Cold Wars! iiMKUltra vs. auramaster(Subref: LupusAter)

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Welcome all sports fan to... wait, we're WHERE?! This isn't the Large stadium in Nimbasa? Okay, sorry all, I've been informed that we're NOT in Nimbasa city. Now, let's look over the conditions of battle.

4v4 doubles
36 hour DQ, double for ref
2/5
Switch = Ok
Abilities = All
No items


Whew, someone turn the heat up. Looks like we're fighting in Antartica today! And by that, I mean...

<Destiny_Warrior> CHIEF CHILLY CHALLENGE
Occasionally, Chill Bullies will use various Ice and Dark attacks on the participants (15% chance per battler, any offensive Ice or Dark move can be selected) from 3/3 offensive stats.


You got it, folks, one cold day! Don't forget to wear your coats to spectate this one. And watch out for flying ice from those bullies, they're not very nice.

Anyway, let's see our teams today. In the current champions side...


Quilava [Dante] (M)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Nature: Mild (+SpA, -Def)

Stats:
HP: 90
Atk: ***
Def: *(-)
SpA: ****(+)
SpD: ***
Spe: 80

EC: 6/9
MC: 0
DC: 1/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire (Dream World): (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Attacks:
Tackle
Leer
SmokeScreen
Ember
Quick Attack
Flame Wheel
Defense Curl

Flare Blitz
Double Edge
Reversal

Fire Blast
Will-O-Wisp
Wild Charge

Eruption


Litwick [Hecate] (F)
Nature: Modest (+SpA, -Atk)
Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:
Litwick
HP: 90
Atk: *(-)
Def: **
SpA: ****(+)
SpD: **
Spe: 20

EC: 3/9
MC: 0
DC: 2/5

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Moves:
Ember
Astonish
Minimise
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison

Heat Wave
Haze
Acid Armor

Will-O-Wisp
Energy Ball
Toxic

Hex
Psychic


Munchlax [Typhon] (M)
Nature: Quiet (+Spa, -Spe)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 4 (5/1.15)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony: (DW Locked) (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Moves:
Metronome
Odour Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile

Counter
Zen Headbutt
Double Edge

Blizzard
Thunder
Fire Blast


Dratini [Hyperion] (M)
Nature: Quiet (+Spa, -Spe)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (50/1.15)

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale: (DW Locked) (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Moves:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Dragon Pulse
Iron Tail
ExtremeSpeed

Fire Blast
Thunder
Blizzard


And on our challenger's side...(At least he separated his)


Riolu(*) Aura (M)
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 4 (+1)
Def: Rank 1 (-1)
SpA: Rank 2
SpD: Rank 2
Spe: 60

EC: 4/6
MC: 2
DC: 2/5

Attacks:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)

Blaze Kick
Crunch(*)
Detect(*)
Hi Jump Kick(*)

Earthquake(*)
Rock Slide(*)
Swords Dance(*)



Baltoy(*) Top (Genderless)

Nature: Serious (No Effect on Stats)

Type 1: Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Type 2: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 55

EC: 1/6
MC: 0

Attacks:
Confusion(*)
Harden(*)
Rapid Spin(*)
Mud-Slap(*)
Psybeam(*)
Rock Tomb(*)
Selfdestruct(*)

AncientPower(*)
Earth Power(*)
Extrasensory(*)

Charge Beam(*)
Grass Knot(*)
Ice Beam
Shadow Ball(*)



Caterpie (Bugzy) (F)
Nature: Docile (No Effect on Stats)
Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Run Away: (DW) (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 45

EC: 0/5
MC: 0
DC: 0/5

Attacks:
Tackle
String Shot
Bug Bite

Snore



Plicowatt (Krill) (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type 1: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Type 2: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:
HP: 80
Atk: Rank 1 (-1)
Def: Rank 1
SpA: Rank 3 (+1)
SpD: Rank 1
Spe: 95

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Bubble
Charge
Tackle
Thundershock
Detect

Counter
Me First
Mirror Coat

Ice Beam
Scald
Thunderbolt


Well, with that under way, get your scarfs on, slap a few trouts, and let's get ready to fight!

iiMKUltra will send out his pokemon.
auramaster will send out his pokemon(Choose which 4 you'll use at this time) and actions
iiMKUltra will send his actions
I ref
iiMKUltra will send in actions
auramaster will send in actions
I ref
Repeat steps above without sending out pokemon.


