Tournament Battle! Venser Vs LupusAter!

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NUMBER OF POKEMON: 2v2
BATTLE TYPE: Singles
RECOVERIES: Two Recovers per Pokemon | Five Chills per Pokemon
SWITCH: Switch=KO
ITEMS: Items OFF
ABILITIES: All Abilities

The ASB Tournament Arena

Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle.

Venser's Team:

Cyclohm* [Swells] (♀)
Nature: Lonely (+ Attack, - Defense)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW) (Unlocked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 110
Atk: Rank 3 (+)
Def: Rank 3 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 80

EC: 9/9
MC: 1
DC: 5/5


Attacks:
Whirlwind*
Bide*
Weather Ball*
Double Hit*
Tackle*
Growl*
Leer*
Thundershock*
Charge*
Rain Dance*
Twister*
Double Hit*
Slack Off
Gale (Hurricane)
Tri Attack

Dragon Dance*
Hydro Pump*
Dragon Rush*

Wild Charge*
Thunder*
Flamethrower*
Aerial Ace*
Thunder Wave*
Thunderbolt


Breloom [Turtle] (♂)
Nature: Adamant (+ * to Attack, -* from Special Attack)

Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-1)
SpD: Rank 2
Spe: 70

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
Effect Spore: (Can be disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Attacks:
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
PoisonPowder
Spore
Mach Punch
Counter

Seed Bomb
Drain Punch
Focus Punch
Synthesis
Wake-up Slap

Bullet Seed
Substitute
Swords Dance
Stone Edge
Facade


LupusAter's Team:

Tyranitar Thrym (M)
Nature:Naughty (Adds * to Attack; Subtracts * From Special Defense)
Type:
Rock:Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 110
Atk: Rank 6 +
Def: Rank 4
SpA: Rank 3
SpD: Rank 3 -
Spe: 61

EC 9/9
MC 0
DC 4/5

Abilities:
Sand Stream (Innate):When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw Abilities.
Unnerve (DW Locked): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


Attacks:
Thunder Fang
Fire Fang
Ice Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Crunch
Dark Pulse

Dragon Dance
Ancient Power
Iron Head

Snarl
Stone Edge
Earthquake
Thunderbolt

(M)
Nature: Serious
Type:
Grass:Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Abilities:
Overgrow: (Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary: (Can Be Enabled)This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.


Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 113


EC 9/9
MC 0
DC 5/5

Tackle (*)
Leer(*)
Vine Whip(*)
Wrap(*)
Growth(*)
Leaf Tornado(*)
Leech Seed(*)
Mega Drain (*)
Slam(*)
Leaf Blade
Leaf Storm
Wring Out
Giga Drain

Glare(*)
Iron Tail(*)
Mirror Coat(*)

Aerial Ace(*)
Taunt (*)
Swords Dance(*)
Protect
Toxic
Hyper Beam


Venser starts with his Pokemon.

Good Luck Trainers!
 
All right, let's get control of this battle from the start! n.n

UHh this is simpler than i thought. You're faster than that annoying ttar, so start off by Biding. Take the Snarl, Screech, and then hold it in just a bit longer on the last action to take that EQ as well and launch it back. If you need to use more energy to do so, that's fine.

Bide ~ Bide ~ [slow] UNLEASH BIDE
 

Swells (Cyclohm) (F)
HP: 110
Atk: 3
Def: 3
SpA: 4
SpD: 3
Spe: 80
Actions: Bide~Bide~Bide


Tyranitar Thrym (M)
HP: 110
Atk: 6
Def: 4
SpA: 3
SpD: 3
Spe: 61
Actions: Snarl~Screech~Earthquake


We stand here for another first round battle of CAP ASB's first ever tournament! We have Venser facing off against LupusAter, in what is sure to be an exciting and intense match. Venser chooses his Pokemon first, and sends out Swell the Cyclohm and LupusAter responds by sending out Thrym the Tyranitar. Thrym appears on the battlefield in a flash of light, when his ability, Sand Stream, kicks in, summoning a massive sandstorm.

Swells seems to be Biding her time, as she becomes engulfed in a white aura. I'm not completely sure what is happening here. Thrym, on the other hand, doesn't seem to care what his opponent is doing and she begins to Snarl at her. This snarl lowered Swells' Special Attack, but the White Aura only seems to be getting stronger. Thrym then begins to Screech at the Cyclohm, slightly lowering her Defense, but the aura still remains. Thrym begins to stomp on the ground. The ground then begins to rumble as if there was an Earthquake. The ground ruptures from underneath Swells, but the aura just appears to be getting larger and larger. Swells then releases the aura, and it goes pulsing throughout the entire arena. The force of the attack sends Thrym tumbling backwards. Although he is quick to get back on his feet, Thrym clearly took a large hit.


Swells:
Bide = [64 Damage] [38 Energy]

Thrym:
Snarl - 6+3+(3-3)x1.5 = [9 Damage] [4 Energy]
Screech = [6 Energy]
Earthquake - [10+(5-3)x1.5+(6-5)x1]x1.5+1x1.5 = [23 Damage] [7 Energy]




Swells (Cyclohm) (F)
HP: 72
Energy: 62
Stats: -1 SpA, -1 Def
Status: N/A


Tyranitar Thrym (M)
HP: 46
Energy: 73
Stats: N/A
Status: N/A


Venser, you're up.
 
