Now that i am back, I am looking for a battle.
4v4 Doubles
2 Day DQ for players, 3 Day DQ for ref
Arena: A large house with plenty of space to battle. The house consists of many household items often found. It includes stuff like a bathroom/bedroom/kitchen etc.
all abilities
no items
switch=KO
mm/dd/yy
I was looking for adventure as always, traveling the world with by Rebble to fulfill his greatest desire. I came across an abandoned warehouse, a huge place that was uninhabited for years. It was a fancy home, obviously someone wealthy once lived here. Most of the rooms were locked, but that didn't stop me from exploring... and what did I find but two trainers about to battle? GoldenKnight and Fire Blast stared each other down as they prepared to fight. I knew I had to see this, so I sat down in a chair with my trusty journal and my Rebble and began documenting this battle.
Fire Blast's Team:

Shelgon [Pytho] (M)
Hasty: A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense
Type: Dragon
Dragon STAB; Roar has have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 58 (+)
EC: 8/9
MC: 0
DC: 3/5
Abilities:
Rock Head: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. (Inate)
Sheer Force (DW): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Can Be Enabled)
Attacks:
Rage(*)
Bite(*)
Leer(*)
Headbutt(*)
Focus Energy(*)
Ember(*)
Zen Headbutt
Double-Edge
Dragon Dance(*)
Hydro Pump(*)
Shadow Claw(*)
Dragon Claw(*)
Brick Break(*)
Flamethrower(*)
Rock Slide

Flarelm [Forest Fire] (Male)
Relaxed: Adds * to Defense; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
Type: Fire/Grass
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 46 (-)
EC: 6/9
MC: 0
DC: 4/5
Abilities:
Leaf Guard: In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. (Innate)
Battle Armor:This Pokemon’s thick armor prevents it from taking critical hits. (Innate)
Chlorophyll (DW):During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. (Innate)
Attacks:
Pound(*)
Sweet Scent(*)
Growth(*)
Ember(*)
Leech Seed(*)
Bullet Seed(*)
Flame Wheel(*)
Giga Drain(*)
Synthesis
Leaf Blade
Flash Cannon
Earth power(*)
Seed Bomb(*)
Counter(*)
Will-o-Wisp(*)
Fire Blast(*)
Protect(*)
Toxic
Light Screen

Combusken [007] (M)
Lonely: Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense
Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Stats:
45/60/40/70/50/45
Combusken
HP: 90
Atk: Rank 4(+)
Def: Rank 1(-)
SpA: Rank 3
SpD: Rank 2
Spe: 55
EC: 4/9
MC: 1
DC: 2/5
Abilities:
Blaze: When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Attacks:
Scratch(*)
Growl(*)
Focus Energy(*)
Ember(*)
Peck(*)
Sand Attack(*)
Fire Spin(*)
Double Kick
Mirror Move
Rock Slide(*)
Night Slash(*)
Counter(*)
Flamethrower(*)
Swords Dance(*)
Shadow Claw(*)

Rotom [Samsung]
Modest: Adds * to Special Attack; Subtracts * from Attack
Type: Ghost/Electric
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 91
MC: 0
Abilities:
Levitate(Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Attacks:
Trick
Astonish
Thunder Wave
ThunderShock
Confuse Ray
Uproar
Double Team
Shock Wave
Discharge
Substitute
Hex
Will-O-Wisp
Reflect
Protect
GK's Team:

Togetic [ionno yet] (F)
Nature: Modest
Type: Normal / Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 40
Counters:
EC: 4/9
MC: 0
DC: 2/5
Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Attacks:
Magical Leaf
Growl
Charm
Metrenome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
Extrasensory
Morning Sun
Nasty Plot
Flamethrower
Thunder Wave
Psycho Shock
Ancient Power
Wish
Fly

Fraxure [Xerxes] (Male) if you don't know who xerxes was, you're an idiot
Nature: Adamant
Type: Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 67
Counters:
EC: 7/9
MC: 3
DC: 4/5
Abilities:
Rivalry: This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve:The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Counter
Reversal
Night Slash
Swords Dance
X-Scissor
Dig
Outrage
Taunt

Duskull [ionno yet] (Male)
Nature: Quiet
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Stats:
HP: 80
Atk: Rank 2
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 3
Spe: 22 (25 x 0.85)
Counters:
EC: 1/9
MC: 0
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Ominous Wind
Pain Split
Skill Swap
Toxic
Psychic
Trick Room
Shadow Ball

Larvitar- ionno yet (M)
Nature: Hardy/Neutral
Type: Rock / Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 41
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
AncientPower
Stealth Rock
Iron Defense
Dig
Toxic
Protect

Porygon-Z [Nimda] (Gender: nope) viruses
Nature: Modest
Type: Normal
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 6(+)
SpD: Rank 3
Spe: 90
Counters:
EC: 9/9
MC: 5
DC: 5/5
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analyze (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.
Attacks:
Nasty Plot
Trick Room
Conversion 2
Tackle
Defense Curl
Sharpen
Conversion
Agility
Psybeam
Recover
Magnet Rise
Tri Attack
Magic Coat
Signal Beam
Thunderbolt
Shadow Ball
Thunder Wave
Teleport
Discharge
Pain Split
Ice Beam
FB sends out mon
GK sends out mon and posts actions
FB posts actions
I ref
Lather, rinse, repeat...