain Punch, allowing Audino to somewhat forgo a Chople Berry, but it does mean Audino is 2HKOed by Chandelure's Heat Wave, somewhat removing Audino's already tenuous niche. Teammates which can take advantage of Audino's Heal Pulse and Helping Hand include most slower Pokemon with spread attacks. For this reason, Conkeldurr makes a great partner, hitting hard with Helping Hand-boosted Rock Slide, while being able to easily taking out Terrakion, a Pokemon with which Audino has significant trouble. Carracosta is also useful, as it able to can take out Terrakion with its STAB Waterfall and hit hard with Rock Slide, while also being able to taking advantage of Heal Pulse to maintain Sturdy. Audino has many problems with Fighting-types due to its weakness to their STAB attacks, so a slow Psychic-type to attack in Trick Room can help it tremendously. Reuniclus fills this role excellently very well, taking advantage of Heal Pulse to maintain its good bulk, and having the ability to OHKO literally every Fighting-type with its STAB Psychic, as well as Amoonguss, which normally renders Audino useless with Spore.</p>

[Other Options]
<p>Audino has access to Simple Beam, which when coupled with a bulky partner with a setup move in conjunction with a bulky setup sweeper, can form a gimmicky but viable strategy. For example, a Scrafty or Conkeldurr with Bulk Up can quickly become an unstoppable force with Simple. Archeops also makes a good partner, with Simple Beam nullifying its ability Defeatist. However, the strategy is very prone to Taunt and to powerful attacks before Audino is vulnerable to Taunt and powerful attacks when it sets up, so it's rather unreliable. Return, or any attacking move, is an option for an attacking move so that Audino isn't complete Taunt bait, but it's so weak that it's hardly worth using. Healing Wish can allow Audino to bypass its tendency to become a sitting duck after setting up Trick Room, and also helps a teammate that's taken some previous damage, but it does KO Audino, making it generally a subpar poor strategy. Audino has access to Sunny Day and Rain Dance, which can allow it to support a weather-based team as well as a Trick Room team. An additional advantage to using Audino for a weather team is its ability to maintain its set up even under Chandelure's Imprison when it faces Imprison Chandelure, unlike a Trick Room supporter. While Whimsicott is far more effective at abusing Encore, it is still a viable option on Audino, allowing it to lock an opponent into a move such as Taunt, or in Chandelure's case, Imprison, which can prove game-breaking.</p>

[Checks and Counters]
<p>Any Fighting-type can do severe damage to Audino with its STAB attacks, and most can even OHKO Audino unless it runs uses a Chople Berry. Most Taunt users can completely incapacitate Audino unless it holds a Mental Herb. Chandelure with Imprison can stop Audino from setting up Trick Room, although but it will then have to take a Helping Hand-boosted hit from Audino's teammate.</p>




GP 1 / 2
 

Nix_Hex

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Unofficial GP check

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[Overview]
<p>Audino may seem woefully outclassed by other VGC 2011 Pokemon, with relatively poor defensive stats and no offenses to speak of. However, its Normal typing allows it to serve as an effective Trick Room user that is able to remain useful against Chandelure, a feat few other Trick Room users can boast. Although Audino's weakness to Fighting along with its mediocre stats may make it seem useless at first glance, its bevy of support options allows it to make for a useful Trick Room supporter.</p>

[SET]
name: Support
move 1: Trick Room
move 2: Heal Pulse
move 3: Helping Hand
move 4: Protect / Safeguard
item: Mental Herb / Chople Berry
nature: Sassy
ability: Healer
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
<p>Trick Room forms the crux of this set, allowing Audino to support a team based around it. Audino is one of the only users of Heal Pulse in the tier, and it pairs well with Trick Room, allowing it to increase the survivability of a bulky attackers such as Reuniclus or keep Gigalith's Sturdy intact. Helping Hand allows Audino to make up for Audino's her/its (this is up to preference, just remove Audino since it's only five words after Audino) lacking offensive stats by boosting the power of its partner's moves, making it an excellent partner for Pokemon such as Conkeldurr with powerful spread attacks. Protect allows Audino to bypass its weaknesses for a turn and while give giving its teammates a chance to eliminate Pokemon such as Conkeldurr which can harm Audino. A Mental Herb is a viable option, to allowing Audino to take a Taunt and continue to set up Trick Room. The EVs and nature allow it to avoid a 2HKO from Chandelure's Heat Wave, making allowing it able to continue to support its team quite easily, unlike other Trick Room users such as Musharna or Reuniclus. Healer is an excellent ability for Audino, allowing it to have the a chance to remove troublesome status such as Sleep or Burn from its teammates.</p>

