Wailmer (Analysis)

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus

I'm writing this up, courtesy of ShinyAzelf, who wrote an excellent skeleton, and he deserves most of the credit for this analysis. Without further ado...

GP: 1/2 Calm Pokemaster, 2/2 NatGeo

• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •​

[OVERVIEW]

- One of few users who has access to Water Spout in Little Cup
- Good Special Attack, above average Speed
- Very large HP, but Defenses are mediocre
- Good coverage
- Can go offensive, or defensive
- Overall a potent threat

[SET]
name: Choice Scarf
move 1: Water Spout
move 2: Hydro Pump / Surf
move 3: Ice Beam
move 4: Hidden Power Grass / Hidden Power Electric
item: Choice Scarf
ability: Water Veil
nature: Timid / Modest
evs: 36 HP / 76 Def / 200 SpA / 196 Spe

[SET COMMENTS]
- Water Spout is its strongest attack when at full health, should be used early game to hurt opposing Pokemon
- Hydro Pump is also powerful, and should be used when Wailmer’s health starts dropping low
- Surf is an alternative, trading power for accuracy
- Ice Beam offers good coverage with Water-, hitting Dragon- and Grass-types
- Hidden Power Grass for Chinchou and opposing Water-types
- Hidden Power Electric and hits Mantyke

[ADDITIONAL COMMENTS]
- Rapid Spinners are very important
- Sandshrew is the best option, being immune to Electric- can Rapid Spin and set up Stealth Rock, though both are weak to Grass-
- Magnemite traps Ferroseed
- Water Veil is used because it allows Wailmer to switch into Will-O-Wisp, and while is mostly useless outside of it, will be more helpful than other abilities
- Timid allows you outspeed all Scarfed Pokemon who has 15 Speed, and everything below that
- Modest hits 22 Speed, still outspeeding all non-Choice Scarfed Pokemon, and the slower Choice Scarfed Pokemon, but ties with Scraggy after a Dragon Dance, preventing Wailmer from checking it
- EV spread maximizes Special Attack and Speed, and boosts HP and Defense by a point
- Hazards are extremely important
- Wailmer can force switches, and not many Pokemon like switching into entry hazards + Water Spout
- Rain is helpful, boosting Water Spout even further
- Bronzor can provide Rain (and Trick Room)
- Sandshrew can provide Stealth Rock and Rapid Spin support
- Ferroseed provides Spikes
- Hidden Power Fire defeats Ferroseed and Snover

[Other Options]
- Pressure (DW Ability) can be used, but Wailmer will have little benefits
- Tanking set could work, with Rest, Scald, Toxic, and Roar, but it doesn’t have Sleep Talk, so Rest isn’t very viable
- Yawn and Protect
- Selfdestruct
- Trick Room sweeper, Quiet nature with 0 Speed IVs
- Curse | Waterfall | Rest | Sleep Talk could work, but mono-attacker means it gets walled by many Pokemon in the tier

[Checks and Counters]

- Ferroseed can easily take hits, setting up Spikes in the process
- Snover doesn’t take much from even Ice Beam, brings in Hail which causes Wailmer to lose health, and can hit it with Giga Drain
- Wynaut revenge kills
- Frillish doesn’t take much even from Hidden Power Grass, beats Wailmer with a combination of Shadow Ball and Recover
- Mantyke can defeat Choice Scarf variant unless it has Hidden Power Electric
- Chinchou defeats variants without Hidden Power Grass
- Unaware Wooper beats Curse set with Toxic and Recover


[Overview]

<p>Wailmer is one of the only Pokemon in Little Cup that can boast access to Water Spout. With good Speed
when equipped with a Choice Scarf, a huge HP stat, and wonderful Water-type STAB, Wailmer is definitely a force to reckoned with. Wailmer can run a variety of different sets, thanks to a great movepool and well rounded stats. It has the ability to be a considerably strong offensive threat thanks to Water Spout, while it can also be great defensively thanks to Roar, which, in tandem with entry hazards, can make Wailmer very difficult to break down. However, Wailmer's stats may also be its downfall, as some may argue that they are too well rounded, meaning that it can never excel in other categories. It also faces large competition from other Water-types, such as Mantyke and Chinchou, meaning that it is often outclassed. Nonetheless, if Wailmer is played to its strengths, it can almost certainly be a great addition to any Little Cup team.</p>