You got it folks, so iiMK, you'll start 'em up.
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
I send out Hyperion and Hecate, who evolves into Lampent.

Lampent [Hecate] (F)
Nature: Modest (+SpA, -Atk)
Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: *(-)
Def: **
SpA: ****(+)
SpD: **
Spe: 55

EC: 4/9
MC: 2
DC: 3/5

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Moves:
Ember
Astonish
Minimise
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison

Heat Wave
Haze
Acid Armor

Will-O-Wisp
Energy Ball
Toxic

Hex
Psychic
 
Top, Krill, you're up for battle! Krill, start the battle off by Scalding Hecate, to cover her in water, while Top uses Ice Beam on Hyperion for lots of damage. Then, Krill, you Ice Beam Hyperion while Top uses Earth Power to really weaken Hyperion. Finally, Krill, use another Ice Beam on Hyperion again, and Top, use Earth Power on Hecate!

Krill: Scald on Hecate - Ice Beam on Hyperion - Ice Beam on Hyperion

Top: Ice Beam on Hyperion - Earth Power on Hyperion - Earth Power on Hecate
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
Hyp, Blizzard-TWave Plicowatt-Blizzard
Hecate, Energy Ball Plicowatt-Float (see Levitate description, irc advised me this would be a similar duration/cost to Magnet Rise)-Hex Plicowatt
 
I hate computer freezes(Update time!).

Anyway, my frustrations on this area cause me to lose all sense of flavor. So, here's our fighters.


HP: 90
Energy: 80
Status: N/A
Boosts: N/A
Anything else: Busting a move

AND!


HP: 90
Energy: 100
Status: N/A
Boosts: N/A
Anything else: Thinking of chasing it's tail.

VS.


HP: 80
Energy: 100
Status: N/A
Boosts: N/A
Anything else: Needs a better sprite

AND!


HP: 90
Energy: 100
Status: N/A
Boosts: N/A
Anything else: Meditating on the cold.


Chilling time one!

We begin by seeing a candle turn into a lamp. Oops. Then, Krill the Plicowatt(I want to type Pilcowatt so bad) spilling hot, scalding water onto Hecate the Lampent. That's gotta hurt. Then, Hecate returned fire by using a ball of energy at the little... erm... whatever the heck it is. That's painful too. Anyway, looks like Top the Baltoy fires off a beam of ice towards Hyperion the Draitini.. It's making everything feel even colder to that little dragon thing. It decides to return fire with a nasty Blizzard report. Ouch.

Cold time two!

Looks like we start by seeing that little Plico fire an ice beam right onto the poor dragon. Cold ratings, how chilly. Then, looks like that lamp(ent) begins to float up. It seems to not like the ground much. Anyway, that Baltoy suddenly shot up a large chunk of Earth that had much power in it. That poor little dragon thing... And finally, it decided to throw a wave of thunder at the little Plico... er, whatever that thing is. Paralysis stinks, doesn't it?

Freezing time three!

Plico begins this party off with another beam of ice on the poor Dratini. Double teamed, the little thing. Then, looks like Top decided to hit the lamp with a bit of the power of earth. That could sting a bit. even with floating, didn't stop it. Next, the lamp decided to put a hex onto the little Plico thing. Ouch, that paralysis makes it even worse. Anyway, looks like that little Dratini decided to return fire by messing our predictions with a Blizzard report. Cold a bit, eh?

WAIT! Looks like the chillies are invading! The Lampent known as Hecate gets hit by an Ice Punch! Not very effective, but still painful.

