Smash Brawl at the Stadium! Xaqwais vs auramaster (3v3 Singles)

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Challenging Xaqwais!

3v3 Singles
2 Day DQ
2 Recovers, 5 Chills

Arena: Pokemon Stadium 2. The first two rounds are in the Basic mode, then the next two rounds are in a randomly chosen mode other then Basic mode, the next two rounds are Basic mode, etc.
Accepting!

Switch = KO
Abilities = One
No items.
Xaqwais :

UmeP1.gif

Shroomish* (Brady) (F)

Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Abilities:
Effect Spore: (Can be disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35

Counters:
EC: 0/6
MC: 0
DC: 0/5

Attacks:

Absorb (*)
Tackle (*)
Stun Spore (*)
Leech Seed (*)
Mega Drain (*)
Headbutt (*)
Poison Powder (*)

Worry Seed (*)
Bullet Seed (*)
Drain Punch (*)

Swords Dance (*)
Substitute (*)
Façade (*)

B0RG2.gif

Staryu* [Reginarate] (F)

Nature: Timid
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Illuminate: (Can be activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash. Command: (Ability: Illuminate [does not take up one of your three actions per round])
Analytic (DW): (Can be enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 98 (+)

Counters:
EC: 1/6
MC: 1
DC: 1/5

Attacks:

Tackle (*)
Harden (*)
Water Gun (*)
Rapid Spin (*)
Recover (*)
Camouflage (*)
Swift (*)

Aurora Beam (*)
Barrier (*)
Supersonic (*)

Scald (*)
Psychic (*)
Thunderbolt (*)

atylu.gif

Bagon(*) Silly (M)

Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks, Defense reduced by *)
Type: Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 57 (+)

Counters:
EC: 0/9
MC: 0
DC: 0/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Rage (*)
Bite (*)
Leer (*)
Headbutt (*)
Focus Energy (*)
Ember (*)

Dragon Dance (*)
Dragon Pulse (*)
Hydro Pump (*)

Flamethrower (*)
Dragon Claw (*)
Brick Break (*)

auramaster:
447.png

Riolu(*) Aura (M)
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 4 (+1)
Def: Rank 1 (-1)
SpA: Rank 2
SpD: Rank 2
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)

Crunch(*)
Detect(*)
Hi Jump Kick(*)

Earthquake(*)
Rock Slide(*)
Swords Dance(*)

Spr_5b_458.png

Mantyke(*) Flying Fish (F)

Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type 1: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Type 2: Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Water Veil (DW): (Innate) Pokemon with this ability always have their body coated in a lair of water which prevents burns.

Stats:
HP: 90
Atk: Rank 0 (-1)
Def: Rank 2
SpA: Rank 3 (+1)
SpD: Rank 4
Spe: 50

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle(*)
Bubble(*)
Supersonic(*)
Bubblebeam(*)
Headbutt(*)
Agility(*)
Wing Attack(*)

Mirror Coat(*)
Signal Beam(*)
Twister(*)

Ice Beam(*)
Rain Dance(*)
Surf(*)

Spr_5b_343.png

Baltoy(*) Top (Genderless)

Nature: Serious (No Effect on Stats)

Type 1: Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Type 2: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 55

EC: 0/6
MC: 0

Attacks:
Confusion(*)
Harden(*)
Rapid Spin(*)
Mud-Slap(*)
Psybeam(*)
Rock Tomb(*)
Selfdestruct(*)

AncientPower(*)
Earth Power(*)
Extrasensory(*)

Charge Beam(*)
Grass Knot(*)
Shadow Ball(*)

Welcome one and all to the Pokemon Stadium! This state of the art battleground well test our players skills in controlling their environment and using creativity to fight for a victory! Looks like our challengers are all prepared to fight, so let's begin shall we?

Battle Order:
auramaster sends out a pokemon
Xaqwais sends out a pokemon and orders
auramaster orders
I ref
 
While you're not exactly tenured yourself, let's show this new guy how we do this Brady!

UmeP1.gif

Shroomish* (Brady) (F)
Ability: Poison Heal

I want you to Poison Powder yourself, first off! Follow that with a Leech Seed and then a Seed Bomb!

Poison Powder - Leech Seed - Seed Bomb
 
You've got a tough opponent Top, but don't let that intimidate you! Start with Extrasensory and hope for a flinch, the keep up the offense with Psybeam. Finally, that Leech Seed could get annoying over the battle, so get rid of it with Rapid Spin.

