Stormrage Depths (Normal) - LupusAter and Athenodoros (COMPLETED)

You slowly procede through the damp tunnel down the depths of the mountain, illuminating your path with enchanted torches you acquired in the New Dawn fortress. Sometimes you hear ominous noises echoing through the stale air, but you think they probably are caused by bats or similar creatures. The ground is coursed by light quakes every now and then, but nothing which makes you worry about. As you make your way down, your torches illuminate a fascinating limestone cave, similar to an ancestral sculpture which lies buried into the earth for ages. A Zubat flies above your head, making you wonder how there could be life even in a place like this.

As you walk carefully between the white stalagmites, the cavern slowly widens in a particularly large vault, with some stalactites scattered on the ceiling. You are unsure whether to going on or not - maybe the cause of the seismic waves Lance was looking for is not even here. All you can see around you are rocks, barren floors with few damp spots here and there. After a while, you decide to come back, but all of a sudden, a horrible shriek echoes through the cavern! You look around frantically, then, as you turn your eyes above your heads, the figure of a menacing winged creature comes out of the shadows! You ready your Poké Balls, in the face of the new threat.

aerodactyl03.jpg

HP 700
Atk 5
Def 4
SpA 3
SpD 4
Spe 150

Abilities: Rock Head, Unnerve

Spr_5b_565.png

Carracosta (M), Ao

Nature:
Lonely - Attack increased by *. Defense Decreased by *

Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Rock - Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

Abilities:
Solid Rock - This Pokemon’s body is extremely solid and durable, and it takes three (3) less damage from all super-effective enemy attacks.
Sturdy - This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Swift Swim (DW) - (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

HP: 100
Atk: ***** (+)
Def: **** (-)
SpA: ***
SpD: ***
Spe: 32

EC: Fully Evolved
MC: 1
DC: Unlocked

Attacks:
-Bide
-Withdraw
-Water Gun
-Rollout
-Bite
-Protect
-Aqua Jet
-Ancientpower
-Crunch
-Wide Guard
-Whirlpool
-Iron Defence
-Body Slam
-Earthquake
-Ice Beam
-Stone Edge
-Shell Smash
-Hydro Pump
-Rain Dance
-Rock Slide
-Brine
-Surf
-Smack Down
-Substitute
-Toxic
-Double Team

130.png

Gyarados (M), "Jormungandr"

Nature:
Rash - Special Attack increased by *. Special Defense decreased by *

Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Flying - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate - Can be Activated - When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again
Moxie - Innate - This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

HP: 100
Atk: *****
Def: ***
SpA: *** (+)
SpD: *** (-)
Spe: 81

EC: Fully Evolved
MC: 0
DC: Unlocked

Attacks:
-Splash
-Tackle
-Flail
-Bounce
-Bubble
-Reversal
-Bite
-Dragon Rage
-Thrash
-Thunderbolt
-Ice Beam
-Flamethrower
-Stone Edge
-Earthquake
-Aqua Tail
-Hydro Pump
-Bide
-Protect
-Taunt
-Torment
-Avalanche
-Dragon Tail
-Reflect

248.png

Tyranitar Thrym (M)
Nature:Naughty (Adds * to Attack; Subtracts * From Special Defense)
Type:
Rock:Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 110
Atk: Rank 6 +
Def: Rank 4
SpA: Rank 3
SpD: Rank 3 -
Spe: 61

EC 9/9
MC 0
DC 4/5

Abilities:
Sand Stream (Innate):When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw Abilities.
Unnerve (DW Locked): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


Attacks:
Thunder Fang
Fire Fang
Ice Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Crunch
Dark Pulse

Dragon Dance
Ancient Power
Iron Head

Snarl
Stone Edge
Earthquake
Thunderbolt
Hone Claws

497.png
(M)
Nature: Serious
Type:
Grass:Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Abilities:
Overgrow: (Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary: (Can Be Enabled)This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.


Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 113


EC 9/9
MC 0
DC 5/5

Tackle (*)
Leer(*)
Vine Whip(*)
Wrap(*)
Growth(*)
Leaf Tornado(*)
Leech Seed(*)
Mega Drain (*)
Slam(*)
Leaf Blade
Leaf Storm
Wring Out
Giga Drain

Glare(*)
Iron Tail(*)
Mirror Coat(*)

Aerial Ace(*)
Taunt (*)
Swords Dance(*)
Protect
Toxic
Hyper Beam
 
I'm just going to guess that I send out my Pokemon and their instructions now. Out you come, Ao and Jorm!

