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| View Poll Results: Who will win this battle? | |||
| Master Bane |
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0 | 0% |
| C$FP |
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1 | 10.00% |
| -Charmander- |
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9 | 90.00% |
| Voters: 10. You may not vote on this poll | |||
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#1 |
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Mission Complete
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Here is your basic OP.
2v2 Doubles 3 Day DQ 2 Recoveries per Pokemon/ 3 Chills per trainer Switch: KO Items: No Abilities: All Arena: I'm feeling lazy, just an endless meadow. The battlers have agreed that Master Bane will choose the arena and send out first.
C$FP
Master Bane
Master Bane, send out your Pokemon. Then C$FP do all your stuff, and Bane do actions.
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![]() Last edited by Charmander; May 26th, 2011 at 4:28:06 PM. |
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#2 |
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Join Date: Sep 2010
Posts: 179
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All right, I will be sending out Zippy, inducer of seizures (Zubat) and Machop
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#3 |
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Join Date: May 2011
Posts: 4,349
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I will send out Swamp Thing the Mudkip and Benedict the Exeggcute.
Swamp Thing, start off with Waterfall at Zippy, then Curse, and another Waterfall at Zippy. Benedict, use Telekinesis on Zippy, then use Sleep Powder and then Stun Spore on him!
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My CAP ASB Team [23:35] <Jesseus> <Glacier> im not frunk [23:36] <Glacier> jessues whered the d go [21:25] <Pwnemon> look at kax vs cmfp, iar vs cmfp, pwnemon vs cmfp [21:25] <Pwnemon> none of us had teams that by rights should have lost [21:25] <Pwnemon> but he's cm fucking p Last edited by C$FP; May 22nd, 2011 at 4:12:25 PM. |
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#4 |
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Join Date: Sep 2010
Posts: 179
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Machop, start with a payback at Benedict, then use bulk up and finish off with an earthquake
Zippy, attack with confuse ray at Benedict, then use air cutter on Benedict and finish up with a confuse ray on Swamp Thing!
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"Have a nice day." just doesn't seem to work as a sig here. Come join Anime Style Battling - the nerdiest thing on the web! ASB Profile |
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#5 |
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Mission Complete
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Glad to know the voters support me lol
For my convenience: Zubat => Exeggcute (RNG 1/2) / Mudkip (RNG 2/2) => Machop In third grade, we learned to show ALL our work. ![]() ![]() ![]() Health: 90 Energy: 100% Status: - Boosts: - Ability: Inner Focus Actions: Confuse Ray (Benedict) ~ Air Cutter (Benedict) ~ Confuse Ray (Swamp Thing) ![]() Health: 90 Energy: 100% Status: - Boosts: - Abilities: Guts and No Guard Actions: Payback (Benedict) ~ Bulk Up ~ Earthquake vs. ![]() ![]() Health: 90 Energy: 100% Status: - Boosts: - Ability: Torrent Actions: Waterfall (Zippy) ~ Curse ~ Waterfall (Zippy) Health: 90 Energy: 100% Status: - Boosts: - Ability: Chlorophyll Actions: Telekinesis ~ Sleep Powder ~ Stun Spore (Zippy) ==================== Action One Zubat uses Confuse Ray on Benedict [Confusion type: 1 = 1 turn, 2 = 2 turns, 3 = 3 turns] RNG rolls 2/3 => 2 turns of confusion -5 energy [Speed tie: 1 = Benedict, 2 = Swamp Thing] RNG rolls 1/2 => Benedict goes first [Confusion: 1 = success, 2 = failure] RNG rolls 1 => success Benedict uses Telekinesis => Success Zippy is held in the air for six (6) actions -7 energy Swamp Thing uses Waterfall on Zippy => Success [Crit: <=625/10,000 = success] RNG rolls 2,814 => failure 16 damage, -5 energy Machop uses Payback on Benedict [Boost: Moved last = Success] => Success [Crit: <=625/10,000 = success] RNG rolls 2,107 => failure 17 damage, -7 energy [Telekinesis count] 6 => 5 [Confusion count] 2 => 1 Action Two Zippy uses Air Cutter on Benedict [High Crit: <= 1,250/10,000 = Success] RNG rolls 937 => Success [Hit: <=9,500/10,000 = Success] RNG rolls 5,870 => Success 18 damage, -4 energy [Speed tie: 1 = Benedict, 2 = Swamp Thing] RNG rolls 2/2 => Swamp Thing goes first Swamp Thing uses Curse +1 Atk and Def, -1 Spe, -6 energy [Confusion: 1 = success, 2 = failure] RNG rolls 2 => Failure Benedict hurts itself in confusion! 1 damage Machop uses Bulk Up +1 Atk and Def, -7 energy [Telekinesis count] 5 => 4 [Confusion count] 1 => 0 Action Three Zippy uses Confuse Ray on Swamp Thing [Confusion type: 1 = 1 turn, 2 = 2 turns, 3 = 3 turns] RNG rolls 1/3 => 1 round -5 energy Benedict uses Stun Spore on Zippy [Hit: <=7,500/10,000 = Success] RNG rolls 448 => Success 25% paralysis on Zippy, -7 energy Machop uses Earthquake Benedict: [Crit: <=625/10,000 = Success] RNG rolls 1,648 => Failure 9 damage Swamp Thing: [Crit: <=625/10,000 = Success] RNG rolls 839 => Failure 15 damage, -7 energy Swamp Thing uses Waterfall on Zippy [Confusion: 1 = success, 2 = failure] RNG rolls 2 => Failure 7 damage [Telekinesis count] 4 => 3 [Confusion count] 1 => 0 [Paralysis count] 25% => 20% ==================== ![]() ![]() ![]() Health: 74 Energy: 86% Status: Telekinesis (3); Paralysis (20%) Boosts: - Ability: Inner Focus ![]() Health: 90 Energy: 86% Status: - Boosts: +1 Atk; +1 Def Abilities: Guts and No Guard vs. ![]() ![]() Health: 68 Energy: 89% Status: - Boosts: +1 Atk; +1 Def, -1 Spe Ability: Torrent Health: 45 Energy: 86% Status: - Boosts: - Ability: Chlorophyll Mater Bane => C$FP => -Charmander-
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#6 |
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Join Date: Sep 2010
Posts: 179
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Zippy, start off with a Confuse Ray at Benedict, follow up with a acrobatics at Benedict and finish with a Confuse Ray at Swamp Thing.