Action 1

Krill's Scald energy: 5
Damage to Hecate: 19
Energy ball's energy: 6
Damage to Krill: 19
Ice beam's energy: 7
Damage to Hyperion: 15
Blizzard's energy: 8
Damage to Top: 18
Damage to Krill: 10

Action 2

Ice Beam's energy: 7
Damage to Hyperion: 17
Float's energy: 2(Sounds about right)
Earth Power's energy: 6
Damage to Hyperion: 12
Twave's energy: 7

Action 3

Ice Beam's energy: 7
Damage to Hyperion: 17
Earth Power's energy: 6
Damage to Hecate: 18
Hex's energy: 6
Damage to Krill: 12.5*2=25
Blizzard's energy: 8
Damage to Top: 18
Damage to Krill: 10
Ice punch to Hecate: 8 damage



HP: 45
Energy: 66
Status: Floating (Levitate-like condition)
Boosts: N/A
Anything else: Got punched

AND!


HP: 21
Energy: 77
Status: N/A
Boosts: N/A
Anything else: Freezing out here

VS.


HP: 16
Energy: 81
Status: Paralyzed (20%)
Boosts: N/A
Anything else: Needs a better sprite(Still)

AND!


HP: 54
Energy: 81
Status: N/A
Boosts: N/A
Anything else: Spinning around to keep warm.


I realize Krill's speed would have been lowest, but in this case, it didn't matter so much, and I was annoyed by the freezing, so I just left it be. Anything else you might see wrong, just let me know, okay?

Also, iiMK, you go first. Orders and what-not.
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
Hyp, Blizzard-Dragon Pulse Baltoy-Blizzard
Hecate, Energy Ball Plicowatt-Will-O-Wisp Baltoy-Hex Baltoy

If WOW misses, replace Hex with WOW.
 
Ugh, I hate my comp. Anyway, update...


HP: 45
Energy: 66
Status: Floating (Levitate-like condition)
Boosts: N/A
Anything else: Got punched

AND!


HP: 21
Energy: 77
Status: N/A
Boosts: N/A
Anything else: Freezing out here

VS.


HP: 16
Energy: 81
Status: Paralyzed (20%)
Boosts: N/A
Anything else: Needs a better sprite(Still)

AND!


HP: 54
Energy: 81
Status: N/A
Boosts: N/A
Anything else: Spinning around to keep warm.


Anyway, shall we go on before my computer makes me even more angry?

Cold wars: Battle 1

We begin by seeing Hecate fire off an Energy ball at the Pilco Plico pokemon(Try saying that five times fast!). That's gotta hurt... WAIT! PLICO PILCO... WHATEVER IT IS IS DOWN! KO'D! Too bad for that poor thing... Let's go on. Looks like Top is preparing an ice beam and... SCORE! Right between the eyes! That's gonna hurt, but not critically. Anyway, Hyperior decides to return fire with a BLIZZAAAARD! Everyone flee from more cold! *flees*... Oh, it only hit the little Top down there. Okay.

Cold wars: Fleeing 2
Top begins this party with summoning up the power of the Ancients. That could hurt...and... HYPERION IS DOOOWN! One on each side defeated. Anyway, looks like Hecate is mad for his friend's fall. Time for him to Wisp away! NOPE! It misses! Those fires went right away from him. Cold's causing lack of accuracy maybe?

Cold wars: Revenge 3
Hecate, mad for the first miss is rushing more Wisps at Top. This time, they hit and burn the poor thing right in the torso. Revenge, you'd never know! Top, angry of the burn decides to return fire with a harsh Earth Power! Cracking, ripping, and SMASH! It hit's harder then ever! In fact, Critical thinking caused that hard of a hit!

Chillies decided not to pop in much.
Action 1

Energy Ball's energy: 6
Damage to Krill: 17
Ice beam's energy: 7
Damage to Hyperion: 15
Blizzard's energy: 8
Damage to Top: 18

Action 2

Ancientpower's energy: 4
Damage to Hyperion: 6
Will-o-Wisp's energy: 7

Action 3
Will-o-Wisp's energy: 7
Earth Power's energy: 6
Damage to Hecate: 23
Top's burn: 2


HP: 22
Energy: 46
Status: Floating (Levitate-like condition)
Boosts: N/A
Anything else: Haxed to doom

AND!


