1v1 at a cave! Pippy vs Objection!

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Flora

Yep, that tasted purple!
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Open Challenge!

1 VS 1 singles
1 Day DQ (needs to be fast)
No recoveries/chills
No evolved Pokes

Arena: Cave
We are battling deep inside a cave where there is minimal light. There is no water, and no weather type moves can be used. The walls are made of solid rock, so digging is extremely difficult. Pretty simple.


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(Onix) Rocky (M)
Nature: Careful (Adds One Rank to Special Defense; Subtracts One Rank From Special Attack)

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 6
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 70


EC:0/6
MC:0
DC:0/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one. The effect is amplified on OHKO Moves, which are reduced by ten Base Attack Power.
Weak Armor (DW): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one stage for each hit.


Attacks:
Bind
Harden
Mud Sport
Tackle
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm

Stealth Rock
Flail
Rock Climb

Roar
Earthquake
Stone Edge

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Deino [Maleficent] (F)
Nature: Hasty (+Speed, -Defence)

Type: Dark/Dragon
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 44 (+) (Accuracy boost: 6%)

EC: 0/9
MC: 0

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch

Dark Pulse
Earth Power
Ice Fang

Taunt
Protect
Thunder Wave

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Piplup [Ratcliffe] (M)
Nature: Brave (+Attack, -Speed)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 34 (-) (Opponent's accuracy boost: 10%)

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

Attacks:
Pound
Growl
Bubble
Water Sport
Peck
Bide
Bubblebeam
Fury Attack

Mud-Slap
Mud Sport
Yawn

Ice Beam
Dig
Waterfall

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Machop [Gaston] (M)
Nature: Sassy (+Special Defence, -Speed)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 30 (-) (Opponent's accuracy boost: 10%)

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge

Counter
Ice Punch
ThunderPunch

Payback
Rock Slide
Substitute

uhh okay i think these are all terrible matchups for onix lol.

GO ROCKY!
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Objection's actions then Pippy's!
 
I will send out Gaston the Machop.

Begin Gaston by making a 25 HP Substitute then use Low Kick. If your substitute is broken by the time it's your turn again, make a 15 HP Substitute. If not, use Low Kick again.
 
O_o Well that's not good. Alright, start off with a Screech to terrify him and lower his defense. Then use Rock Climb to break his sub, followed up by a powerful Earthquake
 
95.png

Rocky (M)

HP: 90
Energy: 100
Boosts/Drops:
Others:
Rock Head
Sturdy

66.png

Gaston (M)
HP: 100
Energy: 100
Boosts/Drops:
Others:
No Guard
Guts

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Round 1: Cave

Apparently we're battling in a cave with minimal light? Well, Gaston's No Guard ability solves all problems with accuracy!

A intimidating Rocky begins the match by Screeching loudly at Gaston's ears, lowering his Defense by a good margin! He doesn't really mind, however, as he sets up a quick and bulky Substitute to do his bidding. Not liking the sight, Rocky uses the power of his Rock Climb attack to smash the Substitute... though it's still there and rocking! This gives Gaston a free turn to slam his foot against Rocky's tail with a Low Kick, dealing some major damage! This angers the evilness deep within Rocky and causes him to make a Earthquake! This shakes the entire cave and dozens of rocks and dirt fall from the ceiling as a result... though they won't have any effect of the battle. Apparently Gaston's Substitute has faded away... which makes him create another buddy Substitute! Always better with 2 against 1, right?

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Rocky (M)

HP: 75
Energy: 81
Boosts/Drops:
Others:
Rock Head
Sturdy

66.png

Gaston (M)
HP: 60
Energy: 62
Boosts/Drops: -1 Def
Others: Substitute (15 HP remaining)
No Guard
Guts




Rocky

A1: Screech > [6 Energy]
A2: Rock Climb > 9 + (0) + (3) = [12 Damage/7 Energy]
A3: Earthquake > 10 + 3 + (0) + (3) = [16 Damage/6 Energy]
Shatters the Substitute.

Gaston
A1: Substitute > [22 Energy]
-25 HP
A2: Low Kick > (12-1 [STURDY]) + 3 - (4) x 1.5 = [15 Damage/4 Energy]
A3: Substitute > [12 Energy]
-15 HP

Pippy's actions!
 
Destroy his sub with Earthquake, then wrap him up with Bind so he can't kick you. Finish with Harden to raise your defense and make the binding hurt that much more. If he tries to sub again, use Earthquake until it's destroyed.
 