Machop, start off with a Payback on Benedict, follow up with an Earthquake and finish with another Payback on Benedict.
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"Have a nice day." just doesn't seem to work as a sig here. Come join Anime Style Battling - the nerdiest thing on the web! ASB Profile |
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#7 |
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Join Date: May 2011
Posts: 4,349
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Benedict, start with a Sleep Powder at Zippy, followed by a Psychic at Machop, and a Poison Powder at Machop.
Swamp Thing, use Rock Slide at Zippy (and only Zippy), then a Curse, and a Waterfall at Machop.
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My CAP ASB Team [23:35] <Jesseus> <Glacier> im not frunk [23:36] <Glacier> jessues whered the d go [21:25] <Pwnemon> look at kax vs cmfp, iar vs cmfp, pwnemon vs cmfp [21:25] <Pwnemon> none of us had teams that by rights should have lost [21:25] <Pwnemon> but he's cm fucking p |
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#8 |
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Mission Complete
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Zubat Exeggcute Machop Mudkip
![]() ![]() ![]() Health: 74 Energy: 86% Status: Telekinesis (3); Paralysis (20%) Boosts: - Ability: Inner Focus Actions: Confuse Ray ~ Acrobatics (Benedict) ~ Confuse Ray (Swamp Thing) ![]() Health: 90 Energy: 86% Status: - Boosts: +1 Atk; +1 Def Abilities: Guts and No Guard Actions: Payback (Benedict) ~ Earthquake ~ Payback (Benedict) vs. ![]() ![]() Health: 68 Energy: 89% Status: - Boosts: +1 Atk; +1 Def, -1 Spe Ability: Torrent Actions: Rock Slide (Zippy) ~ Curse ~ Waterfall (Machop) Health: 45 Energy: 86% Status: - Boosts: - Ability: Chlorophyll Actions: Sleep Powder (Zippy) ~ Psychic ~ Poison Powder (Machop) ==================== Action One Benedict uses Sleep Powder [Hit: <=7,500/10,000 = Success] RNG rolls 8,817 => failiure -7 energy Machop uses Payback on Benedict [Boost: Moved last (target moved before it) = Success] => Success [Crit: <=625/10,000 = success] RNG rolls 3889 => failure 19 damage, -7 energy Swamp Thing uses Rock Slide on Zippy [Hit: <=9,000/10,000] RNG rolls 9,534/10,000 => failure -6 energy [Paralysis: <=2,000/10,000 = Failiure] RNG rolls 2,941 => Success Zubat uses Confuse Ray on Benedict [Confusion type: 1 = 1 turn, 2 = 2 turns, 3 = 3 turns] RNG rolls 3/3 => 3 turns of confusion -5 energy [Telekinesis count] 3 => 2 [Confusion count] 3 => 2 Action Two [Confusion: 1 = success, 2 = failure] RNG rolls 2 => Failure Benedict hurts itself in confusion! 1 damage Swamp Thing uses Curse +1 Atk and Def, -1 Spe, -6 energy Machop uses Earthquake Benedict: [Crit: <=625/10,000 = Success] RNG rolls 1,648 => Failure 9 damage Swamp Thing: [Crit: <=625/10,000 = Success] RNG rolls 839 => Failure 13 damage, -7 energy Zippy uses Acrobatics on Benedict [Crit: <= 625/10,000 = Success] RNG rolls 8,455 => Success 19 damage, -7 energy [Telekinesis count] 2 => 1 [Confusion count] 2 => 0 Action Three Machop uses Payback on Swamp Thing [Boost: Moved last (target moved before it) = Success] => failure [Crit: <=625/10,000 = success] RNG rolls 4,688 => failure 2 damage, -5 energy Swamp Thing uses Waterfall on Machop [Crit: <=625/10,000 = Success] RNG rolls 3,646 => Failure 16 damage, -5 energy Zippy uses Confuse Ray on Swamp Thing [Paralysis: <=2,000/10,000 = Failiure] RNG rolls 1,649 => Failiure [Telekinesis count] 1 => 0 [Paralysis count] 20% => 15% [Stat boosts] They go down.... ==================== ![]() ![]() ![]() Health: 69 Energy: 81% Status: Paralysis (15%) Boosts: - Ability: Inner Focus ![]() Health: 74 Energy: 67% Status: - Boosts: - Abilities: Guts and No Guard vs. ![]() Health: 57 Energy: 71% Status: - Boosts: +1 Atk; +1 Def, -1 Spe Ability: Torrent Health: KO C$ > Bane > Me
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#9 |
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Join Date: May 2011
Posts: 4,349
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Use Rock Slide on Zippy, Waterfall on Zippy, and Rock Slide on Zippy.