[SET]
name: Choice Scarf
move 1: Water Spout
move 2: Hydro Pump / Surf
move 3: Ice Beam
move 4: Hidden Power Grass / Hidden Power Electric
item: Choice Scarf
ability: Water Veil
nature: Timid / Modest
evs: 36 HP / 76 Def / 200 SpA / 196 Spe

[SET COMMENTS]

<p>When equipped with a Choice Scarf, Wailmer finds itself with a much needed boost to its Speed, bringing it up to a stat of 24. This allows Wailmer to fire off powerful Water Spouts while outspeeding the entire unboosted metagame with the Choice Scarf, meaning it can hit other Pokemon before Water Spout is weakened. This set is useful in that it can easily rip holes
into offensive teams, opening up a sweep for teammates. Hydro Pump is used on this set to provide a more consistently powerful option over Water Spout, as when Wailmer begins to lose HP, Water Spout becomes considerably weaker. Ice Beam is to provide coverage, and it does a number on Dragon- and Grass-types that will frequently switch in on Wailmer in an attempt to wall it. Finally, a Hidden Power of choice can be used to provide the final coverage. Both options hit Water-types that will set up on Wailmer. Hidden Power Grass allows Wailmer to hit Chinchou and Frillish, while Hidden Power Electric strikes Mantyke super effectively, all of which are common Pokemon. One must take into account, however, that Hidden Power sports only 70 Base Power, and this means that with Wailmer's only middling Special Attack stat, it will struggle to do lots of damage, which is why Hidden Power should only be used when absolutely necessary.</p>

[ADDITIONAL COMMENTS]

<p>There are a few changes that can be made with this set. Hydro Pump can easily be replaced with Surf
for perfect accuracy at the cost of considerable power, although this choice is down to the user. Wailmer's nature can be changed to Modest for some extra strength behind Wailmer's attacks,making it a good choice. Under the circumstances, however, a Modest nature means that Choice Scarf Wailmer will no longer be able to outspeed Scrafty after a Dragon Dance, meaning that it can no longer check one of the strongest threats in the metagame. Water Veil is the ability of choice, as it allows Wailmer to switch into Will-O-Wisp, and it is more effective than Wailmer's other abilities. Finally, another option that can be utilized is to use Hidden Power Fire to beat Ferroseed and Snover, two of the best checks to Wailmer.</p>

<p>As Wailmer will find itself frequently switching in and out, Rapid Spin support is a great boon to our favorite whale, as it wants to keep its Water Spout at maximum power. Sandshrew is perhaps the best option for
providing Rapid Spin support, as it provides an excellent immunity to Electric-type attacks while also setting up Stealth Rock itself, allowing Wailmer to KO more Pokemon after the residual damage. However, Sandshrew does compound Wailmer's weakness to Grass-type attacks, so one must be wary of this when providing additional team support. Another useful teammate is Magnemite, as not only does it resist Grass-type moves, it can easily remove Ferroseed, perhaps the best check to Wailmer.</p>

<p>Finally,
rain support is a good thing to have when using Wailmer, as it boosts Water Spout's power to colossal levels, denting even Pokemon that resist the attack when Wailmer is at full health. Bronzor is a good teammate that can easily set up rain, and it can even provide Trick Room support if you choose to run Wailmer without a Choice Scarf for more power.</p>

[Other Options]

<p>As Wailmer has a wide movepool, it can run many other options. Wailmer can easily run a tanking set
with Roar, Scald, Toxic, and Roar, but Wailmer lacks Sleep Talk, meaning that it will have no reliable recovery unless it wants to become dead weight for two turns. Wailmer can also utilize its Dream World ability – Pressure – to great effect, but being able to switch into a burn is the better choice for the more offensive Pokemon that Wailmer is. Wailmer can also run a pseudo-hazing set with Yawn and Protect, as opposing Pokemon will be forced to switch out unless they want to be put to sleep, though Roar is usually the better option. Finally, Selfdestruct is a rather beneficial option for Wailmer, but the drop in power means that it is relatively useless, and a Ghost-type can easily switch in to take the attack.</p>

