2v2 Doubles - Charmander vs Doran Dragon

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Charmander said:
looking for a quick 2v2 doubles. All Pokemon used MUST be able to evolve and can not evolve in battle unless they can still evolve after evolution

2 day DQ
Arena: some really sunny place. Weather is always sun no matter what
Doran Dragon said:
I accept char,

Switch=ok Item=disabled Abilities=one
Charmander sends out pokemon
Doran Dragon sends out pokemon and orders
Charmander orders
me - Charmander - Doran Dragon - me - Doran Dragon - etc


Charmander's team:

Clamperl* [Pearl] (F)

Nature: Modest

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: ** (-)
Def: ***
SpA: **** (+)
SpD: **
Spe: 32

EC: 3/6
MC: 2
DC: 2/5

Abilities:
Shell Armor: Protects against critical hits.
Skittish: Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move. (DW)

Attacks:
Clamp*
Water Gun*
Whirlpool*
Iron Defense*
Muddy Water*
Confuse Ray*
Aqua Ring*
Scald*
Ice Beam*
Double Team*
Shell Smash



Aron [Metal] (M)

Nature: Adamant

Type:
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1)

Stats:

Aron
HP: 90
Atk: **** (+)
Def: ****
SpA: * (-)
SpD: **
Spe: 30

EC: 3/9
MC: 1
DC: 1/5

Abilities:

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Attacks:
Tackle
Harden
Mud Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Hone Claws
Earthquake
Shadow Claw
Head Smash
Dragon Rush
Iron Head
Metal Burst



Budew [Thorn] (F)

Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type:
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

Budew
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55

EC: 3/9
MC: 0
DC: 0/5

Abilities:

Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Leaf Guard (DW): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Sleep Powder
Synthesis
Extrasensory
Toxic
Venoshock
Energy Ball


Doran Dragon's team:

Steelix [Rocky] (Male)
Nature:
Adamant
Type:
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Stats:
HP: 100
Atk: ****
Def: *****(+3)
SpA: *
SpD: ***
Spe: 30
EC: 6/6
MC: 5/4
DC: 5/5
Abilities:
Ability 1: Rock Head:(Innate)This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Ability 2: Sturdy:(Innate)This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Dream World: Sheer Force:(Enabled)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Attacks:
Level-up
Bind(*)
Ice Fang(*)
Harden(*)
Fire Fang(*)
Mud Sport(*)
Tackle(*)
Thunder Fang(*)
Screech(*)
Rock Throw(*)
Rage(*)
Rock Tomb(*)
Smack Down(*)
Sandstorm(*)
Egg-learned
Heavy Slam(*)
Defense Curl(*)
Rollout(*)
BW-TM
Earthquake(*)
Explosion(*)
Dragon Tail(*)



Bayleef [Orita-chan] (Female)
Nature:
Modest
Type:
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: **
Def: ***
SpA: ****
SpD: ***
Spe: 60
EC: 4/9
MC: 3/4
DC: 3/5
Abilities:
1) Overgrow: Type: Innate When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

DW) Leaf Guard: Type: Innate In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions
Attacks:
Level up:
L1 - Growl (*)
L1 - Tackle (*)
L1 - Razor Leaf (*)
L1 - PoisonPowder (*(
L1 - Reflect (*)
L12 - Synthesis (*)
L22 - Magical Leaf (*)
L26 - Natural Gift (*)
Egg-learned
EG - Ancient Power (*)
EG - Leaf Storm (*)
EG - Heal Pulse (*)
BW-TM
TM11 - Sunny Day (*)
TM22 - SolarBeam (*)
TM90 - Substitute (*)



Ekans [Enaks-chan] (Male)
Nature:
Adamant
Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: ***
Def: **
SpA: *
SpD: **
Spe: 55
EC: 2/6
MC: 2/4
DC: 2/5
Abilities:
1) Intimidate: Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
2) Shed Skin: Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
DW) Unnerve: Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Attacks:
L1 - Leer (*)
L1 - Wrap (*)
L4 - Poison Sting (*)
L9 - Bite (*)
L12 - Glare (*)
L17 - Screech (*)
L20 - Acid (*)
L25 - Stockpile (*)
L25 - Spit up (*)
L25 - Swallow (*)
EG - Poison Tail (*)
EG - Beat Up (*)
EG - Iron Tail (*)
TM6 - Toxic(*)
TM9 - Venoshock (*)
TM26 - Earthquake (*)


Good luck both of you !!
 