Extrasensory - Psybeam - Rapid Spin
 
Start of Round:

Stage: Basic Stadium Format

UmeP1.gif


Shroomish* (Brady) (F)
HP: 90
Energy: 100
Status: n/a
Other: n/a

vs.
Spr_5b_343.png

Baltoy(*) Top (Genderless)
HP: 90
Energy: 100
Status: n/a
Other: n/a

The trainers send out their first pokemon as the battle starts! Top the baltoy doesn’t waste time and immediately attacks with Extrasensory, and although it doesn’t get the flinch it was hoping for, it still takes a decent chunk of health out of Brady the shroomish. The little mushroom doesn’t take this sitting down and cloaks itself in Poison Powder, poisoning itself and activating its ability, Poison Heal! Top continues the assault with a Psybeam, knocking Brady a little ways back. Brady continues to set up with a Leech seed, summoning parasitic seeds on the top. With all this energy, shroomish feels as if she is invincible. However, Top rain’s on the grass type’s parade with a Rapid Spin, blowing away the seeds across the field and whacking Brady clear across the face! The angry shroom responds by finally going on the offensive, hitting top with a super effective stab Seed Bomb!


Damage and Energy:
Brady:
Poison Powder: 7 Energy
+2 HP (Poison Heal)
Leech Seed: 9 Energy
+5 HP (Leech Seed + Poison Heal)
Seed Bomb: 20 Damage, 4 Energy
+2HP

Top:
Extrasensory: 11 Damage, 5 Energy
Psybeam: 9 Damage, 4 Energy
-3 HP (Leech Seed)
Rapid Spin: 6 Damage, 3 energy

End of Round:
UmeP1.gif


Shroomish* (Brady) (F)
HP: 73
Energy: 80
Status: Poison
Other: Poison Heal (+2 hp per action)


vs.
Spr_5b_343.png

Baltoy(*) Top (Genderless)
HP: 67
Energy: 88
Status: n/a
Other: n/a

It seems Brady has an advantage in this match up, as that poison heal is really keeping it healthy. Still, it could be anyone's game, we have just got to wait and see!

auramaster, you're up!
 
You've got a powerful opponent Top, but don't give up yet! Start the round with Rock Tomb to slow him down and surround him with rocks, then use Earth Power to break the rocks on top of Brady. Finish the round with some more massive damage by using Extrasensory! However, don't want you to get status'd, so if Brady ever uses a move that will give you a status condition, blow away the powder with Rapid Spin (If that's allowed).

Rock Tomb - Earth Power - Extrasensory, change to Rapid Spin if Top will be given a status condition.
 
Let's just go straight offense then! Swords Dance up for power, than hit it with a Facade, followed by another Seed Bomb!

Swords Dance - Facade - Seed Bomb
 
Sorry guys, I made a small error in the damage calculations, I accidentally made the physical attacks at +1 attack instead of +0 attack, so top's rapid spin should have done 4 damage and Brady's seedbomb should have done 18 damage (thought it was a little high)
I made the fix below:

Start of Round:
Stage: Basic Stadium Format
UmeP1.gif


Shroomish* (Brady) (F)
HP: 75
Energy: 80
Status: Poison
Other: Poison Heal (+2 hp per action)


vs.
Spr_5b_343.png

Baltoy(*) Top (Genderless)
HP: 69
Energy: 88
Status: n/a
Other: n/a
Anyway, back to the battle!

Top starts things off with summoning rocks with a Rock Tomb to topple on top of Brady, causing the a layer of rubble to engulf the shoomish, lowering its speed! Brady just relaxes and does a warrior’s Swords Dance, increasing its attack by two stages! Top taps into its mystical powers and uses and Earth Power. The attack forces the rocks to further crush Brady, dealing some extra damage and reducing his speed by one more stage! Brady climbs out of the rubble and uses Façade on Top, utilizing the extra power from its poison. Top attacks one more time with Extrasensory, again dealing a respectable damage. However, Brady uses its type advantage and hits with another powerful Seed bomb! At the end of the round, Brady feels his boosts starting to wear out.

Damage and Energy
Brady:
Swords Dance: 7 Energy
+2 HP
Facade: 18 Damage, 8 Energy
+2HP
Seed Bomb: 21 Damage, 4 Energy
+2HP

Top:
Rock Tomb: 5 Damage, 4 Energy
Earth Power: 6 Damage+5 Damage from falling rocks, 7 Energy
Extrasensory: 11 Damage, 5 Energy

End of Round

UmeP1.gif


Shroomish* (Brady) (F)
HP: 54
Energy: 61
Status: Poison
Other: Poison Heal (+2 hp per action), +1 Attack, -2 Speed


vs.
Spr_5b_343.png

Baltoy(*) Top (Genderless)
HP: 30
Energy: 72
Status: n/a
Other: n/a

At the end of the round, both sides look significantly worn out. Unexpectedly, the ground begins to shake and the stage begins to warp! Conveyer belts and electric pokemon come out of seemingly nowhere, welcome to the Electric Mode Field!