[Checks and Counters]

<p>As Wailmer will often find itself spamming Water Spout, many Pokemon that resist Water-type attacks can easily counter Wailmer. Ferroseed is perhaps the best counter to our whale, as it can take Water Spouts with ease, while it can set up Spikes or Leech Seed, or even hit back with Bullet Seed. Snover is also an effective check, as it can hit Wailmer with Giga Drain for great damage, while
hail causes Wailmer to take extra residual damage, meaning that Water Spout will be weakened further. Frillish is an excellent check as well, as it regains health from switching into Water Spout, and it doesn't mind Hidden Power Grass too much thanks to its excellent Special Defense stat. Wynaut can revenge kill Wailmer, thanks to Shadow Tag and Mirror Coat. Mantyke can beat Wailmer if it is without Hidden Power Electric, while Chinchou can beat Wailmer if it is without Hidden Power Grass. Finally, Wooper can beat a rare Curse set thanks to Unaware, Toxic, and Recover.</p>

[Dream World]

<p>In the Dream World, Wailmer receives the Pressure ability. This can be quite useful on more defensive sets, as it will allow Wailmer to stall out Pokemon at a much faster speed. On more offensive sets, however, Water Veil is the more useful option, and as such, Pressure should only be used on more defensive sets, if at all.</p>
 
Deletions
Additions / Corrections
Comments


[Overview]

<p>Wailmer is one of the only Pokemon in Little Cup that can boast access to Water Spout. With good Speed when equipped with a Choice Scarf, a huge HP stat, and a great typing for STAB attacks wonderful Water-type STAB, Wailmer is definitely a force to reckoned with. Wailmer can run a variety of different sets, thanks to a great movepool and well rounded stats. It has the ability to be a considerably strong offensive threat thanks to Water Spout, while it can also be great defensively thanks to Roar, which, in tandem with entry hazards, can make Wailmer very difficult to break down. However, Wailmer's stats may also be its downfall, as some may argue that they are too well rounded, meaning that it can never excel in other categories. It also faces large competition from other Water-types, such as Mantyke and Chinchou, meaning that it is often outclassed. All in all, if Wailmer is played to its strengths, it can almost certainly be a great addition to almost any Little Cup team.</p>

[SET]
name: Choice Scarf
move 1: Water Spout
move 2: Hydro Pump / Surf
move 3: Ice Beam
move 4: Hidden Power Grass / Hidden Power Electric
item: Choice Scarf
ability: Water Veil
nature: Timid / Modest
evs: 36 HP / 76 Def / 200 SpA / 196 Spe

[SET COMMENTS]

<p>When equipped with a Choice Scarf, Wailmer finds itself with a much needed boost to its Speed, bringing it up to a stat of 24. This will allow Wailmer to fire off powerful Water Spouts, as it outspeeds the entire unboosted metagame with the boost, meaning it can hit other Pokemon before Water Spout is weakened due to depleting HP. This set is useful in that it can easily rip holes into offensive teams, opening up partners for a a sweep for teammates. Hydro Pump is used on this set to provide a more consistently powerful option over Water Spout, as when Wailmer begins to lose HP, Water Spout becomes considerably weaker. Ice Beam is to provide coverage, and it does a number on Dragon- and Grass-types, which will frequently switch in to attempt to wall Wailmer. Finally, a Hidden Power of choice can be used to provide the final coverage. Both options hit Water-types that will set up on Wailmer. while Hidden Power Grass allows Wailmer to hit Chinchou and Frillish, while Hidden Power Electric can allow Wailmer to strikes Mantyke super effectively, all of which are common Pokemon in the tier. One must take into account, however, that Hidden Power sports only 70 Base Power, and this means that with Wailmer's only middling Special Attack stat, it will struggle to do lots of damage, and this is why Hidden Power should only be used when absolutely necessary.</p>

