This is the Subway Challenge thread for Flora.
The only people that should post in this thread are the referees and the user whose challenge thread this is.
Her first challenge uses the following setup:
Fisherman Jacob wants to fight!
"I just caught the big one! Want to see?"
Format: 1v1 Singles
RNG Adjust: 0%
RNG roll(s) for Pokemon:
37/40
Pokemon:
Stunfisk (F)
Nature: Sassy
+1 SpD, -15% Speed, -10% Evasion
Type: Electric / Ground
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Static:
(Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Limber:
(Innate) This Pokemon’s body is well trained and immune to paralysis.
Sand Veil (DW):
(Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Item:
Focus Band
Stats:
HP: 110
Atk: 3
Def: 3
SpA: 3
SpD+: 4
Spe-: 32
Attacks:
Mud-Slap
Mud Sport
Bide
ThunderShock
Mud Shot
Camouflage
Mud Bomb
Discharge
Pain Split
Sleep Talk
Yawn
Toxic
Hidden Power Ice 7
Thunderbolt
Earthquake
Dig
Sludge Wave
Sludge Bomb
Sandstorm
Scald
Payback
Stone Edge
Thunder Wave
Rock Slide
Surf
Turn Order:
Flora sends out the first Pokemon in her challenge list.
Fisherman Jacob sends out his Pokemon and issues actions.
Flora issues actions.
REFEREE
The only people that should post in this thread are the referees and the user whose challenge thread this is.
Her first challenge uses the following setup:
Battle 1Flora said:*Flora enters the Battle Subway... with brave intentions. She... seeks glory and victory!*
I'd like to challenge please! :D
Mode:
Singles
Chosen Abilities:
Pyroak: Rock Head
Excadrill: Sand Force
Dusknoir: Pressure
Chosen Items:
Pyroak: Chesto Berry
Excadrill: Rawst Berry
Dusknoir: Oran Berry
Pyroak (Ginger) (F)
Nature: Quiet (+SpA, -Spe | 10% increased accuracy for opponents).
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Stats:
HP: 110
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 51 (-)
EC: 9/9
MC: 0
DC: 5/5
Ability:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Attacks:
Wood Hammer
Flare Blitz
Heat Wave
Leaf Blade
Pound
Sweet Scent
Growth
Ember
Leech Seed
Giga Drain
Bullet Seed
Flame Wheel
Synthesis
Zap Cannon
Sunny Day
Flamethrower
SolarBeam
Will-O-Wisp
Light Screen
Substitute
Earthquake
Dragon Tail
Revenge
Counter
Earth Power
Excadrill (Poppy) (F)
Nature: Adamant (+Atk, -SpA).
Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 88
EC: 6/6
MC: 0
DC: 1/5
Abilities:
Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Drill Run
Rock Climb
Skull Bash
Iron Defense
Rock Slide
X-Scissor
Sandstorm
Earthquake
Swords Dance
Dusknoir (Sage) (F)
Nature: Quiet (+SpA, x.85 Spe | 10% increased accuracy for opponents).
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Stats:
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 38 (-)
EC: 9/9
MC: 0
DC: N/A
Ability:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Attacks:
Fire Punch
Ice Punch
ThunderPunch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse
Shadow Ball
Ice Beam
Will-O-Wisp
Earthquake
Psychic
Pain Split
Skill Swap
Imprison
Fisherman Jacob wants to fight!
"I just caught the big one! Want to see?"
Format: 1v1 Singles
RNG Adjust: 0%
RNG roll(s) for Pokemon:
37/40
Pokemon:
Stunfisk (F)
Nature: Sassy
+1 SpD, -15% Speed, -10% Evasion
Type: Electric / Ground
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Static:
(Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Limber:
(Innate) This Pokemon’s body is well trained and immune to paralysis.
Sand Veil (DW):
(Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Item:
Focus Band
Stats:
HP: 110
Atk: 3
Def: 3
SpA: 3
SpD+: 4
Spe-: 32
Attacks:
Mud-Slap
Mud Sport
Bide
ThunderShock
Mud Shot
Camouflage
Mud Bomb
Discharge
Pain Split
Sleep Talk
Yawn
Toxic
Hidden Power Ice 7
Thunderbolt
Earthquake
Dig
Sludge Wave
Sludge Bomb
Sandstorm
Scald
Payback
Stone Edge
Thunder Wave
Rock Slide
Surf
Turn Order:
Flora sends out the first Pokemon in her challenge list.
Fisherman Jacob sends out his Pokemon and issues actions.
Flora issues actions.
REFEREE