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Old Jun 2nd, 2011, 2:11:28 AM   #1
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Default 3v3 Aboard the Spirit of Adventure, Solstice vs Korski (Ref: IceBug)

Now, how EXACTLY did you guys convince Pixar to let you on board here? Questions best not asked, I suppose...I see they left the dogs...I see myself treating bite wounds later...everyone is up-to-date on shots? Ummm, no time, battle needs to start...

Solstice's Team


Korski's Team


Arena and Conditions


And the turn order:

Solstice sends out
Korski sends out and issues orders
Solstice issues orders
I calculate how much we owe Pixar for the blimp damage, and calculate damage, too
Solstice orders
Korski orders
Repeat until firmly in debt, and the battle is over

Begin!
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Last edited by Flora; Jun 12th, 2011 at 4:26:26 PM.
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Old Jun 2nd, 2011, 10:07:43 AM   #2
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Ok, I'll be leading with Itzamna the Claydol!
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Old Jun 2nd, 2011, 10:56:05 AM   #3
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Okay Turvy, let's go! Start off with a 25 HP Substitute! We want to be prepared for any shenanigans that may ensue on this flight. Follow it up with a quick Screech-Crunch!

25 HP Substitute~Screech~Crunch
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Old Jun 2nd, 2011, 1:28:38 PM   #4
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Ok Itzamna lead off with a Rock Slide, then use Harden when e screeches, finish with an Ancient Power!
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Old Jun 2nd, 2011, 11:24:31 PM   #5
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As the trainers call forth their first-string combatants, the Spirit of Adventure begins to lift off from the Pixar props hangar. Solstice sends out Itzamna the Claydol, and in response, Korski sends out Turvy the Zweilous. The battle will begin once we've hit cruising altitude, until then, keep your tray tables up and locked, and cease the use of electronic devises...

Solstice's:

Itzamna (Claydol) [N]
Nature: Bold
Health: 90
Energy: 100%
Boosts: None
Other: None
Actions: Rock Slide - Harden - Ancientpower


-vs-

Korski's:

Turvy (Zweilous) [F]
Nature: Hasty
Health: 100
Energy: 100%
Boosts: None
Other: None
Actions: Substitute (25 HP) - Screech - Crunch

Being this high up in the air is likely a new experience for both the Pokemon and their trainers, but they get quickly acclimated to the altitude and begin battle preparations. Itzamna is a bit faster, and the strange looking Pokemon begins spinning about, using all of its eyes to try to find something that looks like rocks to use for its attacks. Skulls in helmets would have to do, it seemed, and Itzamna lifted a few with a telekinetic force and lobbed them at Turvy in what could only be called a makeshift Rock Slide. The skulls didn't really leave that much impact, though, as the attack did minimal damage and failed to cause Turvy to falter. Immediately, Turvy decided that she'd like a wall between her opponent's attacks and her body, and the pair or heads quickly agreed (something not typical of Zweilous), that a Substitute with 25 HP would mutually benefit their interests in staying alive.

Instead of locking in for another attack, Itzamna thought it best to Harden up to take on the dragon, to give it an edge against the Substitute. However, the devious Zweilous saw this attempt to boost defense as a challenge, and let loose a Screech the echoed throughout the halls. From around the door, dogs could be heard letting out ear-shattering yelps of pain at the noise, and the tough exterior of Itzamna waned as the blast tore through its outer shell. That was one powerful sound, but what did you expect from a two-headed dragon?

Itzamna, thoroughly annoyed that its armor had fallen so quickly, beckoned an Ancientpower from within, condensing it into a small orb and firing it at Turvy. At the last moment before impact, the Zweilous ducked behind a small doll it had conjured up a few turns previously, and let the toy absorb the marginal damage. Seeing the cooldown from the attack as its chance, Turvy tossed the doll aside and charged into Itzamna with fangs beared, Crunching down on both of the floating doll's arms with critical force, wounding it quite severely!

Solstice's:

Itzamna (Claydol) [N]
Nature: Bold
Health: 72
Energy: 85%
Boosts: -1 Def
Other: None


-vs-

Korski's:

Turvy (Zweilous) [F]
Nature: Hasty
Health: 67
Energy: 67%
Boosts: None
Other: 19 HP Substitute


Calculations:
...


Note: For the bites, should I be doing 15% each action or 15% each round? For this round I did per round, but if it is supposed to be per action I can modify it.
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Last edited by IceBug; Jun 7th, 2011 at 3:20:27 AM.
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Old Jun 5th, 2011, 12:09:01 AM   #6
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I was originally thinking each action, but now that we've started I think round is a better alternative.

Ok Itzamna we need to get rid of that stupid substitute! Lead off with another powerful Ancientpower, then hit with an Earth Power, then finish off with another strong Ancientpower!
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Old Jun 5th, 2011, 10:51:06 AM   #7
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Great work, Turvy! Let's keep wearing them down with Screech! Then follow it up with two Crunches!
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Old Jun 7th, 2011, 3:44:41 AM   #8
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That tricky Turvy is really making it tough on Itzamna. That doll and that noise is really frazzling the unexpressive doll (don't ask how I can tell, its a guess, alright?). Hopefully something in this next round can make it easier on Itzamna.