I have all my ASB threads subscribed to so I can always locate this, but thanks. Steelix can't evolve so I guess you have to go with your other two Pokemon.

So we're up against a Bayleef and Ekans. Perfect! Go Budew and Aron! I will evolve them both.


Roselia [Thorn] (F)

Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type:
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

Roselia
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 65

EC: 4/9
MC: 0
DC: 0/5

Abilities:

Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Leaf Guard (DW): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Sleep Powder
Synthesis
Extrasensory
Toxic
Venoshock
Energy Ball
Poison Sting
Leech Seed
Magical Leaf
Grasswhistle
Giga Drain


Lairon [Metal] (M)

Nature: Adamant

Type:
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1)

Stats:

Lairon
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40

EC: 4/9
MC: 1
DC: 1/5

Abilities:

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Attacks:
Tackle
Harden
Mud Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Hone Claws
Earthquake
Shadow Claw
Head Smash
Dragon Rush
Iron Head
Metal Burst


Natural Cure and Rock Head.
 
Ok, Orita-chan and Enaks-chan, lets go! Activate your Intimidating glare Enakes-chan to lower their phyiscal attacks! To continue with that streak I want you Orita-chan to open the show with a Reflect to dampen the power even more! Then to slow down that walking tank Lairon even more, I need you Enaks-chan to Glare it into submission. I want to get that sun to shine, so Orita-chan make our days bright with a Sunny Day, then finish the round by Solarbeaming Lairon. I want you Enaks-chan to really boost your defenses, and Stockpile the last two actions of this round.

Enaks-chan: Activate Intimidate with Glare>>>Stockpile x2

Orita-chan: Reflect>>>Sunny Day>>>SolarBeam
 
Okay Roselia, we're the fastest one here! Let's make use of that by using Sleep Powder on Ekans. Next, use Toxic on Bayleef and finish up with a Venoshock on it.

Lairon, this is going to be tough. Start with a Head Smash on Ekans I guess; try to get in power while we can. Follow up with another Head Smash on Ekans and a Metal Burst on Bayleef.
 
Alright, this is my first Doubles battle, hopefully everything goes alright. If either of you sees a problem, let me know please. Also if I need to reformat the HP/Energy/other to make it more readable, or whatever else, just say so!


HP: 90 / 90
Energy: 100 / 100
other: -1 Atk / -1 Atk


HP: 90 / 90
Energy: 100 / 100
other: none

Here we are on an extremely vague arena. Since I was not given any good idea of where we are, we are now on the sun.There is a large circle big enough for the traienrs and pokemon to somehow stand on safely. Both trainers send out their two pokemon at once and get ready for an all-out battle!

Thorn the Roselia goes first, and fires off a Sleep Powder at Enaks-chan the Ekans. However, the heat of the sun destroys the powder before it gets close! Not one to be disappointed by any turn of events, Metal the Lairon charges at Enaks-chan with a huge Head Smash to take out his partner's frustration; however, he is slowed down a bit by a hastily-placed Reflective wall set up by Orita-chan! Enaks-chan, being a snake, figures he should probably Glare at Metal, scaring him and locking up parts of his muscle system.

Thorn is angry at Orita-chan for setting up that wall and poisons her with Toxic, which hits this time! Orita-chan responds by... using Sunny Day. A little bit redundant on the sun, I'd say. Enaks-chan suddenly realizes how bright it is, along with his partner, and Stockpiles some of the extra sunlight as if he was solar-powered. Maybe the extra heat could cause some recoil damage in the future???? (nope) Metal is too afraid of Enaks-chan to attack it, and is fully paralyzed instead.

Seeing a weakness, Thorn attacks Orita-chan with a Venoshock, dealing extra damage because of her poisoned status! Orita-chan responds by firing off an intense Solarbeam, however she doesn't aim it at Thorn. Instead, she attacks Metal, who takes a lot more damage than she would have. He immediately hits her back however, with his Metal Coat, which somehow hurts her despite their distance. Enaks-chan continues to laze around and be an uncaring snake, and Stockpiles some more.


HP: 90 / 72
Energy: 80 / 80
other: -1 Atk / -1 Atk, 25% paralysis


HP: 46 / 75
Energy: 75 / 74
other: Toxic (did 1 damage per action) / +2 Def, +2 SpDef

Thorn's Sleep Powder: 6 energy
Orita-chan's Reflect: 8 energy
Metal's Head Smash: 15 damage, 8 energy
Enaks-chan's Glare: 6 energy

Thorn's Toxic: 6 energy
Orita-chan's Sunny Day: 10 energy
Enaks-chan's Stockpile: 8 energy
Metal is fully paralyzed

Thorn's Venoshock: 29 damage, 8 energy
Orita-chan's Solarbeam: 18 damage, 7 energy
Enaks-chan's Stockpile: 12 energy
Metal's Metal Coat: 23 damage, 12 energy


Charmander, you're up!
 