Spr_5b_565.png
130.png


Ao, you can start off with a Rain Dance after Tyranitar makes a nuisance of Sand Storm to boost our attacks. At the same time, Gyarados can cast Reflect to block the power of moves again us and Tyranitar. Then, both of you can just go into attack mode: Jorm, you use Aqua Tail until the end of the round, and Ao, you can just go with Stone Edge until the end of the round.

EDIT: Now that I think about it, they are both holding Enigma Berries if they need items, which I believe they do even if the test run didn't have them.

EDIT: "Gyarados can cast Reflect to block the power of moves again us and Tyranitar" means us (Ao and Jorm) and Tyranitar.
 
Thrym, don't activate Sand Stream if you can, then Stone Edge and Iron Head.
Nidhogg, enable Contrarian and use Leaf Storm and Giga Drain.
 
The prehistoric bird immediately dives on Jormungandr and bites into him with electrified teeth. Nidhogg tries to push back the foe with a verdant storm, but Aerodactyl dodges it with incredible swiftness. Severely wounded, the Gyarados backs off a little and creates a transparent barrier in order to shield most of the raid team from further physical abuse. Thrym rampages angrily and mashes the fossil foe with sharpened appendages, while Ao watches around perplexed, wondering how he can summon a rainstorm in a place like this.

Aerodactyl immediately turns on the tyrant Pokémon and attacks him with the same technique, but the Reflect protects Tyranitar effectively. While Nidhogg saps some life to restores the scratches dealt by the raging sand, Jormungandr attempts to whip the enemy with his tail, but he misses the target. The Rock-type mates proves to be more accurate, as Tyranitar rams into Aerodactyl with his thick head, and Ao assaults him in a similar way to his team mate, but with much more power behind.

Spr_5b_565.png
HP 100/Energy 92
130.png
HP 73/Energy 85
248.png
HP 100/Energy 77
497.png
HP 98/Energy 83
142.png
HP 627

Calculations
Tyranitar's Sand Stream summons a raging sandstorm
Serperior enables Contrary

Critical Hit roll (1-625): 2243/10000
Paralysis roll (9001-10000): 7205/10000
Flinch roll (9001-10000): 4954/10000
aerodactyl.png
Thunder Fang (Gyarados): (7 [BP] + 3 [Stat Dif]) * 2.25 = 23 damage

Hit roll: (1001-10000): 871/10000
serperior.png
Leaf Storm: missed, 9 energy
Serperior suffers 2 damage for the sandstorm
gyarados.png
Reflect: Protects Gyarados, Tyranitar and Carracosta against physical attacks for (6) actions, 8 energy
Gyarados suffers 2 damage for the sandstorm

Hit roll (2001-10000): 4810/10000
Critical Hit roll (1-1250): 4222/10000
tyranitar.png
Stone Edge: (10 [BP] + 3 [STAB] + 2.5 [Stat Dif]) * 1.5 = 23 damage, 8 energy
carracosta.png
Rain Dance: can't work (we're inside the depths of earth)
-------------------------------------------------------------------
Critical Hit roll (1-1250): 1257/10000
aerodactyl.png
Stone Edge (Tyranitar): 10 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 5 [Reflect] = 10 damage

Critical Hit roll (1-625): 9092/10000
serperior.png
Giga Drain: 8 [BP] + 3 [STAB] - 1.5 [Stat Dif] - 2 [Sandstorm] = 8 damage, 4 HP restored, 8 energy
Serperior suffers 2 damage for the sandstorm

Hit roll (1001-10000): 660/10000
gyarados.png
Aqua Tail: missed, 7 energy
Gyarados suffers 2 damage for the sandstorm

Critical Hit roll (1-625): 2726/10000
tyranitar.png
Iron Head: (8 [BP] + 2.5 [Stat Dif]) * 1.5 = 16 damage, 5 energy

Hit roll (2001-10000): 4576/10000
Critical Hit roll (1-1250): 915/10000
carracosta.png
Stone Edge (Critical Hit): (10 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 3 [Crit]) * 1.5 = 26 damage, 8 energy

Threat List against Aerodactyl
tyranitar.png
39
carracosta.png
26
gyarados.png
15
serperior.png
9
 
Well that was alright: let's just have a bit more of the same!

