Only users: iiMKUltra and Rising_Dusk should be posting in this thread.
Rising_Dusk will be using Duskull with Levitate:
Duskull (M)
Nature: Quiet
+1 SpA, -10% Evasion, -15% Speed
Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 80
Atk: 2
Def: 3
SpA+: 3
SpD: 3
Spe-: 22
Attacks:
Leer-
Night Shade-
Disable-
Foresight-
Astonish-
Confuse Ray-
Shadow Sneak-
Pursuit-
Will-O-Wisp
Hex
Destiny Bond-
Pain Split-
Imprison-
Ice Beam-
Shadow Ball-
Toxic-
Charge Beam
RD, you may choose your first type. Your options are:
Rising_Dusk will be using Duskull with Levitate:

Duskull (M)
Nature: Quiet
+1 SpA, -10% Evasion, -15% Speed
Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 80
Atk: 2
Def: 3
SpA+: 3
SpD: 3
Spe-: 22
Attacks:
Leer-
Night Shade-
Disable-
Foresight-
Astonish-
Confuse Ray-
Shadow Sneak-
Pursuit-
Will-O-Wisp
Hex
Destiny Bond-
Pain Split-
Imprison-
Ice Beam-
Shadow Ball-
Toxic-
Charge Beam
RD, you may choose your first type. Your options are:
