[ADDITIONAL COMMENTS]
<p>Safeguard allows Audino to stop Amoonguss from Sporing sleeping its teammate with Spore, but means it automatically loses to Fighting-types unless it has a Chople Berry. A Chople Berry allows Audino to take any Fighting-type attack and continue to support its teammate, but makes it completely vulnerable to Taunt. A more physically defensive spread of 252 HP / 252 Def / 4 SpD with a Relaxed nature has an 86.5% chance to survive a Guts-activated Conkeldurr's Drain Punch, allowing Audino to somewhat forgo a Chople Berry, but it does mean Audino is still 2HKOed by Chandelure's Heat Wave, somewhat removing Audino's already tenuous niche. Teammates which that can take advantage of Audino's Heal Pulse and Helping Hand include most slower Pokemon with spread attacks. For this reason, Conkeldurr makes a great partner, hitting hard with Helping Hand-boosted Rock Slide, while being able to easily take out Terrakion, a Pokemon with which Audino has significant trouble. Carracosta is also useful, able to take out Terrakion with its STAB Waterfall and hit hard with Rock Slide, while also being able to take advantage of Heal Pulse to maintain Sturdy. Audino has many problems with Fighting-types due to its weakness to their STAB attacks, so a slow Psychic-type to attack in Trick Room can help it tremendously. Reuniclus fills this role excellently, taking advantage of Heal Pulse to maintain its good bulk, and having the ability to OHKO literally every Fighting-type with its STAB Psychic, as well as Amoonguss, which normally renders Audino useless with Spore.</p>

[Other Options]
<p>Audino has access to Simple Beam, which when coupled with a bulky partner with a setup move, can form a gimmicky but viable strategy. For example, a Scrafty or Conkeldurr with Bulk Up can quickly become an unstoppable force with Simple. Archeops also makes a good partner, with Simple Beam nullifying its ability Defeatist. However, the strategy is very prone to Taunt and to powerful attacks before it sets up, so it's rather unreliable. Return, or any attacking move, is an option for an attacking move so that Audino isn't complete Taunt bait, but it's so weak that it's hardly worth using. Healing Wish can allow Audino to bypass its tendency to become a sitting duck after setting up Trick Room, and also helps a teammate that's taken some previous damage, but it does KO Audino, making it generally a subpar strategy. Audino has access to Sunny Day and Rain Dance, which can allow it to support a weather-based team as well as a Trick Room team. An additional advantage to using Audino for a weather team is its ability to maintain its setup even under Chandelure's Imprison, unlike a Trick Room supporter. While Whimsicott is far more effective at abusing Encore, it is still a viable option on Audino, allowing it to lock an opponent into a move such as Taunt, or in Chandelure's case, Imprison, which can prove game-breaking.</p>

[Checks and Counters]
<p>Any Fighting-type can do severe damage to Audino with its STAB attacks, and most can even OHKO Audino unless it runs without a Chople Berry. Most Taunt users can completely incapacitate Audino unless it holds a Mental Herb. Chandelure with Imprison can stop Audino from setting up Trick Room, although it will have to take a Helping Hand-boosted hit from Audino's teammate.</p>


pretty good, just some nitpicking involved.
 

cosmicexplorer

pewpewpew
is a Forum Moderator Alumnusis a Contributor Alumnus
Thanks CP. This was poorly written, and I apologize for that. I appreciate the help.

NixHex, you were unfortunately ninja'd by CP but I did implement a few of your changes.
 
I was playing around with another set, and found that its the best offensive set that Audino could run.

Audino @ Leftovers
Bold 252Def/252Hp/4SpAttk
Regenerator

Calm Mind
Ice Beam
Echoed Voice/Thunderbolt
Wish

Don't get me wrong, this set isn't what your opponent will be expecting. With Calm Mind and Audino's impressive bulk, it can set up, heal, and sweep. Echoed Voice gets STAB, and when boosted and used multiple ties in a row, it can do some deadly damage.
 

Nix_Hex

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This has been sitting around way too long. Some of my changes were made so I'm going to stamp. I think elDino wants another crack at this so...



