3v3 Doubles at a Carnival! TravelLog vs Gerard!

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Flora

Yep, that tasted purple!
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Looking for a nice match:
3v3 Doubles
2 day DQ, 3 Days for the Ref
2 recoveries, 5 chills per pokemon.
Arena is a Carnival (I'll let this mean whatever the ref wants it to)

^^
I'll Accept the challenge
Switch = OK
Items = No
One Ability

So we're at a pretty cool carnival at daytime. There's a Ferris wheel filled with kids and adults, a water ride for your water needs, and a plain old roller coaster that goes to the skies. There's also a merry-go-round but it's broken. Lastly, there's an arcade! YEAH! Not like your Pokemon should actually ride on them mind you!

Okay there's lots of stuff but what do they do? If your Pokemon is at one of these specific areas, they will gain a boost. Here they are:

-------------------------------------------

Ferris wheel: Moves that have to do with spinning and wheels will have their Base Attack Power increased by 2. Additionally, all Pokemon will have their evasion increased by 5 flat.

Water ride: Water-type attacks have their Base Attack Power increased by 2. All Pokemon here have increased accuracy by 5 flat. This is the only place where Surf is usable.

Roller coaster: Flying-type attacks have their Base Attack Power increased by 2. Gravity is in constant effect.

Merry-go-round: If your Pokemon has 4-legs, it will be able to deal 999999 damage with any attack. Too bad you guys don't have any. Anyway, every Pokemon will have 2 more Base Attack Power for their attacks at the cost of taking 50% recoil damage (unless the Pokemon is using a move that already has recoil e.g. Take Down).

Arcade: In-doors. Weather moves won't carry on; however, they will remain in effect outside of the stage. Moves performed here use 1 less energy at the cost of 1 less Base Attack Power.

-------------------------------------------

Now, you won't be able to manually command your Pokemon to go there! "Where's the freedom in that?!" Well, it's to make sure all the stages of the arena get used and to prevent abuse of just one good stage.

You'll start at the carnival's entrance, where nothing is in effect. Next round, you'll be moving to one of these cool areas until they're all used, then you're back at the carnival's entrance! I'll tell you which part we're going to after the round ends. Aren't you excited? :heart:

Duosion (Gavroche) {M}
578.png


Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Psyquic
Psyquic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:

Magic Guard: (Innate)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Overcoat: (Innate)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Regenerator (DW): (Innate)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.


Stats:

HP: 100
Atk:
1 (-)
Def:
2
SpA:
6 (+)
SpD: 2

Spe:
30

EC: 4/9
MC: 6
DC: 3/5

Attacks:

Psywave
Reflect
Rollout
Snatch
Hidden Power Fire
(7)
Light Screen
Charm
Recover
Psyshock


Confuse Ray
Acid Armor
Trick


Calm Mind
Psychic
Shadow Ball

Togepi (Éponine) {F}
175.png


Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Hustle: (Can be Enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Serene Grace: (Innate)
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Super Luck(DW): (Innate)
This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.



Stats:

HP: 90
Atk:
0 (-)
Def:
3
SpA:
3 (+)
SpD: 3

Spe:
20

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow

Psych Up
Nasty Plot
Morning Sun

Psychic
Flamethrower
Grass Knot

Budew (Cicuta) {F}
Spr_5b_406.png


Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:

Natural Cure: (Innate)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Poison Point: (Can be Disabled)
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.

Leaf Guard (DW): (Innate)
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.



Stats:

HP: 90
Atk:
1 (-)
Def:
2
SpA: 3
(+)
SpD: 3

Spe:
55

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed

Synthesis
Sleep Powder
Extrasensory

Venoshock
Sunny Day
SolarBeam

Syclar.png

Syclar [Loki] (M)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91

EC: 2/6
MC: 1
DC: 1/5

Attacks:
Level Up:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
Bug Buzz

Egg:
Tail Glow
Earth Power
Counter

TM:
Blizzard
Double Team
Acrobatics

448.png

Gible [Kain] (*) (M)
Nature: Adamant (+Atk, -SpA)

Type: Dragon/Ground
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Abilities:
Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW/Innate): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

EC: 1/9
MC: 0
DC: 1/5

Stats:

Gible
HP: 100
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 42

Attacks:
Level Up:
Tackle(*)
Sand-Attack(*)
Dragon Rage(*)
Sandstorm(*)
Take Down(*)
Sand Tomb(*)
Slash(*)

Egg:
Outrage(*)
Rock Climb(*)
Iron Head(*)

TM:
Earthquake(*)
Roar(*)
Dig(*)
Draco Meteor

607.png

Litwick [Danse Macabre] (Male) (*)
Nature: Modest (+SpA,-Atk)

Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Flame Body (Innate):This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW/Innate):Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 20

EC: 2/9
MC: 0
DC: 1/5

Attacks:
Level up:
Ember*
Astonish*
Minimize*
Smog*
Fire Spin*
Confuse Ray*
Night Shade*
Will-O-Wisp*
Flame Burst*
Imprison*
Shadow Ball
Pain Split

Egg:
Acid Armor*
Clear Smog*
Heat Wave*

TM:
Will-O-Wisp*
Calm Mind*
Toxic*

K, TravelLog sends in first two Pokemon, then Gerard sends in first two Pokemon and their actions. After that, TravelLog's actions!
 
