Battle Hall Challenge - Rising_Dusk

MK Ultra

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Rising_Dusk will be using Duskull with Levitate:
355.png

Duskull (M)

Nature: Quiet
+1 SpA, -10% Evasion, -15% Speed

Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 80
Atk: 2
Def: 3
SpA+: 3
SpD: 3
Spe-: 22

Attacks:
Leer-
Night Shade-
Disable-
Foresight-
Astonish-
Confuse Ray-
Shadow Sneak-
Pursuit-
Will-O-Wisp
Hex

Destiny Bond-
Pain Split-
Imprison-

Ice Beam-
Shadow Ball-
Toxic-
Charge Beam

RD, you may choose your first type. Your options are:
NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
Spr_BW_Waitress.png

Waitress Penny would like to battle!
RNG Roll for Pokemon - 5/5
"Go Meditite!"
RNG Roll for Ability - 1/2
"Use Pure Power Meditite!"
307.png

Meditite (F)

Nature: Brave

Type:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)

Abilities:

Pure Power: (Innate) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

Attacks:

Bide
Meditate
Confusion
Detect
Hidden Power [Ghost] (7)
Swagger
Mind Reader
Feint
Calm Mind

Grass Knot
Focus Blast
Drain Punch

Fake Out
Ice Punch
ThunderPunch

RD to order.
 
24.png

"Let's see to this that we survive the first couple rounds. That's all I ask of you yet, Duskull!"

Duskull:
Will-O-Wisp ~ Toxic ~ Hex
IF (Meditite uses Hidden Power) THEN (Replace your action with Disable Hidden Power only the first time and if that action was your first, use Will-O-Wisp instead of Toxic on your second action)
 
355.png

Duskull (M)
HP: 80
Energy: 100
Speed: 22
307.png

Meditite (F)
HP: 90
Energy: 100
Speed: 52

Action 1

Meditite used Detect:
6 energy

Duskull used Will-O-Wisp:
RNG Roll for Accuracy - 19/20 (Hits)
Meditite Detected the attack!
7 energy

Action 2

Meditite used Swagger:
Duskull became confused.
RNG Roll for Duration - 3/3 (4 actions)
Duskull's Attack rose by 2.
7 energy

Duskull used Toxic:
RNG Roll for Confusion - 2/2 (Hits)
Meditite was badly poisoned!
7 energy

Meditite took 1 poison damage.

Action 3

Meditite used Bide.

Duskull used Hex:
RNG Roll for Confusion - 1/2 (Hits self)
Confusion stage lowered.
RNG Roll for Crit - 3/16 (No)
5.5 (Rounded to 6) damage, 3 energy

Meditite took 1 poison damage.
355.png

Duskull (M)
HP: 74
Energy: 83
Speed: 22
Confused (2 actions)
+2 Attack
307.png

Meditite (F)
HP: 88
Energy: 87
Speed: 52
Poisoned (2 dpa)
 
"Come on Meditite!"

Bide-Release-ThunderPunch

If you get burned, change ThunderPunch to Hidden Power.
 
24.png

"Since you hit yourself in confusion, there's literally nothing to fear from Bide as it only reflects attack damage dealt. Keep going strong!"

Duskull:
Will-O-Wisp ~ Hex ~ Disable Last Attack Used
IF (First Will-O-Wisp fails to hit for whatever reason) THEN (Replace remaining actions with Will-O-Wisp ~ Hex)
 
355.png

Duskull (M)
HP: 74
Energy: 83
Speed: 22
Confused (2 actions)
+2 Attack
307.png

Meditite (F)
HP: 88
Energy: 87
Speed: 52
Poisoned (2 dpa)

Action 1

Meditite Bided.

Duskull used Will-O-Wisp:
RNG Roll for Confusion - 2/2 (Attacks)
RNG Roll for Accuracy - 17/20 (Hits)
Meditite was burned!
7 energy

Meditite took 2 poison damage and 2 burn damage.

Action 2

Meditite released Bide:
0 damage, 6 energy

Duskull used Hex:
RNG Roll for Confusion - 1/2 (Hits self)
Duskull snapped out of confusion!
RNG Roll for Crit - 15/16 (No)
5.5 (Rounded to 5) damage, 3 energy

Meditite took 2 poison damage and 2 burn damage.

