Engineer Pikachu
Good morning, you bastards!
Open Challenge
1v1
Singles (NO...LET'S DO DOUBLES *sarcasm*)
3 Day DQ
No Recoveries, No Chills
1 ability
no items
yes switching!
Arena: Wasabe Desert (Yes, I do like the taste of wasabe, don't hate)
It's a desert. There are cactuses (or is it cacti?), plenty of soil to dig into and Sunny Day is always in effect. There is a slight chance that a Sandstorm will occur (40% chance), and when it does, it lasts for a furious 5 Rounds. Water Types do not thrive in these conditions, thus have a 5% chance that their attacks fail (Water type moves, that is). Ice Types are even less suited, so they have a 10% that their attacks fail (Ice type moves, that is). Water and Ice type attacks are nerfed by 1 Damage in this arena as well. Grass and Fire types thrive, so they get a 1 Damage boost to each of their respective attacks (which does not stack). Ground and Rock types receive 1 less Damage (this does not stack) in these conditions.
Cacneas, Cacturnes, and Maractus's all live in this arena. Each time a battling Pokemon get's hit, they may have a random chance encounter with one of each of these Pokemon (10% Cacnea, 5% Maractus, and 3% Cacturne). These Desert Pokemon will use, Absorb, Giga Drain, and Mega Drain, respectively.
Special Rules: Only Second Stage Pokemon (so Pokes like Charmeleon, Ivysaur, etc., but not Scizor, Slowking, etc.), please.
To the ref: If you have any questions concerning the arena, let me know. I will try to answer your questions thoroughly.
Metang (Geranium)
Nature: Careful (+SpD, -SpA)
Type:
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Attacks:
Magnet Rise
Take Down
Metal Claw
Headbutt
Confusion
Scary Face
Earthquake
Iron Head
Zen Headbutt
Flora starts with actions; Acklow can choose to post something inspirational if he wishes.
1v1
Singles (NO...LET'S DO DOUBLES *sarcasm*)
3 Day DQ
No Recoveries, No Chills
1 ability
no items
yes switching!
Arena: Wasabe Desert (Yes, I do like the taste of wasabe, don't hate)
It's a desert. There are cactuses (or is it cacti?), plenty of soil to dig into and Sunny Day is always in effect. There is a slight chance that a Sandstorm will occur (40% chance), and when it does, it lasts for a furious 5 Rounds. Water Types do not thrive in these conditions, thus have a 5% chance that their attacks fail (Water type moves, that is). Ice Types are even less suited, so they have a 10% that their attacks fail (Ice type moves, that is). Water and Ice type attacks are nerfed by 1 Damage in this arena as well. Grass and Fire types thrive, so they get a 1 Damage boost to each of their respective attacks (which does not stack). Ground and Rock types receive 1 less Damage (this does not stack) in these conditions.
Cacneas, Cacturnes, and Maractus's all live in this arena. Each time a battling Pokemon get's hit, they may have a random chance encounter with one of each of these Pokemon (10% Cacnea, 5% Maractus, and 3% Cacturne). These Desert Pokemon will use, Absorb, Giga Drain, and Mega Drain, respectively.
Special Rules: Only Second Stage Pokemon (so Pokes like Charmeleon, Ivysaur, etc., but not Scizor, Slowking, etc.), please.
To the ref: If you have any questions concerning the arena, let me know. I will try to answer your questions thoroughly.
Firefly the Vibrava said:
Vibrava (Female)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
Characteristic: Likes to relax. Mild-mannered, Firefly often let's her teammates do all the work. However, when it comes down to business, she will not let them down and strives to take on her opponents head-on.
Type:
Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Stats:
HP: 90
Atk: 3
Def: 1(-)
SpA: 3(+)
SpD: 2
Spe: 70
EC: 4/4/9
MC: 0
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Attacks:
Bite
Sand-attack
Faint Attack
Sand Tomb
Focus Energy
Quick Attack
Earth Power
Dig
SolarBeam
Rock Slide
Sonicboom
Crunch
Earthquake
Feint
Metang (Geranium)
Nature: Careful (+SpD, -SpA)
Type:
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Attacks:
Magnet Rise
Take Down
Metal Claw
Headbutt
Confusion
Scary Face
Earthquake
Iron Head
Zen Headbutt
Flora starts with actions; Acklow can choose to post something inspirational if he wishes.