Go Gavroche (Magic Guard) and Éponine (Serene Grace)!
578.png
175.png

This seems interesting, I really thing that bug is gonna be anoying but you can get rid of him Gavroche, use a Light Screen to soft their hits, then Eponine, you'll use Yawn to make that candle easier to handle (just beware Tail Glow)

After that Gavroche will make sure that bug won't last long on the field, use Hidden Power against him to make sure he looses a good chuck of health, then eponine will use flamethower against him just to make sure he really takes the message

Then Finish him another Hidden Power, he will go down, if he is not down yet repat another flamethower against him, but if he is then use Ancienpower against Danse Macabre

Gavroche: Light Screen (...) - Hidden Power Fire (7) (Loki) - Hidden Power Fire (7) (Loki)
*Use Snatch in any action if he tries to use Tail Glow
Éponine: Yawn (Danse Macabre) - Flamethrower (Loki) - Flamethrower (Loki)
*Use AncientPower against Danse Macabre if Loki is done
 
Well Loki, you move first, so let's get something done! Start the round with a Blizzard to hopefully freeze one or both opponents, followed by a nice Double Team with 4 clones to avoid their attacks. Then follow that up with a Bug Buzz on Gavroche.

Danse, I want you to immediately use Confuse Ray on Eponine to hopefully make him too confused to yawn. Then I want you to use Confuse Ray on Duosion, followed by Shadow Ball, also on Duosion.

Loki: Blizzard (both opponents)~Double Team (4 clones, self)~Bug Buzz (Gavroche)
Danse: Confuse Ray (Eponine)~Confuse Ray(Duosion)~Shadow Ball (Duosion)
 
Syclar.png
607.png

Loki (M) | Danse Macabre (M)

HP: 90 | 90
Energy: 100 | 100
Boosts/Drops:
Others:
Compoundeyes | Flash Fire
578.png
175.png

Gavroche (M) | Éponine (F)
HP: 100 | 90
Energy: 100 | 100
Boosts/Drops:
Others:
Magic Guard | Serene Grace

Speed Order: Loki - Gavroche - Éponine = Danse Macabre

---------------------------------------------------------

ROUND 1: Fun Time!

"We have reached our destination! Have fun!"

This is it folks! It's the Carnival! LET'S BATTLE!

Loki begins the round by calling forth a storming Blizzard that sweeps through the carnival and smashes onto both Gavroche and Éponine! Bits and pieces of ice are scattered throughout their body, though I'm sure it's not very important if continuous Ice-type attacks don't come! Gavroche seeks to end the icy torment (and other special attacks for that matter) with a Light Screen! What a hero! As for the other two, it looks like they're in competition to see who can move first! Éponine succeeds at moving first and Yawns at Danse Macabre into a dreamy doze! He just shakes it off though (for now) and fires a Confuse Ray at Éponine that will last for... 2 actions! That's the rest of this round!

With his impressive Speed, Loki goes from the ticket house to the gate all in a matter of seconds! This seems to be a Double Team and it enables Loki to create 4 clones of himself! That's confusing. Gavroche is struggling to figure out who's who. He just picks the closest one and incinerates it with a Hidden Power Fire. . . . Yeah, that was a clone alright! Hey, it looks like even more fire is headed toward Loki! This is a Flamethrower from Éponine! And... wait a minute, this is a pretty awkward Flamethrower! It's going downward... oh! Looks like Éponine hit herself in confusion! Oddly enough, she's a toughie and took no damage from it! Darn, that looked like it was going to be a sure hit! Keeping out with the confusing tactic, Danse Macabre gives Gavroche a Confuse Ray as well! The spirits say... this will last for 3 actions! Well, good thing Gavroche has Magic Guard!

Loki ends the round by buzzing like the annoying pesky bug he is at Gavroche, which hits for supreme damage! Supreme did I say? Looks like I forgot about the Light Screen! Gavrochi, attempting to get over his confusion, tries to throw a Hidden Power Fire at one of the many Lokis! This works... sort of. It succeeds in roasting one of the clones for dinner! Again, Éponine attempts to burn Loki with a Flamethrower, but she just trips in confusion over a rock! That's lame! At the very least, the confusion is gone! It seems Danse Macabre is finishing things up with a sneaky Shadow Ball to Gavroche's face! The fact that it had to travel through the Light Screen means that it lost some power! It smashes and a poof of ghostly air puffs up as a result.

That was a poor round for Gerard in terms of dice rolling, but the Light Screen has saved a lot of lives! Let's hope for the better next time around at the... Ferris wheel!

---------------------------------------------------------

Syclar.png
607.png

Loki (M) | Danse Macabre (M)

HP: 90 | 90
Energy: 72 | 83
Boosts/Drops:
Others: Yawn (Danse, sleeps after action 1 next round), Double Team (Loki, 2 remaining)
Compoundeyes | Flash Fire
578.png
175.png

Gavroche (M) | Éponine (F)
HP: 70 | 76
Energy: 79 | 88
Boosts/Drops:
Others: Light Screen (both, 4 more actions), Confuse (Gav, 2 more actions)
Magic Guard | Serene Grace

Loki
A1: Blizzard > [7 Energy]
Vs Gav: 9 + 3 + (3) = [15 Damage]
Vs Epo: 9 + 3 + (1.5) = [14 Damage]
A2: Double Team > [16 Energy]
A3: Bug Buzz (Gav) > (9-5) + 3 + (3) x 1.5 = [15 Damage/5 Energy]

Danse
A1: Confuse Ray (Epo) > [4 Energy]
A2: Confuse Ray (Gav) > [8 Energy]
A3: Shadow Ball (Gav) > (8-5) + 3 + (3) x 1.5 = [14 Damage/5 Energy]

Gav
A1: Light Screen > [7 Energy]
A2: Hidden Power Fire > 7 + (5.5) x 2.25 = [28 Damage/5 Energy] (CLONE)
A3: Hidden Power Fire > 7 + (5.5) x 2.25 = [28 Damage/9 Energy] (CLONE)

Epo
A1: Yawn (Danse) > [6 Energy]
A2: Hit self > 4 - (4.5) = [0 Damage/3 Energy]
A3: Hit self > 4 - (4.5) = [0 Damage/3 Energy]

i'd shed a tear for that

TravelLog's actions!
 
