iiMKUltra vs. Dogfish44: Battle at No Man's Land (Korski refs)

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Korski

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BATTLE ON!

Arena: No Man’s Land: the only remnants of a war taking place on this lonely plane are craters from cannons and two hastily made trenches opposite of one another. This place is perfect for an intense brawl of epic proportions because unlike domes, gyms, or protected forests this place is dying to be torn apart again. There are no trees or grass, just mounds of dirt and dust, with some puddles here and there from past storms. The air is stale, and you can feel the tension that was strained here years ago. Yes, this already forgotten area is perfect for rough housing and playing dirty. Summary: Dig/earthquake is allowed. Weather is allowed.

Rules:
2v2 Doubles
2 recoveries / 5 chills
36 hour DQ, double for ref
All abilities
No items
Switch=KO

iiMKUltra's Team:
NOTE: These Pokes are evolving upon release, so they will start at 80% energy.
149.png

Dragonite [Hyperion] (M)
Nature: Quiet (+Spa, -Spe)
Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (80/1.15)

EC: 9/9
MC: 2
DC: 2/5

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multi Scale: (DW Locked) (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Moves:
Fire Punch
ThunderPunch
Wrap
Roost
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Dragon Pulse
Iron Tail
ExtremeSpeed

Fire Blast
Thunder
Blizzard

Surf
389.png

Torterra [Atlas] (M)
Nature: Brave (+Atk, -Spe)
Type: Grass/Ground
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 48 (56/1.15)

EC: 9/9
MC: 4
DC: 2/5

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14).
Shell Armour: (DW Locked) (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Moves:
Wood Hammer
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain

Earth Power
Superpower
Body Slam

Toxic
Protect
Swagger
Dogfish44's Team:
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Ledyba [Timothy] (Male)
Nature: Adamant
Type: Bug/Flying

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 2 (boosted by nature)
Def: Rank 2
SpA: Rank 1 (lowered by nature)
SpD: Rank 3
Spe: 55

EC: 0/6
MC: 0
DC: 0/5

Moves:

Tackle
Supersonic
Comet Punch
Light Screen
Reflect
Safeguard
Mach Punch
Baton Pass
Silver Wind

Bug Bite
Drain Punch
Bide

Acrobatics
Toxic
Dig
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Sealeo (Snooker - Female)
Nature: Quiet

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 38 (-)

EC: 5/9
MC: 0
DC: 3

Type:
Water/Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.) Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Thick Fat
Ice Body
Oblivious (DW - NOT Activated)

Attacks:
Defense Curl
Powder Snow
Growl
Defense Curl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam

Signal Beam
Rock Slide
Fissure

Earthquake
Ice Beam
Waterfall

Rest
Aqua Tail
Dogfish44 issues actions --> iiMKUltra issues actions --> Korski refs
 
Oh FUN AND JOY.

Timothy, Acrobatics ~ Bug Bite ~ Acrobatics on that Atlas.

Snooker, Ice Beam Hyperion. Then Aqua Tail Atlas. Finish up with an Ice Beam on Hyperion.
 
Hyp, Thunder-ThunderPunch-Thunder Sealeo.
Atlas, Mega Drain Sealeo-Razor Leaf (2 targets)-Mega Drain Sealeo

If Sealeo dies, change the second Mega Drain to a Toxic on Ledyba.
 
~ROUND 1 BEGINS~
149.png
389.png

HP: 100 | 100
Energy: 80 | 80
Boosts: None | None
Other: None | None

VS.
Spr_4d_165_m_s.png
364.png

HP: 90 | 100
Energy: 100 | 100
Boosts: None | None
Other: None | None

--------------------

The action kicks off with Hyperion floating up out of its trench and drawing Thunderous energy from the skies above No Man's Land, crashing it down on Snooker with incredible energy! Timothy, braving the dark, desolate path between the two teams' trenches, expertly dodges errant debris and lightning strikes to slam Atlas with an Acrobatics attack! Disregarding Timothy's presence completely, Atlas shoots a beam of plant energy over to the other trench and lands a Mega Drain on Snooker! Not to be left out, Snooker takes advantage of Hyperion's exposed position and nails it with an Ice Beam! That really hurt!

Hyperion continues to draw energy from the storm it created, only this time flying into the opponent's trench and hitting Snooker with a ThunderPunch! Now it's Hyperion and Snooker in one trench and Timothy and Atlas in the other! As Hyperion flew over, some action went down in the opposite trench, with Timothy nailing Atlas with a strong Bug Bite! Atlas still is now mildly concerned about Timothy and fires off a Razor Leaf that pushes back the little bug and even strikes Snooker across the way for good damage! Meanwhile, a rattled Snooker hobbles away from Hyperion and joins Timothy in the opposite trench for an Aqua Tail on Atlas! Stick to your sides, guys!

Hyperion, angered at the fleeing seal, chases it down with another crack of Thunder and lightning while Timothy, again dodging all the errant exploding air, hits Atlas with another Acrobatics! These moves are looking sort of familiar... Anyway, Atlas, now in close quarters with Snooker, hits it with another Mega Drain, just like before, after which Snooker fires back at Hyperion with another Ice Beam! What an unoriginal string of events!