Pokemon_Stadium_2_Electric_Mode.png

How will this effect the course of the battle?
Xaqwais, you're up!
 
Xaq, it's not as good as you think :) listen up Top, Brady has short stubby legs that have been slowed twice, no way he can keep up with the conveyor belt! Float to the center and use Extrasensory to knock her down, allowing the conveyor belt to carry her too far away to hit with Seed Bomb. Then, hit her with Psyeam to keep her far away, then finish the round with another Extrasensory to knock her down and have the conveyor belt carry her away again. However, if she successfully hits with Seed Bomb somehow, end with a BANG! by using Selfdestruct instead.

Extrasensory while floating to the middle - Psybeam - Extrasensory, replace Psybeam with Selfdestruct if Brady hits with the first Seed Bomb
 
Start of Round:

Electric Mode Field

UmeP1.gif


Shroomish* (Brady) (F)
HP: 54
Energy: 61
Status: Poison
Other: Poison Heal (+2 hp per action), +1 Attack, -2 Speed


vs.
Spr_5b_343.png

Baltoy(*) Top (Genderless)
HP: 30
Energy: 72
Status: n/a
Other: n/a


With the new stage, new tactics open up, effecting the outcome of the battle. Top starts with another Extrasensory after levitating to the center of the stage, knocking Brady back to the edge of the stage! Brady attempts to run up and hit with a seedbomb, but due to the speed drops, she tries out halfway and isn’t able to pull through. Top proceeds to attack with a psybeam, hopeing to knock Brady back even further, but the little shroom pushes through and hits with Façade! Top, angered with the hit, tries the same tactic again, hitting with an Extrasensory. However, this time, Brady is ready and braces the attack, allowing her to land much closer to Top than last time. Although it takes a little extra energy, Brady runs through the conveyer belt and hits with a Seed Bomb, KOing Top!


Damage and Energy:


Brady:
Seed Bomb (Failed): 0 Damage, 4 Energy (running on conveyer belt)
+2 HP
Facade: 17 Damage, 12 Energy
+2HP
Seed Bomb: 20 Damage, 8 Energy
+2HP

Top:
Extrasensory: 11 Damage, 9 Energy
Psybeam: 9 Damage, 4 Energy
Extrasensory: 11 Damage, 5 Energy


UmeP1.gif


Shroomish* (Brady) (F)
HP: 31
Energy: 37
Status: Poison
Other: Poison Heal (+2 hp per action), -1 Speed


vs.
Spr_5b_343.png

Baltoy(*) Top (Genderless)
HP: KO
Energy: KO
Status: n/a
Other: n/a


That was certainly and interesting round. Top really took the field to its advantage, allowing it to survive an extra action while also forcing Brady to use up a lot more energy.


Alright auramaster, send out your next pokemon and order!
 
That went fairly well, should have said to use Selfdestruct any time he got hit but aw well, live and learn.

Flying Fish, your turn to take over the fight! Fly to the center of the arena and give Brady even more trouble by hitting both Brady and the belt under her with Ice Beam! While she slips and trips on the ice + conveyor belt, fire a Signal Beam for a direct hit, and if she hasn't fainted yet, finish her off with another Ice Beam. If she tries a desperate attempt to status or Leech Seed you, blow it away and knock Brady off her feet with Twister!

Ice Beam - Signal Beam - Ice Beam, replace with Twister if a Status move/Leech Seed is used
 
Start of Round:
Electric Mode Field
UmeP1.gif


Shroomish* (Brady) (F)
HP: 31
Energy: 37
Status: Poison
Other: Poison Heal (+2 hp per action), -1 Speed

vs.
Spr_5b_458.png

Mantyke(*) Flying Fish (F)
HP: 90
Energy: 100
Status: n/a
Other: n/a

Flying Fish the mantyke comes floating out of its pokeball, ready for action! She starts things off with an Ice Beam, directly hitting Brady right across the face! The shroomish retaliates with a Façade! He manages to score some nice damage against his new foe, but despite the extra hp from poison heal, it looks like Brady is barely standing up! Flying Fish comes back again with a Signal Beam, hitting the poor shroom where it hurts. Once again, Brady fires of a Façade, desperate to do some damage! Flying finish decides enough is enough, and Finishes it off with one last IceBeam! Brady stumbles backwards before passing out.