Ao: Rollout => Rollout
Jormungandr: Stone Edge => Aqua Tail
 
While Aerodactyl leaps over Tyranitar and whips him with his hardened tail, Nidhogg gazes the prehistoric bird coldly, leaving him paralyzed. Jormungandr attempts to take advantage of this, and ravages the opponent with sharpened appendages for massive damage. Thrym reacts to the constant but insufficient offense ramming in the foe with his head another time. At the same time, Ao starts spinning on himself and smashes the enemy recklessly.

Nidhogg further cripples the foe with venom, while Jormungandr opts for less subtle ways and slams the fossil flyer with his mighty tail. Thrym instead bites viciously in his wings, leaving deep wounds on them. Aerodactyl backs off and starts shining, but Ao does not give him relief, and rolls once again on him with violence. The subsequent dive of Aerodactyl over Tyranitar doesn't quite measure up.


Spr_5b_565.png
HP 100/Energy 81 (Reflect for (2) more actions)
130.png
HP 69/Energy 70 (Reflect for (2) more actions)
248.png
HP 81/Energy 62 (Reflect for (2) more actions)
497.png
HP 94/Energy 70
142.png
HP 522, Paralyzed, Badly Poisoned (1 Round passed)
Calculations:
Hit roll (251-10000): 7590/10000
Critical Hit roll (1-625): 8903/10000
Defense drop roll (7001-10000): 6651/10000
aerodactyl.png
Iron Tail (Tyranitar): (10 [BP] + 1.5 [Stat Dif] - 5 [Reflect]) * 1.5 = 10 damage


Hit roll (1001-10000): 5691/10000
serperior.png
Glare: Aerodactyl is paralyzed, 6 energy

Serperior suffers 2 damage for the sandstorm

Hit roll (1-625): 5964/10000
Critical Hit roll (1-1250): 1220/10000
gyarados.png
Stone Edge (Critical Hit): (10 [BP] + 1.5 [Stat Dif] + 3 [Crit]) * 1.5 = 22 damage, 8 energy

Gyarados suffers 2 damage for the sandstorm

Critical Hit roll (1-625): 6560/10000
tyranitar.png
Iron Head: (8 [BP] + 2.5 [Stat Dif]) * 1.5 = 16 damage, 5+4 energy


Hit roll (1001-10000): 5456/10000
Critical Hit roll (1-625): 5771/10000
carracosta.png
Rollout: (4 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 13 damage, 5 energy
----------------------------------------------------------------------
Hit roll (1001-10000): 1985/10000
serperior.png
Toxic: Aerodactyl is badly poisoned, 7 energy
Serperior suffers 2 damage for the sandstorm

Hit roll (1001-10000): 8647/10000
Critical Hit roll (1-625): 1662/10000
gyarados.png
Aqua Tail: (9 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 20 damage, 7 energy
Gyarados suffers 2 damage for the sandstorm

Critical Hit roll (1-625): 394/10000
tyranitar.png
Crunch (Critical Hit): 8 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Crit] = 17 damage, 6 energy
aerodactyl.png
Aerodactyl is glowing!

Hit roll (1001-10000): 5517/10000
Critical Hit roll (1-625): 7541/10000
carracosta.png
Rollout: (7 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 17 damage, 6 energy

Critical Hit roll (1-625): 4462/10000
aerodactyl.png
Sky Attack (Tyranitar): (14 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 5 [Reflect]) * 0.67 = 9 damage
Aerodactyl suffers 1 damage for the poison

Threat List against Aerodactyl:
tyranitar.png
73
gyarados.png
67
carracosta.png
56
serperior.png
20
 
Well done guys, you're doing well. Keep at it!
Ao: Rollout => Rollout
Jormungandr: Aqua Tail => Aqua Tail
 
Nidhogg summons a massive verdant storm to blast his opponent, while also rising his special prowess in a twisted way. Jormungandr keeps pounding the foe with his heavy tail, and Thyrm rams into him with his rocky head. But suddendly Aerodactyl emits a horrible shriek, which leaves the entire squad dazed and frightened. Carracosta shrugs off the feeling and keeps spinning on his enemy.

