Rules:
Pokemon: 4v4
Format: Doubles
DQ: 3 days (7 days Ref)
Items: None
Abilities: All
Switch: OK
40HP Recovery / 3 Chills
Unevolved / Single-stage Pokemon Only
Rarity <=4 for all Pokemon
Arena: Hyper Overcomplicated Weather Chamber
God hates me, so I have been blessed with this absurdly complex arena. Weather changes when the "weather machine" gets hit. Weather does some crazy shit. I'm going to list some of the crazy shit now.
Objection sends out his Pokemon.
Terrador14 sends out his Pokemon and issues actions.
Objection issues actions.
REFEREE
Pokemon: 4v4
Format: Doubles
DQ: 3 days (7 days Ref)
Items: None
Abilities: All
Switch: OK
40HP Recovery / 3 Chills
Unevolved / Single-stage Pokemon Only
Rarity <=4 for all Pokemon
Arena: Hyper Overcomplicated Weather Chamber
God hates me, so I have been blessed with this absurdly complex arena. Weather changes when the "weather machine" gets hit. Weather does some crazy shit. I'm going to list some of the crazy shit now.
- Clear day – Morning Sun recovers 25 HP; Synthesis recovers 20 HP; changes simulated time to day
- Clear night – Moonlight recovers 25 HP; Synthesis recovers 20 HP; changes simulated time to night
- Sunny – same effects as Sunny Day; changes simulated time to day
- Full moon – Moonlight recovers 35 HP; Synthesis recovers 30 HP; changes simulated time to night
- Cloudy day – Morning Sun recovers 15 HP; Synthesis recovers 10 HP; changes simulated time to day
- Cloudy night – Moonlight recovers 15 HP; Synthesis recovers 10 HP; changes simulated time to night
- Rainy – same effects as Rain Dance
- Sandstorm – same effects as Sandstorm
- Hail – same effects as Hail
- Fog – accuracy of all pokemon is lowered by 1 stage; Morning Sun and Moonlight recover 15 HP; Synthesis recovers 10 HP; Weather Ball has 10 base power; the move Defog changes the weather condition to clear day if the simulated time is day and clear night if the simulated time is night
- Acid Rain – does 2 damage per action; poison typing reduces this by 1 while rock, steel and ground typing increase this by 1 (these stack so Aggron will take 4 damage while Nidoking will take 2 damage); pokemon with the ability Overcoat or Magic Guard take no damage; Morning Sun and Moonlight recover 15 HP; Synthesis recovers 10 HP; Weather Ball has 10 base power
- Snow – activates the abilities Snow Cloak and Forecast (Castform becomes ice-type); Blizzard is 100% accurate; Morning Sun and Moonlight recover 15 HP; Synthesis recovers 10 HP; Weather Ball becomes ice-type and has 10 base power
- Thunderstorm – does 10 damage at the end of each round; electric-type pokemon, ground-type pokemon and pokemon with the ability Volt Absorb, Lightningrod, Motor Drive, Overcoat or Magic Guard take no damage; increases the base power of electric-type moves by 3; Thunder and Hurricane are 100% accurate; Solarbeam, Morning Sun, Moonlight and Synthesis are unusable; Weather Ball becomes electric-type and has 10 base power
- Weather machine able to be targeted and is hit by all arena-wide attacks.
- When struck, weather machine cycles through a bajillion weather effects that were made specifically to make my life miserable.
Terrador14's Team:
Emolga [Madam Mim] (F)
Nature: Mild (+Special Attack, -Defence)
Type: Electric/Flying
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 103
EC: 0/0
MC: 0
DC: 3/5
Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Motor Drive (DW): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.
Attacks:
Thundershock
Quick Attack
Tail Whip
Charge
Spark
Pursuit
Double Team
Shock Wave
Encore
Electro Ball
Agility
Air Slash
Charm
Roost
Taunt
Thunderbolt
Thunder Wave
Deino [Maleficent] (F)
Nature: Hasty (+Speed, -Defence)
Type: Dark/Dragon
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 44 (+) (Accuracy boost: 6%)
EC: 0/9
MC: 0
DC: 0/0
Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Dark Pulse
Earth Power
Ice Fang
Taunt
Protect
Thunder Wave
Piplup [Ratcliffe] (M)
Nature: Brave (+Attack, -Speed)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 34 (-) (Opponent's accuracy boost: 10%)
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
Attacks:
Pound
Growl
Bubble
Water Sport
Peck
Bide
Bubblebeam
Fury Attack
Mud-Slap
Mud Sport
Yawn
Ice Beam
Dig
Waterfall
Duskull [Oogie Boogie] (M)
Nature: Brave (+Attack, -Speed)
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Stats:
HP: 80
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 21 (-) (Opponent's accuracy boost: 10%)
EC: 0/9
MC: 0
DC: 0/0
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Destiny Bond
Imprison
Pain Split
Toxic
Taunt
Shadow Ball
Turn Order:
Drilbur [Bertha] (Female)
Nature: Adamant
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Sand Rush: Type: Innate
This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SAtk: Rank 1 (-)
SDef: Rank 2
Speed: 68
EC:0/6
MC: 0
DC: 0
Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Substitute
X-Scissor
Protect
Skull Bash
Submission
Crush Claw
Bulbasaur (Beau) [Male]
Nature: Modest
Typing: Grass/Poison: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities: Overgrow:
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW):
Type: Innate
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SAtk: Rank 4 (+)
SDef: Rank 3
Speed: 45
Attacks:
Tackle
Growl
Leech Seed
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Leaf Storm
Giga Drain
Petal Dance
Toxic
Venoshock
Sunny Day
Happiny (Safari) [Female]
Type: Normal: Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Nature: Modest (+1 SAtk -1 Atk)
Abilities: Natural Cure:
Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace:
Type: Innate
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Friend Guard (DW):
Type: Innate
The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Stats:
HP: 110
Atk: Rank 0 (-)
Def: Rank 1
SAtk: Rank 2 (+)
SDef: Rank 3
Speed: 30
EC: 0/4/9
MC: 0
DC: 0/5
Attacks:
Pound
Charm
Copycat
Refresh
Sweet Kiss
Aromatherapy
Counter
Substitute
Flamethrower
Ice Beam
Thunderbolt
Gastly (Nappa) [Male]
Type: Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Nature: Hasty (+15% Speed, +24.182... Acc, -1 Def)
Ability: Levitate:
Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
HP: 90
Atk: Rank 2
Def-: Rank 1
SpA: Rank 4
SpD: Rank 2
Spe+: 92
Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Perish Song
Will-o-Wisp
Explosion
Shadow Ball
Thunderbolt
Ice Beam
Objection sends out his Pokemon.
Terrador14 sends out his Pokemon and issues actions.
Objection issues actions.
REFEREE