No More Needs Saying: Deck Knight vs Flora 1v1 (ref DA8828)

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Looking for some quick and dirty 1vs1s. I have 2 slots open.

1vs1
24 hour DQ
1 Recovery/3 Chills

Arena:

Indigo Stadium (w/Moat buildout): It's a basic 80 x 100 Arena with a moat. All weathers/attacks etc. Usable.
Taking a slot of DK's requests. Items = off, all abiltiies.
I like dirty. Same conditions as DW!

Grotle [Rook] (M)

Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 31 (36 / 1.15v) (-)

EC: 8/9
MC: 0
DC: 3/5

Attacks:
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain
Leech Seed
Synthesis
Crunch
Giga Drain
Leaf Storm

Sand Tomb
Superpower
Worry Seed

Toxic
Facade
Swords Dance




Beldum (Geranium)
Nature: Careful (+SpD, -SpA)

Type:
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 30

EC: 3/9
MC: 0
DC: 0/5

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks:
Take Down

Headbutt
Iron Head
Zen Headbutt



Cleffa (Fennel) (F)
Nature: Mild (+SpA, -Def)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 15

EC: 3/9
MC: 0
DC: 0/5

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Attacks:
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf

Wish
Aromatherapy
Substitute

Flamethrower
Dig
Thunder Wave

Counter


Monferno (Dahlia) (F)
Nature: Mild (+SpA, -Def).

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 81

EC: 5/9
MC: 1
DC: 1/5

Ability:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:
Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Close Combat
Acrobatics
Slack Off

Encore
Counter
ThunderPunch

Flamethrower
Dig
Grass Knot
Overheat


so Deck sends out his


Flora goes
Deck goes
I goes
Deck goes
Flora goes
I goes
repeat until something becomes dead

Let's get this train wreck a-rolling!
 

Flora

Yep, that tasted purple!
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Aww, that's going to be a Torterra. =( I hate how it outspeeds Geranium too but oh well!

Mmkay, sending out Geranium and going to evolve it so that it can give a better competition for Rook... somehow!

At the cost of 20% energy, here we go.


Metang (Geranium)
Nature: Careful (+SpD, -SpA)

Type:
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks:
Magnet Rise
Take Down
Metal Claw
Confusion
Scary Face

Headbutt
Iron Head
Zen Headbutt


Metang the best! Okay Geranium, give Rook a nice, long Scary Face, then smash it with an Iron Head! Lastly, smash it again... this time with a Zen Headbutt!

Scary Face - Iron Head - Zen Headbutt
 

Deck Knight

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Flora guesses correctly, in that I will be evolving Rook from Grotle into Torterra for 20% Energy.


Torterra [Rook] (M)

Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Grass/Ground
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 48 (56 / 1.15v) (-)

EC: 9/9
MC: 0
DC: 3/5

Attacks:
Wood Hammer
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain
Leech Seed
Synthesis
Crunch
Giga Drain
Leaf Storm

Sand Tomb
Superpower
Worry Seed

Toxic
Facade
Swords Dance


Start this off right with Sand Tomb to ensnare your foe, Rook. It'll take some wearing down, but lets get off to a good start. Once you get Geranium locked up in sand, use Leech Seed. With Grass and Ground typing it shouldn't be too hard to keep the effect up. Finish up by launching Razor Leaf.

Sand Tomb ~ Leech Seed ~ Razor Leaf
 

Geranium (Beldum) (U)
HP: 90
Energy: 100%
Boosts/Drops: N/A
Others: N/A
Actions: (Evolve) Scary Face ~ Zen Headbutt ~ Iron Head


Rook (Grotle) (M)
HP: 90
Energy: 100%
Boosts/Drops: N/A
Others: N/A
Actions: (Evolve) Sand Tomb ~ Leech Seed ~ Razor Leaf

Round 1: Charles Darwin Is Rolling In His Grave

Geranium and Rook stare at each other, ready to duel each other to the pain. Glowing with ethereal energy, their bodies begin to morph. Rook’s shellplant grows into a giant tree as his body becomes fat, the shell broadening to encompass the new girth, and potruding some intimidating rocky spikes. Rook evolved into Torterra! Meanwhile, Geranium grows limbs and becomes fatter as well, a small metal spikes growing between its new pair of crimson eyes. Geranium evolved into Metang! Flexing new, recently enlarged muscles, they take fighting stances as they prepare to do battle.

