Sandstorm Balance






Introduction:
I start building this team a couple of weeks ago with the intention to get voting rights.
Taking a break from Hail teams I opted for a more offensive team instead. It ended up being a Sandstorm team but since those type of teams all look so similar it's easy to get counter-teamed. Therefor I tweaked it a bit making sure I can utilizing multiple strategy and thus preventing from being countered easily. Just as the already famous "Enter the Dragon" team I utilize a 2Drag1Mag strategy, with Magnezone taking out opposing Steel types so Garchomp and Latios can cause havoc on the rest of the team. The CB Garchomp and SD Excadrill combination is also a very effective one, with Garchomp breaking down walls so Excadrill can finish the job. Tyranitar also makes a great teammate for both Garchomp and Excadrill who can abuse their sandstorm abilities to the fullest. Tyranitar also helps with the so called "weather wars", making sure that non-sandstorm weather are not given an advantage. Last but not least this team also a stallbreaker in the form of Mew, who can just take out stall teams just by itself.
This team actually made it to that 1450 peak to gain voting rights, but I made a miscalculation with the decay or something as the the day of the deadline this team was at 1442. Anyway, since this team abuses 3 pokes who are nominated for being banned from OU, I decided to retire this team.
The Team:

Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Pursuit
- Ice Beam
- Superpower
Tyranitar is the closest thing I have to a lead, but when I see my opponent is using a Stall team (not that common actually) or has something like Conculdurr, I will obviously lead with Mew. Tyranitar has 3 jobs it must perform, with the first one being to summon a Sandstorm. Not only will this provide a check to opposing weathers it will also activate the effects of Garchomp and Excadrill. Tyranitar's second job is to lay down Stealth Rocks. Thunderus can be problematic for this team and with the lack of Rapid Spinners this gen, Stealth Rocks acts as one of my best checks for aformentioned Thunderus and the likes (also comes in handy for breaking MultiScale). Tyranitar's last but not the most important job is to lure in and kill Gliscor. Magnezone traps Steels but Gliscor still be annoying to both Garchomp and Excadrill. With him taken care of I will have a much easier time with my physical guys. I opted for a bulkier set and Superpower instead of Fire Blast as I have Magnezone to take care of Steels. Superpower gets to hit opposing Tyranitar and Terrakion and the likes for good enough damage, even without investment.

Mew @ Leftovers
Trait: Synchronize
EVs: 252 HP / 224 Def / 32 Spd
Bold Nature (+Def, -Atk)
- Taunt
- Will-O-Wisp
- Psychic
- Roost
Stallbreaker Mew is such an amazing pokemon, being able to counter most stall teams al by itself. Mew also acts as my counter to the physical menaces that run around in the metagame, Burn cripples them and it provides good residual damage as well. Mew is such a versatile pokemon and by the time my opponent finds out my moveset, half his team will be crippled. Mew also lures in Tyranitar and Scizor. With those 2 burned Latios will have an easier time sweeping.

Latios (M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Psyshock
- Surf
- Recover
- Draco Meteor
People commented on how strange this Latios set is. That might be but trust me when I say that this set is pretty damn effective. With Steel types removed, there aren't a lot pokes that can switch-in on a Draco Meteor (Blissey is 2HKO'ed by Psyshock + SR). With Mew crippling Scizor and Tyranitar I can use Latios more aggressively, without the fear of being killed by Pursuit. I added Recover to this set as it prevents Latios from being Life Orb stalled. Latios is also my only Water resists so I try to preserve him as long as possible if my opponent has something as SpecsToad on his team. The combination of Magnezone + Latios + Garchomp (2Drag1Mag) is a pretty effective combination, putting a lot of pressure on opposing teams.

Garchomp (M) @ Choice Band
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Outrage
- Earthquake
- Fire Blast
- Dragon Claw
CB Garchomp hits like a truck! With Magnezone taking care of the Steel types there isn't much that like taking a hit from this thing. Even Gliscor can't switch in as it is 2HKO'ed. If I see that my opponent is using a somewhat frailer or Garchomp weak team I lead with Garchomp and start to Outrage right from the bat, which has caused many ragequits in the past let me tell you that. If his strength wasn't enough, with the aid of Tyranitar and his autoweather in the form of Sandstorm, Garchomp gets to abuse one of the most broken abilities in the game, Sand Veil. If my opponent even has something to kill this thing he still needs to get passed that 20% evasion boost. I found it strange that there aren't more people abusing this set as it is able to rip holes to alot of teams used in this metagame.

Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 40 HP / 252 SAtk / 216 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Charge Beam
- Flash Cannon
- Hidden Power [Fire]
Magnezone is an important member of the team, removing the Steel types that stand in the way for a double-dragon-sweep. Ferrothorn, the most used pokemon, turns into set up bait for this set. When Ferrothorn finally dies, there isn't much that likes taking a +6 attack either, especially when behind a Sub. If it goes according to plan, Magnezone takes out 2 guys per match. I opt for Flash Cannon instead of Thunderbolt to have better coverage. To a lesser extend Magnezone also provides me with a useful Dragon resist, which has come in handy at times.

Excadrill (M) @ Air Balloon
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- X-Scissor
- Rock Slide
- Sword Dance / Rapid Spin
Excadrill is a beast. With Magnezone and Garchomp weakened the opposing team tremendously, Excadrill just has to set up an SD and it's pretty much GG. Exadrill also provides me with an important check to stuff as Volcarona and Thunderus, who have the possibility to become big problems for this team. Lately I'm testing Rapid Spin on him instead of Sword Dance with mixed results. Sometimes getting a Spin off was very useful, while on other occasions I wished I had Sword Dance.
Conclusion:
All-in-all, this team is a very fun team to use, and although it has the obvious flaws it is successful most of the time. I also used this team during amateur tutoring sessions because it's an easy, yet effective team to explain stuff as predictions, luring or wallbreaking with. Anyway, I hope you enjoyed this RMT, if you have any questions, remarks or suggestions, you can leave them in a reply and I will get back to you.
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Tyranitar (F) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Pursuit
- Ice Beam
- Superpower
Mew @ Leftovers
Trait: Synchronize
EVs: 252 HP / 224 Def / 32 Spd
Bold Nature (+Def, -Atk)
- Taunt
- Will-O-Wisp
- Psychic
- Roost
Latios (M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Psyshock
- Surf
- Recover
- Draco Meteor
Garchomp (M) @ Choice Band
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Outrage
- Earthquake
- Fire Blast
- Dragon Claw
Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 40 HP / 252 SAtk / 216 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Charge Beam
- Flash Cannon
- Hidden Power [Fire]
Excadrill (M) @ Air Balloon
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- X-Scissor
- Rock Slide
- Sword Dance
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Pursuit
- Ice Beam
- Superpower
Mew @ Leftovers
Trait: Synchronize
EVs: 252 HP / 224 Def / 32 Spd
Bold Nature (+Def, -Atk)
- Taunt
- Will-O-Wisp
- Psychic
- Roost
Latios (M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Psyshock
- Surf
- Recover
- Draco Meteor
Garchomp (M) @ Choice Band
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Outrage
- Earthquake
- Fire Blast
- Dragon Claw
Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 40 HP / 252 SAtk / 216 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Charge Beam
- Flash Cannon
- Hidden Power [Fire]
Excadrill (M) @ Air Balloon
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- X-Scissor
- Rock Slide
- Sword Dance