Great work, Swells! half of his health gone already! hmm. If he orders at least one damaging attack, then do the same bide play that you did last round. Otherwise!

Rain Dance ~ Hydro Pump ~ Slack Off
 

Swells (Cyclohm) (F)
HP: 72
Energy: 62
Stats: -1 SpA, -1 Def
Status: N/A
Actions: Rain Dance~Hydro Pump~Slack Off


Tyranitar Thrym (M)
HP: 46
Energy: 73
Stats: N/A
Status: N/A
Actions: Thunder Fang~Dragon Dance~Dragon Dance

Thrym begins to charge his opponent. Swells sees that he is ready to attack, and uses Bide again. Thrym bares his Fangs as they begin to spark with electricity. He then bites down on Swells, and a crack of Thunder erupts through the sky. Thrym notices that the white aura surrounding Swells has gotten stronger, so he decides to wait it out and begins (Dragon) Dancing. The aura still remains, so Thrym decides to continue boosting his stats with Dragon Dance. Swells releases the energy, and it blasts towards Thrym. The energy was so weak that Thrym barely felt anything and began laughing at his opponent.

Then appears a strange creature that really has no business being in CAP ASB. THE TIME WIZARD!!!


Time then rewinds back to the beginning of the round. We see Thrym charging in for a Thunder Fang, but rather than a white aura surrounding Swells, she begins to Dance. Rain then begins to fall, cutting through the now subsiding sandstorm. Swells takes advantage of the rain and launches a Hydro Pump, that rocks Thrym. Thrym was so inspired by Swells' dancing, that he just had to (Dragon) Dance himself. Wanting to keep the dance party going, Thrym continues to use Dragon Dance. Swells just decides to Slack Off, while Thrym is dancing in the rain.

Swells:
Rain Dance = [10 Energy]
Hydro Pump - [12+3+(4-3)x1.5]x1.5-1x1.5 = [23 Damage] [8 Energy]
Slack Off = [+20 HP] [13 Energy]

Thrym:
Thunder Fang - [7+(5-3)x1.5+(6-5)x1]x0.44+1x1.5 = [6 Damage] [6 Energy]
Dragon Dance = [7 Energy]
Dragon Dance = [11 Energy]




Swells (Cyclohm) (F)
HP: 86
Energy: 31
Stats: N/A
Status: N/A


Tyranitar Thrym (M)
HP: 23
Energy: 49
Stats: +2 Attack, +2 Speed
Status: N/A


4 more rounds of rain. LupusAter, you're up.
 

Swells (Cyclohm) (F)
HP: 86
Energy: 31
Stats: N/A
Status: N/A
Actions: Hydro Pump~Hydro Pump~Hydro Pump


Thrym (
Tyranitar) (M)
HP: 23
Energy: 49
Stats: +2 Attack, +2 Speed
Status: N/A
Actions: Earthquake~Earthquake~Earthquake


Taking advantage of his increased speed, Thrym begins slamming the ground, creating another Earthquake. The ground shakes, destroying more and more of the arena. Swells knows that Thrym is ready to fall, so she launches on last Hydro Pump at Thrym. However, the shaking ground disrupted Swells' aiming, and she misses her mark.

Thrym continues slamming the ground, amplifying the Earthquake, hoping to do as much damage before fainting. Swells crashes to the ground, but is able to quickly regain her footing. The then fires another Hydro Pump. This time it hits its mark, and a soaked Thrym drops to the ground and isn't getting up. The score is now 2-1, but Swells is certainly looking tired. Let's see if LupusAter can pull himself out of this hole.


Swells:
Hydro Pump - Miss = [8 Energy]
Hydro Pump - [12+3+(4-3)x1.5]x1.5 = [25 Damage] [12 Energy]

Thrym:
Earthquake - [10+(5-3)x1.5+(6-5)x1]x1.5+2x1.5 = [24 Damage] [7 Energy]
Earthquake - [10+(5-3)x1.5+(6-5)x1]x1.5+2x1.5 = [24 Damage] [11 Energy]




Swells (Cyclohm) (F)
HP: 38
Energy: 11
Stats: N/A
Status: N/A


Thrym (
Tyranitar) (M)
HP: 0
Energy: 0
Stats: N/A
Status: KOed

Lupus, your new Poke. Then Venser's orders.
 
All right Swells, we're in a good position here. Your goal is to get some damage off on that thing/cripple it before you die!

Start with a Chill i suppose. Then flamethrower. Then Chill.

If he taunts, blast him until you die with a hurricane ~ flamethrower ~ hurricane combo.
 
Ok, LupusAter has passed the 48 hour DQ time. Venser advances to the second round!

1 EC, 2 MC, 1 DC: Swells (Cyclohm), Thrym (Tyranitar), Nidhogg (Serperior)
KO Counters: Swells (1)
2 Trainer Counters: Venser, LupusAter
2 Ref Tokens: danmantincan
 
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