Nidhogg, Jormungandr and Thrym however are not as lucid, and find themselves unable to act. The prehistoric bird doesn't wait a moment, and summons a massive earthquake all over the place. Carracosta, Tyranitar and Serperior are slightly battered, but the quake causes a rock to fall on Aerodactyl, too. The fossil turtle doesn't care much and continues to roll over his foe.

Spr_5b_565.png
HP 96/Energy 66 (Defeaning Screech for (4) more actions)
130.png
HP 65/Energy 59 (Defeaning Screech for (4) more actions)
248.png
HP 73/Energy 57 (Defeaning Screech for (4) more actions)
497.png
HP 83/Energy 62 (Defeaning Screech for (4) more actions, +2 Sp. Attack)
142.png
HP 416, Paralyzed, Badly Poisoned (2 Rounds passed)
Calculations:
Hit roll (1001-10000): 1651/10000
Critical Hit roll (1-625): 5321/10000
serperior.png
Leaf Storm: 14 [BP] + 3 [STAB] - 1.5 [Stat Dif] - 2 [Sandstorm] = 14 damage, +2 Sp. Attack

Serperior suffers 2 damage for the Sandstorm

Hit roll (1001-10000): 8431/10000
Critical Hit roll (1-625): 9261/10000
gyarados.png
Aqua Tail: (9 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 20 damage, 7+4 energy

Gyarados suffers 2 damage from the Sandstorm

Critical Hit roll (1-625): 9298/10000
tyranitar.png
Iron Head: Iron Head: (8 [BP] + 2.5 [Stat Dif]) * 1.5 = 16 damage, 5 energy

aerodactyl.png
Defeaning Screech: Prevents opponents from using moves with a base energy cost higher than 5 for (6) actions

Aerodactyl suffers 2 damage for the poison

Hit roll (1001-10000): 3433/10000
Critical Hit roll (1-625): 6612/10000
carracosta.png
Rollout: (10 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 22 damage, 7 energy

----------------------------------------------------------------------
serperior.png
Giga Drain: can't be used

Serperior suffers 2 damage for the sandstorm
gyarados.png
Aqua Tail: can't be used

Gyarados suffers 2 damage for the sandstorm
tyranitar.png
Stone Edge: can't be used


Critical Hit roll (1-625): 5666/10000
aerodactyl.png
Earthquake (Serperior): (10 [BP] + 3 [Stat Dif]) * 0.67 * 0.75 = 7 damage


Critical Hit roll (1-625): 9403/10000
aerodactyl.png
Earthquake (Tyranitar): (10 [BP] + 1.5 [Stat Dif] - 5 [Reflect]) * 1.5 * 0.75 = 8 damage


Critical Hit roll (1-625): 7699/10000
aerodactyl.png
Earthquake (Carracosta): ((10 [BP] + 1.5 [Stat Dif] - 1 [Sturdy] - 5 [Reflect]) * 1.5 - 3 [Solid Rock]) * 0.75 = 4 damage

Critical Hit roll (1-625): 3486/10000
A rock falls on Aerodactyl: (4 [BP] + 3 [STAB] - 4.5 [Stat Dif]) * 1.5 = 4 damage
Aerodactyl suffers 2 damage for the poison

Hit roll (1001-10000): 5353/10000
Critical Hit roll (1-625): 7490/10000
carracosta.png
Rollout: (13 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 26 damage, 8 energy

Threat List against Aerodactyl
carracosta.png
104
tyranitar.png
89
gyarados.png
87
serperior.png
38
 
Ao, you're doing brilliantly. Just keep at it: Rollout => Rollout
Jormungandr, you can start off with a Taunt to stop him letting off those Earthquake and make him attack you, and then you can just keep up the attacks with another Aqua Tail.
 
Nidhogg squeezes the opponent with a leaven twister, while Thrym bites him viciously. Jormungandr sticks around, unaware of what he's supposed to do. Aerodactyl retaliates on the Tyranitar with a close rock attack, but Thrym withstands the hurt relatively well. Meanwhile, Ao keeps rolling like crazy, delivering a devastating hit on the prehistoric bird.