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My CAP ASB Team [23:35] <Jesseus> <Glacier> im not frunk [23:36] <Glacier> jessues whered the d go [21:25] <Pwnemon> look at kax vs cmfp, iar vs cmfp, pwnemon vs cmfp [21:25] <Pwnemon> none of us had teams that by rights should have lost [21:25] <Pwnemon> but he's cm fucking p |
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#10 |
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Join Date: Sep 2010
Posts: 179
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Zippy, use Confuse Ray, then Toxic and finish with acrobatics. If confuse ray fails, restart actions from the beginning (Confuse Ray, then Toxic)
Machop, start with Bulk Up, then use Close Combat. Finish with a Low Sweep.
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"Have a nice day." just doesn't seem to work as a sig here. Come join Anime Style Battling - the nerdiest thing on the web! ASB Profile |
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#11 |
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Mission Complete
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Looks like this is the end!
![]() ![]() ![]() Health: 69 Energy: 81% Status: Paralysis (15%) Boosts: - Ability: Inner Focus Actions: Confuse Ray ~ Toxic ~ Acrobatics ![]() Health: 74 Energy: 67% Status: - Boosts: - Abilities: Guts and No Guard Actions: Bulk Up ~ Close Combat ~ Low Sweep vs. ![]() Health: 57 Energy: 71% Status: - Boosts: +1 Atk; +1 Def, -1 Spe Ability: Torrent Actions: Rock Slide ~ Waterfall ~ Rock Slide (Zippy) ==================== Action One Machop uses uses Bulk Up +1 Atk and SpA, -7 energy Swamp Thing uses Rock Slide on Zippy [Hit: <=9,000/10,000] RNG rolls 7,951/10,000 => Success [Crit: <=625/10,000 = Success] RNG rolls 287 => Success 25 damage, -6 energy Zubat uses Confuse Ray on Swamp Thing [Paralysis: <=1,500/10,000 = Failure] RNG rolls 5,825 => Success [Confusion type: 1 = 1 turn, 2 = 2 turns, 3 = 3 turns] RNG rolls 3/3 => 3 turns of confusion -5 energy [Confusion count] 3 => 1 Action Two Machop uses Close Combat [Crit: <=625/10,000 = Success] RNG rolls 9,557 => Failure 20 damage, -7 energy -1 Def; -1 SpD Mudkip uses Waterfall on Zippy [Confusion: 1 = Success; 2 = Failure] RNG rolls 2 => Failure 7 damage Zippy uses Toxic on Mudkip [Paralysis: <=1,500/10,000 = Failure] RNG rolls 5,631 => Success [Hit: <=8,500/10,000 = Success] RNG rolls 1,908/10,000 => Success Mudkip is badly poisoned (1 DPA) [Confusion count] 1 => 0 Action Three Machop uses Low Sweep [Hit: <=9,000/10,000 = Success] RNG rolls 2846 => Success [Crit: <=625/10,000 = success] RNG rolls 6737 => Failure 12 damage, -4 energy, -1 Spe Swamp Thing uses Rock Slide on Machop [Hit: <=9,000/10,000 = Success] RNG rolls 2846 => Success [Crit: <=625/10,000 = Success] RNG rolls 3,624 => Failure [Flinch: <=3,000/10,000 = Success] RNG rolls 7,272 => Failure 20 damage, -6 energy Poison => 1 damage Zippy uses Acrobatics on Swamp Thing [Paralysis: <=1,500/10,000 = Failure] RNG rolls 9,812 => Success [Crit: <=625/10,000 = Success] RNG rolls 69 (lol) => Success 17 damage, -7 energy MUDKIP DIES ==================== ![]() ![]() ![]() Health: 24 Energy: 76% Status: Paralysis (15%) Boosts: - Ability: Inner Focus ![]() Health: 74 Energy: 49% Status: +1 Atk; -1 SpD Boosts: - Abilities: Guts and No Guard vs. Nice Job guys! Both trainers get 2 TC All Pokemon get 1 EC, 2 MC, and 1 DC Zippy gets 2 KOC I get 4 RC Master Bane gets a win on his record, C$ gets a loss
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