Geranium glares at Rook with its two red, mechanical eyes, giving a very Scary Face to the poor giant dinosaur, scaring it shitless and [bu]sharply lowering its speed[/u]! Sure, Geranium was already faster, but now it’s EVEN MORE ALREADY FASTER!!! Rook, however intimidated he maybe by a glaring floating space metal sentient psychic robot thing, nonetheless traps Geranium in a swirling Sand Tomb, which traps it in a whirlpool of sand!

Helpless, Geranium strains towards Rook, desperate to smash him with a Zen Headbutt, but his blows can’t touch Rook, who sits back a comfortable distance away, so the attack fails. Miserably. Rook chuckles and aims a Leech Seed at Metang, which begins sapping his health! Blegh, that must be uncomfortable, being eaten by parasitic plants while being sucked into the earth.

Still fighting, Geranium hardens its body and charges towards Rook with an Iron Head, but the Sand Tomb sucks it back in. Ow. Rook peppers it with a flurry of Razor Leavess, but the hardened exterior dampens some of the damage.

Well, this doesn’t look good for Geranium! How will Flora maneuver out of this predicament?


Geranium (Metang) (U)
HP: 67
Energy: 64%
Boosts/Drops: N/A
Others: Sand Tomb’d (1 Action), Leech Seed’d (4 Actions)


Rook (Torterra) (M)
HP: 100
Energy: 64%
Boosts/Drops: -1 Speed
Others: N/A

Deck go
 

Deck Knight

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Excellent work Rook.

Begin the next round with Giga Drain to siphon off more of Geranium's health. Then restore some of your energy from evolving with a Chill. Finish up with a Swords Dance.

Giga Drain ~ Chill ~ Swords Dance
 

Flora

Yep, that tasted purple!
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Awesome job Geranium! Let's keep it up!

Use Confusion to deal some damage, then follow it up with another Confusion for more juicy damage. End it with a intense Confusion!

Confusion - Confusion - Confusion
 
So normally I wouldn’t allow a single 5 bp move to break STAB’d focus, but that’s the nature of what Confusion does, so…


Geranium (Metang) (U)
HP: 67
Energy: 64%
Boosts/Drops: N/A
Others: Sand Tomb’d (1 Action), Leech Seed’d (4 Actions)
Actions: CONFUSION


Rook (Torterra) (M)
HP: 100
Energy: 64%
Boosts/Drops: -1 Speed
Others: N/A
Actions: Giga Drain ~ chill ~ Swords Dance

Round 2: FOR JUICY DAMAGE

Geranium changes tactics, launching a debilitating Confusion, the powerful mental assault of two combined brains causing Rook to lose his focus! Shaking off the psychically induced headache, Rook sucks some health back with Giga Drain.

Geranium still doesn’t seem like he wants to go into close quarters again, wary of being trapped in another Sand Tomb, so he continues blasting Rook with Confusion. Rook, however, doesn’t pursue him, instead chilling to take some of the strain off his labor-intensive evolution.

In a stroke of originality, Geranium fires off another Confusion. Rook doesn’t care much, performing an exotic spinning dinosaur-dance, which sharply raises his attack just like a Swords Dance…except he has no swords.


Geranium (Metang) (U)
HP: 58
Energy: 40%
Boosts/Drops: N/A
Others: Leech Seed’d (1 Actions)


Rook (Torterra) (M)
HP: 92
Energy: 64%
Boosts/Drops: +2 Attack
Others: N/A

Flora time!
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
That was powerful! Keep it up!

We have so many ways to end this! Use a Scary Face on DA to scare her into making us win! Then, use Confusion to flip the moat over and cause it to flood the arena! End this beautiful round by using Take Down on the floor to cause some incredible self-damage to yourself! You got this!

Scary Face (DA) - Confusion (flip moat over) - Take Down (onto ground)
 

Deck Knight

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If our opponent thinks the sheer oddness of her orders are going to cause Confusion she has another thing coming.