95.png

Rocky (M)

HP: 75
Energy: 81
Boosts/Drops:
Others:
Rock Head
Sturdy

66.png

Gaston (M)
HP: 60
Energy: 62
Boosts/Drops: -1 Def
Others: Substitute (15 HP remaining)
No Guard
Guts

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Round 2: Kave

Rocky's anger is about to blow like a volcano - he summons a furious Earthquake that slams onto Gaston's Substitute and breaks it! For some odd reason, this counts as if a part of Gaston was hurt and he Counters back for 30 points of damage. That must've hurt the big old rock snake!

Afterward, Rocky immediately goes toward Gaston and wraps his Tail around him for a Bind! What tough squeezing he's doing! However, even when he's stuck, Gaston is able to plop a Substitute to replace him as he magically "gets out" of the Bind! What madness is this?

To Rocky, it's Substitute-destroying time! He lays Gaston's Substitute onto the ground and creates another Earthquake to rock it up! It's not destroyed at all... JUST AS PLANNED! Gaston's, from behind, goes for the Counter attack and smashes Rocky for major damage! The power of the attack was so overwhelming that it caused Gaston to lose focus over his bind and stop!

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Rocky (M)

HP: 31
Energy: 66
Boosts/Drops:
Others:
Rock Head
Sturdy

66.png

Gaston (M)
HP: 35
Energy: 16
Boosts/Drops:
Others: Substitute (2 HP remaining)
No Guard
Guts




Rocky

A1: Earthquake > 10 + 3 + (0) + (1.5) = 14.5 ~ [15 Damage/6 Energy]
Shatters the Substitute.
A2: Bind > 4 + (0) + (1.5) = 5.5 ~ [6 Damage/3 Energy] (hits real Gaston)
A3: Earthquake > 10 + 3 + (0) + (1.5) = 14.5 ~ [15 Damage/6 Energy]

Gaston
A1: Counter > (23-1) = [22 Damage/16 Energy]
A2: Substitute > [14 Energy]
-17 HP
2 bind damage
A3: Counter > (23-1) = [22 Damage/16 Energy]
Causes Rocky to lose focus on bind

Objection's actions!
 
Counter does 1.5x original attack damage not 2x original attack damage. Also, it says in the calculations that the second earthquake shatters the substitute but it says in the summary at the end that the substitute is still there with 2 HP remaining.

With that in mind, my actions are as follows: No-one Low Kicks like Gaston, no-one Karate Chops like Gaston and no-one Low Kicks like Gaston.

If the substitute has actually already gone and Rocky uses Earthquake on the second action, replace your second action with Counter because no-one counters like Gaston.
 
Alright Rocky, let's finish this! Use Rock Climb to break the sub, then set off 2 powerful Earthquakes.
 
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Rocky (M)

HP: 31
Energy: 66
Boosts/Drops:
Others:
Rock Head
Sturdy

66.png

Gaston (M)
HP: 35
Energy: 22
Boosts/Drops:
Others: Substitute (2 HP remaining)
No Guard
Guts


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Round 3: Cayve

Eying the Substitute with hatred, Rocky goes in a Rock Climb and breaks the Substitute with his huge body. Right after that, a wild Gaston appears and smacks Rocky's lower area with a Low Kick! This angers Rocky like always can causes him to make a huge Earthquake... once again. Gaston is seemingly hurt from the quake, but is strong enough to stay in focus and Counter the move! After the hit, Rocky moans in deep pain and crashes onto the ground like the twin towers, never to open his eyes again...

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Rocky (M)

HP: 0
Energy: 0
Boosts/Drops:
Others:
Rock Head
Sturdy

66.png

Gaston (M)
HP: 20
Energy: 5
Boosts/Drops:
Others: Substitute (2 HP remaining)
No Guard
Guts




Rocky

A1: Rock Climb > 9 + (0) + (3) = [12 Damage/7 Energy]
A2: Earthquake > 10 + 3 + (0) + (1.5) = 14.5 ~ [15 Damage/6 Energy]

Gaston
A1: Low Kick > (12-1 [STURDY]) + 3 - (4) x 1.5 = [15 Damage/4 Energy]
A2: Counter > (23-1) = [22 Damage/13 Energy]

gg

Rewards!

Pippy > 2 Trainer Counters
- Rocky > 1 EC | 2 MCs | 1 DC
Objection > 2 Trainer Counters
- Gaston > 1 KOC | 1 EC | 2 MCs | 1 DC
Flora > 2 Ref Tokens
 
In that case I would've used Low Kick, Karate Chop, Low Kick, which would've KO'd you anyway since 2 Earthquakes wouldn't have done enough damage.
 
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