Frosty
=_=
Rolf said:Open challenge
1v1 singles
dq 1 day battler, 2 day ref
No recov 3 chill
Arena is a perfectly normal field
*Yawn*-charmander said:no items
all abilities
"Now that is life, Ruki. A normal field, with normal grass and a couple normal trees. A normal pond. A normal man walking his normal dog, a normal pokemon trainer challenging another one to a battle, a normal normal couple doing it in a normal fashion repeateadly and a norma--"
Ruki: Ninetaaaales
"You want to watch it?! You are very naughty, you know that?"
Ruki: Nineninetaaales!!!
"Oh...you meant the battle. Phew...I was about to think some horrendous things about you deary"
*walks toward the battle*
"Okay, guys, If you don't mind, can I ref this match? ok? great."
On one side we have -Charmander- with a team of three basic pokemon.
Nohface [Plate] (M)
Nature: Adamant
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
EC: 0/6
MC: 0
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Attacks:
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Psycho Shift
Yawn
Meteor Mash
Taunt
Rock Slide
Will-O-Wisp
Rhyhorn [AlphaJolt] (M)
Nature: Adamant
Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 25
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Attacks:
Horn Attack
Tail Whip
Stomp
Fury Attack
Scary Face
Rock Blast
Counter
Ice Fang
Crunch
Swords Dance
Earthquake
Stone Edge
Machop [Mac] (M)
Nature: Adamant
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
Steafast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Foresight
Seismic Toss
Revenge
Vital Throw
Counter
Encore
Ice Punch
Earthquake
Rock Slide
Low Sweep
While on the side we have Rolf with a tea---
*Rolf sends out his Snivy to the field*.
Geez, couldn't you at least wait?
Snivy [Shinon] (M)
Nature: Modest (Attack reduced by *; Special Attack increased by *)
Type: Grass
Grass: Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Stats:
Snivy
HP: 90
Atk: *(-)
Def: **
SpA: ***(+)
SpD: **
Spe: 63
EC: 1/9
MC: 0
DC: 5/5
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary: (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Giga Drain
Leaf Storm
Glare
Mean Look
Mirror Coat
Taunt
Protect
Hidden Power [Fire 7]
Since Rolf already sent out his poke the order is as follows:
Charmander sends out poke with actions
Rolf sends actions
I Ref
Rolf
Charmander
Me
rinse
and
repeat
???
Profit!!