Great job guys, remember to thank the RNG gods for that one!

Loki, I want you to use Blizzard, hopefully freezing them (with a little extra help from the ice already attached to them from your first blizzard!). From there, I want you to use acrobatics on Gavroche (if both opponents try to attack you on this turn, make it an evasive one, [yay Ferris wheel!]), and close out the round with another Blizzard.

Danse, since you'll be going to sleep, I want you to being the round with a Minimize to boost evasion (which will be even better with the boost from the Ferris Wheel), then sleep.

Note: Gavroche should still be confused for the first 2 actions of this round.
 
Since you really don't want to deal with that annoying candle later confusing us, use Shadow Ball on Danse to make him loose a life right before he falls sleep, then Eponine will use her first Flamethrower against that bug

You then proceed to burn that bug down with another Hp fire, that should be enough to deal some good damage, just really try to not freeze yourself, if he uses acrobatics as a way to scape you'll use Calm Mind, the same to you Eponine just that now you'll use AncienPower against him, if he uses acrobatics to scape (something he will do) use Morning Sun

Lastly you'll follow his blizzard completely toasting him with HP Fire and Flamethower respectively

Gavroche: Shadow Ball (DM) - Hidden Power Fire (7) (Loki) - Hidden Power Fire (7) (Loki)
*Use Calm Mind in Second Action if he uses Acrobatics as an Evasive Move
Éponine: Flamethrower (Loki) - AncienPower (Loki) - Flamethrower (Loki)
*Use Morning Sun in Second Action if he uses Acrobatics as an Evasive Move
 
I don't think you can make a substitution based on my substitution, since if you use calm mind/morning sun, then I won't use evasion, but if I don't use acrobatics evasively, then you won't use calm mind and morning sun... AH PARADOXES HURT MY BRAIN
 
Yeah, if I do that, then contradictions will happen. I'm doing AncientPower for Epo and "Calm Mind" for Gav. Luckily, something that breaks the mess happens. :)
Syclar.png
607.png

Loki (M) | Danse Macabre (M)

HP: 90 | 90
Energy: 72 | 83
Boosts/Drops:
Others: Yawn (Danse, sleeps after action 1 next round), Double Team (Loki, 2 remaining)
Compoundeyes | Flash Fire
578.png
175.png

Gavroche (M) | Éponine (F)
HP: 70 | 76
Energy: 79 | 88
Boosts/Drops:
Others: Light Screen (both, 4 more actions), Confuse (Gav, 2 more actions)
Magic Guard | Serene Grace

Speed Order: Loki - Gavroche - Éponine = Danse Macabre

Ferris wheel: Moves that have to do with spinning and wheels will have their Base Attack Power increased by 2. Additionally, all Pokemon will have their evasion increased by 5 flat.

---------------------------------------------------------

ROUND 2: Loops of Fun!

Yay we're finally going to places! Looks like we're at the Ferris wheel! SPINNY SPINNY SPIN!

Loki begins this round by calling some devastating winds to the scene. It's a Blizzard! This strikes both Gavroche andÉponine for some awesome damage! The percent of ice accumulating onto both Pokemon isn't nearly enough to stop their advance, however! Gavroche tries to attack, but he accidentally gets stuck onto the Ferris wheel and THERE HE GOES in confusion! Éponine is lucky to have nothing with confusion and breath a terrifying Flamethrower toward the Loki clones. Mmmm, I love the smell of toasty ice bugs in the morning. This was a sure hit and all the clones POOFED! As for Danse Macabre, he's anticipating his sleep and gets comfy by Minimizing himself to a smaller form. Now that's going to be annoying! Ah, he does fall asleep for sure! And sadly, it's a 3-action sleep. Good night dear! You're making my life easier, so thank you! <3 Oh hey, it looks like Gavroche just fell off the Ferris wheel! AHAHAHAHAHAH!

With grace and skill, Loki goes into a spinning Acrobatics cartwheel attacks that kikikikkikiKICKS the fallen Gavroche so much that he's filled with footprints! Gavroche does seem to notice this with his abnormal jelly exterior, but can he do something about it? Nope! He just mysteriously hits himself in confusion for squat zero damage! Éponine, seeing how Gavroche really hasn't done anything, makes up for it by summoning some earthy rocks into an AncientPower and slamming them onto Loki! There! He's crushed like the little bug he is! Too bad there isn't any stat raises. Oh Danse, you keep sleeping alright?

Sheesh, Loki's really lucky to be with a pair of Compoundeyes today! He whips up another Blizzard that swarms into both Gavroche and Éponine for massive damage! It's a good thing they have exoskeletons to repel such a freezing mess! I'd love jelly and eggs for myself! Gavroche finally snaps out of his dumb confusion and incinerates Loki with a Hidden Power Fire! Now THAT was hot! As for Éponine, she incinerates Loki even more with a Flamethrower! Man, isn't he dead yet? Or, is he dead? I don't know about you sleepy Danse Macabre, but your partner's jacked!

Ah, that was a fun ride! Let's take it to the Water ride!

