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#1 |
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Join Date: Jul 2008
Posts: 1,506
Ohio
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Heellllooooo people, welcome today to a very exicting match between Korski and Frosty, first off lets see what the rules are!
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Now lets see what the teams look like here today!
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And heres Frosty's!
Frosty's team
I believe it goes, Frosty releases a pokemon Korski then sends out his pokemon and abilities w/actions Next Frosty will choose actions I'll ref Then Frosty goes first Korski next SO on and so forth. GOod luck to both battlers,
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My CAP ASB Team Last edited by Blazikenmaster-Zeo; May 30th, 2011 at 7:01:47 PM. |
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#2 |
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Join Date: Mar 2008
Posts: 3,186
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I'll start with Gespenst the Duskull
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#3 |
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Distilled, 80 proof
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Moderator
Join Date: Mar 2009
Posts: 2,004
Minneapolis
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I'll send out Turvy to kick things off.
I don't want any foul play here, so start off with a Taunt. Then Screech at the little thing, get up close, and lay down with a mighty Crunch! Taunt~Screech~Crunch
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"You may say I'm a dreamer, but I'm not." - John Lennon |
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#4 |
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Join Date: Mar 2008
Posts: 3,186
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crap. he has taunt. should have used another poke <_<;.
Oh well, let's make a lemonade out of this! return - night shade - return |
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#5 |
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Join Date: Jul 2008
Posts: 1,506
Ohio
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Duskull and Deino take the field and prepare to battle eachother to the end. Both pokemon look super intense too, its crazy! Deino pulls a low blow, Taunting (10 Energy) Duskull because he doesn't have any legs! What a jerk! Duskull decides to just think good thoughts about Frosty and then charges Deino with Return.(7 energy)
Deino returns the favor by Screeching (6 Energy)right in Duskull's face! (I'm assuming Duskull has some sort of ear holes to hear it) Duskull is very upset by this and Night Shade (7 Energy) Duskull decides to keep his momentum going and hits Deino with a second Return (7 energy) Duskull must really be liking his trainer right now or something! While Deino takes a nice bite of Duskull with Crunch (6 energy)
Calcs
Afterwards ![]() Hp: 58 Energy: 88 Hp:55 Energy: 79
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My CAP ASB Team |
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#6 |
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Join Date: Mar 2008
Posts: 3,186
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bad choice indeed >_<
Return - Return - Shadow Sneak |
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#7 |
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Distilled, 80 proof
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Moderator
Join Date: Mar 2009
Posts: 2,004
Minneapolis
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That's some good damage, Turvy, try and keep it up! Hit it with a Dark Pulse, followed by a Crunch and another Crunch. That ought to do.
Dark Pulse~Crunch~Crunch
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"You may say I'm a dreamer, but I'm not." - John Lennon Last edited by Korski; May 28th, 2011 at 7:16:31 AM. |
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#8 |
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Join Date: Jul 2008
Posts: 1,506
Ohio
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Round 2! Battle of Darkness
Deino who is just running circles around Duskull decides to try out a new move, Dark pulse (6 Energy, no flinch) Bad thoughts fly through Duskulls mind, but not enough to flinch him, with all of these bad thoughts Duskull gets really angry at Deino and moves in for a Return (7 Energy) attack! Duskull goes first this round and is still steaming from that Dark pulse firing off a Return attack (7 energy) Deino is probably getting really tired of those, as he grabs a bite of Duskull with Crunch (6 energy) which is enough to put the poor ghost pokemon back in his Pokeball.
Calcs
![]() Hp: 36 Energy:76 Hp: KO
Energy: KO Need your new pokemon Frosty
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#9 |
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Join Date: Mar 2008
Posts: 3,186
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..such a bad choice. Sorry gespenst-boy.
go Thor the Monohm |
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#10 |
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Distilled, 80 proof
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Join Date: Mar 2009
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Minneapolis
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Great work, Turv, but it's now duelling Dragons and you're at a definite disadvantage. Thunder Wave it to slow it down, then Screech and Crunch if you can make it that far.
Thunder Wave~Screech~Crunch
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"You may say I'm a dreamer, but I'm not." - John Lennon |
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#11 |
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Join Date: Mar 2008
Posts: 3,186
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that is a big if.
alrighty almighty god of thunder, start by firing a Dragon Pulse at Mr. Ringo and his adorable hairdo. After that heal the paralysis with Heal Bell. Finalize with another dragon pulse to make it submerge like a yellow submarine (oh god that was awful). If paralysis attacks (OMGHAX) replace the second dragon pulse with heal bell. Dragon Pulse - Heal Bell - Dragon Pulse/heal bell |
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#12 |
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Join Date: Jul 2008
Posts: 1,506
Ohio
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Frosty whats Monohm's SpA its writen as rank 43.
Edit:Nevermind, but you should probably fix that afterwards. Thanks haha
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#13 |
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Join Date: Jul 2008
Posts: 1,506
Ohio
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Monohm looks very upset from Duskull going down against this Deino and he's looking for revenge. He throws a powerful Dragon Pulse down range towards Deino (7 Energy), but Deino throws a thunder wave right back at him, Paralyzing him (7 Energy)
But Paralyzing isn't the only thing Deino wants to do to poor Monohm, he moves in closer to him and screechs, lowering Mono's Defence by 2! (6 energy). But you can hear Monohm's Heal bell begin to ring in the air, healing him of that paralyzation. (9 Energy) Monohm, now not Paralyzed Fires off a second Dragon Pulse and effectively Knocks Deino out (7 energy)
Calcs
![]() Hp: Ko Energy: Ko ![]() Hp: 90 Energy: 77 Fix'd thanks Frosty
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My CAP ASB Team Last edited by Blazikenmaster-Zeo; May 28th, 2011 at 12:12:23 PM. |
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#14 |
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Join Date: Mar 2008
Posts: 3,186
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erm... that does not seem right. According to my calcs, it was supposed to deal (9 + 3 (stab) + 1.5(4-2))x1.5(SE) = 22.5.
