Another Coliseum Battle! LupusAter Vs porygon3! (Ref: dmtc)

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I have an open slot, so it's time for a battle in the Colosseum!
Arena: The Colosseum! (yes, the one in Rome). To make the battle more eventful, the emperor (ref) will unleash strong wild pokemon in the arena.
4v4 Doubles
2 heals, 5 chills
I'll accept this

no switching
no items
one ability

Electabuzz Thor (M)
Nature: Lonely

Type: Electric
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Abilities:
Static:(Innate)This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit:(Dw Locked)This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.


HP: 100
Atk: Rank 4+
Def: Rank 1-
SpA: Rank 3
SpD: Rank 3
Spe: 105


4/9 EC
2 MC
2/5 DC

Attacks:
Quick Attack
Leer
ThunderPunch
ThunderShock
Low Kick
Swift
Shock Wave
Light Screen
Thunderbolt

Fire Punch
Ice Punch
Cross Chop

Toxic
Wild Charge
Thunder Wave


Combusken Fjalar (M)
Nature: Lonely
Type: Fire/Fighting
Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting:Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


Abilities:
Blaze:(Innate)When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW locked):Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 90
Atk: Rank 4 +
Def: Rank 1 -
SpA: Rank 3
SpD: Rank 2
Spe: 55


4/9 EC
0 MC
2/5 DC

Attacks:
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin
Flamethrower
Double Kick
Sky Uppercut
Flare Blitz

Crush Claw
Counter
Reversal

Rock Slide
Swords Dance
Shadow Claw


Rufflet Hraesvelgr (M)
Nature: Adamant
Type: Normal/Flying
Normal:Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Flying:Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Abilities:
Keen Eye:(Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Sheer Force:(Activated)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Hustle:(DW locked)This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.


HP: 100
Atk: Rank 4 +
Def: Rank 2
SpA: Rank 1 -
SpD: Rank 2
Spe: 60

1/6 EC
0 MC
1/5 DC

Attacks:
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Brave Bird
Crush Claw
Sky Drop
Tailwind

Shadow Claw
U-Turn
Rock Tomb



Croconaw(*) [Fafnir] (M)
Nature: Lonely
Type:
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities:
Torrent: (Innate)When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force: (Can Be Enabled)(DW locked)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 4 +
Def: Rank 2 -
SpA: Rank 3
SpD: Rank 3
Spe: 58


EC 7/9
MC 0
DC 5/5

Scratch(*)
Leer(*)
Water Gun(*)
Rage(*)
Bite(*)
Scary Face(*)
Ice Fang(*)
Flail(*)
Thrash(*)
Superpower

Aqua Jet(*)
Dragon Claw(*)
Dragon Dance(*)
Ice Punch

Waterfall(*)
Shadow Claw(*)
Rock Slide(*)
Ice Beam
Rain Dance



Numel: [Lemun] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)

Type: Fire/Ground
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious (Innate): This Pokemon is incapable of being effected by Attract or Cute Charm

Simple (Innate): This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

Own Tempo (Innate) (DW): This Pokemon moves at its own pace and cannot be confused by any method

Stats:
HP: 90
Atk: *** (+1)
Def: **
SpA: ***
SpD: **
Spe: 30 (35 / 1.15)

EC: 2/6
MC: 2
DC: 2/5

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Lava Plume

Yawn
Ancientpower
Howl

Earthquake
Flamethrower
Dig


Snubbull (Bully) (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus

Stats:
HP: 90
Atk: Rank 4 (+1)
Def: Rank 2
SpA: Rank 1 (-1)
SpD: Rank 2
Spe: 30

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Intimidate (can be activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again
Run Away (innate): This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle
Rattled (innate) (DW): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types

Attacks:
Ice Fang
Fire Fang
Thunder Fang
Tackle
Scary Face
Tail Whip
Charm
Bite
Lick
Headbutt
Roar

Crunch
Heal Bell
Reflect

Taunt
Brick Break
Substitute


Scratchet [Tom] (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

Stats:
HP: 90
Atk: Rank 2 (-1)
Def: Rank 3
SpA: Rank 2 (+1)
SpD: Rank 3
Spe: 40

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action

Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar

Haze
Yawn
Confuse Ray

Taunt
Toxic
Brick Break


Squirtle [Shell] (F)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious

Stats:
HP: 90
Atk: Rank 1 (-1)
Def: Rank 3
SpA: Rank 3 (+1)
SpD: Rank 3
Spe: 43

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Torrent (innate): When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14
Rain Dish: (innate) (DW): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action

Attacks:
Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse

Yawn
Mirror Coat
Aqua Ring

Ice Beam
Scald
Hidden Power Electric [7]


-LA sends out Pokemon
-p3 sends out Pokemon and gives orders
-LA gives orders
-dmtc refs
-LA gives orders
-p3 gives orders
-dmtc refs

GOOD LUCK TRAINERS!
 
Go, Tom (Scratchet with Prankster), and Bully (Snubbull with Intimidate).

Bully, start off by being Intimidating! This will make them both a bit weaker, and then I want you to further that by setting up a Reflect! Then, I want you to display what little natural attractiveness you have by Charming Hraesvelgr, and then follow that up by hitting him with a Thunder Fang!