Damage and Energy:
Brady:
Façade: 17 Damage: 8 Energy
+2 hp

Façade: 17 Damage: 12 Energy
+2 hp


Flying Fish:
Ice Beam: 15 Damage, 7 Energy
Signal Beam: 14 Damage, 6 Energy
Ice Beam: 15 Damage, 7 Energy
End of Round:
UmeP1.gif


Shroomish* (Brady) (F)
HP: KO
Energy: KO
Status: Poison
Other: Poison Heal (+2 hp per action), -1 Speed

vs.
Spr_5b_458.png

Mantyke(*) Flying Fish (F)
HP: 56
Energy: 80
Status: n/a
Other: n/a

The stage rumbles once more, returning to the basic form!
Xaqwais, your next pokemon and orders please!
 
B0RG2.gif

Staryu* [Reginarate] (F)
Ability: Natural Cure

Arrite, we know just how to mess this guy up! Thunderbolt him to avenge Brady, then Swift, and Thunderbolt again! If you get hit by a Mirror Coat on the first turn, swap Swift with Recover!

Thunderbolt - Swift/Recover - Thunderbolt
 
(Oh no, sorry rewindman for not saying Flying Fish's ability, it's Swift Swim, fortunately that won't matter)

Flying Fish, that Brady was some powerhouse! You're going down this turn, so make sure to leave a big mark on Reginarate! Start with a Mirror Coat for massive damage, and follow it up with Signal Beam to keep the pressure on it. Finish the round by trying another Mirror Coat; you probably won't survive to do it, but no other move would help, and if you do survive, Reginarate's gonna HURT!

Mirror Coat - Signal Beam - Mirror Coat
 
Start of Round:
Stage: Basic Stadium Format
B0RG2.gif

Staryu* [Reginarate] (F)
HP: 90
Energy: 100
Status: n/a
Other: n/a
vs.
Spr_5b_458.png

Mantyke(*) Flying Fish (F)
HP: 56
Energy: 80
Status: n/a
Other: n/a

Reginarate the staryu comes out, replacing its fallen companion. The water types look at each other for a moment, waiting for someone to make the first move. Reginarate breaks the tension by firing a wicked tunderbolt! Despite hitting for a double weakness, Flying Fish takes the hit relatively well thanks to that huge special defense stat! She responds by taking the energy just shot at her and redirecting it with Mirror Coat! The sheer impact of the attack rips off one of Reginarate's arms, severely crippling it! Reginarate realizes that its going to have to heal if it wants a chance at victory, and this takes a time to recover, regenerating its lost arm and gaining some hp back! Flying fish fires off a signal beam in the meantime in order to bring on some offensive pressure! Reginarate tries the same tactic again, summoning another thunderbolt, but once again, Flying fish takes the hit and redirects it, leaving the star even more injured!


Damage and Energy:

Flying Fish:
Mirror Coat: 25 Damage, 14 Energy
Signal Beam: 9 Damage, 6 Energy
Mirror Coat: 25 Damage, 14 Energy

Reginarate:
Thunder Bolt: 17 Damage 7 Energy
Recover: +20 HP, 11 Energy
Thunder Bolt: 17 Damage, 7 Energy

End of round:
B0RG2.gif

Staryu* [Reginarate] (F)
HP: 51
Energy: 75
Status: n/a
Other: n/a
vs.
Spr_5b_458.png

Mantyke(*) Flying Fish (F)
HP: 22
Energy: 46
Status: n/a
Other: n/a

Flying fish is still hanging on, looks like it may be able to get a comeback!
auramaster, you're up!
 
Great job Flying Fish, Reginarate still has the advantage, but you're making him regret every attack! It's time for a hyper offense attack, so use Signal Beam 3 times for as much damage as possible. However, if Reginarate ever uses a Special attack that does at least 6 damage, replace your next move with Mirror Coat to get revenge!

Signal Beam - Signal Beam - Signal Beam, replace with Mirror Coat if a Special Attack does 6 or more damage.
 
Alright, let's get a little more health back! Recover first off, then go with a Swift. That should be enough to finish it off with a Thunderbolt!

Recover - Swift - Thunderbolt
 
Start of Round:
Stage: Basic Stadium Format
B0RG2.gif

Staryu* [Reginarate] (F)
HP: 51
Energy: 75
Status: n/a
Other: n/a
vs.
Spr_5b_458.png

Mantyke(*) Flying Fish (F)
HP: 22
Energy: 46
Status: n/a
Other: n/a

Reginarate starts things off with by recovering from that heavy blow, gaining back some hp before getting blasted by another of Mantyke's signal Beam. The angry starfish releases homing star-missiles at its opponent with a swift attack. Flying Fish responds wight another signal beam, pushing, almost nullifying the health reginarate just gained! The staryu summons one final thunderbolt, dealing exactly enough to KO Flying Fish!