Action 3

Meditite used Hidden Power:
RNG Roll for Crit - 1/16 (Yes)
12.75 (Rounded to 13) damage, 5 energy

Duskull used Disable:
Hidden Power was disabled!
6 energy

Meditite took 2 poison damage and 2 burn damage.

355.png

Duskull (M)
HP: 56
Energy: 67
Speed: 22
+1 Attack
307.png

Meditite (F)
HP: 76
Energy: 76
Speed: 52
Poisoned (3 dpa)
Burned
Hidden Power Disabled (6 actions)
 
24.png

"That could've ended worse. Let's push on for the win now!"

Duskull:
Hex ~ Shadow Ball ~ Hex
IF (Meditite uses Bide) THEN (Replace the charge actions with Chills and the unleash action with Hex, if applicable)
 
355.png

Duskull (M)
HP: 56
Energy: 67
Speed: 22
+1 Attack
307.png

Meditite (F)
HP: 76
Energy: 76
Speed: 52
Poisoned (3 dpa)
Burned (2nd degree)
Hidden Power Disabled (6 actions)

Action 1

Meditite used ThunderPunch:
RNG Roll for Crit - 9/16 (No)
RNG Roll for Para - 10/10 (No)
7 damage, 6 energy

Duskull used Hex:
RNG Roll for Crit - 10/16 (No)
19 damage, 6 energy

Meditite took 3 poison damage and 2 burn damage.

Action 2

Meditite used Ice Punch:
RNG Roll for Crit - 6/16 (No)
RNG Roll for Freeze - 1/10 (Yes)
Duskull's mouth was frozen shut!
7 damage, 6 energy

Duskull used Shadow Ball:
RNG Roll for Crit - 15/16 (No)
RNG Roll for SDef Lower - 1/5 (Yes)
12.5 (Rounded to 13) damage, 5 energy

Meditite took 3 poison damage and 2 burn damage.

Action 3

Meditite used ThunderPunch:
RNG Roll for Crit - 11/16 (No)
RNG Roll for Para - 10/10 (No)
7 damage, 6 energy

Duskull used Hex:
RNG Roll for Crit - 5/16 (No)
22 damage, 6 energy

Meditite took 3 poison damage and 2 burn damage.

355.png

Duskull (M)
HP: 35
Energy: 50
Speed: 22
Mouth Frozen
307.png

Meditite (F)
HP: 7
Energy: 58
Speed: 52
Poisoned (4 dpa)
Burned (2nd degree)
Hidden Power Disabled (3 actions)
-1 SDef
 
24.png

"Good thing we don't need your mouth for the finisher, Duskull! Let's end this!"

Duskull:
Shadow Sneak ~ Shadow Sneak ~ Shadow Sneak
 
355.png

Duskull (M)
HP: 35
Energy: 50
Speed: 22
Mouth Frozen
307.png

Meditite (F)
HP: 7
Energy: 58
Speed: 52
Poisoned (4 dpa)
Burned (2nd degree)
Hidden Power Disabled (3 actions)
-1 SDef

Action 1

Duskull used Shadow Sneak:
RNG Roll for Crit - 6/16 (No)
7 damage, 2 energy
Meditite fainted!

355.png

Duskull (M)
HP: 35
Energy: 47
Speed: 22
Mouth Frozen
307.png

Meditite (F)
HP: 0
Energy: 0
Speed: 52
Poisoned (4 dpa)
Burned (2nd degree)
Hidden Power Disabled (3 actions)
-1 SDef

"Oh... unlucky Meditite. You fought well. Let's get you a nice meal.

Rising_Dusk, please choose your next type. Your options are:
NormalType.png
FireType.png
WaterType.png

FlyingType.png
GrassType.png
PoisonType.png

ElectricType.png
GroundType.png
PsychicType.png

RockType.png
IceType.png
BugType.png

DragonType.png
GhostType.png
DarkType.png

SteelType.png
 
Spr_BW_Pok%C3%A9mon_Ranger_M.png

Ranger Nolan would like to battle!
RNG Roll for Pokemon - 4/5
"Go Kricketot!"
RNG Roll for Ability - 2/2
"Let's go with Run Away"
Kricketot.gif

Kricketot (F)

Nature: Brave

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:

HP: 90
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 21 (-)

Abilities:

Run Away (DW): Type: Innate. This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.