Intimidate (automatic) - Reflect - Charm H - Thunder Fang H

Tom, you might be slow, but you're definitely a prankster! Begin this round by hitting Thor with a Confuse Ray before anyone can stop you! Then, Yawn at him so he'll fall asleep soon. Finally, hit Hraesvelgr with a Toxic, unless you're being attacked by physical attacks; in that case, use Harden.

Confuse Ray T - Yawn T - Toxic H/Harden
 
Hraesvelgr, use Sheer Force as an ability and prevent that Reflect by snatching Snubbull with a Sky Drop, and keep him in the air for that action. Then drop Snubbull, but stay up in the air to avoid being Charmed. Finish with a divebomb Brave Bird on Scratchet.
Thor, two can play at the annoying game. Thunder Wave Scratchet, then coordinate with Hraesvelgr and uppercut Snubbull with a Thunderpunch as he's falling. Finish with a Toxic on Scratchet.
 

Thor (Electabuzz) (M) | Hraesvelgr (Rufflet) (M)
HP: 100 | 100
Atk: 4 | 4
Def: 1 | 2
SpA: 3 | 1
SpD: 3 | 2
Spe: 105 | 60
Ability: Static | Sheer Force
Actions: Thunder Wave (T)~ThunderPunch (B)~Toxic (T) | Sky Drop (B)~Sky Drop (B)~Brave Bird (T)
Vs

Tom (Scratchet) (M) | Bully (Snubbull) (M)
HP: 90 | 90
Atk: 2 | 4
Def: 3 | 2
SpA: 2 | 1
SpD: 3 | 2
Spe: 40 | 30
Ability: Prankster | Intimidate
Actions: Confuse Ray (T)~Yawn (T)~Toxic (H) | Reflect~Charm (H)~Thunder Fang (H)



We stand here, at the Roman Coliseum, to watch a battle between LupusAter and porygon3. Lupus first grabs two Pokeballs and send out Thor the Electabuzz and Harae--err--Hravelsg--err--Hraesvelgr the Rufflet, who will be called H from now on, because I'm incredibly lazy (just ask iiMK). porygon3 then grabs two Pokeballs and brings out Tom the Scratchet and Bully the Snubbull. Tom takes the initiative by blasting Thor with a Ray of light that severely Confuses him. Thor is able to maintain his focus, as he fires a Thunder Wave that paralyzes Tom. H then picks Bully up and flies high in the Sky.

Tom can't be bothered that his partner is suspended above the battlefield, and he begins to Yawn, making Thor drowsy. Thor then looks up to see H Drop Bully from above. Thor's fist begins to crackle with electricity, as he ThunderPunches Bully, back up into the sky and dealing some critical damage. Bully comes crashing to the ground, but is quick to recover. He then tries to Charm H, to hopefully stop the Rufflet from attacking him.

Tom then releases a cloud of Toxic gas, to try and poison H. H is able to quickly avoid the gas, while Thor sends its own Toxic cloud at Tom, badly poisoning him. H then dives from the sky, like the Brave Bird he is. He then crashes into Tom, sending him tumbling backwards. Bully then charges at H, and bares his Fangs, as they begin to spark with electricity. He then bites down on H, and a crack of Thunder erupts throughout the sky.


Confuse Ray = [5 Energy]
Thunder Wave = [6 Energy]
Sky Drop = [10 Energy]

Yawn = [6 Energy]
Sky Drop = 6+3+(4-2)x1.5+3-1x1.5 = [14 Damage] [10 Energy]
ThunderPunch - 8+3+3+(4-2)x1.5+6-1x1.5 = [22 Damage] [7 Energy]
Charm = [5 Energy]

Toxic - Miss = [7 Energy]
Toxic = [7 Energy]
Brave Bird - [12+3+(4-3)x1.5]x1.5-3x1.5 = [20 Damage] [7 Energy] [7 Recoil]
Thunder Fang - [6+3+(4-2)x1.5]x1.5 = [12 Damage] [6 Energy]



Thor (Electabuzz) (M) | Hraesvelgr (Rufflet) (M)
HP: 100 | 81
Energy: 80 | 73
Stats: -1 Att | -3 Att
Status: Drowsy (1) | N/A
Ability: Static | Sheer Force
Vs

Tom (Scratchet) (M) | Bully (Snubbull) (M)
HP: 70 | 54
Energy: 82 | 89
Stats: N/A | N/A
Status: Paralyzed (20%), Toxic (1) | N/A
Ability: Prankster | Intimidate

Lupus, you're up.
 
Hraesvelgr, before going to sleep hit Bully with a Brave Bird! If you ever wake up, use a Crush Claw on Tom.
Thor, Cross Chop Bully, then Thunderpunch him. End the round with a Wild Charge on Tom.
 
Ok, p3 hasn't logged on in over a week, so I'm going to call this battle.

2 TC: porygon3, LupusAter
1 EC, 2MC, 1 DC: Electabuzz, Rufflet, Scratchet, Snubbull

And I get 2 Ref Tokens.
 
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