Nidhogg keeps with the same strategy, while Thrym this time around resorts to his ancestral powers to assault the foe - Jormungandr stays idle for some reason. Aerodactyl causes once more a massive quake, hurting the Serperior, the Carracosta and the Tyranitar slightly. Also, a rock falls on Ao, but that barely scratches his shell. Speaking of the devil, the fossil turtle is now a nigh unstoppable steamroller who smashes with impressive might on the enemy. Aerodactyl seems to have definitely turned his attention on him now.

Spr_5b_565.png
HP 84/Energy 47 (Defeaning Screech for (2) more actions)
130.png
HP 61/Energy 59 (Defeaning Screech for (2) more actions)
248.png
HP 45/Energy 49 (Defeaning Screech for (2) more actions)
497.png
HP 72/Energy 48 (Defeaning Screech for (2) more actions, +1 Sp. Attack)
142.png
HP 306, Paralyzed, Badly Poisoned (3 Rounds passed)
Calculations:
Hit roll (1001-10000): 2559/10000
Critical Hit roll (1-625): 5528/10000
serperior.png
Leaf Tornado: 7 [BP] + 3 [STAB] - 1.5 [Stat Dif] - 2 [Sandstorm] + 3 [Stage Dif] = 10 damage, 5 energy

Serperior suffers 2 damage for the sandstorm
gyarados.png
Taunt: Can't be used

Gyarados suffers 2 damage for the sandstorm

Critical Hit roll (1-625): 684/10000
tyranitar.png
Bite: 6 [BP] + 3 [STAB] + 2.5 [Stat Dif] = 12 damage, 4 energy


Critical Hit roll (1-1250): 2196/10000
aerodactyl.png
Stone Edge (Tyranitar): 10 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 15 damage

Aerodactyl suffers 3 damage for the poison

Hit roll (1001-10000): 8278/10000
Critical Hit roll (1-625): 5646/10000
carracosta.png
Rollout: (16 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 31 damage, 9 energy
-----------------------------------------------------------------------
Hit roll (1001-10000): 2035/10000
Critical Hit roll (1-625): 2783/10000
serperior.png
Leaf Tornado: 7 [BP] + 3 [STAB] - 1.5 [Stat Dif] - 2 [Sandstorm] + 1.5 [Stage Dif] = 8 damage, 5+4 energy
Serperior suffers 2 damage for the sandstorm
gyarados.png
Aqua Tail: Can't be used
Gyarados suffers 2 damage for the sandstorm

Critical Hit roll (1-625): 6148/10000
Stats boost roll (9001-10000): 4713/10000
tyranitar.png
Ancientpower: (6 [BP] + 3 [STAB] - 1.5 [Stat Dif] - 2 [Sandstorm]) * 1.5 = 8 damage, 4 energy

Critical Hit roll (1-625): 750/10000
aerodactyl.png
Earthquake (Serperior): (10 [BP] + 3 [Stat Dif]) * 0.67 * 0.75 = 7 damage


Critical Hit roll (1-625): 1667/10000
aerodactyl.png
Earthquake (Tyranitar): (10 [BP] + 1.5 [Stat Dif]) * 1.5 * 0.75 = 13 damage


Critical Hit roll (1-625): 1455/10000
aerodactyl.png
Earthquake (Carracosta): ((10 [BP] + 1.5 [Stat Dif] - 1 [Sturdy]) * 1.5 - 3 [Solid Rock]) * 0.75 = 10 damage
Aerodactyl suffers 3 damage for the poison

A rock falls on Carracosta: 4 [BP] + 3 [STAB] - 4.5 [Stat Dif] - 1 [Sturdy] = 2 damage

Hit roll (1001-10000): 2651/10000
carracosta.png
Rollout: (19 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 35 damage, 10 energy

Threat List against Aerodactyl
carracosta.png
170
tyranitar.png
109
gyarados.png
87
serperior.png
62
 
Ao, you are a beast! You just keep on rollin': Rollout => Rollout

Jormungandr, you just renew Reflect (Ao, Jormungandr, Thrym) and then hit it with another Aqua Tail.
 