[GP 2/3]
 

elDino

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[Overview]
<space>
<p>Audino may seem woefully outclassed by other VGC 2011 Pokemon, with relatively poor defensive stats and no offenses to speak of. However, its Normal typing allows it to serve as an effective Trick Room user that is able to remain useful against Chandelure, a feat few other Trick Room users can boast. Although Audino's weakness to Fighting-type attacks along with its mediocre stats may make it seem useless at first glance, its bevy of support options makes it a useful Trick Room supporter.</p>

[SET]
name: Support
move 1: Trick Room
move 2: Heal Pulse
move 3: Helping Hand
move 4: Protect / Safeguard
item: Mental Herb / Chople Berry
nature: Sassy
ability: Healer
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
<space>
<p>Trick Room forms is the crux of this set, allowing Audino to support a team based around it. Audino is one of the few users of Heal Pulse in the tier, and it pairs well with Trick Room, allowing it to increase the survivability of a bulky attacker such as Reuniclus or keep Gigalith's Sturdy intact. Helping Hand makes up for Audino's lacking offensive stats by boosting the power of its partner's move, making it an excellent partner for Pokemon such as Conkeldurr with powerful spread attacks. Protect allows Audino to bypass its weaknesses for a turn and give its teammates a chance to eliminate Pokemon such as Conkeldurr which that can harm Audino. Since Taunt shuts down Audino completely, Mental Herb is the best choice for an item, allowing Audino to continue supporting its partner even after getting Taunted once. The EVs and nature prevent Chandelure from 2HKOing Audino with Heat Wave, allowing which means Audino to can support its team easily, (comma) unlike other Trick Room users such as Musharna and Reuniclus. Healer allows Audino to remove status from its teammates act as pseudo-cleric, healing its partners of status. This is all the more useful when considering the fact that Pokemon such as Amoonguss, which spread status around as much as possible, are commonly used in VGC 2011.</p>

[ADDITIONAL COMMENTS]
<space>
<p>Safeguard allows Audino can be used to stop Amoonguss from putting its teammates to sleep, but means it Audino automatically loses to Fighting-types unless it has holds a Chople Berry. A Chople Berry allows Audino to take virtually any Fighting-type attack and continue to support its teammate, but makes it completely vulnerable to Taunt. A more physically defensive spread of 252 HP / 252 Def / 4 SpD with a Relaxed nature has an 86.5% chance to survive a Conkeldurr's Guts-boosted Drain Punch, allowing Audino to forgo a Chople Berry, but it does mean Audino is 2HKOed by Chandelure's Heat Wave, somewhat removing Audino's already tenuous niche. Teammates which that can take advantage of Audino's Heal Pulse and Helping Hand include most slower Pokemon with spread attacks. For this reason, Conkeldurr makes a great partner, hitting hard with Helping Hand-boosted Rock Slide, while easily taking out Terrakion, a Pokemon with which Audino has significant trouble. Carracosta is also useful, as it can take out Terrakion with its STAB Waterfall and hit hard with Rock Slide, while taking advantage of Heal Pulse to maintain Sturdy. Audino has many problems with Fighting-types due to its weakness to their STAB attacks, so a slow Psychic-type to attack in Trick Room can help it tremendously. Reuniclus fills this role very well, taking advantage of Heal Pulse to maintain its good bulk, and having the ability to OHKO literally every Fighting-type with its STAB Psychic, and doing huge damage to Amoonguss, which normally renders Audino useless with Spore.</p>

[Other Options]
<space>
<p>Audino has access to Simple Beam, which in conjunction with a bulky swetup sweeper can form a gimmicky but viable strategy. For example, a Scrafty or Conkeldurr with Bulk Up can quickly become an unstoppable force with Simple. Archeops also makes a good partner, with Simple Beam nullifying its ability Defeatist. However, Audino is vulnerable to Taunt and powerful attacks when it sets up, so it's rather unreliable. Return is an option for an attacking move so that Audino isn't complete Taunt bait, but it's so weak that it's hardly worth using. Healing Wish can allow Audino to bypass its tendency to become a sitting duck after setting up Trick Room, and also helps a teammate that's taken some previous damage, but it does KO Audino, making it generally a poor strategy. Audino has access to Sunny Day and Rain Dance, which can allow it to support a weather-based team as well as a Trick Room team. An additional advantage to using Audino for a weather team is its ability to set up even when it faces Imprison Chandelure, unlike a Trick Room supporter. While Whimsicott is far more effective at abusing Encore, it is still a viable option on Audino, allowing it to lock an opponent into a move such as Taunt, or in Chandelure's case, Imprison, which can prove game-breaking.</p>

[Checks and Counters]
<space>
<p>Any Fighting-type can do severe damage to Audino with its STAB attacks, and most can even OHKO Audino unless it uses a Chople Berry. Most Taunt users can completely incapacitate Audino unless it holds a Mental Herb. Chandelure with Imprison can stop Audino from setting up Trick Room, but it will then have to take a Helping Hand-boosted hit from Audino's teammate.</p>


Sexy analysis there my friend. Good job :D

GP Approvemento 3/3

 

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