How are you getting 30? There shouldn't be anything besides the bonus power for being poisoned, STAB, rank difference, and the super effective bonus, as far as I can tell?

edit: fixed
 
Roselia, we're doing really well right now! Use two VenoShocks on Bayleef! If it is still alive, use Sludge Bomb on it. Otherwise, use Sleep Powder on Ekans (I'm asasuming Sleep Powder missed instead of burned up last time. If I actually can't use Sleep Powder which is really stupid, just do Extrasensory on it.)

Lairon, that Ekans is really making things difficult. Use Head Smash on Ekans three times.
If you are hit by Earthquake, replace the current action with Metal Burst.
 
Orita-chan, Use Solar beam on Lairon twice! If you get below 25hp, use Synthesis. Whatever happens, I want you to use Leaf Storm on Lairon for your final move this round!

Enaks-chan, i want you to stockpile a third ansd final time, then i want you to Disolve Lairon's armor with Acid twice!

Enaks-chan: Stockpile>>>Acid x2
Orita-chan:Solarbeam x2>>>(synthesis if hp drops below 25) Leaf Storm
 

HP: 90 / 72
Energy: 80 / 80
other: -1 Atk / -1 Atk, 25% paralysis


HP: 46 / 75
Energy: 75 / 74
other: Toxic (did 1 damage per action) / +2 Def, +2 SpDef


After a short break, the trainers decide to interrupt their sight-seeing to continue battling. Not a bad idea, too much looking at the sun is supposed to make you blind, I've heard. These pokemon don't seem to mind though...

Thorn starts out as quickly as she had in the first round with a Venoshock, doing a ton of damage to Orita-chan. So much, in fact, that there's nothing this dinosaur can do besides gather in some sunlight and try to heal with Synthesis! Enaks-chan, unsure of what to do, sees his partner gathering sunlight and tries to do the same by using Stockpile to store heat as well. However, he is so focused on watching his partner that he doesn't even see Metal charge into him with a Head Smash!

Thorn decides to keep the advantage going with another Venoshock, this time doing critical damage! Orita-chan wants to retaliate, but is so low on health that she knows the best she can do is simply Synthesis again and try to survive a bit longer. On the other hand, Enaks-chan decides it's time for action (finally) and spits some Acid on the charging Metal. His steel body nullifies most of the damage, but the acid is corrosive enough that it appears future poisonous attacks should be successful against it! For now though, Enaks-chan has to worry about another Head Smash from Metal!

Knowing the energy penalties for using a move too much, Thorn simplys uses Sludge Bomb this time, slightly weaker but still doing plenty to this weak foe. Orita-chan, knowing this battle is going to end soon for her, decides to attack, but hits Metal instead with a Leaf Storm! It does a ton of damage, and I'm not sure where the leaves actually came from, but she seems to be even weaker than she was before... Enaks-chan spits some more Acid at Metal, who is simply sitting on the ground. It seems he couldn't move this time and simply didn't even bother starting to run!


HP: 90 / 41
Energy: 54 / 44
other: -1 Atk / -1 Atk, 20% paralysis


HP: 15 / 55
Energy: 35 / 60
other: Toxic (did 2 damage per action), -2 SpAtk / +2 Def, +2 SpDef

Doran Dragon, you're up!
 
well done Orita-chan, take a well deserved rest. ok enaks-chan i guess its up to you! use earthquake to start, then swallow your stockpile, then i want you to poison tail on lairon!
 
Roselia, let's start by using Sleep Powder on Ekans! Next, I want you to use Extrasensory on it twice.

Lairon, start with Metal Burst on Ekans! Follow up with Head Smash on Ekans, and end with another Metal Burst on Ekans!
 
Well, I've done everything on my Excel sheet, but since it seems you guys are about ready to be done I won't spend the time making up a story for it all (unless someone wants me to, just say so). If the round actually plays out as ordered, both of Doran Dragon's pokemon would faint, so I'll give out counters as if that happened.

Every pokemon gets 2 MC, 1 DC, and 1 EC

Thorn (Roselia) and Metal (Lairon) both get 1 KO Counter

Doran Dragon and Charmander get 2 TC

I get 4 Ref Counters
 
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