The Fastest Match ever! Athenodoros vs. Destiny_Warrior (ref: TravelLog)

Status
Not open for further replies.
Well folks, I'll be brief. This is going to quick!

Matchup: Prinplup vs. Metang
Arena: Final Destination, the most fitting place for such a 1v1.
Restricted moves: None.
That's it.

I will assume all abilities and no items unless told otherwise.


IronWall(Metang)(Genderless)

Types
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:-
Quiet nature(Adds 1 Rank to SpA, 15% decrease in Spe)
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3(+)
SpD: Rank 3
Spe: 43(-)

EC: 4/9
MC: 2
DC: 1/5

Abiltiies
Clear Body(Innate): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Dream World Ability(Locked): Light Metal(Innate): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face

Iron Head
Zen Headbutt
Iron Defense



Hephaestus the Prinplup (M)

Nature:
Rash - Adds * to Special Attack, and take * from Special Defence.

Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).[/I][/I]

Abilities:
Torrent - (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant (DW) - (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

HP: 100
Atk: ***
Def: ***
SpA: **** (+)
SpD: ** (-)
Spe: 50

EC: 5/9
MC: 0
DC: 4/5

Attacks:
-Pound
-Growl
-Bubble
-Water Sport
-Peck
-Bubblebeam
-Bide
-Fury Attack
-Hydro Pump
-Yawn
-Flail
-Ice Beam
-Grass Knot
-Substitute
-Bide
-Dig
-Brick Break


DW, you're up first.
Then Atheno.
Then I ref.
Then Atheno.
Then DW again.
etc.
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
I'm supposed to post actions first, js.

Zen Headbutt~Confusion~Zen Headbutt! If Bide is used on, replace actions on and after the turn of Bide with Iron Defense~Scary Face~Iron Defense(for example, if bide was used action2, replace actions 2 and 3 with iron head~Scary Face, you get the idea).
 

HP: 90
Energy: 100
Boosts/Drops:
Other:

VS.


HP: 100
Energy: 100
Boosts/Drops:
Other:


Round One: BEGIN!

Ironically faster than Metang thanks to a negative speed nature, Prinplup gets things moving with a nice big Yawn (7 energy). It looks contagious too, as Metang lets out a yawn of his own! Wanting to get some damage in before he falls asleep, Metang launches a punishing Zen Headbutt (6 energy, 11 damage).

Prinplup isn't having any of this however, so he decides to use a mighty Dig (6 energy, 13 damage). In response, Beldum summons its psychic energy and launches a Confusion (3 energy, 11 damage).

Once again, Prinplup decides that above ground isn't the ideal place to be, and heads underground with another Dig (10 energy, 13 damage). Deciding that the only solution is to literally use its head, Metang launches a Zen Headbutt (6 energy, 11 damage) once more. Unforunately for Metang, it fell asleep after doing so, and will remain that way for 3 actions, the entire next round!


HP: 64
Energy: 85
Boosts/Drops:
Other: Asleep (3 actions)

VS.


HP: 67
Energy: 77
Boosts/Drops:
Other:

Atheno, you're up
 

HP: 64
Energy: 85
Boosts/Drops:
Other: Asleep (3 actions)

VS.


HP: 67
Energy: 77
Boosts/Drops:
Other:

Round Two: Nap time is over!

Taking advantage of the sleeping Metang, Prinplup launches a torrent of a Hydro Pump (8 energy, 17 damage). Metang stirs slightly in his sleep, but doesn't wake up!

Once again, Prinplup launches a Hydro Pump (12 energy, 17 damage) at Metang, and it looks like it woke Metang up! In response to this rude awakening, Metang uses Confusion (3 energy, 11 damage).

Reeling slightly, but not confused, Prinplup gathers its wits and shoots out another Hydro Pump (16 energy, 17 damage). Gosh! Where is all that water coming from!? Almost down, but not quite out, Metang dashes (floats?) towards Prinplup and smacks him with a Zen Headbutt (6 energy, 11 damage).

Things aren't looking good for Metang!


HP: 13
Energy: 76
Boosts/Drops:e
Other:

VS.


HP: 45
Energy: 41
Boosts/Drops:
Other:

DW, you're up
 

HP: 13
Energy: 76
Boosts/Drops:e
Other:

VS.


HP: 45
Energy: 41
Boosts/Drops:
Other:

Round Three: Wait, that's it?!?!?

Metang is on his last legs...er arms...er whatever. Anyway, Prinplup is bored and ends the match with a nice Dig (6 energy, 13 damage).



HP: KO
Energy: KO
Boosts/Drops:
Other:

VS.


HP: 45
Energy: 35
Boosts/Drops:
Other:


GG to all. Both pokes get 1 EC, 2 MC, 1 DC. Prinplup gets a KOc

I get 2 RC.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top