Damage and Energy:
Reginarate:
Recover: +20 HP, 11 Energy
Swift: 5 Damage, 4 Energy
Thunder Bolt: 17 Damage, 7 Energy


Flying Fish:

Signal Beam: 9 Damage, 6 Energy
Signal Beam: 9 Damage, 10 Energy

End of Round:
B0RG2.gif

Staryu* [Reginarate] (F)
HP: 53
Energy: 53
Status: n/a
Other: n/a
vs.
Spr_5b_458.png

Mantyke(*) Flying Fish (F)
HP: KO
Energy: KO
Status: n/a
Other: n/a

Flying fish put up a tough fight, but in the end, that double weakness ended up bringing her downfall.

Once again the ground shakes once again, and glaciers of ice begin to form on the surface of the stage! Welcome to the Ice Mode! Be careful where you step, the floor is slipery!
Pokemon_Stadium_2_Ice_Mode.png

Auramaster, you're next pokemon please,
Then Xaqwais sends out orders first
 
Wow, that was a perfect set of orders to stop Mirror Coat O_o With only 1 Pokemon left, I don't have a choice, go Aura! Use your Ability Inner Focus for this battle!
 
Let's heat up the ice a little bit, shall we? Scald Riolu, hopefully when it falls off of Aura the arena will end up nice and slick! We'll hit with a Psychic after that to mess with its fighting type, and just end off with another Scald!

Scald - Psychic - Scald
 
Aura, the odds are against you, but we can (maybe) do this! Start by using Quick Attack for an early advantage, and grab onto Reginarate so it'll burn itself as well as you with Scald. Follow it up with a powerful Hi Jump Kick, then while covered in boiling water from its second Scald, use Force Palm to slam some of its water, and your palm, into Reginarate as hard as you can!

Quick Attack - Hi Jump Kick - Force Palm
 
Start of Round:
Stage: Ice Mode
B0RG2.gif

Staryu* [Reginarate] (F)
HP: 53
Energy: 53
Status: n/a
Other: n/a
vs.

447.png

Riolu(*) Aura (M)
HP: 90
Energy: 100
Status: n/a
Other: n/a
Out pops aura, the little riolu, eager for action! So eager infact that he can't wait for his turn and attacks with Quick attack, latching on to his opponent! Reginarate, now irritated, decides to wipe the small off of the little pokemon's face by dousing him with boiling water by using Scald! Unexpectedly, both pokemon feel the boiling water on their skin, but manage to pull off of each before suffering any serious burns! However, the hot water melts a part of the stage! Reginarate is now seriously ticked off and uses its psychic powers to toss the fighting type aside! aura responds with its most powerful attack, High Jump Kick! The attack hits on target, dealing out some nasty damage! Reginarate is now thoroughly annoyed and tries to Scald its opponent once more! Aura braces through the water, carrying some in his hand to hit with a Force Palm! Reginarate is splashed with its own hot water, which ironically ends up burning it!

Damage and Energy
Reginarate:
Scald: 13 Damage, 5 Energy
Psychic: 16 Damage, 7 Energy
Scald: 13 Damage, 8 damage self, 5 Energy
- 3 hp (burn)

Aura:
Quick Attack: 8 Damage, 3 Energy
High Jump Kick: 20 Damage, 7 Energy
Force Palm: 13 Damage, 4 Energy
End of Round:
B0RG2.gif

Staryu* [Reginarate] (F)
HP: 1
Energy: 36
Status: Burn
Other: n/a
vs.

447.png

Riolu(*) Aura (M)
HP: 48
Energy: 83
Status: n/a
Other: n/a

Aura looks playful and lively after the battle, ice skating with glee on what is left of slipery stage, while Reginarate looks likes its going to fall over any second, hanging on by only a shred of life!

Ref Note: I decided that force palm with boiling water on it would not gain any additional power, but would have a 15% burn chance (half of the origional) as well as the paralysis chance. It was just bad luck that the force palm was the only thing that burned.

auramaster, you're up!
 
Great job Aura! Your foe's weak, finish it off with a Quick Attack! Then, make sure that Reginarate faints by using Force Palm followed by another Quick Attack. However, after Reginarate faints, switch to Swords Dance to prepare for the next round.

Quick Attack - Force Palm - Quick Attack, replace all remaining moves with Swords Dance after Reginarate faints.
 
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