1v1 Venser vs Dragonboy52! (Lupusater reffing) Won by Venser

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Looking for a 1V1 battle.
Only non-evolved pokemon are allowed.

accepting. No items. 2 day DQ.

Team Venser
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Scraggy [Ghetts] (M)
Nature: Adamant (Adds * to Attack. Subtracts * from Special Attack.)

Type: Dark / Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:

HP: 90
Atk: ****(+)
Def: ***
SpA: *(-)
SpD: ***
Spe: 48

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
Intimidate (DW): (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Attacks:
Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback

Ice Punch
Drain Punch
Zen Headbutt

Taunt
Bulk Up
Dragon Tail
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Scratchet [Boomerang] [M]

Nature: Serious (no change)

Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats: 55 HP / 85 Atk / 80 Def / 20 SpA / 70 SpD / 40 Spe

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 40

EC:
0/6
MC: 0
DC: 0/5

Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar

Roost
Yawn
Stealth Rock

Toxic
Return
Brick Break
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Rose [Gligar] (♂)
Nature: Impish (+1 Defense, -1 Special Attack)

Type:
Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity (DW): (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.


Stats:

HP: 100
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85

EC: 4/6
MC: 2
DC: 1/5

Attacks:
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack

Counter
Night Slash
Cross Poison

Earthquake
Acrobatics
Taunt

Team Dragonboy:


Porygon
Nature: Modest (Special Attack increased by *; Attack decreased by *)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Can be activated) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Porygon
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Conversion(*)
Conversion 2(*)
Sharpen(*)
Tackle(*)
Agility(*)
Psybeam(*)
Recover(*)
Magnet Rise(*)
Tri Attack(*)
Discharge(*)
Magic Coat(*)


Thunderbolt(*)
Ice Beam(*)
Toxic(*)
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Azurill (*) (Male)

Nature: Quiet (+Special Attack, -Speed)

Type: Normal

Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Abilities:
Thick Fat Halves damage from Fire and Ice moves. Huge Power Doubles Attack in battle. Sap Sipper Absorbs Grass moves, raising Attack one stage.(DW)
Stats:

HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 2(+)
SpD: Rank 2
Spe: 17(-)

Moves:

Splash(*)
Charm(*)
Tail Whip(*)
Bubble(*)
Slam(*)
Water Gun(*)
Body Slam(*)
Encore(*)
Refresh(*)
Ice Beam(*)
Surf(*)
Return

EC:2/9
MC: 4
DC:2/5
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Bronzor(*)
Nature: Brave(Adds * to Atk; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)
Type: Steel/Psychic

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate:Evades Ground moves.
Heatproof:Halves damage from Fire moves and burns.

Stats:

HP: 90
Atk: Rank 2(+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 19(-)

Moves:

Tackle(*)
Confusion(*)
Hypnosis(*)
Imprison(*)
Confuse Ray(*)
Extrasensory(*)
Iron Defense(*)
Safeguard(*)
Gyro Ball(*)
Trick Room(*)
Substitute(*)
Protect(*)

EC:1/6
MC: 2
DC: 1/5
 
Sorry but Scraggy needs his training :(

Drain Punch ~ Swagger ~ Drain Punch

If he ever becomes immune to fighting use Faint Attack instead.
 
Another exciting battle in the Nondescript Arena(TM)!
Porygon opens the battle by Downloading info on his opponent's weak points, raising his Attack in the process.
Ghetts the Scraggy then rushes ahead, trying to Drain Punch Porygon, who evades with its Agility, lessening the speed boost recieved. The virtual mon then hits its opponent with a glob of Toxic sludge, but is then enraged and confused (Slight, 2 actions) by Ghetts's Swagger. The round ends with the mons trading blows, but the damage done by Porygon's Tri Attack is partially healed by Scraggy's Drain Punch.

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80 HP- 71%- Toxic( 2 DPA)

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88 HP- 80%- Confused(1 round)- +2 Atk​
 
You're faster, so Drain Punch, and pray he turns into a ghost or psychic type. If he does, Faint Attack x2. If he turns into a poison, bug, or flying type, Dragon Tail to reverse the conversion, and Drain Punch again.
 
Ghetts opens this round by trying to regain some of his lost energy, slugging Porygon with a Drain Punch. Porygon then uses his Conversion2 to negate the attack, and gets decidedly spookier! He's turned into a Ghost type! Scraggy takes advantage of this new development, and hits Porygon from the shadows with a Faint Attack, Shedding his Skin and curing his poison in the process, but he is met by a triple-beamed Tri Attack, which paralyzes him, but he Sheds his Skin again to cure himself! He is then targeted by another triangle of energy, before trying the Faint Attack tactic again, slugging the cybernetic duck hard.


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68 HP- 49%

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38 HP- 68%- +1 Atk​
 
Faint Attack ~ Faint Attack ~ Faint Attack

If it uses conversion2 or conversion at any time, switch to Drain Punch.
 
Porygon starts moving around at high speed, hoping to escape his pantsed opponent's assault, but Ghetts simply Faint Attacks him from the shadows for three times, KOing him.

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68 HP- 40%

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0 HP- 0%​

That... didn't go as planned, dragonboy.
Sorry, but Faint Attack is auto-hit and can't be dodged in any way.

Anyways:
Dragonboy gets 2 TC; Porygon 1 EC, 1 DC and 2 MC.
Venser gets 2 TC; Scraggy 1 EC, 1 DC and 2 MC.
I get 2 RC.
 
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