While Nidhogg keeps twisting the foe with leaves, Thrym bites him once again. Jormungandr sticks around, idle. Aerodactyl, now visibly hurt, emits another one of his annoying screeches, but Ao doesn't care and keeps rolling over him with devastating force. However, now Aerodactyl seems to have gotten over the effects of paralysis, and is as nimble as ever.

And indeed, while Serperior and Tyranitar keep pounding at him, the prehistoric bird starts glowing menacingly. Gyarados watches helplessly, while the Carracosta delivers a hit of unheard force. Aerodactly answers back with an impressive dive, but he's not quite as effective.

Spr_5b_565.png
HP 70/Energy 24 (Defeaning Screech for (4) more actions)
130.png
HP 57/Energy 59 (Defeaning Screech for (4) more actions)
248.png
HP 45/Energy 37 (Defeaning Screech for (4) more actions)
497.png
HP 68/Energy 34 (Defeaning Screech for (4) more actions)
142.png
HP 175
Calculations:
Hit roll (1001-10000): 8530/10000
Critical Hit roll (1-625): 318/10000
serperior.png
Leaf Tornado (Critical Hit): 7 [BP] + 3 [STAB] - 1.5 [Stat Dif] - 2 [Sandstorm] + 3 [Crit] + 1.5 [Stage Dif] = 11 damage, 5 energy
Serperior suffers 2 damage for the sandstorm
gyarados.png
Reflect: Can't be used
Gyarados suffers 2 damage for the sandstorm

Critical Hit roll (1-625): 9308/10000
tyranitar.png
Bite: 6 [BP] + 3 [STAB] + 2.5 [Stat Dif] = 12 damage, 4 energy
aerodactyl.png
Defeaning Screech: Prevents opponents from using moves with a base energy cost higher than 5 for (6) actions
Aerodactyl suffers 4 damage for the poison

Aerodactyl is healed from paralysis

Hit roll (1001-10000): 2636/10000
Critical Hit roll (1-625): 6907/10000
carracosta.png
Rollout: (22 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 40 damage, 11 energy
-----------------------------------------------------------------------
aerodactyl.png
Aerodactyl is glowing!

Hit roll (1001-10000): 7619/10000
Critical Hit roll (1-625): 7327/10000
serperior.png
Leaf Tornado: 7 [BP] + 3 [STAB] - 1.5 [Stat Dif] - 2 [Sandstorm] + 1.5 [Stage Dif] = 8 damage, 5+4 energy
Serperior suffers 2 damage for the sandstorm
gyarados.png
Aqua Tail: Can't be used
Gyarados suffers 2 damage for the sandstorm

Critical Hit roll (1-625): 4343/10000
tyranitar.png
Bite: 6 [BP] + 3 [STAB] + 2.5 [Stat Dif] = 12 damage, 4+4 energy

Hit roll (1001-10000): 8328/10000
Critical Hit roll (1-625): 7483/10000
carracosta.png
Rollout: (25 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 44 damage, 12 energy

Critical Hit roll (1-625): 326/10000
aerodactyl.png
Sky Attack (Carracosta, critical hit): (14 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Sturdy] + 3 [Crit]) * 0.67 = 14 damage
Aerodactyl suffers 4 damage for the poison
Aerodactyl is healed from poison

Threat List against Aerodactyl
carracosta.png
254
tyranitar.png
133
gyarados.png
87
serperior.png
81
 
Well Ao, I think your actions are obvious: Rollout => Rollout. Let's finish this.

Jormungandr, you just help as much as you can , even if you haven''t actually done anything yet. I''m not sure why you can''t attack, but just go with Avalanche => Aqua Tail for now.

But seriously, why hasn''t Gyara let off an attack for about 3 rounds?
 
While Jormungandr keeps staring idle at the battle going, Aerodactyl shrieks again, dazing the team further. Nidhogg limits himself to whip the foe with a thick vine, while Thrym bites him again with ferocity. Ao is nigh unstoppable now, and deals massive damage to the opponent with his steamrolling attack.

The prehistoric bird reacts smashing him with sharpened rocks, but the Carracosta's shell is too solid for him to be actually hurt. Nidhogg summons another gust of leaves, while Thrym resorts to his primal forces to launch rocks to the enemy. Ao delivers one more painful slam, but then he falls to the ground and faints, exhausted. However, Aerodactyl looks seriously injured too.