[ADDITIONAL COMMENTS]

<p>There are a few changes that can be made with this set. Firstly, Hydro Pump can easily be replaced with Surf, for perfect accuracy, although this choice is down to the user. Hydro Pump is the first option as it gives Wailmer a much needed power boost, but feel free to change the order to your liking. Also, another arguable change is in natures Wailmer's nature. A Modest nature can be used for some extra strength behind Wailmer's attacks, and would be a good choice. Under the circumstances, however, a Modest nature means that Wailmer will no longer be able to outspeed Scrafty after a Dragon Dance, meaning that it can no longer check one of the strongest threats in the metagame. Water Veil is the ability of choice, as it allows Wailmer to switch into Will-O-Wisp, and it is more effective than Wailmer's other abilities. Finally, another option that can be utilized, is to use Hidden Power Fire to beat Ferroseed and Snover, two of the best checks to Wailmer in LC.</p>

<p>As Wailmer will find itself frequently switching in and out, Rapid Spin support is a great boon to our favourite whale, as it wants to keep its Water Spout at maximum power. Sandshrew is perhaps the best option for Rapid Spinning providing Rapid Spin support, as it provides an excellent immunity to Electric-type attacks, while it can also setting up Stealth Rock itself, allowing Wailmer to KO more Pokemon after the residual damage. However, Sandshrew does compound on Wailmer's weakness to Grass-type attacks, so one must be wary of this when providing additional team support. Another useful teammate is Magnemite, as it is able to can easily remove Ferroseed, perhaps the best check to Wailmer. Magnemite can easily trap the Grass- and Steel-type thanks to Magnet Pull, and proceed to KO it with its own Hidden Power Fire.</p>

<p>Finally, rain support is a good thing to have when using Wailmer, as it boosts Water Spout's power to colossal levels, denting even Pokemon that resist the attack when Wailmer is at full health. Bronzor is a good teammate that can easily set up rain, and it can even provide Trick Room support if you choose to run Wailmer without a Choice Scarf for more power.</p>

[Other Options]

<p>As Wailmer has a wide movepool, it can run many other options. Wailmer can easily run a tanking set, with Roar, Scald, Toxic, and Roar, but Wailmer lacks Sleep Talk, meaning that it will have no reliable recovery unless it wants to become dead weight for two turns. Wailmer can also utilize its Dream World ability - Pressure - to great effect, but being able to switch into a burn is the better choice for the more offensive Pokemon that Wailmer is. Wailmer can also run a pseudo-hazing set with Yawn and Protect, as opposing Pokemon will be forced to switch out unless they want to be put to sleep. Roar is usually the better option in this case, though. Finally, Selfdestruct is a rather beneficial option for Wailmer, but the drop in power means that it is relatively useless, and a Ghost-type can easily switch in to take the attack.</p>

[Checks and Counters]

<p>As Wailmer will often find itself spamming Water Spout, many Pokemon that resist Water-type attacks can easily counter Wailmer. Ferroseed is perhaps the best counter to our whale, as it can take Water Spouts with ease, while it can set up Spikes or Leech Seed, or it can even hit back with Bullet Seed. Snover is also an effective check, as it can hit Wailmer with Giga Drain for great damage, while hail causes Wailmer to take extra residual damage, meaning that Water Spout will be weakened further. Frillish is an excellent check as well, as it regains health from switching into Water Spout, and it doesn't mind Hidden Power Grass too much thanks to its excellent Special Defense stat. Wynaut can revenge kill Wailmer, thanks to Shadow Tag and Mirror Coat. Mantyke can beat Wailmer if it is without Hidden Power Electric, while Chinchou can beat Wailmer if it is without Hidden Power Grass. Finally, Unaware Wooper can beat a Cursing Wailmer easily with Toxic and Recover a rare Curse set thanks to Unaware, Toxic, and Recover.</p>

[Dream World]

<p>In the Dream World, Wailmer receives the Pressure ability. This can be quite useful on more defensive sets, as it will allow Wailmer to stall out Pokemon at a much faster speed. On more offensive sets, however, Water Veil is the more useful option, and as such, Pressure should only be used on more defensive sets, if at all.</p>


Good job.