---------------------------------------------------------

Syclar.png
607.png

Loki (M) | Danse Macabre (M)

HP: INCINERATED | 90
Energy: 0 | 76
Boosts/Drops: +1 evasion (Danse)
Others: Sleep (Danse, 1 more action), Minimize (Danse, small size)
Compoundeyes | Flash Fire
578.png
175.png

Gavroche (M) | Éponine (F)
HP: 35 | 58
Energy: 74 | 70
Boosts/Drops:
Others: Light Screen (both, 1 more action)
Magic Guard | Serene Grace

Loki
A1: Blizzard > [7 Energy]
Vs Gav: (9-5) + 3 + (3) = [10 Damage]
Vs Epo: (9-5) + 3 + (1.5) = [9 Damage]
A2: Acrobatics (Gavroche) > (11+2) + (1.5) = [15 Damage/7 Energy]
A3: Blizzard > [7 Energy]
Vs Gav: (9-5) + 3 + (3) = [10 Damage]
Vs Epo: (9-5) + 3 + (1.5) = [9 Damage]

Danse
A1: Minimize > [7 Energy]
A2: zzzz
A3: *snore*

Gav
A1: sdagsadgsda [3 Energy]
A2: GRRRRRRR [3 Energy]
A3: Hidden Power Fire (Loki) > 7 + (5.5) x 2.25 = [28 Damage/5 Energy]

Epo
A1: Flamethrower (Loki) > 10 + (1.5) x 2.25 = [26 Damage/7 Energy]
A2: AncientPower (Loki) > 6 + (1.5) x 2.25 = [17 Damage/4 Energy]
A3: Flamethrower (Loki) > 10 + (1.5) x 2.25 = [26 Damage/7 Energy]

That was delicious for Gerard's side! Also, no missing involved was pretty cool.

For TravelLog, GO KAIN!
448.png

SAND VEIL HAX EVERYTHING!

Gerard's actions!
 
I love you Eponine, you'll definetly get a nice bowl of strawberries tonight (she loves them ^^), now you really need to continue this, you will use Reflect for First action Gavroche, so that Gible's attacks became useless, but Eponine you'll get you fair share of stuff to do, use Yawn again vs that Gible, he is avery dangerous enemy

Then Gavroche, you'll use recover, you need to recover from last round attacks, and this is not over so i need you as healthy as possible, Eponine, you'll use another one of your older attacks, continue using AncientPower against Danse, we have to burn the candle out

Finally Gavroche, you'll use Shadow Ball against Danse jut to makMy little Eponine, you'll use AncientPower againt the spooky bastard again for some damage (and if you get that increase in stats it wouldn't be bad either)

Gavroche: Reflect (...) - Recover (Gavroche) - Shadow Ball (DM)
Éponine: Ywan (Kain) - AncienPower (DM) - AncienPower (DM)
*Use Encore in Any Action if Kain uses Sandstorm, but make sure you Ywan
 
Kain, you're job is difficult, but if we pull it off it could win the match. I want you to use an Outrage-fueled Take Down for massive damage on Gavroche (hopefully for the KO!) Then do nothing for your second action b/c of the combo. And end the round with Sandstorm

Danse: I know you need to sleep first so go ahead and do so. Once you wake up, use Shadow Ball on Gavroche and then end the round with a Heat Wave on both opponents.
IF HOWEVER, on your last turn, your HP is below 50, use Pain Split on Eponine.
 
443.png
607.png

Kain (M) | Danse Macabre (M)

HP: 90 | 90
Energy: 100 | 76
Boosts/Drops: +1 evasion (Danse)
Others: Sleep (Danse, 1 more action), Minimize (Danse, small size)
Sand Veil | Flash Fire
578.png
175.png

Gavroche (M) | Éponine (F)
HP: 35 | 58
Energy: 74 | 70
Boosts/Drops:
Others: Light Screen (both, 1 more action)
Magic Guard | Serene Grace

Speed Order: Kain - Gavroche - Éponine = Danse Macabre

Water ride: Water-type attacks have their Base Attack Power increased by 2. All Pokemon here have increased accuracy by 5 flat. This is the only place where Surf is usable.

---------------------------------------------------------

ROUND 3: Fun with Water!

Let's get wet! ^_^

Gavroche begins by setting up a nice, shiny Reflect! That's surely going to help repel Kain's attacks! Danse is still sleeping on! What a dreamer. Éponine seems a bit tired and Yawns at Kain's face, making him drowsy! Hey Kain! Why does he look so freaking angry? It's a carnival for Pete's sake! Ah, look, he's in a Outrage...? No? That doesn't look like a Outrage anymore... it looks like a Take Down! Looks like the dragon fury granted from the Outrage gave Take Down a bit more oomph in it when Kain smashed onto Gavroche! That must have hurt... but Gavroche's still breathing! Ah silly comboes. No one knows they have negative priority anymore. Oh yeah, no more Light Screen for you guys. :(

Kain must take a break! Time out! He's way too angry and drowsy to do anything! Ah, sorry to disappoint the TravelLog crew, but it looks like Gavroche is recovering all the cells in his body! Well, most of them anyway. Éponine goes ahead and puts offensive pressure onto Danse Macabre with a solid AncientPower strike! No boosts yet! Ah, finally Danse awakens! There, he throws a nice Shadow Ball onto Gavroche's face. That better negate the Recover somehow!

Back into action, Kain summons a Sandstorm into the arena so that he can hax up his foes to death. That's uncaring for your teammate! Gavroche, somewhat recovered and well, fires a Shadow Ball at Danse... and it hits! Poof the ball goes... and Danse is in serious anger! He brings up the heat from the sun and sprays a Heat Wave across the arena, inflicting both Gavroche and Éponine with some burning damage! Upon reacting to the heat, Gavroche's jelly melts into liquid! Looks like he has fainted! Éponine, still not ready to die, gives an Encore onto Sandstorm since she was commanded to Encore it on any action... but I guess it's already the end of the round? Still, Kain looks ready to summon more Sandstorms next time!

Huh, Kain seems a bit bigger right now. Looks like his Minimize effect has worn off!