Spr_5b_565.png
Knocked Out
130.png
HP 53/Energy 59 (Defeaning Screech for (4) more actions)
248.png
HP 45/Energy 21 (Defeaning Screech for (4) more actions)
497.png
HP 64/Energy 26 (Defeaning Screech for (4) more actions)
142.png
HP 40
Calculations:
aerodactyl.png
Defeaning Screech: Prevents opponents from using moves with a base energy cost higher than 5 for (6) actions

Critical Hit roll (1-625): 6286/10000
serperior.png
Vine Whip: 4 [BP] + 3 [STAB] - 1.5 [Stat Dif] = 6 damage, 3 energy

Serperior suffers 2 damage for the sandstorm
gyarados.png
Avalanche: Can't be used

Gyarados suffers 2 damage for the sandstorm

Critical Hit roll (1-625): 1474/10000
tyranitar.png
Bite: 6 [BP] + 3 [STAB] + 2.5 [Stat Dif] = 12 damage, 4+8 energy


Hit roll (1001-10000): 5159/10000
Critical Hit roll (1-625): 3485/10000
carracosta.png
Rollout: (28 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 49 damage, 12 energy
-----------------------------------------------------------------------
Critical Hit roll (1-1250): 4461/10000
aerodactyl.png
Stone Edge (Carracosta): 10 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Sturdy] = 14 damage

Hit roll (1001-10000): 2050/10000
Critical Hit roll (1-625): 7332/10000
serperior.png
Leaf Tornado: 7 [BP] + 3 [STAB] - 1.5 [Stat Dif] - 2 [Sandstorm] = 7 damage, 5 energy
Serperior suffers 2 damage for the sandstorm
gyarados.png
Aqua Tail: Can't be used
Gyarados suffers 2 damage for the sandstorm

Critical Hit roll (1-625): 1628/10000
Stats boost roll (9001-10000): 1567/10000
tyranitar.png
Ancientpower: (6 [BP] + 3 [STAB] - 1.5 [Stat Dif] - 2 [Sandstorm]) * 1.5 = 8 damage, 4 energy

Hit roll (1001-10000): 3848/10000
Critical Hit roll (1-625): 9520/10000
carracosta.png
Rollout: (31 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 53 damage, 13 energy

Threat List against Aerodactyl
tyranitar.png
153
serperior.png
94
gyarados.png
87
 
Wow... Ao did 400 damage by itself. I think it might be time for it to retire.

Anyway, Jorm, time to ATTACK FOR ONCE!! Bubble => Bubble
 
Aerodactyl now turns his attention on Thrym, and dives on him trying to pierce through his defenses, but to no avail. Nidhogg keeps twisting the prehistoric bird with leaves, but now even the mighty Gyarados join the assault with... bubbles. Still, the fossil flyer seems injured by the "attack", much like Tyranitar's revenge, which bit him back - literally, in the end.

Infuriated, Aerodactyl whips Thrym with his dampened tail, but that doesn't stop the Serperior from bringing him on the verge of fainting - and Jormungandr from sealing the deal with a last bubbling ditch effort which overcomes the opponent's last forces and bring him down!

130.png
HP 49/Energy 51
248.png
HP 17/Energy 17
497.png
HP 60/Energy 4
142.png
HP 0
Calculations:
Critical Hit roll (1-625): 4346/10000
Def drop roll (5001-10000): 1968/10000
aerodactyl.png
Rock Smash (Tyranitar): (4 [BP] + 1.5 [Stat Dif]) * 2.25 = 12 damage


Hit roll (1001-10000): 2757/10000
Critical Hit roll (1-625): 5082/10000
serperior.png
Leaf Tornado: 7 [BP] + 3 [STAB] - 1.5 [Stat Dif] - 2 [Sandstorm] = 7 damage, 5+4 energy
Serperior suffers 2 damage for the sandstorm

Critical Hit roll (1-625): 593/10000
gyarados.png
Bubble (Critical Hit): (4 [BP] + 3 [STAB] - 1.5 [Stat Dif] - 2 [Sandstorm] + 3 [Crit]) * 1.5 = 10 damage, 2 energy