GP 1 / 2
 
check goes here

remove
change


[Overview]

<p>Wailmer is one of the only Pokemon in Little Cup that can boast access to Water Spout. With good Speed
when equipped with a Choice Scarf, a huge HP stat, and wonderful Water-type STAB, Wailmer is definitely a force to reckoned with. Wailmer can run a variety of different sets, thanks to a great movepool and well rounded stats. It has the ability to be a considerably strong offensive threat thanks to Water Spout, while it can also be great defensively thanks to Roar, which(remove space), in tandem with entry hazards, can make Wailmer very difficult to break down. However, Wailmer's stats may also be its downfall, as some may argue that they are too well rounded, meaning that it can never excel in other categories. It also faces large competition from other Water-types, such as Mantyke and Chinchou, meaning that it is often outclassed. Nonetheless All in all, if Wailmer is played to its strengths, it can almost certainly be a great addition to almost any Little Cup team.</p>

[SET]
name: Choice Scarf
move 1: Water Spout
move 2: Hydro Pump / Surf
move 3: Ice Beam
move 4: Hidden Power Grass / Hidden Power Electric
item: Choice Scarf
ability: Water Veil
nature: Timid / Modest
evs: 36 HP / 76 Def / 200 SpA / 196 Spe

[SET COMMENTS]

<p>When equipped with a Choice Scarf, Wailmer finds itself with a much needed boost to its Speed, bringing it up to a stat of 24. This will allows Wailmer to fire off powerful Water Spouts, as it outspeeding the entire unboosted metagame with the boost, meaning it can hit other Pokemon before Water Spout is weakened. This set is useful in that it can easily rip holes
into offensive teams, opening up a sweep for teammates. Hydro Pump is used on this set to provide a more consistently powerful option over Water Spout, as when Wailmer begins to lose HP, Water Spout becomes considerably weaker. Ice Beam is to provide coverage, and it does a number on Dragon- and Grass-types that will frequently switch in on Wailmer in an to attempt to wall it Wailmer. Finally, a Hidden Power of choice can be used to provide the final coverage. Both options hit Water-types that will set up on Wailmer.Hidden Power Grass allows Wailmer to hit Chinchou and Frillish, while Hidden Power Electric strikes Mantyke super effectively, all of which are common Pokemon in the tier. One must take into account, however, that Hidden Power sports only 70 Base Power, and this means that with Wailmer's only middling Special Attack stat, it will struggle to do lots of damage, and this which is why Hidden Power should only be used when absolutely necessary.</p>

[ADDITIONAL COMMENTS]

<p>There are a few changes that can be made with this set. Hydro Pump can easily be replaced with Surf
for perfect accuracy at the cost of considerable power, although this choice is down to the user. Hydro Pump is the first option as it gives Wailmer a much needed power boost, but feel free to change the order to your liking. Also, another arguable change is in Wailmer's nature can be change to. A Modest nature can be used for some extra strength behind Wailmer's attacks, and would be making it a good choice. Under the circumstances, However, a Modest nature means that Choice Scarf Wailmer will no longer be able to outspeed Scrafty after a Dragon Dance, meaning that it can no longer check one of the strongest threats in the metagame. Water Veil is the ability of choice, as it allows Wailmer to switch into Will-O-Wisp, and it is more effective than Wailmer's other abilities. Finally, another option that can be utilized is to use Hidden Power Fire to beat Ferroseed and Snover, two of the best checks to Wailmer in LC.</p>