Solstice's:

Itzamna (Claydol) [N]
Nature: Bold
Health: 72
Energy: 85%
Boosts: -1 Def
Other: None
Actions: Ancientpower - Earth Power - Ancientpower


-vs-

Korski's:

Turvy (Zweilous) [F]
Nature: Hasty
Health: 67
Energy: 67%
Boosts: None
Other: 19 HP Substitute
Actions: Screech - Crunch - Crunch

Itzamna once again bets on divine intervention from its ancestors with an Ancientpower, a wish for boosts not granted and an easily sponged attack for Turvy's conveniently placed scapegoat. Turvy was so amused by the feeble attempt to break it down that it began to cackle a bit, which would become a full-blown Screech that made the usually sturdy Itzamna look completely broken down! And, of course, more howling from the hounds. Hope that doesn't piss them off too much, my health coverage as a low-tiered ref probably doesn't cover arena hazards.

Suddenly, the lovely blimp floor began to fracture, and an explosive Earth Power erupted from the crevice and rushed toward Turvy. How it was possible to call upon the forces of the ground from this height I'm unsure, but mysterious creatures like Itzamna work in strange ways. Besides, the bizarre wave of power crashed into Turvy's Substitute, which appeared to be on the way out...though it would still stand with a mere 1 HP! The dragon began leaping over the cracks in the floor and Crunched down on Itzamna's crushed exterior, wounding it severely.

Opting for the small chance of assistance from beyond for the second time, Itzamna's second Ancientpower struck and finally broke Turvy's Substitute doll! Still, its desire for boosts would go unanswered, and the newly unguarded Turvy dealt another hefty Crunch on Itzamna's head!

To add insult to injury, the barking dogs from the hallway rushed in looking for the source of the noise. However, they appear to have found the wrong target and bit Itzamna instead. The horror!

Solstice's:

Itzamna (Claydol) [N]
Nature: Bold
Health: 27
Energy: 71%
Boosts: -2 Def
Other: None


-vs-

Korski's:

Turvy (Zweilous) [F]
Nature: Hasty
Health: 67
Energy: 49%
Boosts: None
Other: None


Calculations:
...


Korski has the first actions this round!
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Old Jun 7th, 2011, 7:46:38 AM   #9
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Dark Pulse~Crunch~Crunch

If it looks like its about to Selfdestruct on actions 2 or 3, make the smallest Substitute you can the action before it instead of attacking.
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Last edited by Korski; Jun 7th, 2011 at 9:45:49 AM.
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Old Jun 7th, 2011, 9:47:52 AM   #10
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Ok Itzamna this may not be safe all the way up here, but we're going to try it! Also sorry bud. Lead off with a Selfdestruct!
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Old Jun 7th, 2011, 8:36:31 PM   #11
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Solstice's:

Itzamna (Claydol) [N]
Nature: Bold
Health: 27
Energy: 71%
Boosts: -2 Def
Other: None
Actions: Selfdestruct


-vs-

[B]Korski's:

Turvy (Zweilous) [F]
Nature: Hasty
Health: 67
Energy: 49%
Boosts: None
Other: None
Actions: Dark Pulse - Crunch - Crunch



Solstice's:

Itzamna (Claydol) [N]
Nature: Bold
Health: KO
Energy: 0%
Boosts: None
Other: None


-vs-

Korski's:

Turvy (Zweilous) [F]
Nature: Hasty
Health: 47
Energy: 49%
Boosts: None
Other: None


Calculations:
...


Solstice will now send out his next Pokemon and issue orders!
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Old Jun 7th, 2011, 9:18:23 PM   #12
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Ok I'll be sending out Fellow the Jolteon who will use a Signal Beam followed by a Pin Missile then finishing with another Signal Beam!
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Old Jun 8th, 2011, 1:32:16 AM   #13
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well, if you're on the way out...

Outrage~Outrage~Outrage
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Old Jun 10th, 2011, 2:33:54 PM   #14
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Hmm waiting on you, IceBug. It's now 11 hours short of the 3-day DQ and I'd like to move this battle along.
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Old Jun 11th, 2011, 5:47:58 PM   #15
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Okay that'll have to be a Ref DQ. I'm cool with abandoning this match if you are, Solstice, but if you want to keep on going, we'll need a subref.
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Old Jun 11th, 2011, 8:59:41 PM   #16
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I'm happy quitting, I have stuff coming up that would have made it tough to stay active anyways.
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Old Jun 12th, 2011, 4:25:47 PM   #17
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Looks like an abandoned ship! Solstice's pretty lucky to just have send out Jolteon for the counters though.

Rewards
Solstice > 2 Trainer Counters
- Itzamna > 2 MCs | 1 DC
- Fellow > 3 MCs (1 extra due to max EC and DC)
Korski > 2 Trainer Counters
- Turvy > 1 KOC | 1 EC | 2 MCs
IceBug > 1 Ref Token (treat it as an incomplete 1v1 i guess)
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