What a useless stage! Let's move on to the ROLLER COASTER! YEEEEEEEEEEES!

---------------------------------------------------------

443.png
607.png

Kain (M) | Danse Macabre (M)

HP: 88 | 57
Energy: 73 | 65
Boosts/Drops:
Others: Yawn (Kain, 1 more action to sleep), Encore (Kain, repeats Sandstorm for 2 more actions) [This is how things work now; but it cannot be Encored again next time]
Sand Veil | Flash Fire
578.png
175.png

Gavroche (M) | Éponine (F)
HP: roasted | 43
Energy: 0 | 51
Boosts/Drops:
Others: Reflect (both, 3 more actions)
Magic Guard | Serene Grace

Kain
A1: Outrage + Take Down
Outrage: (12-5) + 3 + (3) = [13 Damage/7 Energy]
Take Down: (9-5) + (3) = [7 Damage/7 Energy]
ADDITIONAL EFFECTS
nothing really
BONUSES
random number between 1-3 for damage/energy: 1 for damage and 3 for energy
TOTAL
[21 Damage/2 Damage of Recoil/17 Energy]
A2: WHATEVA
A3: Sandstorm > [10 Energy]

Danse
A1: zzzz
A2: Shadow Ball (Gav) > 8 + 3 + (3) x 1.5 = [21 Damage/5 Energy]
A3: Heat Wave > [6 Energy]
Against Gav: 8 + 3 + (3) = [14 Damage]
Against Epo: 8 + 3 + (1.5) = [13 Damage]

Gav
A1: Reflect > [7 Energy]
A2: Recover > +20 HP [12 Energy]
A3: Shadow Ball (Danse) > 8 + (5.5) x 1.5 = [20 Damage/5 Energy]

Epo
A1: Yawn > [6 Energy]
A2: AncientPower (Danse) > 6 + (1.5) x 1.5 = [11 Damage/4 Energy]
A3: Encore > [9 Energy]

EVERYTHING NOT CALLED KAIN TOOK 2 SANDSTORM DAMAGE

For Gerard, GO Cicuta!
Spr_5b_406.png

Your trainer shall pick Natural Cure or Poison Point upon posting.

Oops. SANDSTORM FOR 4 more rounds!

TravelLog's actions!
 
Great job guys! Alright, Kain you have no choice. Repeat Sandstorm then sleep. If you wake up on the next action or action after, use Outrage on Eponine!

Danse, use Heat Wave (thanks to the Roller Coaster's movement and subsequent air flow, the air current will be drastically magnified by the intense heat exchange with the colder air--thank you Physics class--should serve to blow away any powders while ALSO activating your Flash Fire)! For your next actions, use Confuse Ray on Eponine, followed by another Heat Wave!
 
For double battles and higher, attacks that hit multiple targets are reduced to 75% of their original power.
*this would have given Gav another round (and actually GG)

Floraedit: Read the Calculations please. You'll see that Heat Wave has 8 Base Attack Power, not 10. ;)

Ok, so now, you're against that annoying Candle, you better kill that thing before it's to late Cicuta (Poison Point), the First thing you'll do is use Water Sport to make sure you don't die from those annoying fire attacks, then Eponine, you'll use AncienPower against Danse again

You really have an easier time now that Kain is sleep, make sure you desactivate your Poison Point and use Venonshock against Danse, he really has to go, Eponine, make sure you encore that confuse ray aimed at you so we don't have to worry about a Heat Wave next round

Since this round you might not have to worry about Macabre, you better make some extra damage, just use another venonshock with double damage, eponine, you're likely very confused now so you just try to use AncienPower

Cicuta: Water Sport (...) - (Desactivate Poison Point) Venonshock (DM) - Venonshock (DM)
Éponine: AncientPower (DW) - Encore (DM) - AncienPower (DM)
 
Read my edit in your post. Btw, I wrote that line so I actually know it by heart. =)
443.png
607.png

Kain (M) | Danse Macabre (M)

HP: 88 | 57
Energy: 73 | 65
Boosts/Drops:
Others: Yawn (Kain, 1 more action to sleep), Encore (Kain, repeats Sandstorm for 2 more actions)
Sand Veil | Flash Fire
Spr_5b_406.png
175.png

Cicuta (F) | Éponine (F)
HP: 90 | 43
Energy: 100 | 51
Boosts/Drops:
Others: Reflect (both, 3 more actions)
Poison Point | Serene Grace

Speed Order: Cicuta - Kain - Éponine = Danse Macabre

Roller coaster: Flying-type attacks have their Base Attack Power increased by 2. Gravity is in constant effect.

---------------------------------------------------------

ROUND 4: AAAAAAAAAHHHHH TOO MUCH FUN!!!!!

getting sick A_A

Say welcome to Cicuta! Looks like she's the fastest of the bunch! And look, she's starting by squirting out some water from her interior onto her exterior! What a good sport! How does that work I have no idea, but it works. Seeing how he's encored, Kain just repeats the latest move - Sandstorm. I did nothing. Darn. On the dice... it looks like Danse won the bet over Éponine! Danse summons a Heat Wave that crashes into the arena and incinerates both Cicuta (whose damage is greatly reduced by Water Sport) and Éponine. Too bad about the Flash Fire eh (you can't hurt a foe while hitting yourself). After taking the heat, Éponine summons some rocks with some kind of ancient force and throws their power onto Danse... which is getting there in terms of damage! Huh, what's this? It seems like Éponine has received a gift of the Gods - a raise for every stat! Lucky!

(Something about Water Sport replacing Gravity and

Éponine now has 30 Spe, tieing with... wait no, Gav's gone. :( She just outspeeds Danse now!