--------------------

Action 1:

Hyperion: Thunder [Snooker] (23 damage, -8 energy, crit fails, paralysis fails)
Timothy: Acrobatics [Atlas] (17 damage, -6 energy, crit fails)
Atlas: Mega Drain [Snooker] (9 damage, +4 HP, -8 energy, crit fails)
Snooker: Ice Beam [Hyperion] (29 damage, -6 energy, crit fails, freeze fails)

Action 2:

Hyperion: ThunderPunch [Snooker] (17 damage, -6 energy, crit fails, paralysis fails)
Timothy: Bug Bite [Atlas] (9 damage, -3 energy, crit fails)
Atlas: Razor Leaf (4 damage [Timothy], 9 damage [Snooker], -3 energy, crit fails)
Snooker: Aqua Tail [Atlas] (9 damage, -6 energy, crit fails)

Action 3:

Hyperion: Thunder [Snooker] (23 damage, -8 energy, crit fails, paralysis fails)
Timothy: Acrobatics [Atlas] (17 damage, -6 energy, crit fails)
Atlas: Mega Drain [Snooker] (9 damage, +4 HP, -8 energy, crit fails)
Snooker: Ice Beam [Hyperion] (29 damage, -6 energy, crit fails, freeze fails)

~ROUND 1 ENDS~
149.png
389.png

HP: 42 | 56
Energy: 58 | 61
Boosts: None | None
Other: None | None

VS.
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364.png

HP: 86 | 10
Energy: 85 | 82
Boosts: None | None
Other: None | None
 
Hyp, ThunderPunch Sealeo-Thunder Wave Ledyba-Fire Blast Ledyba
Atlas, Toxic-Body Slam-Body Slam Ledyba

If ThunderPunch paralyses, replace TWave with Blizzard.
 
Timothy, Safeguard! then 2 Acrobatics on Atlas.

Snooker, it ain't looking good, so Ice Beam Hyperion as much as you can!
 
~ROUND 2 BEGINS~
149.png
389.png

HP: 42 | 56
Energy: 58 | 61
Boosts: None | None
Other: None | None

VS.
Spr_4d_165_m_s.png
364.png

HP: 86 | 10
Energy: 85 | 82
Boosts: None | None
Other: None | None

--------------------

Things aren't looking too good for little Snooker, as Hyperion flies over to the melee in iiMKUltra's trench and finishes it off with a ThunderPunch! Timothy, realizing it has to battle these two monstrosities one-on-two, throws up a Safeguard to try and keep itself healthy. Good thing, too, because Atlas and Hyperion both go for Toxic and Thunder Wave, respectively, with both attacks crashing into Timothy's magic shield! Phew! Getting back into the action, Timothy displays some more of those Acrobatics skills, nailing Atlas hard. The dodgy little bug takes a Body Slam in return and manages to get moving again to escape Hyperion's Fire Blast, which would have been devastating, had it hit. It lands another Acrobatics on Atlas, who's looking real hurt now, except that it manages to pull itself up for another Body Slam! All the battlers are together in the same trench now, and it's two-on-one! Let's see if Timothy can pull off a surprising comeback!

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Action 1:

Hyperion: ThunderPunch [Snooker] (10 damage, -6 energy, crit fails, KO)
Timothy: Safeguard (-7 energy, lasts 5 rounds)
Atlas: Toxic (fails, -7 energy)

Action 2:

Hyperion: Thunder Wave (fails, -7 energy)
Timothy: Acrobatics [Atlas] (17 damage, -6 energy, crit fails)
Atlas: Body Slam (14 damage, -7 energy, crit fails)

Action 3:

Hyperion: Fire Blast (miss, -8 energy)
Timothy: Acrobatics [Atlas] (17 damage, -10 energy, crit fails)
Atlas: Body Slam (14 damage, -11 energy, crit fails)

~ROUND 2 ENDS~
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389.png

HP: 42 | 20
Energy: 37 | 36
Boosts: None | None
Other: None | None

VS.
Spr_4d_165_m_s.png
364.png

HP: 58 | 0
Energy: 62 | 82
Boosts: None | Done
Other: Safeguard (4 more rounds) | Gone

Dog --> MK --> Korski
 
Go on timothy, you're doing great!

Acrobatics Atlas ~ Bug Bite Atlas ~ Acrobatics Atlas.

Should Atlas be KO'ed, switch targets to Hyperion.
 
~ROUND 3 BEGINS~
149.png
389.png

HP: 42 | 20
Energy: 37 | 36
Boosts: None | None
Other: None | None

VS.
Spr_4d_165_m_s.png

HP: 58
Energy: 62
Boosts: None
Other: Safeguard (4 more rounds)

--------------------

Poor Timothy is backed into a proverbial corner of this trench with two looming adversaries ready to tear it to pieces...

...

And tear they will! Hyperion nails Timothy with a Fire Blast as it flies over to perform even more Acrobatic moves on Atlas, who recoils from the blow and is left barely standing. It’s not out yet, however, and manages to land a third-straight Body Slam! Hyperion, who can apparently control the elements masterfully, then summons a powerful Blizzard to put poor, lonely Timothy to rest. iiMKUltra wins!

--------------------

Action 1:

Hyperion: Fire Blast (25 damage, -8 energy, crit fails, burn fails)
Timothy: Acrobatics [Atlas] (17 damage, -14 energy, crit fails)
Atlas: Body Slam (14 damage, -15 energy, crit fails)

Action 2:

Hyperion: Blizzard (19 damage [Timothy], -8 energy, crit fails, KO)

~ROUND 3 ENDS~
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389.png

HP: 42 | 3
Energy: 29 | 21
Boosts: None | None
Other: None | None

VS.
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HP: 0
Energy: 38
Boosts: None
Other: KO’d

--------------------

GG TO BOTH!

iiMKUltra: 2 TC
  • Hyperion the DRAGONITE: 2 MC, 1 DC, 2 KOC
  • Atlas the TORTERRA: 2 MC, 1 DC

Dogfish44: 2 TC
  • Timothy the LEDYBA: 1 EC, 2 MC, 1 DC
  • Snooker the SEALEO: 1 EC, 2 MC, 1 DC

Korski: 4 RC
 
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