Gyarados suffers 2 damage for the sandstorm

Critical Hit roll (1-625): 5619/10000
tyranitar.png
Bite: 6 [BP] + 3 [STAB] + 2.5 [Stat Dif] = 12 damage, 4 energy
----------------------------------------------------------------------
Critical Hit roll (1-625): 5867/10000
aerodactyl.png
Aqua Tail (Tyranitar): (9 [BP] + 1.5 [Stat Dif]) * 1.5 = 16 damage


Hit roll (1001-10000): 6976/10000
Critical Hit roll (1-625): 6032/10000
serperior.png
Leaf Tornado: 7 [BP] + 3 [STAB] - 1.5 [Stat Dif] - 2 [Sandstorm] = 7 damage, 5+8 energy
Serperior suffers 2 damage for the sandstorm

Critical Hit roll (1-625): 989/10000
gyarados.png
Bubble (Critical Hit): (4 [BP] + 3 [STAB] - 1.5 [Stat Dif] - 2 [Sandstorm]) * 1.5 = 5 damage, 2+4 energy

Gyarados suffers 2 damage for the sandstorm


Congratulations, Athenodoros and LupusAter, on your success!

You will earn counters once your challenge is finished. Meanwhile, you get each a Glyph of Ancientpower!

A Glyph is an item of great power, which may be equipped to a Pokémon to improve the effects of a specific move he knows. Note that the effects of glyphs only apply within Raid Zones, and that a Pokémon may carry only one Glyph at a time.

Glyphs are one-time use items, much like DPP TMs. Any Pokémon which learns the move which gives the name to the Glyph may equip the Glyph. You should take note of the Glyphs equipped to your Pokémon in your Registration post, below STAB Descriptions and above Stats. In order to equip or overwrite a Glyph, you need to post in the ASB Raid Zone General Thread (when it will be up after this test).

Until used, a Glyph should be placed in your backpack (again, take note of it in your registration post). You may not give this Glyph to anyone else. It is effectively bound to you until you use it on a Pokémon of yours.

A Glyph works pretty much like an Innate Ability. It doesn't take energy or actions to be used.



Glyph of Ancientpower: Raises the secondary effect chance of Ancientpower to 30%

The follow-up post will be uploaded shortly, don't post in the meantime
 
As the prehistoric bird finally falls to the soil, a particularly intense quake courses through the ground, making you almost lose equilibrium. Then, a part of the walls collapse, showing a passage behind! You start walking through it - it's very narrow, compared to the one which you got through from the surface. However it does not last for long. After some minutes, you reach another open vault. What initially catches your attention is a tiny river, flowing roughly in the middle of the cavern. You can't see where does the water end, as it falls in a dark and deep pit. But, looking towards the sense opposed to the stream, you note a relatively little waterfall. You get close to study it more in detail, then you note there is a cavern behind.

While squeezing the wet clothes, you give a look around. Much to your surprise, this short tunnel ends with stairs. You wonder who could have shaped stairs in the depths of the earth, but nevertheless you go on. The stairs bring you to what seems to be a sort of ancient temple, shaped into basaltic rock. Majestic columns connect the structure with the ceiling, while some ruins are scattered around. You get close to one of these. It is almost completely black, even under the light of the torches. Strange symbols cover its surface, but you ignore what they may mean. Near them, you notice an odd bas-relief. Human-like figures surround a strange creature, as if they were venerating it like a divinity. You try to look around for more of these artifacts, but you're suddendly interrupted by a mighty roar. You immediately turns towards the entrance of the temple. Periodic quakes shake the soil, as if they were heavy steps... and they are, indeed! Out of the darkness comes a terrifying beast, looking at you with an angered gaze.

Tyranitar.png


HP 800
Atk 6
Def 5
SpA 4
SpD 5
Spe 70

Ability: Unnerve
 
We are teh winrars!

Anyway, good to have everyone fighting fit for the next battle. Also nice to see that we don't have a sandstorm at the moment. Only trouble is that NOT ONE OF YOU TWO HAS A DECENT FIGHTING TYPE MOVE WTFBBQ.

Anyway, we''ll just continue this like we did against Aerodactyl:
Ao: Hydro Pump => Shell Smash
Jormungandr: Reflect => Aqua Tail
 
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