Cicuta then deactivates her Poison Point ability and shocks Danse with a lethal venom! Hey, I've been there. I tried doing the same old deactivate Poison Point + Venoshock combination too with my own Budew back then, but the description was rotten due to Deckfusion and... yeah, it just doesn't work like that. You see, Poison Point at deactivation just makes moves that have a chance to poison, such as Sludge Bomb and Poison Sting, not do regular poison, but toxic poison instead. So yeah, hope that clears it up. Back onto the scene, wait Kain's sleeping! When did this happen? How long? WTF? Uhh okay, after some careful inspections, I can say with certain that he's sleeping for two actions. That's the rest of the round! Éponine gladly Encores Danse's latest move... which happens to be Heat Wave! Good thing it won't get a movespam energy negative thingy. Danse just keeps the Heat Wave running and cruising with excitement! No burn yet though apparently.

Again, Cicuta isn't afraid of anything and Venoshocks Danse who takes the hit with bravery. Kain is uh sleeping. Don't bother him! As for Éponine, she's getting another AncientPower onto Danse's face! That must have hurt! Danse wraps the round up by not dying and creating another terrifying Heat Wave that greatly dents both foes. At the end, the Reflect that was happily defending Cicuta's side has shattered!

Also, screw real-life physics - THIS IS POKEMON!

Okay, I think the roller coaster did a great job on making sure those Heat Waves hit, so let's go somewhere else. How about the Merry-go-round? I heard it's a lot of fun!

(To avoid confusion, the sleep happened in the first action.)

---------------------------------------------------------

443.png
607.png

Kain (M) | Danse Macabre (M)

HP: 88 | 8
Energy: 63 | 47
Boosts/Drops:
Others: sleep (kain, actually, is pretty much awake)
Sand Veil | Flash Fire
Spr_5b_406.png
175.png

Cicuta (F) | Éponine (F)
HP: 57 | 2 [14 HP if Water Sport]
Energy: 75 | 34
Boosts/Drops: +1 (Epo, all stats)
Others: Water Sport (Cicuta, 3 more actions)
Poison Point | Serene Grace

Kain
A1: Sandstorm > [10 Energy]
A2: snore
A3: and lose

Danse
A1: Heat Wave > [6 Energy]
Against Cicuta: 8 + 3 + (1.5) x 1.5 = 18.75/2 = [9 Damage]
Against Epo: 8 + 3 + (1.5) = [13 Damage]
If water sport: = 13/2 = [7 Damage]
A2: Heat Wave > [6 Energy]
Against Cicuta: 8 + 3 + (1.5) x 1.5 = 18.75/2 = [9 Damage]
Against Epo: 8 + 3 + (1.5) - (1.5) = [11 Damage]
If water sport: = 13/2 = [7 Damage]
A3: Heat Wave > [6 Energy]
Against Cicuta: 8 + 3 + (1.5) x 1.5 = 18.75/2 = [9 Damage]
Against Epo: 8 + 3 + (1.5) - (1.5) = [11 Damage]
If water sport: = 13/2 = [7 Damage]

Cicuta
A1: Water Sport > [5 Energy]
A2: Venoshock (Danse) > 7 + 3 + (1.5) x .67 = [9 Damage/8 Energy]
A3: Venoshock (Danse) > 7 + 3 + (1.5) x .67 = [9 Damage/12 Energy]

Epo
A1: AncientPower (Danse) > 6 + (1.5) x 1.5 = [11 Damage/4 Energy]
A2: Encore > [9 Energy]
A3: AncientPower (Danse) > 6 + (1.5) + (1.5) x 1.5 = [14 Damage/4 Energy]

EVERY POKEMON NOT CALLED KAIN TOOK 6 SANDSTORM DAMAGE


Gerard's actions!
 
Ok just realized that :3

Eponine is really gonna be dead if she doesn'r recover, it deson't matter since she can easily use Morning Sun to heal herself, still, Cicuta you NEED to remove that candle from the field so you'll use Mega Drain against him, whit the extra power of the Mgr you should defeat him

Then make sure that Kain becomes less of a treath use Stun Spore against him, then use chill, since you'll need all your energy for the rest of the battle

To finish things in a happy manner, Cicuta, use Sunny Day, this will really make things good fo both of you, Eponine, you'll then use Morning Sun again, this should help you recovering a lot

Cicuta: Mega Drain (DM) - Stun Spore (Kain) - Sunny Day (...)
Éponine: Morning Sun (Yourself :3) - Chill(...) - Morning Sun (Yourself :3)
* If he uses Snadtorm in last action use Encore (his last enocre ended last round so you should be able to do it again)

PS: if water sport is across the arena, shouldn't it also affect the damage taken by eponine?

Floraedit: No, Water Sport only affects the user. It's just the description being confusion (or trying to be flowery and failing at that lol).
 
Kain, take that Mega Drain for Danse, then use Outrage on Budew (hopefully your unstoppable anger will hold off paralysis for a while).

Danse, now that you are alive, I want you to use Pain Split on Budew. Follow that up with a Confuse Ray on Togepi, then a Heat Wave
 
In double battles, Outrage is uncontrollable, as in, you cannot choose your target. You're gambling here, so let's see if you got that right target. :)
443.png
607.png

Kain (M) | Danse Macabre (M)

HP: 88 | 8
Energy: 63 | 47
Boosts/Drops:
Others:
Sand Veil | Flash Fire
Spr_5b_406.png
175.png

Cicuta (F) | Éponine (F)
HP: 57 | 2 [14 HP]
Energy: 75 | 34
Boosts/Drops: +1 (Epo, all stats)
Others: Water Sport (Cicuta, 3 more actions)
Poison Point | Serene Grace

Speed Order: Cicuta - Kain - Éponine - Danse Macabre

Roller coaster: Every Pokemon will have 2 more Base Attack Power for their attacks at the cost of taking 50% recoil damage (unless the Pokemon is using a move that already has recoil e.g. Take Down).