HP: KO'D
Energy: Doesn't matter, now does it?
Status: N/A
Boosts: N/A
Anything else: He was so cold...

VS.


HP: KO'D
Energy: Still matters not.
Status: NOT LIVING!
Boosts: N/A
Anything else: Bad sprites cursed it.

AND!


HP: 34
Energy: 64
Status: 2nd degree burn to torso
Boosts: N/A
Anything else: Wishing that there was water around that wasn't frozen.


By this, aura should send out a pokemon, then iiMK. aura then does actions, then iiMK does his. If I'm wrong on that, my bad, but I think that's how it goes.
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
I send out Typhon, who evolves into Snorlax:

Snorlax [Typhon] (M)
Nature: Quiet (+Spa, -Spe)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 26 (30/1.15)

EC: 6/6
MC: 0
DC: 1/5

Abilities:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony: (DW Locked) (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Moves:
Metronome
Odour Sleuth
Tackle
Headbutt
Defense Curl
Belly Drum
Amnesia
Lick
Yawn
Recycle
Screech
Chip Away
Rest
Stockpile

Counter
Zen Headbutt
Double Edge

Blizzard
Thunder
Fire Blast

Earthquake
 
(This is not a fair fight...)

Aura: Hi Jump Kick Typhon - Swords Dance - Hi Jump Kick Typhon, replace Swords Dance with Rock Slide if Top's Shadow Ball fails
Top: Shadow Ball Hecate - Earth Power Typhon - Extrasensory Typhon
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
Hecate, Will-O-Wisp Riolu-Hex Baltoy-Psychic Riolu
Typhon, Blizzard-Zen Headbutt Riolu-Counter Riolu

If HJK on a3 misses, replace Counter with Yawn.
 
I've taken over the reffing, since my previous colleague couldn't take the antartic cold!

Aura the Riolu opens the round launching himself at Typhon the Snorlax in a Hi Jump Kick, while his teammate snipes Hecate the Lampent with a Shadow Ball. The aforementioned ghost uses a Will-O-Wisp to burn Aura's arm, and a charitable Bully uses Ice Beam to soothe the poor Riolu. Or hurt him, now that I think about it. Typhon the Snorlax then blows a Blizzard, which Aura manages to avoid. Top isn't so lucky, and is hit by the full burnt of the attack.
Aura then feels that his offensive firepower isn't up to scratch, andte Sword Dances to compensate, ignoring Top's cries of anguish as it is KOed by Hecate's Hex. He stops dancing, only to have Typhon's skull painfully collide with his in a Zen fashion.
He avenges himself with a Hi Jump Kick right in the Snorlax's belly, ignoring the pain from Hecate's Psychic assault. What he can't ignore is the Snorlax's counterattack, which KOs him.


0 HP- one and done%

0 HP- yep, unfair fight%


69 HP- 68%

10 HP- 25%​
Since Auramaster has only one pokemon left, I'll send it out.
Go, Bugzy the Caterpie!
 
The battle goes on in the Antartic!
Hecate greets the newly come Bugzy with a Heat Wave, promptly met by the Caterpie's Bug Bite. Typhon vomits fire like its namesake, and roasts Bugzy with a Fire Blast, but a Bully rains on his parade with a Dark Pulse! His Lampent partner keeps on roasting the already well done caterpillar with an Ember, and gets Bug Bitten. Bugzy is then squashed by the Snorlax's Double Edge, and finished by Hecate's Heat Wave. Poor Caterpie.



0 HP- squashed and roasted%



56 HP- feeling smug%​


2 HP- bugzappin'%

Rewards:
auramaster and iimkultra: 2 TC
Hyperion, Hecate, Typhon, Top, Aura, Bugzy and Krill: 1 EC, 2 MC, 1 DC.
KO counters: Hecate x3, Typhon and Top x1
1 RC for loudkirbyking
6 RC for me.
 
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