<p>As Wailmer will find itself frequently switching in and out, Rapid Spin support is a great boon to our favourite whale, as it wants to keep its Water Spout at maximum power. Sandshrew is perhaps the best option for
providing Rapid Spin support, as it provides an excellent immunity to Electric-type attacks while also setting up Stealth Rock itself, allowing Wailmer to KO more Pokemon after the residual damage. However, Sandshrew does compound Wailmer's weakness to Grass-type attacks, so one must be wary of this when providing additional team support. Another useful teammate is Magnemite, as not only does it resist Grass-type moves, it can easily remove Ferroseed, perhaps the best check to Wailmer.</p>

<p>Finally,
rain support is a good thing to have when using Wailmer, as it boosts Water Spout's power to colossal levels, denting even Pokemon that resist the attack when Wailmer is at full health. Bronzor is a good teammate that can easily set up rain, and it can even provide Trick Room support if you choose to run Wailmer without a Choice Scarf for more power.</p>

[Other Options]

<p>As Wailmer has a wide movepool, it can run many other options. Wailmer can easily run a tanking set
with Roar, Scald, Toxic, and Roar, but Wailmer lacks Sleep Talk, meaning that it will have no reliable recovery unless it wants to become dead weight for two turns. Wailmer can also utilize its Dream World ability - Pressure - to great effect, but being able to switch into a burn is the better choice for the more offensive Pokemon that Wailmer is. Wailmer can also run a pseudo-hazing set with Yawn and Protect, as opposing Pokemon will be forced to switch out unless they want to be put to sleep, though Roar is usually the better option in this case, though. Finally, Selfdestruct is a rather beneficial option for Wailmer, but the drop in power means that it is relatively useless, and a Ghost-type can easily switch in to take the attack.</p>

[Checks and Counters]

<p>As Wailmer will often find itself spamming Water Spout, many Pokemon that resist Water-type attacks can easily counter Wailmer. Ferroseed is perhaps the best counter to our whale, as it can take Water Spouts with ease, while it can set up Spikes or Leech Seed, or even hit back with Bullet Seed. Snover is also an effective check, as it can hit Wailmer with Giga Drain for great damage, while
hail causes Wailmer to take extra residual damage, meaning that Water Spout will be weakened further. Frillish is an excellent check as well, as it regains health from switching into Water Spout, and it doesn't mind Hidden Power Grass too much thanks to its excellent Special Defense stat. Wynaut can revenge kill Wailmer, thanks to Shadow Tag and Mirror Coat. Mantyke can beat Wailmer if it is without Hidden Power Electric, while Chinchou can beat Wailmer if it is without Hidden Power Grass. Finally, Wooper can beat a rare Curse set thanks to Unaware, Toxic, and Recover.</p>

[Dream World]

<p>In the Dream World, Wailmer receives the Pressure ability. This can be quite useful on more defensive sets, as it will allow Wailmer to stall out Pokemon at a much faster speed. On more offensive sets, however, Water Veil is the more useful option, and as such, Pressure should only be used on more defensive sets, if at all.</p>
GP APPROVED 2/2
 
"Wailmer can easily run a tanking set with Roar, Scald, Toxic, and Roar" You mentioned Roar twice.
 
"however, a Modest nature means that Choice Scarf Wailmer will no longer be able to outspeed Scrafty after a Dragon Dance,"

Tiny nitpick: Scrafty is mentioned here when it should say Scraggy.
 
...Wait... what? In Oo, it is mentioned that Wailmer doesn't get Sleep Talk. Uh, doesn't it though? Or is it illegal with some move or ability that I'm not aware of? Assuming I'm not missing something, a set like Scald+Roar/Toxic+Restalk seems like it might be worth trying out.
 

breh

強いだね
iirc somebody (can't recall who) was saying that evio wailmer with scald/restalk/something I can't recall (banryu is probably right with toxic) was good.

I'd say it's worth a set, especially when you consider wailmer's epic bulk.
 
Remove the Dream World section; Pressure is released.

Breludicolo, it was me who told you about it, but it's Draco's set.

elDino already wrote the analysis, and he doesn't have to update it with new content too. If I get approval, I'll write the new set.
edit: okay :)
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
It's ok Charmander, I can play test and write this set; it's probably easier this way. I'll be back home tomorrow.

EDIT: You can feel free to help out, though :D.
 

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