---------------------------------------------------------

ROUND 5: Rocky Fun!

*BARF*

that was actually not fun!

Cicuta happily jumps near the roller coaster and performs a Mega Drain on Danse in an attempt to finish him off. Or wait... it does? The roller coaster ride has provided Cicuta with just enough power to drain the life out of the little sucker! Too bad the recoil has negated the life drain fully, but that's okay, right? Kain, in fury, goes in a Outrage! He slams his body onto... dun dun dun, it's Cicuta! There she's 2 hits from death! Éponine, noticing how close to death she is, calls upon the Morning Sun to grant her a nice cup of health... but she'll need much more than that if she wants to live Kain's fury!

Seeing how outrageous Kain is, Cicuta attempts to stop him by spreading some Stun Spore into Kain's air. However, the combination of lousy 75% accuracy and 20% Sand Veil causes the move to miss entirely! Gosh, I think I'll ban you Kain, you soon-to-be HaxChomp! As for Kain, he just keeps pounding Cicuta with Outrage, being lucky that he's even hitting her! Éponine continues her strive for survival by chilling near some pole, which reads "CAN'T GET ME KAIN!" - and we'll see how true that is when its her vs him!

For her final wish, Cicuta clears the sandy weather with her Sunny Day skill, creating a very hot and sunny atmosphere instead of the lousy Kainish sandstorm. Ahhh, that's much better! Despite having no more sandstorm in his hand, Kain keeps his tantrum Outrage running, and smashes Cicuta with his body and soul. This does her in as she wobbles and falls onto her body, fainted! Over at a lonely area, there's Éponine playing the survival game. With the help of the beautiful sunlight, she uses the Morning Sun to regain a truckload of HP! However, that was the last doze of recovery she will EVER have!

Hey, looks like Kain's Outrage has finally ended! What's his confusion? Oh no... it's a 4-action confusion! This doesn't bode well for him at all!

Ahhh, looks like the effects of this stage had a great impact on... everything. HAHAHHAHAHA!

Heads-up, we'll getting into the Arcade! It'll be crowded, but it'll be SUPER FUN! Gotta pew pew some dinos!

---------------------------------------------------------

443.png
607.png

Kain (M) | Danse Macabre (M)

HP: 58 | vry ded
Energy: 42 | 0
Boosts/Drops:
Others: Confusion (Kain, 4 more actions)
Sand Veil | Flash Fire
Spr_5b_406.png
175.png

Cicuta (F) | Éponine (F)
HP: dedder than ded | 58 [72 HP]
Energy: 0 | 16
Boosts/Drops: +1 (Epo, all stats) (apparently this lasts for 1 more round unless I'm misreading stuff)
Others:
Poison Point | Serene Grace

Kain
A1: Outrage (Cicuta) > (12+2) + 3 + (3) = [20 Damage/10 Recoil Damage/7 Energy]
A2: Outrage (Cicuta) > (12+2) + 3 + (3) = [20 Damage/10 Recoil Damage/7 Energy]
A3: Outrage (Cicuta) > (12+2) + 3 + (3) = [20 Damage/10 Recoil Damage/7 Energy] (KILLED CICUTA)

Danse
ded

Cicuta
A1: Mega Drain (Danse) > (6+2) + 3 + (1.5) x .67 = [8 Damage/4 Health Regain/4 Recoil Damage/8 Energy] (KILLED DANSE)
A2: Stun Spore (Kain) > [6 Energy] (MISS DUE TO SAND VEIL)
A3: Sunny Day > [10 Energy] (ELIMINATED THE SANDSTORM)

Epo
A1: Morning Sun > +25 HP [15 Energy]
A2: Chill > +12 Energy
A3: Morning Sun > +35 HP [15 Energy]

EVERY POKEMON NOT CALLED KAIN TOOK... 4 SANDSTORM DAMAGE

Ha...ha... you both got the same HP! That's pretty cool!

I just saw that I forgot to label the weather. So it's sunny for 4 more rounds!

TravelLog's actions!
 
Well, this could be tricky thanks to your confusion...

Anyway, I want you to use Dig~Iron Head~Dig. If Togepi tries to Yawn on you, I want you to stay underground for that action so that you aren't affected (i.e. if on the first action Togepi uses Yawn, stay underground until you use Iron Head...etc)
 
Ok, Eponi, this is were you'll show everyone how powerful you are, use Psyquic on that Gible as soon as he emerges from the ground, then chill since you want all the energy you want to defeat him, chill once again after that, we don't want to overexaust ourselves (hopefully the reduced damage from the arcade and their own confusion will help us here)

Éponine: Psyquic - Chill(...) - Chill(...)
 
Just noticed something. Kain should have Rank 2 SpD, not Rank 1. That's fixed.
443.png

Kain (M)

HP: 58
Energy: 42
Boosts/Drops:
Others: Confusion (Kain, 4 more actions)
Sand Veil
175.png

Éponine (F)
HP: 58 [72 HP]
Energy: 16
Boosts/Drops: +1 (Epo, all stats)
Others:
Serene Grace

Arcade: In-doors. Weather moves won't carry on; however, they will remain in effect outside of the stage. Moves performed here use 1 less energy at the cost of 1 less Base Attack Power.

---------------------------------------------------------

ROUND 6: PEW PEW FUN!

Arcades! I LOVE ARCADES! Sometimes it's a ripoff though...

