Rules
Pokemon: 1v1
Format: Singles
DQ: 2 day
Items: None
Switch: KO
Abilities: One
2 Recoveries/5 Chills
Arena
ASB Tournament Arena
You all know what it looks like.
Rediamond's Team
Gardevoir* [Dreamer] (Female)
Nature: Modest (+* Special Attack, -*Attack)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
Hp: 100
Atk: Rank Two
Def: Rank Three
SpAtk: Rank 6
SpDef: Rank 4
Spe: 80
EC: 9/9
MC: 0
DC: 5/5
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be activtated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. (Dream World)
Attacks:
Growl*
Healing Wish
Confusion*
Double Team*
Teleport*
Lucky Chant*
Magical Leaf*
Healing Wave*
Calm Mind*
Hypnosis
Imprison
Will-o-wisp*
Shadow Sneak*
Destiny Bond*
Psycho Shock*
Psychic*
Thunderbolt*
Hidden Power Fire (7)
Substitute
Focus Blast
elDino's Team
Lucario* Destruction (Male)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
Typing:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Steadfast: If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified: This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 90
EC 6/6
MC 0
DW 5/5
Moves:
Dark Pulse
Quick Attack*
Foresight*
Detect
Metal Claw
Endure*
Counter*
Force Palm*
Feint*
Bone Rush
Metal Sound
Reversal*
Screech*
Aura Sphere
Extremespeed
Dragon Pulse
Heal Pulse
Hi Jump Kick*
Crunch*
Agility*
Swords Dance*
Shadow Claw*
Dig*
Nasty Plot
Psychic
Drain Punch
Well, you were pretty confident in Gardy's prowess against anything, so Destruction is definitely a good test for that. I'll send out the pokes now but you will both still need to pick your ability. Also just noticed Dino, Destruction has his nature listed as naughty but his stats show a def drop rather than a special def one. Might wanna fix that up.
Dreamer (F)
HP: 100
EN: 100
SPEED: 80
STAT: N/A
OTHER: N/A
VS.
Destruction (M)
HP: 100
EN: 100
SPEED: 90
STAT: N/A
OTHER: N/A
Turn Order
Rediamond chooses Dreamer's ability
elDino chooses Destruction's ability and issues his actions
Rediamond issues Dreamer's actions
I ref
Pokemon: 1v1
Format: Singles
DQ: 2 day
Items: None
Switch: KO
Abilities: One
2 Recoveries/5 Chills
Arena
ASB Tournament Arena
You all know what it looks like.
Rediamond's Team
Gardevoir* [Dreamer] (Female)
Nature: Modest (+* Special Attack, -*Attack)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
Hp: 100
Atk: Rank Two
Def: Rank Three
SpAtk: Rank 6
SpDef: Rank 4
Spe: 80
EC: 9/9
MC: 0
DC: 5/5
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be activtated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. (Dream World)
Attacks:
Growl*
Healing Wish
Confusion*
Double Team*
Teleport*
Lucky Chant*
Magical Leaf*
Healing Wave*
Calm Mind*
Hypnosis
Imprison
Will-o-wisp*
Shadow Sneak*
Destiny Bond*
Psycho Shock*
Psychic*
Thunderbolt*
Hidden Power Fire (7)
Substitute
Focus Blast
elDino's Team
Lucario* Destruction (Male)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
Typing:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Steadfast: If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified: This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 90
EC 6/6
MC 0
DW 5/5
Moves:
Dark Pulse
Quick Attack*
Foresight*
Detect
Metal Claw
Endure*
Counter*
Force Palm*
Feint*
Bone Rush
Metal Sound
Reversal*
Screech*
Aura Sphere
Extremespeed
Dragon Pulse
Heal Pulse
Hi Jump Kick*
Crunch*
Agility*
Swords Dance*
Shadow Claw*
Dig*
Nasty Plot
Psychic
Drain Punch
Well, you were pretty confident in Gardy's prowess against anything, so Destruction is definitely a good test for that. I'll send out the pokes now but you will both still need to pick your ability. Also just noticed Dino, Destruction has his nature listed as naughty but his stats show a def drop rather than a special def one. Might wanna fix that up.
Dreamer (F)
HP: 100
EN: 100
SPEED: 80
STAT: N/A
OTHER: N/A
VS.
Destruction (M)
HP: 100
EN: 100
SPEED: 90
STAT: N/A
OTHER: N/A
Turn Order
Rediamond chooses Dreamer's ability
elDino chooses Destruction's ability and issues his actions
Rediamond issues Dreamer's actions
I ref