I may be wrong, but I really doubt it would deal 42 damage in one shot. |
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#15 |
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Join Date: Jul 2008
Posts: 1,506
Ohio
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Let me check my calculator. I probably added a wrong number in somewhere... Sorry guys.
I got 21 damage upon seeing I multiplied by 2 and added 2 extra damage in somewhere, I must have been on drugs, I'll edit it into the last post, My bad guys.
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#16 |
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Distilled, 80 proof
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Join Date: Mar 2009
Posts: 2,004
Minneapolis
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Sending out Crumbles.
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"You may say I'm a dreamer, but I'm not." - John Lennon |
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#17 |
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Join Date: Mar 2008
Posts: 3,186
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okay, thor. I think we should be gentle and use more strategic moves.
.... naaaaah Hydro Pump x 3. The increased gravity may make those earthquakes inavoidable, but it should make it unable of escaping your attacks. |
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#18 |
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Distilled, 80 proof
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Join Date: Mar 2009
Posts: 2,004
Minneapolis
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Yep no Magnet Rise for you, no hope of a miss for me. Yikes. Crumbles, try and take advantage of Thor's devastated defense. Don't let Turvy go down in vain!
Earthquake x3
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"You may say I'm a dreamer, but I'm not." - John Lennon |
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#19 |
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Join Date: Jul 2008
Posts: 1,506
Ohio
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We have Monohm starting off our fine Round this time, running laps around Rhydon in speed, who throws a nice little Hydro Pump (8 energy)into Rhydon's face, really making him upset, as he is scared of water. He throws his front legs up in the air and smashes them down in a powerful Earthquake (7 energy)
Rhyhorn is so mad that he does the same thing, but instead, he decides to show off and use his back legs, shooting off a second Earthquake (11 energy), Monohm also seems to like how the last round went down and smashes Rhyhorn with a second Hydro Pump (12 Energy) Monohm, just like a broken Record Shoots a record 3rd Hydro Pump (16 energy) and Rhyhorn must be the other side of the same record and uses a third Earthquake (15 Energy)
Calcs
Hp: KO Energy: KO ![]() Hp:46 Energy:41 Hopefully my math is right this time. Those are the fix'd things, Obviously now Rhyhorn is KO'd new pokemon please
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My CAP ASB Team Last edited by Blazikenmaster-Zeo; May 29th, 2011 at 10:44:37 AM. |
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#20 |
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Join Date: Mar 2008
Posts: 3,186
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erm...I am not 100% sure of this, but I think the math is wrong at places. Lemme try to explain.
The damage formula is: ((Base Attack Power + STAB + Critical Hit + [Rank Difference 1-5] *1.5 + [Rank Difference 0 or >5] * 1 + Ability Effects + Field Effects - Reflect/Light Screen - Burn Degree) * Type Effectiveness) + (Stage Boost Difference *1.5). For Hydro Pump, the result is supposed to be: ((12 + 0 + 0 + 2*1.5 + 0 + 0 + 0 - 0 - 0)*2.25) + 0. 12 is te base power, 2 is the rank difference (4 spa and 2 spd) and 2.25 is the multiplier for x4 weaks. Result being 33.75 For Earthquake, the result is supposed to be: ((10 + 3 + 0 + 3*1.5 + 0 + 0 + 0 - 0 - 0) * 1.5) + 0. 10 is the base power, 3 for STAB, 3 is also the rank difference due to screech and 1.5 is the multiplier for x2 weak. Result being 26.25. I believe for EQ you just forgot screech. and for Hydro Pump the rank difference. not sure though. Also, the energies are off: Rhyhorn: 100 - 7 - 11 - 15 = 67 Monohm: 77 - 8 - 12 - 16 = 41 Again, I am not sure. Just trying to help. |
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#21 |
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Join Date: Jul 2008
Posts: 1,506
Ohio
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My god, I'm just going to stop reffing after this. I clearly can't do this math right.
I don't know if you guys want a new ref or what, I keep doing this wrong...
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#22 |
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Join Date: Mar 2008
Posts: 3,186
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I'd prefer if you continued. The match is already on its way to the finish and mistakes happen really.
But if you want, I can find another ref. |
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#23 |
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Join Date: Jul 2008
Posts: 1,506
Ohio
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No I'll finish, I'm deteremed to find this error I keep making in my math. I'll switch the Hp's and Energys around.
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#24 |
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Distilled, 80 proof
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Join Date: Mar 2009
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Minneapolis
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That's pretty weak, Crumbles. Bad rhino.If I'm going down, I'll go down with crucial EC. Topsy, you're up.
Tackle~Tackle~Flail
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"You may say I'm a dreamer, but I'm not." - John Lennon |
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#25 |
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Join Date: Mar 2008
Posts: 3,186
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I wanted my zorua to get some EC too. But oh well.
Thunderbolt - Thunderbolt - Thunderbolt |
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