Attacks:

Growl
Bide
Struggle Bug
Bug Bite

Endeavor
Mud Slap
Uproar
 
24.png

"Let's go, Duskull."

Duskull:
Will-O-Wisp ~ Toxic ~ Confuse Ray
IF (Will-O-Wisp fails to hit for whatever reason) THEN (Replace remaining actions with Will-O-Wisp ~ Toxic)
 
355.png

Duskull (M)
HP: 80
Energy: 100
Speed: 21 (-Speed is always floored, I've just realised it's a 25 base)
Kricketot.gif

Kricketot (F)
HP: 90
Energy: 100
Speed: 21

Action 1

RNG Roll for Speed Tie - 2/2 (Kricketot)

Kricketot used Bug Bite:
RNG Roll for Crit - 5/16 (No)
5 damage, 3 energy

Duskull used Will-O-Wisp:
RNG Roll for Accuracy - 19/20 (Hit)
Kricketot was burned!
7 energy

Kricketot took 2 burn damage.

Action 2

RNG Roll for Speed Tie - 1/2 (Duskull)

Duskull used Toxic:
Kricketot was badly poisoned!
7 energy.

Kricketot used Struggle Bug:
RNG Roll for Crit - 5/16 (No)
Duskull's Special Attack was lowered!
3 damage, 2 energy

Kricketot took 2 burn damage and 1 poison damage.

Action 3

RNG Roll for Speed Tie - 2/2 (Kricketot)

Kricketot used Bug Bite:
RNG Roll for Crit - 1/16 (Yes)
5 damage, 3 energy

Duskull used Confuse Ray:
RNG Roll for Duration - 2/3 (3 actions)
4 energy

Kricketot took 2 burn damage and 1 poison damage.
355.png

Duskull (M)
HP: 68
Energy: 82
Speed: 21
-1 Spa
Kricketot.gif

Kricketot (F)
HP: 85
Energy: 92
Speed: 21
Burned (2nd Degree)
Poisoned (2 dpa)
Confused (3 actions)
 
"Come on Kricketot, before that status racks up!"

Struggle Bug-Bug Bite-Struggle Bug

If you self harm a1, swap a2 and a3 around.
 
24.png

"..."

Duskull:
Disable Struggle Bug ~ Hex ~ Shadow Ball
IF (Kricketot wins the first action Speed tie) THEN (Replace third action with Shadow Sneak)
 
355.png

Duskull (M)
HP: 68
Energy: 82
Speed: 21
-1 Spa
Kricketot.gif

Kricketot (F)
HP: 85
Energy: 92
Speed: 21
Burned (2nd Degree)
Poisoned (2 dpa)
Confused (3 actions)

Action 1

RNG Roll for Speed Tie - 1/2 (Duskull)

Duskull used Disable:
Struggle Bug was Disabled!
6 energy

Kricketot used Struggle Bug:
RNG Roll for Confusion - 1/2 (Hits self)
RNG Roll for Crit - 2/16 (No)
1 damage, 3 energy

Kricketot took 2 burn and 2 poison damage.

Action 2

RNG Roll for Speed Tie - 2/2 (Kricketot)

Kricketot used Bug Bite:
RNG Roll for Confusion - 1/2 (Hits self)
Confusion stage lowered.
Kricketot snapped out of confusion!
RNG Roll for Crit - 2/16 (No)
1 damage, 3 energy

Duskull used Hex:
RNG Roll for Crit - 6/16 (No)
19 damage, 6 energy

Kricketot took 2 burn and 2 poison damage.

Action 3

RNG Roll for Speed Tie - 2/2 (Kricketot)

Kricketot used Struggle Bug:
But it failed!

Duskull used Shadow Ball:
RNG Roll for Crit - 2/16 (No)
RNG Roll for SDef Lower - 4/5 (No)
11 damage, 5 energy

Kricketot took 2 burn and 2 poison damage.

355.png

Duskull (M)
HP: 68
Energy: 65
Speed: 21
Kricketot.gif

Kricketot (F)
HP: 41
Energy: 86
Speed: 21
Burned (2nd Degree)
Poisoned (3 dpa)
Struggle Bug Disabled (3 actions)
 
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