Start by helping Geranium come to her senses by applying a vicious Crunch. The Crunch her head and disrupt whatever she's trying to do. Finish with Superpower.

Crunch ~ Crunch ~ Superpower
 

Geranium (Metang) (U)
HP: 58
Energy: 40%
Boosts/Drops: N/A
Others: Leech Seed’d (1 Actions)
Actions: Scary Face (DA) ~ Confusion (flip moat over) ~ Take Down (onto ground)



Rook (Torterra) (M)
HP: 92
Energy: 64%
Boosts/Drops: +2 Attack
Others: N/A
Actions: Crunch ~ Crunch ~ Superpower

Round 3: Unorthodox Tactics

Metang starts off the match by making a very Scary Face.

8D

WHAT IS THIS MONSTROCITY?

Eh, moving right along.

Rook uses his enhanced physical strength to Crunch Geranium, sinking his fangs in deep and leaving teethmarks in the metal. Whoa.

Geranium resumes its normal expression and uses Confusion, inverting the moat and causing water to spill everywhere, halving the power of fire attacks! Rook doesn’t seem to mind much, he just hangs on and continues Crunching. Mm, sentient metal.

Geranium breaks free with a jerk and Take Downs into the ground, with Rook merely an inconvenient obstacle between the two. Somewhat crushed and somewhat pissed, Rook responds with a roar, charging towards Geranium and ramming him with a Superpower!


Geranium (Metang) (U)
HP: 13
Energy: 23%
Boosts/Drops: N/A
Others: N/A


Rook (Torterra) (M)
HP: 87
Energy: 40%
Boosts/Drops: -1 Defense
Others: N/A

I was going to link to higurashiface.png, but then…I was traumatized.

Guess I'll stay up a bit longer.

Deck go
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Finish this with another Superpower. If Geranium is still around, Mega Drain, then Razor Leaf.

Superpower ~ Mega Drain ~ Razor Leaf
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Geranium, you are the best. <3

Confusion (DA) - Confusion (flowing water) - Confusion (Flora and Deck if you can)

DO IT!

EDIT: Actually, lemme see what happens if I make it hit myself first...

Confusion (Flora) - Confusion (DA) - Confusion (Deck)

edit: also can deck evolve his Grotle in his tourney now? or after? (i mean after this match finishes)

okay probably not, sorry deck!
 

Geranium (Metang) (U)
HP: 13
Energy: 23%
Boosts/Drops: N/A
Others: N/A
Actions: Confusion (Flora) ~ Confusion (Darkamber8828) ~ Confusion (Deck Knight)



Rook (Torterra) (M)
HP: 87
Energy: 40%
Boosts/Drops: -1 Defense
Others: N/A
Actions: Superpower ~ Mega Drain ~ Razor Leaf

Round 4: Confusion And Disorder

Geranium swivels around, eyeing its suicidal trainer uncomfortably…then shrugs its metallic shoulders and aims a Confusion at her, causing her to have an aneurysm, her head to explode, and for her juices to run down th

But we have more pressing matters to attend to!

Rook rams into Geranium with another humongous Superpower, making the earth tremble as a Metang was squished into it by superhuman tree-dinosaur strength.

Geranium, however, lives with 1 hp. So she turns to the ref to murder our poor hero as well…but is crushed by a car that fell out of the sky. Rook panics, turns tail, and runs away, followed by Deck Knight and Darkamber8828. A few moments later, the car explodes into a fiery crimson light show, consuming Flora’s corpse and at least three mosquitoes, and KO’ing Geranium!

GG


Geranium (Metang) (U)
HP: 0
Energy: 0%
Boosts/Drops: N/A
Others: N/A



Rook (Torterra) (M)
HP: 87
Energy: 28%
Boosts/Drops: N/A
Others: N/A

Flora and Deck Knight get 2 TC
Geranium and Rook get 1 EC (that they already used), 2 MC, and 1 DC
Rook gets 1 KO

And I get like 2 TC

Excellent playing from the both of you!
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Thank you! Geranium, you were

Wait I'm dead.

*blargh*

(as a side note, i knew cars would eventually fall from the sky and cause murder!)
 
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