Kain begins by controlling his confusion temporarily and digging into the arcade's floor... wait, THAT'S BAD! It seems like Éponine is smart enough to not attack randomly... she's waiting to get attacked! There, Kain unburrows right under and slams his head onto the egg, which dealt a little less damage and less energy due to the arcade's effects! Éponine takes the hit with ease and gives Kain something to think about - a Psychic attack! This attack throws Kain onto a Dance Dance Revolution floor and breaks the machine! Moreover, this lowered Kain's Special Defense by one stage! HAAAAAAAX!

Not letting Éponine get the best of him, Kain again gets over his confusion and slams his Iron Head onto the egg, cracking parts of it. Éponine shudders a bit... but she's not flinching! Instead of retaliating, however, she just chills in preparations for a future assault.

Sheesh, Kain must have great control over his confusion! Yet again, he figures out that his confusion is a mechanical failure and Digs under the ground... and strikes Éponine from under! Still, Éponine just keeps on the chill train!

That was much simpler due to the other two fainting. Let's see how these two battle it out at the Carnival's entrance!

---------------------------------------------------------

443.png

Kain (M)

HP: 47
Energy: 30
Boosts/Drops: -1 SpD
Others: Confusion (Kain, 1 more action)
Sand Veil
175.png

Éponine (F)
HP: 31 [45 HP]
Energy: 34
Boosts/Drops:
Others:
Serene Grace

Kain
A1: Dig > (8-1) + 3 + (1.5) - (1.5) = [10 Damage/4 Energy]
A2: Iron Head > (8-1) + (1.5) - (1.5) = [7 Damage/4 Energy]
A3: Dig > (8-1) + 3 + (1.5) - (1.5) = [10 Damage/4 Energy]

Epo
A1: Psychic > (9-1) + (1.5) + (1.5) = [11 Damage/6 Energy]
A2: Chill > +12 Energy
A3: Chill > +12 Energy

Sunlight continues to shine for 3 more rounds!

also lucky kain, no confusion hits at all!

Gerard's actions!
 
Eponine, he is not getting the best of you, use Yawn to make sure he stops being a pain to deal with, use Psyquic twice (just makes sure you wait 'till he get's out of the ground when you use it), if we get lucky we'll abuse the SpD drop

Éponine: Yawn - Psyquic - Psyquic
*Use Encore if he uses dig to avoid the Yawn or if he tries to use Outrage
 
For each of their Pokemon, a Player acting first may create a substitution based on one specific Attack or Command the opponent can issue and substitute their called actions. This conditional can only be triggered by one of the opponent's actions, however it may apply to multiple consecutive actions for the trainer's Pokemon in that round.

If his substitution is considered invalid, then Dig to avoid Yawn, followed by Outrage (repeatedly, of course).

If his substitution is valid, Outrage spam
 
My mind is confuzzled a bit, but I just randomed a confusion hit for Kain so I guess that means Yawn?
443.png

Kain (M)

HP: 47
Energy: 30
Boosts/Drops: -1 SpD
Others: Confusion (Kain, 1 more action)
Sand Veil
175.png

Éponine (F)
HP: 31 [45 HP]
Energy: 34
Boosts/Drops:
Others:
Serene Grace

Entrance: Anything goes!

---------------------------------------------------------

ROUND 7: The end of fun. Who's coming out alive?

It's serious business!

As Kain attempts to burrow to avoid any tricks, he accidentally hits himself on the gate's wall in confusion! This leaves him wide open for a big ol' Yawn from Éponine! Ahhhh, how drowsy!

At the very least, Kain is not confused anymore! In madness, he crashes his body onto Éponine TWICE in a Outrage while she retaliates with a double Psychic attack! Some juices squirted out of Kain's mind... this must be a Special Defense drop!

Oh wait, the last Outrage caused Éponine to... feel a bit dizzy. What is... happening? Uh-oh, she's fainting! Look at her topple right onto her egg and CRASH!

Aha, so that's the end of the ride. How fun was that?!?!?

---------------------------------------------------------

443.png

Kain (M)

HP: 18
Energy: 13
Boosts/Drops: -1 SpD
Others: Outrage (1 more action), Yawn (active after action 1)
Sand Veil
175.png

Éponine (F)
HP: raaaged [11 HP]
Energy: 0 [10 ENRGY]
Boosts/Drops:
Others:
Serene Grace

Kain
A1: Hit self > 4 + (3) = [7 Damage/3 Energy]
A2: Outrage > 12 + 3 + (1.5) = [17 Damage/7 Energy]
A3: Outrage > 12 + 3 + (1.5) = [17 Damage/7 Energy]

Epo
A1: Yawn > [6 Energy]
A2: Psychic > 9 + (1.5) + (1.5) = [11 Damage/7 Energy]
A3: Psychic > 9 + (1.5) + (1.5) = [11 Damage/11 Energy]

Mmm, strong outrages!

Rewards
TravelLog > 2 Trainer Counters
- Loki > 1 EC | 2 MCs | 1 DC
- Kain > 2 KOC | 1 EC | 2 MCs | 1 DC
- Danse Macabre > 1 KOC | 1 EC | 2 MCs | 1 DC
Gerard > 2 Trainer Counters
- Gavroche > 1 EC | 2 MCs | 1 DC
- Éponine > 1 KOC | 1 EC | 2 MCs | 1 DC
- Cicuta > 1 KOC | 1 EC | 2 MCs | 1 DC
Flora > 6 Ref Tokens

gg peeps!

EDIT:

If you're seeing the brackets, those are if Water Sport effected Epo (which now that I think about it, should've happened). HOWEVER, it didn't really matter as next round, Epo would've fainted from the last Outrage. Additionally, she'd have to use 2 Psychics + another chill and live through Kain's attacks if she wanted to beat Kain.
 
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